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Maybe a US quad AAA gun mod exists as a mod for IL2:1946, but I haven't seen it. |
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Beautiful work TD :)
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Nice work Daidalos Team!
The he111 updated looks great (but I Think the yoke could be lower than that) Please continue! |
Trains look great.
Are locomotives and rolling stock still the same length as in previous versions? Or will I be having to re-space the static wagons on older maps? That last He111 cockpit has a few alarm bells ringing. Is that an authentic rare and little known layout? H-11 and H16 variants Mystery solved. |
A big thanks
Looks good DT. Question. What is the tank with the blue stripe around it?
Just got volume 1 of Medeterranean Air War1940-1945. Making some missions and those SAAF squadrons are going to be very useful. |
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Finnish Vickers Mk.Е Mod.F |
Exellent work
Hello DT
Excellent work you are doing in this upgrade. Speaking about the He-111 it is possible to improve the exterior of the airplane as you did with other airplanes like the P-40? Thank you |
p40's was made from scratch
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Fantastic to see a first marked tank for the Finns! Also quite nice to see the early T-26 variant with two turrets. Of course, all the vehicles showcased are looking great ;)
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Finally, proper He-111 cockpits! Wonderful job, DT!
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All glory for He111 to Yt2) |
Those tanks do look nice, thanks!
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German locomotives are BR-55 and armored BR-57 and Russian types are type Э/ armored NKPS-42. The old stock railway models had wrong size. |
New cockpits - nice, indeed.
I have mixed feelings about dashboard illumination. More historical, on one hand. More difficult to use, especially in full real settings, on the other. |
It was more about fixing the flickering cockpit lights in certain aircraft.
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Theres a new update out, looks like we are going to blessed indeed with some new flyables, r5 in 3 variants? one a civil, the other a bomber, the other an attack plane/
I-16 cockpits were for type 28 and 29, so that means a 2mg 2 cannon type 28 and 3 mg type 29 with uprated engines etc? He-111H11 and 16 with new updated clear vision cockpits/revised instrument layout etc. goodness indeed, cant wait... thanks TD! |
And thats only a "little" update ;)
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Easter eggs
The update is coming why not put one or more Easter eggs?. That is, an upgrade or new feature in the simulator which you do not specify what it is, but users have to find out, and hidden things. Example:
* Public clocks that work giving the exact time at which the flight is being carried out. * The church bells sounding every six hours. * Convert an AI airplane into a a flyable airplane * An open canopy in an airplane that in the simulator didn't have this characteristic (like you did in the J8A). * Or any other great idea. |
Maybe the flyable He-111 H11 and H16 variants are proof that TD reads wish-list threads! ;)
Those variants fill a big hole in the German mid-war Order of Battle. The R-5 civil version is also, functionally, the first flyable trainer/liaison aircraft to be added to the game. Very handy for sight-seeing, mission testing, and improving basic piloting skills. It would be interesting to get exterior views of the new R-5s, to determine if we get actually ski variants as well as variants with wheels. Big thanks to TD! |
I have no wishes for the upcoming work, I`ve got now an idea how much work it is to create a single plane for this sim and its a pita, if you want to do it the right way... So guys... I welcome every kind of work and update you provide!
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Wow team!! GREAT WORK!!!
the pit and the R5 civil! so nice! thanks you so much! |
Am I missing something?, all I am getting from the last two (2) updates is a line of text. Seems for the posts I've read that people have seen these Pits for the R5.
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Not one, but TWO late version Heinkels! Finally! Absolutely fantastic! Also, the new I-16 variants, and the R-5, great additions as well! Thank you TD!
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A tiny criticism.
I'm not sure what you want to call the R-5 improved ground attack version in English, but "CCC" is the Cyrillic abbreviation. The transliterated Latin abbreviation would be "SSS", from "skorostnoi, skoropod'emnoi, skorostrel'nyi". But, you can call it whatever you want as long as it gets to my hard drive soon! :D |
Same page Sita.
" Cosmetic changes in pits - 4.13.1 Last edited by daidalos.team; Yesterday at 12:59 PM. #4 Report Post Old Yesterday, 01:00 PM daidalos.team daidalos.team is offline Approved Member Join Date: Jan 2010 Posts: 164 Default New flyable planes/ current cockpits updates C.C.C. Civilan P-5 Must be my browser or something with this old P.C. I see the read me is out, will look at hat and await the release. Happy Easter! DT :) **EDIT** did not see the "Can the..." for the read me. |
no any links to youtube?
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Negative, just the text I Cut'n'Pasted.
I'll look up DT on Utube, should be there. Cheers! |
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I could not find it yesterday, guess DT il-2 sturmovik was not specific enough, BoS was the main topics that came up.
Никита Ситник is not available on my keyboard, subscribed to the channel, so I will not miss any more Updates. looks good. as always. Thanks Sita, Fly fast, Work hard. Cheers! |
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I can hardly believe my eyes, is that really a polar bear in the right corner?! (See the green circle)
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in fact yes ... but it was already in 4.13RC04
for Svabald map .... |
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immanent release!!!!!
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I sure hope they fixed the visibility issue with no building out side of 5nm.
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Actually, it's there now. DL'ing as we speak, so to speak.
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Yep, noticed it as well right after my reply ;)
Updated my game already and looks really good! |
It's been brought up numerous times before, and it's worth bringing up again:
*** Rookie fighter AI is too skilled against Veteran and Ace fighter AI!!! *** A good example is nine Rookie AI in I-16s vs eight Veteran and Ace AI in Bf-109s, circa June 1941. Often the AI 109 pilots will go down low and try turn fighting with the Polikarpovs, (AI flying BnZ type aircraft tended not to do this before the AI got overhauled a few patches ago), getting their asses handed to them in the process. Most, if not all of the I-16s, I-153s, etc may eventually get shot down, but at least half of the 109s get shot down as well. Often, almost all of the 109s are lost during the engagement. It's gotten to the point where you are surprised if an Ace 109 formation shoots down a Rookie Polikarpov formation with little or no loss. Again, we are talking about 100% Rookie formation against a formation consisting 100% of Veterans and Aces, and even if every AI 109 pilot in the formation is an Ace, events usually end up the same way. Frankly, there is no way Rookie AI should be able to perform against Veteran and Ace AI like they do in this game. It's ridiculous. Some insist on making excuses on why that is OK, but it's not, and many will attest to that. Rookies should be fodder - that's why they are the lowest AI skill rating in the game - but they are often anything but. Please, for the love of Pete, tone down the Rookie AI skill. By a lot. Leave the hotdog shit for the Vets and Aces. Not looking to make the game easier, but it kills any immersion and perception of events when you have noobs flying around in I-16s and I-153s swatting 109 aces out of the sky like it's nothing. |
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Additionally, the AI doesn't take into account the fact that the Germans in 1941 were likely to all have reliable radios, while the Soviets did not, and that Luftwaffe pilots were expected to show initiative, while Soviet pilots were expected to obey orders and follow their leader at all costs. Quote:
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I agree on the other point made by yourself and Majorfailure that it is more accurate to say the Ace AI does very stupid things against lower skilled AI that gets them into trouble. At any rate, I wish something could be done about that. While the AI is in many ways much better than it used to be, this issue is still a very annoying one.
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So my thoughts about the A/I were right! A few days ago I just noticed that the Roookie enemy kicked Veteran butts and that something was definitely wrong. A/I has improved but this Super-Rookie issue needs to be fixed. Until then I guess I won't use Rookies but will use Average A/I instead.
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QMB. Bessarabia Map, no flak or objective, 1000 m altitude, no advantage to either side, clear weather. 16 Ace Bf-109E-7 vs. 16 Rookie I-16 Type 24. Results were consistently massive victory for the Bf-109s, with a 16:1 or better kill ratio. The only unrealistic rookie AI behavior I saw was on the first mission were a rookie I-16 was able to follow a slightly damaged Bf-109 into a vertical climb, score crippling damage on it at 400 m, and then come out above the Bf-109 at the top of the loop to kill it. Since I had "Arcade Mode" on, I got to see AI behavior commands as well. Bf-109 were attacking by flight, with the lead plane consistently using energy attack, and the other three planes in the flight performing various forms of defensive cover. I-16 used turn attacks, and periodically used defensive moves, as well as "panicking". In one case, I watched a slightly damaged I-16 accidentally enter a spin and crash. So, based on those results, I'd say that AI is pretty good and returns the expected results. If there's a problem for me, it's that Ace AI doesn't use energy fighting tactics quite as well as it might. Obviously, though, there are situations where there are problems with Ace/Veteran AI using stupid tactics. |
OK, maybe I was jumping the gun by condemning the A/I. Maybe the situation in my mission put the Veterans in a bad position to counter effectively.
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Steam will not update to this version> anything above 4.12.2m why?
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My only gripes with A.I. is their tendency to all focus on my plane, seems every mission, first pass onto the furball, and half the A.I. have decided to target me, not my wing men, just me, shoulder shooting and even colliding when there are four (4) or five (5) 100m off my 6.
(I fly invincible, & unlimited ammo off line, so I just wait them out) :oops: And their ability to see through the tail of their plane, even when they are chasing a target. And I had a bunch of B-29 gunners targeting me through a cloud today, right through, neither of us was in the cloud, it was between us, and all these tracers flying out of it. They tend to stay in burning planes too long, and they pull a lot of neg G's. But some times, most of the time, they act like, or seem to act like real planes, and you forget it's a game. .2 is Dl'ing now, thanks DT |
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http://www.virtualpilots.fi/feature/.../inpursuit.pdf Short summary is: You enter a fight only if you have clear picture how to disengage if all goes south. That is easy if you are in a plane that has either a clear advantage in top speed or climb rate (You in a Bf109F(any)/g-2, enemy in a Yak-1/Hurricane/P-40/...). Then you can enter a fight even with a slight disadvantage in altitude. With other plane combinations you have to have an altitude advantage or numerical superiority to even stand a chance. And you try to use maneuvering that does not cost energy, when the enemy turns in a plane that turns better than yours you do not follow, you pull up, roll, pull down, level out and are behind and above the enemy again. You never give up position willingly, so if an enemy does a split-S or dives, you usually do not follow him, at least as long as there are other possible enemies around. Quote:
While i flight their vision seems to be limited now, it is possible but rare to shoot them down unaware, dive below their six out of their field of view, and use your energy to catch them from the lower rear. Works best with planes that have a blocked rear view, e. g. Macchi 205.[/QUOTE] |
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In the "furball" missions I generated, I noticed a tendency for the Ace Bf-109 to follow Rookie I-16 pilots down to near ground level (albeit later in the fight when odds were massively in favor of the Germans), rather than maintaining their altitude. Early in the fight, the Bf-109 weren't as aggressive about getting and maintaining an altitude advantage as they could be. In all cases, Ace wingmen weren't as good as they could be about covering the lead plane's rear. The one Bf-109 shootdown I saw could have easily been prevented had the lead plane's #2 maintained proper position, or if the AI was trained to do a proper "drag and bag" or "Thatch weave" team attack. While it's realistic, there were also a few cases where I observed "shoulder shooting" by AI planes - especially late in the fight when there were lots of Germans and few Soviets. But, Aces should have better situational awareness and fire discipline, both to stay out of the way of a friendly plane's line of fire, and to stop shooting when a friendly plane pops up between them and the target. |
An idea that I would find interesting: formation tactics, according to historical situation.
A flight's tactics would be set for each flight pre-mission (and be found in your mission briefing). The leader-wingman -pair system, that every fighter AI currently uses, was historically one of the Axis' tactical advantages early in the war. Apparently the Soviet doctrine, before they learned from their experiences, was that a flight of three would stay in close formation in combat, and everyone would fire their guns when the leader did. A rookie AI could of course get excited and completely ignore any tactics he's supposed to follow. |
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The most fundamental change, seemingly simple, but probably a lot of work to implement, is to give the mission builder (in FMB) or player (in QMB and formation commands) the ability to designate whether the "base unit" for formations is 1, 2 or 3 planes. If the base unit is one plane, each plane maneuvers on its own. If the base unit is 2 planes, they use "rotte" or "loose deuce" tactics, and sections maneuver using "finger four" or "schwarme" tactics. If the base unit is 3 planes, they maneuver in "vics" or "line abreast" using bomber or early war fighter tactics. Realistically, planes without radios are limited to single plane base formations, and player commands don't work unless the planes within the player's formation are within 100 m or so of the lead plane and have visual on him. Other commands for AI, which would be easier to implement, would be "Attack with guns/rockets/bombs/torpedoes/guided bombs." and "Attack on my command". For unguided bombs, there would be an additional command: "Attack type dive bomb/glide bomb/level bomb/skip bomb." These commands could be linked to "Attack X" target, to make AI planes in the player's formation attack a particular target using a particular type of weapon, and "hold fire" until commanded to attack. Example, for medium bombers with strafing capacity. "Attack Ground" > "Attack with bombs" > "Level bombing" > "Attack on my command" gets the entire formation to drop bombs from level bombing formation on the target of the lead plane's choice, as soon as the lead plane drops its bombs. Or, for fighters flying in "vic" formation of 3, "Attack my target (air)" > "Attack with guns" > "Attack on my command" gets all the planes in the player's formation to start shooting as soon as he does. |
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First, many early war aircraft (notably Soviets and Chinese) didn't have radios. Realistically, any aircraft without a radio can't be commanded or warned via radio. Second, 1940s radios were temperamental. They were prone to failure, they had limited range, and the number of frequencies on which they could transmit or receive was quite limited. The low quality radios - like those produced by the Soviets or the Japanese - had unacceptably short range and/or so produced so much static that they were functionally useless. High quality radios had better range and a clearer signal (but even then, jamming and other factors could interfere with range and signal clarity). Third, in many cases, aircrew had no way of knowing if their radio was working properly, and had little recourse if their radio stopped sending or receiving. In particular, the radio on most fighters was mounted behind the armor-plating behind the pilot, so there was no way to fix the radio if it was broken, or even determine if it was damaged. Even for multi-crew aircraft, most aircraft didn't carry spare radios, or spare parts, which means that they were out of luck if their radio broke. |
Hi, Team I was wondering since allot of us play Pacific theaters, is there any way to add Boats and ships to the QMB?
Also can we have the FOV bubble turned off. like it used to be> I hate seeing the buildings popping in and out. |
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That would be nice, especially if you could specify ship class (Carrier, Battleship, merchant ship convoy, etc.) Very useful for setting up shipping strike missions. (Although I typically just use the Pacific Islands map, since it has both an Allied and Japanese merchant ship close at hand.) |
they are WIP but the next update will be the bf110's patch or i think so ;) Anyway thanks TD for your work :)
www.youtube.com/watch?v=aK9eLhC43sQ www.youtube.com/watch?v=RuHgCap9ITQ www.youtube.com/watch?v=bLdXnG2JSJY www.youtube.com/watch?v=varp6LcS6Qo www.youtube.com/watch?v=1qjnNczwCEM www.youtube.com/watch?v=SS4dpUza7-M |
So, looks like we'll be getting the Finnish SB-2 with inline engines, the Bf-110G2/R1, and a Bf-110D-2 with "dackelbauch" long-range drop tank and wing drop tanks.
Lovely! |
nice!
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Looks nice! :)
The U2 sounds nice! :) So does the Bf-110! :D |
Would it be possible to add off-road vehicle tracks as an effect?
In most types of terrain, vehicles, especially heavy tracked vehicles, leave behind trails which are clearly visible from the air (unless they're carefully camouflaged). For example: http://lalitkumar.in/blog/wp-content...lalitkumar.jpg https://britisharmy.files.wordpress....3-032-0082.jpg http://l7.alamy.com/zooms/91ad69e771...red-g3c1k1.jpg Adding track marks makes it much easier to detect ground vehicles, especially at altitude. I'm thinking that the current "skid mark" effect for crashed aircraft could be adapted for ground vehicles. Additionally, I'm wondering if it's possible for the wake effect for ships to be bigger, longer, and longer-lasting, especially for large ships. This makes it much easier to spot ships underway at a distance or at high altitudes. For example: https://upload.wikimedia.org/wikiped...-17_attack.jpg http://blogs.c.yimg.jp/res/blog-40-e...6_m?1459450082 |
Any news on the latest status of 4.13.3? :)
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http://forum.1cpublishing.eu/showthread.php?t=229855 |
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Yeah I've seen that, it's been up for a while. That's why I posted my question here to see if that was still going on or if things had moved past that. Or if there were some info on exactly what 4.13.3 will include. |
I just saw the latest 4.13.3 update:
http://forum.1cpublishing.eu/showthread.php?t=229870 ...and I can only say one thing: GREAT WORK, Team Daidalos! :D Those new armoured fighting vehicles are gorgeous! Love the French tanks both in original French and captured German versions! Thank you for your great work guys! :D |
Just to clarify... that models which you see in update originaly from RTS Theatre of War ... and we now have official permision from 1C to use models from TOW in il2 ... but not direct using... model must be adopt and rework for il2 1946..
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A very interesting campaign that sadly gets overlooked when it comes to most WWII combat flight sims. |
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But, I don't think that we'll get a whole lot of new French planes. Most likely, we'll just get flyable versions of French H75, MS406, and MS410. I'm also not sure that we'll get any early war French or British vehicles other than what can be converted from TOW. |
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I dont know what happen to the mod..but there is a thread that was started by him about 5 to 6 yeas ago on this. |
i suppose that i know about what you talking about ...
but main issue even that mod that model in it was taken from TOW or TOW addons ... almost as it is ... we get permission model from TOW only with adoptation by poly limits and texture size ... and we try to keep our promise ... for example that tanks which you saw it's second or third lod from original TOW model ... plus following reduicing poly and details ... |
Those BF-110s will fit in nicely over some North Africa/MTO scenarios. Might have to bring the boat in and end my war patrol a little early to test them out. :)
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No way... It cannot be... All major Bf-110 variants flyable???! This is fantastic! There are no words to describe how awesome is it! Thank you TD for your hard work!
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Fantastic
Thank you DT, for keeping alive this great sim.
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Thanks guys, for the latest update! Those Bf-110's look GREAT!!!! I'm really looking forward to them! :D
Thanks for making this happen TD! Your hard work is greatly appreciated!!! :D |
Many thanks for new Bf-110s. Dream comes true.
Hope we'll see G4 some day. |
Wonderful work on an amazing selection of Bf-110s! Just about every major mid-war variant is represented. As long as players fly by day, they have no complaints coming about the number of Bf-110 options.
Is it my imagination, or has the volume of fire and accuracy of the tail gunners on the Wellington been seriously reduced? If so, that means that the Wellington with Ace crew is no longer equipped with Star Wars Laser Turrets O' Flaming Death. But, it also means that one of my favorite gunnery test planes has been seriously nerfed (not that I'm complaining). |
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But still, this selection of Bf-110s, in such high quality is really amazing. Indeed a dream came true. |
Excellent work DT! as usual!
Looking forward for this! |
Have not expected the 110 series to be updated, thanks TD.
Your stuff is always surprising! Thanks alot and have a good xmas time guys!!! |
Really looking forward to the new tank models.
Hope more are coming. Great job! |
Please make at least Bf 110C-1 (for 1939-40 scenarios), it has no crew armor (c-4 has an additional 9mm armor), older, less effective MG FFs instead of MG FF/M and older radio (FuG III vs FuG 10). It will be very great addition. I can only dreaming about Bf 110B-1/2/3, but this is harder to make than C-1 :) Cheers!
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But, +1 for the C-1 model, since it was the definitive Bf-110 during the Polish campaign and many continued in service during the Norwegian campaign and the Battle of France. During those campaigns, where the Germans had more or less complete air superiority, the Bf-110 did a great job as an attack aircraft. I don't think that there were any changes to the pilot's cockpit as compared to the C-4, although radio and gun would need to be changed for the observer. FM changes would be downrated engines. DM changes would be downrated guns and no armor for the pilot. With very minor changes (change of guns and radio) the C-1 model could be converted to the C-3. Presumably the C-3 observer's cockpit was identical to that of the C-4. |
Thank you Daidalos for keeping alive this great sim.
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It's interesting that in Polish Campaign, there are first and last usage of 30-50 Ju 86 (possibly E version) bombers in WWII as well! http://www.heinzmigeod.yolasite.com/...57@BrucePC.jpg https://s-media-cache-ak0.pinimg.com...a988b4e902.jpg https://s-media-cache-ak0.pinimg.com...0211a99e3e.jpg |
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But, if advanced training units were deployed to Poland, or if Bf-110B were deployed to bring first-line units up to full strength during the Poland and Norway campaigns, then I could believe the B series saw combat, albeit in limited numbers. Even so, it's impossible to include every model of every plane in the game. The selection of Bf-110 that TD has provided us does a very good job of covering the day fighter and attack versions from late 1940 to 1945. The only major variant that's missing is one of the very earliest C models. Given that we've got maps of Norway and will be getting a map of 1940 France, the C-1 variant seems the most logical if TD wanted to give us one more early war variant. (But, if TD is still working on more Bf-110 variants, I'd want the F4/U-1 and G4/R-8 versions much more.) |
https://books.google.pl/books?id=wZl...20110B&f=false
I./ZG 1, I.(Z)/LG 1 and I./ZG 76 each used in Poland one Staffel equipped with the Bf 110 B version. This fact is documented. I agree with you, that C-1 is more necessary for early war campaigns than B-1, but B-1 saw combat as well :) |
Bf110D
So whats the info on the 110D? Does the huge fuel tank pod prevent the use of the 2 20mm cannons. I see no holes for the brass and links to fall out,if falling into pod there must be some kind of collection tray/box.
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Awesome work ! Thank you Team Daidalos !
PS: New UI for 4.13.3 ? |
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Excellent work on the U2! bravo!!! complete aircraft with several variations, new sounds... wow! I am very impressed! I waited this aircraft for 10 years! thank you very much Daidalos Team! Outstanding!!:P
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