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-   -   4.13 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=40958)

Pursuivant 03-17-2016 07:10 PM

Quote:

Originally Posted by Music (Post 712761)
...what ever happened to the towed and manable AAA. Am I missing it? Thought there was a American 4x (somecaliber) that we were able to "fly"

That was something that was being developed for CloD, not for the IL2:1946 franchise. IIRC, it was a British single 40mm Bofors gun, not a quad.

Maybe a US quad AAA gun mod exists as a mod for IL2:1946, but I haven't seen it.

Pursuivant 03-17-2016 07:12 PM

Quote:

Originally Posted by stugumby (Post 712759)
Towed artillery, is it possible to include these as either static or moving vehicles?

It seems like it would be easy to add them, although the simplest way to do it is to have a combined gun and prime mover combination.

KG26_Alpha 03-17-2016 08:38 PM

Beautiful work TD :)

Nil 03-17-2016 10:33 PM

Nice work Daidalos Team!
The he111 updated looks great (but I Think the yoke could be lower than that)
Please continue!

Baddington_VA 03-18-2016 02:18 AM

Trains look great.
Are locomotives and rolling stock still the same length as in previous versions?
Or will I be having to re-space the static wagons on older maps?


That last He111 cockpit has a few alarm bells ringing.
Is that an authentic rare and little known layout?



H-11 and H16 variants
Mystery solved.

Marabekm 03-18-2016 08:39 AM

A big thanks
 
Looks good DT. Question. What is the tank with the blue stripe around it?

Just got volume 1 of Medeterranean Air War1940-1945. Making some missions and those SAAF squadrons are going to be very useful.

Sita 03-18-2016 08:44 AM

Quote:

Originally Posted by Marabekm (Post 712770)
Looks good DT. Question. What is the tank with the blue stripe around it?


Finnish Vickers Mk.Е Mod.F

P-38L 03-18-2016 11:49 AM

Exellent work
 
Hello DT
Excellent work you are doing in this upgrade. Speaking about the He-111 it is possible to improve the exterior of the airplane as you did with other airplanes like the P-40?
Thank you

Sita 03-18-2016 12:16 PM

p40's was made from scratch

swede94 03-18-2016 03:28 PM

Fantastic to see a first marked tank for the Finns! Also quite nice to see the early T-26 variant with two turrets. Of course, all the vehicles showcased are looking great ;)

gaunt1 03-18-2016 03:51 PM

Finally, proper He-111 cockpits! Wonderful job, DT!

Sita 03-18-2016 04:55 PM

Quote:

Originally Posted by gaunt1 (Post 712777)
Finally, proper He-111 cockpits! Wonderful job, DT!


All glory for He111 to Yt2)

majorfailure 03-18-2016 08:27 PM

Those tanks do look nice, thanks!

daidalos.team 03-19-2016 12:16 PM

Quote:

Originally Posted by Baddington_VA (Post 712769)
Trains look great.
Are locomotives and rolling stock still the same length as in previous versions?
Or will I be having to re-space the static wagons on older maps?

New railway models are differ. Have now correct size and was build with template real locomotives/cars.
German locomotives are BR-55 and armored BR-57 and Russian types are type Э/ armored NKPS-42.
The old stock railway models had wrong size.

dimlee 03-20-2016 03:03 PM

New cockpits - nice, indeed.
I have mixed feelings about dashboard illumination. More historical, on one hand. More difficult to use, especially in full real settings, on the other.

KG26_Alpha 03-20-2016 03:44 PM

It was more about fixing the flickering cockpit lights in certain aircraft.

stugumby 03-24-2016 04:15 PM

Theres a new update out, looks like we are going to blessed indeed with some new flyables, r5 in 3 variants? one a civil, the other a bomber, the other an attack plane/

I-16 cockpits were for type 28 and 29, so that means a 2mg 2 cannon type 28 and 3 mg type 29 with uprated engines etc?

He-111H11 and 16 with new updated clear vision cockpits/revised instrument layout etc.

goodness indeed, cant wait... thanks TD!

76.IAP-Blackbird 03-24-2016 08:43 PM

And thats only a "little" update ;)

KG26_Alpha 03-24-2016 08:53 PM

Quote:

Originally Posted by 76.IAP-Blackbird (Post 712839)
And thats only a "little" update ;)

As always a small "peek" :)

P-38L 03-24-2016 10:29 PM

Easter eggs
 
The update is coming why not put one or more Easter eggs?. That is, an upgrade or new feature in the simulator which you do not specify what it is, but users have to find out, and hidden things. Example:

* Public clocks that work giving the exact time at which the flight is being carried out.
* The church bells sounding every six hours.
* Convert an AI airplane into a a flyable airplane
* An open canopy in an airplane that in the simulator didn't have this characteristic (like you did in the J8A).
* Or any other great idea.

Pursuivant 03-25-2016 04:12 AM

Maybe the flyable He-111 H11 and H16 variants are proof that TD reads wish-list threads! ;)

Those variants fill a big hole in the German mid-war Order of Battle.

The R-5 civil version is also, functionally, the first flyable trainer/liaison aircraft to be added to the game. Very handy for sight-seeing, mission testing, and improving basic piloting skills.

It would be interesting to get exterior views of the new R-5s, to determine if we get actually ski variants as well as variants with wheels.

Big thanks to TD!

76.IAP-Blackbird 03-25-2016 11:28 AM

I have no wishes for the upcoming work, I`ve got now an idea how much work it is to create a single plane for this sim and its a pita, if you want to do it the right way... So guys... I welcome every kind of work and update you provide!

Nil 03-25-2016 01:44 PM

Wow team!! GREAT WORK!!!
the pit and the R5 civil! so nice!
thanks you so much!

Music 03-25-2016 03:43 PM

Am I missing something?, all I am getting from the last two (2) updates is a line of text. Seems for the posts I've read that people have seen these Pits for the R5.

gaunt1 03-25-2016 03:44 PM

Not one, but TWO late version Heinkels! Finally! Absolutely fantastic! Also, the new I-16 variants, and the R-5, great additions as well! Thank you TD!

Sita 03-25-2016 05:05 PM

Quote:

Originally Posted by Music (Post 712848)
Am I missing something?, all I am getting from the last two (2) updates is a line of text. Seems for the posts I've read that people have seen these Pits for the R5.

hmmmm.... try to look there http://forum.1cpublishing.eu/showthread.php?t=229635

Pursuivant 03-25-2016 05:22 PM

A tiny criticism.

I'm not sure what you want to call the R-5 improved ground attack version in English, but "CCC" is the Cyrillic abbreviation. The transliterated Latin abbreviation would be "SSS", from "skorostnoi, skoropod'emnoi, skorostrel'nyi".

But, you can call it whatever you want as long as it gets to my hard drive soon! :D

Music 03-25-2016 07:53 PM

Same page Sita.

" Cosmetic changes in pits - 4.13.1
Last edited by daidalos.team; Yesterday at 12:59 PM.
#4 Report Post
Old Yesterday, 01:00 PM
daidalos.team daidalos.team is offline
Approved Member

Join Date: Jan 2010
Posts: 164
Default
New flyable planes/ current cockpits updates

C.C.C.

Civilan P-5

Must be my browser or something with this old P.C. I see the read me is out, will look at hat and await the release. Happy Easter! DT :)

**EDIT** did not see the "Can the..." for the read me.

Sita 03-25-2016 08:21 PM

no any links to youtube?

Music 03-25-2016 09:07 PM

Negative, just the text I Cut'n'Pasted.

I'll look up DT on Utube, should be there. Cheers!

Sita 03-26-2016 06:39 AM

look here

http://www.youtube.com/channel/UCL_ZoszlYeH45BmPH-hhAhA

Music 03-26-2016 02:53 PM

I could not find it yesterday, guess DT il-2 sturmovik was not specific enough, BoS was the main topics that came up.
Никита Ситник is not available on my keyboard, subscribed to the channel, so I will not miss any more Updates.

looks good. as always.

Thanks Sita, Fly fast, Work hard.
Cheers!

Daniël 03-26-2016 06:30 PM

1 Attachment(s)
I can hardly believe my eyes, is that really a polar bear in the right corner?! (See the green circle)

Sita 03-26-2016 06:44 PM

1 Attachment(s)
in fact yes ... but it was already in 4.13RC04

for Svabald map ....

=UAb=Hedgehog 03-26-2016 06:58 PM

In fact -- more than one:
http://s29.postimg.org/wdya2mw3n/polars.jpg

71stMastiff 04-07-2016 05:30 AM

immanent release!!!!!

71stMastiff 04-07-2016 09:08 AM

I sure hope they fixed the visibility issue with no building out side of 5nm.

Music 04-07-2016 03:49 PM

This is just ...cruel, DT :-P

http://forum.1cpublishing.eu/showthread.php?t=229683

RayVad 04-07-2016 04:02 PM

:confused:
Quote:

Originally Posted by Music (Post 712979)

No it is not, it will be there in two weeks!😁

Music 04-07-2016 05:41 PM

Actually, it's there now. DL'ing as we speak, so to speak.

RayVad 04-07-2016 06:45 PM

Yep, noticed it as well right after my reply ;)
Updated my game already and looks really good!

Treetop64 05-24-2016 09:21 PM

It's been brought up numerous times before, and it's worth bringing up again:

*** Rookie fighter AI is too skilled against Veteran and Ace fighter AI!!! ***

A good example is nine Rookie AI in I-16s vs eight Veteran and Ace AI in Bf-109s, circa June 1941. Often the AI 109 pilots will go down low and try turn fighting with the Polikarpovs, (AI flying BnZ type aircraft tended not to do this before the AI got overhauled a few patches ago), getting their asses handed to them in the process. Most, if not all of the I-16s, I-153s, etc may eventually get shot down, but at least half of the 109s get shot down as well. Often, almost all of the 109s are lost during the engagement. It's gotten to the point where you are surprised if an Ace 109 formation shoots down a Rookie Polikarpov formation with little or no loss. Again, we are talking about 100% Rookie formation against a formation consisting 100% of Veterans and Aces, and even if every AI 109 pilot in the formation is an Ace, events usually end up the same way.

Frankly, there is no way Rookie AI should be able to perform against Veteran and Ace AI like they do in this game. It's ridiculous. Some insist on making excuses on why that is OK, but it's not, and many will attest to that.

Rookies should be fodder - that's why they are the lowest AI skill rating in the game - but they are often anything but.

Please, for the love of Pete, tone down the Rookie AI skill. By a lot. Leave the hotdog shit for the Vets and Aces. Not looking to make the game easier, but it kills any immersion and perception of events when you have noobs flying around in I-16s and I-153s swatting 109 aces out of the sky like it's nothing.

Pursuivant 05-25-2016 05:49 AM

Quote:

Originally Posted by Treetop64 (Post 713434)
A good example is nine Rookie AI in I-16s vs eight Veteran and Ace AI in Bf-109s, circa June 1941. Often the AI 109 pilots will go down low and try turn fighting with the Polikarpovs,

In this case, the problem seems to be that the AI programming makes Veteran or Ace Bf-109 pilots decide to fight on the enemy's terms, rather than that generic Rookie AI skill is too good. That is, there's a problem that Veteran and Ace AI isn't good enough.

Additionally, the AI doesn't take into account the fact that the Germans in 1941 were likely to all have reliable radios, while the Soviets did not, and that Luftwaffe pilots were expected to show initiative, while Soviet pilots were expected to obey orders and follow their leader at all costs.

Quote:

Originally Posted by Treetop64 (Post 713434)
Rookies should be fodder - that's why they are the lowest AI skill rating in the game - but they are often anything but.

I'm not sure it's possible, but there should actually be a level of skill below Rookie, called "Trainee" or "Unqualified". Rookie should represent recent graduates from a decent school who are "qualified," but who have little to no combat experience. Unqualified should represent the real cannon fodder who had no business being in an aircraft in a combat zone.

majorfailure 05-25-2016 08:33 AM

Quote:

Originally Posted by Treetop64 (Post 713434)
It's been brought up numerous times before, and it's worth bringing up again:

*** Rookie fighter AI is too skilled against Veteran and Ace fighter AI!!! ***

I think it is the other way round, Ace/Veteran AI is too bad against Rookie AI, especially against TnB planes. AI is too TnB oriented in general, it is more than a joke when flights of Fw190 get destroyed with no loss to the enemy by I-16/I-153 when both are Veteran/Ace. And this happens not once, but most of the time.

Treetop64 05-26-2016 02:18 PM

I agree on the other point made by yourself and Majorfailure that it is more accurate to say the Ace AI does very stupid things against lower skilled AI that gets them into trouble. At any rate, I wish something could be done about that. While the AI is in many ways much better than it used to be, this issue is still a very annoying one.

majorfailure 05-26-2016 02:37 PM

Quote:

Originally Posted by Treetop64 (Post 713449)
At any rate, I wish something could be done about that. While the AI is in many ways much better than it used to be, this issue is still a very annoying one.

d'accord

CzechTexan 05-26-2016 07:12 PM

So my thoughts about the A/I were right! A few days ago I just noticed that the Roookie enemy kicked Veteran butts and that something was definitely wrong. A/I has improved but this Super-Rookie issue needs to be fixed. Until then I guess I won't use Rookies but will use Average A/I instead.

Pursuivant 05-26-2016 10:31 PM

Quote:

Originally Posted by CzechTexan (Post 713451)
So my thoughts about the A/I were right! A few days ago I just noticed that the Roookie enemy kicked Veteran butts and that something was definitely wrong. A/I has improved but this Super-Rookie issue needs to be fixed. Until then I guess I won't use Rookies but will use Average A/I instead.

Just to fact check things, I ran a couple of 16 vs. 16 AI missions.

QMB. Bessarabia Map, no flak or objective, 1000 m altitude, no advantage to either side, clear weather. 16 Ace Bf-109E-7 vs. 16 Rookie I-16 Type 24.

Results were consistently massive victory for the Bf-109s, with a 16:1 or better kill ratio.

The only unrealistic rookie AI behavior I saw was on the first mission were a rookie I-16 was able to follow a slightly damaged Bf-109 into a vertical climb, score crippling damage on it at 400 m, and then come out above the Bf-109 at the top of the loop to kill it.

Since I had "Arcade Mode" on, I got to see AI behavior commands as well. Bf-109 were attacking by flight, with the lead plane consistently using energy attack, and the other three planes in the flight performing various forms of defensive cover.

I-16 used turn attacks, and periodically used defensive moves, as well as "panicking". In one case, I watched a slightly damaged I-16 accidentally enter a spin and crash.

So, based on those results, I'd say that AI is pretty good and returns the expected results.

If there's a problem for me, it's that Ace AI doesn't use energy fighting tactics quite as well as it might.

Obviously, though, there are situations where there are problems with Ace/Veteran AI using stupid tactics.

CzechTexan 05-26-2016 10:47 PM

OK, maybe I was jumping the gun by condemning the A/I. Maybe the situation in my mission put the Veterans in a bad position to counter effectively.

71stMastiff 05-27-2016 01:07 AM

Steam will not update to this version> anything above 4.12.2m why?

Music 05-27-2016 07:14 AM

My only gripes with A.I. is their tendency to all focus on my plane, seems every mission, first pass onto the furball, and half the A.I. have decided to target me, not my wing men, just me, shoulder shooting and even colliding when there are four (4) or five (5) 100m off my 6.
(I fly invincible, & unlimited ammo off line, so I just wait them out) :oops:

And their ability to see through the tail of their plane, even when they are chasing a target.

And I had a bunch of B-29 gunners targeting me through a cloud today, right through, neither of us was in the cloud, it was between us, and all these tracers flying out of it.

They tend to stay in burning planes too long, and they pull a lot of neg G's.

But some times, most of the time, they act like, or seem to act like real planes, and you forget it's a game.

.2 is Dl'ing now, thanks DT

shelby 05-27-2016 01:57 PM

WIP
www.youtube.com/watch?v=SS4dpUza7-M

majorfailure 05-28-2016 09:12 AM

Quote:

Originally Posted by Music (Post 713456)
My only gripes with A.I. is their tendency to all focus on my plane, seems every mission, first pass onto the furball, and half the A.I. have decided to target me, not my wing men, just me, shoulder shooting and even colliding when there are four (4) or five (5) 100m off my 6.
(I fly invincible, & unlimited ammo off line, so I just wait them out) :oops:

Have you ever tried not entering the fight first? Should work, AI tend to focus on first plane in view. And even if they focus on you, it should not happen that you get them all on your six. Are you familiar with the concept of energy fighting? You may want to have a look at this:
http://www.virtualpilots.fi/feature/.../inpursuit.pdf
Short summary is:
You enter a fight only if you have clear picture how to disengage if all goes south. That is easy if you are in a plane that has either a clear advantage in top speed or climb rate (You in a Bf109F(any)/g-2, enemy in a Yak-1/Hurricane/P-40/...). Then you can enter a fight even with a slight disadvantage in altitude. With other plane combinations you have to have an altitude advantage or numerical superiority to even stand a chance. And you try to use maneuvering that does not cost energy, when the enemy turns in a plane that turns better than yours you do not follow, you pull up, roll, pull down, level out and are behind and above the enemy again. You never give up position willingly, so if an enemy does a split-S or dives, you usually do not follow him, at least as long as there are other possible enemies around.


Quote:

Originally Posted by Music (Post 713456)
And their ability to see through the tail of their plane, even when they are chasing a target.

They cannot see through tails any more, but they still seem to have perfect and instant coverage of their field of view as soon as they are in combat.
While i flight their vision seems to be limited now, it is possible but rare to shoot them down unaware, dive below their six out of their field of view, and use your energy to catch them from the lower rear. Works best with planes that have a blocked rear view, e. g. Macchi 205.[/QUOTE]

Pursuivant 05-28-2016 02:51 PM

Quote:

Originally Posted by CzechTexan (Post 713454)
OK, maybe I was jumping the gun by condemning the A/I. Maybe the situation in my mission put the Veterans in a bad position to counter effectively.

I'm not questioning your experience. I think there are situations where Ace or Veteran AI isn't as "smart" as it should be, and where Rookies are too good. But, initial conditions and altitude might make a big difference.

In the "furball" missions I generated, I noticed a tendency for the Ace Bf-109 to follow Rookie I-16 pilots down to near ground level (albeit later in the fight when odds were massively in favor of the Germans), rather than maintaining their altitude. Early in the fight, the Bf-109 weren't as aggressive about getting and maintaining an altitude advantage as they could be.

In all cases, Ace wingmen weren't as good as they could be about covering the lead plane's rear. The one Bf-109 shootdown I saw could have easily been prevented had the lead plane's #2 maintained proper position, or if the AI was trained to do a proper "drag and bag" or "Thatch weave" team attack.

While it's realistic, there were also a few cases where I observed "shoulder shooting" by AI planes - especially late in the fight when there were lots of Germans and few Soviets. But, Aces should have better situational awareness and fire discipline, both to stay out of the way of a friendly plane's line of fire, and to stop shooting when a friendly plane pops up between them and the target.

eduzk 06-07-2016 03:38 PM

An idea that I would find interesting: formation tactics, according to historical situation.

A flight's tactics would be set for each flight pre-mission (and be found in your mission briefing). The leader-wingman -pair system, that every fighter AI currently uses, was historically one of the Axis' tactical advantages early in the war.

Apparently the Soviet doctrine, before they learned from their experiences, was that a flight of three would stay in close formation in combat, and everyone would fire their guns when the leader did.

A rookie AI could of course get excited and completely ignore any tactics he's supposed to follow.

RPS69 06-08-2016 01:18 PM

Quote:

Originally Posted by eduzk (Post 713542)
Apparently the Soviet doctrine, before they learned from their experiences, was that a flight of three would stay in close formation in combat, and everyone would fire their guns when the leader did.

The VIC formation from the british when attacking bombers applied the same tactics. Particularly with the Hurricanes.

Pursuivant 06-08-2016 03:11 PM

Quote:

Originally Posted by RPS69 (Post 713548)
The VIC formation from the british when attacking bombers applied the same tactics. Particularly with the Hurricanes.

There are many improvements which could be made to AI, particularly when it comes to flight, section, and squadron tactics.

The most fundamental change, seemingly simple, but probably a lot of work to implement, is to give the mission builder (in FMB) or player (in QMB and formation commands) the ability to designate whether the "base unit" for formations is 1, 2 or 3 planes.

If the base unit is one plane, each plane maneuvers on its own. If the base unit is 2 planes, they use "rotte" or "loose deuce" tactics, and sections maneuver using "finger four" or "schwarme" tactics. If the base unit is 3 planes, they maneuver in "vics" or "line abreast" using bomber or early war fighter tactics.

Realistically, planes without radios are limited to single plane base formations, and player commands don't work unless the planes within the player's formation are within 100 m or so of the lead plane and have visual on him.

Other commands for AI, which would be easier to implement, would be "Attack with guns/rockets/bombs/torpedoes/guided bombs." and "Attack on my command". For unguided bombs, there would be an additional command: "Attack type dive bomb/glide bomb/level bomb/skip bomb." These commands could be linked to "Attack X" target, to make AI planes in the player's formation attack a particular target using a particular type of weapon, and "hold fire" until commanded to attack.

Example, for medium bombers with strafing capacity. "Attack Ground" > "Attack with bombs" > "Level bombing" > "Attack on my command" gets the entire formation to drop bombs from level bombing formation on the target of the lead plane's choice, as soon as the lead plane drops its bombs.

Or, for fighters flying in "vic" formation of 3, "Attack my target (air)" > "Attack with guns" > "Attack on my command" gets all the planes in the player's formation to start shooting as soon as he does.

majorfailure 06-08-2016 09:56 PM

Quote:

Originally Posted by Pursuivant (Post 713549)
Realistically, planes without radios are limited to single plane base formations, and player commands don't work unless the planes within the player's formation are within 100 m or so of the lead plane and have visual on him.

That would finally give a meaning to planes equipped with good radios beyond their single plane capabilities. Especially the Soviets early war would be hurt quite bad.

Pursuivant 06-09-2016 04:59 AM

Quote:

Originally Posted by majorfailure (Post 713551)
That would finally give a meaning to planes equipped with good radios beyond their single plane capabilities. Especially the Soviets early war would be hurt quite bad.

If you want to get into details, there are actually three aspects to period radios.

First, many early war aircraft (notably Soviets and Chinese) didn't have radios. Realistically, any aircraft without a radio can't be commanded or warned via radio.

Second, 1940s radios were temperamental. They were prone to failure, they had limited range, and the number of frequencies on which they could transmit or receive was quite limited. The low quality radios - like those produced by the Soviets or the Japanese - had unacceptably short range and/or so produced so much static that they were functionally useless. High quality radios had better range and a clearer signal (but even then, jamming and other factors could interfere with range and signal clarity).

Third, in many cases, aircrew had no way of knowing if their radio was working properly, and had little recourse if their radio stopped sending or receiving. In particular, the radio on most fighters was mounted behind the armor-plating behind the pilot, so there was no way to fix the radio if it was broken, or even determine if it was damaged. Even for multi-crew aircraft, most aircraft didn't carry spare radios, or spare parts, which means that they were out of luck if their radio broke.

71stMastiff 06-15-2016 03:05 PM

Hi, Team I was wondering since allot of us play Pacific theaters, is there any way to add Boats and ships to the QMB?

Also can we have the FOV bubble turned off. like it used to be> I hate seeing the buildings popping in and out.

Pursuivant 06-16-2016 03:58 AM

Quote:

Originally Posted by 71stMastiff (Post 713590)
Hi, Team I was wondering since allot of us play Pacific theaters, is there any way to add Boats and ships to the QMB?

As in adding them as potential targets for a mission?

That would be nice, especially if you could specify ship class (Carrier, Battleship, merchant ship convoy, etc.)

Very useful for setting up shipping strike missions. (Although I typically just use the Pacific Islands map, since it has both an Allied and Japanese merchant ship close at hand.)

shelby 09-09-2016 07:13 PM

they are WIP but the next update will be the bf110's patch or i think so ;) Anyway thanks TD for your work :)

www.youtube.com/watch?v=aK9eLhC43sQ

www.youtube.com/watch?v=RuHgCap9ITQ

www.youtube.com/watch?v=bLdXnG2JSJY

www.youtube.com/watch?v=varp6LcS6Qo

www.youtube.com/watch?v=1qjnNczwCEM

www.youtube.com/watch?v=SS4dpUza7-M

Pursuivant 09-10-2016 01:28 AM

So, looks like we'll be getting the Finnish SB-2 with inline engines, the Bf-110G2/R1, and a Bf-110D-2 with "dackelbauch" long-range drop tank and wing drop tanks.

Lovely!

71stMastiff 09-10-2016 02:50 AM

nice!

Verdun1916 09-11-2016 02:12 PM

Looks nice! :)

The U2 sounds nice! :)

So does the Bf-110! :D

Pursuivant 10-25-2016 01:47 PM

Would it be possible to add off-road vehicle tracks as an effect?

In most types of terrain, vehicles, especially heavy tracked vehicles, leave behind trails which are clearly visible from the air (unless they're carefully camouflaged).

For example:

http://lalitkumar.in/blog/wp-content...lalitkumar.jpg

https://britisharmy.files.wordpress....3-032-0082.jpg

http://l7.alamy.com/zooms/91ad69e771...red-g3c1k1.jpg


Adding track marks makes it much easier to detect ground vehicles, especially at altitude.

I'm thinking that the current "skid mark" effect for crashed aircraft could be adapted for ground vehicles.

Additionally, I'm wondering if it's possible for the wake effect for ships to be bigger, longer, and longer-lasting, especially for large ships. This makes it much easier to spot ships underway at a distance or at high altitudes.

For example:

https://upload.wikimedia.org/wikiped...-17_attack.jpg

http://blogs.c.yimg.jp/res/blog-40-e...6_m?1459450082

Verdun1916 11-29-2016 08:33 AM

Any news on the latest status of 4.13.3? :)

shelby 11-29-2016 08:47 AM

Quote:

Originally Posted by Verdun1916 (Post 714678)
Any news on the latest status of 4.13.3? :)

This one
http://forum.1cpublishing.eu/showthread.php?t=229855

Verdun1916 11-29-2016 09:50 AM

Quote:

Originally Posted by shelby (Post 714679)



Yeah I've seen that, it's been up for a while. That's why I posted my question here to see if that was still going on or if things had moved past that. Or if there were some info on exactly what 4.13.3 will include.

Verdun1916 12-08-2016 11:07 PM

I just saw the latest 4.13.3 update:
http://forum.1cpublishing.eu/showthread.php?t=229870

...and I can only say one thing: GREAT WORK, Team Daidalos! :D Those new armoured fighting vehicles are gorgeous! Love the French tanks both in original French and captured German versions!

Thank you for your great work guys! :D

Sita 12-09-2016 06:37 AM

Just to clarify... that models which you see in update originaly from RTS Theatre of War ... and we now have official permision from 1C to use models from TOW in il2 ... but not direct using... model must be adopt and rework for il2 1946..

Verdun1916 12-09-2016 08:00 AM

Quote:

Originally Posted by Sita (Post 714727)
Just to clarify... that models which you see in update originaly from RTS Theatre of War ... and we now have official permision from 1C to use models from TOW in il2 ... but not direct using... model must be adopt and rework for il2 1946..

Thanks for the intel Sita! But just the fact that these tanks will be added to the game, especially the French and German early war ones is great! :grin:

shelby 12-09-2016 08:31 AM

Quote:

Originally Posted by Verdun1916 (Post 714728)
French and German early war ones is great! :grin:

I think the battle for France is in development for the next patches ;)

Verdun1916 12-09-2016 02:23 PM

Quote:

Originally Posted by shelby (Post 714729)
I think the battle for France is in development for the next patches ;)

I'm looking forward to it if that is the case! :D

A very interesting campaign that sadly gets overlooked when it comes to most WWII combat flight sims.

Pursuivant 12-09-2016 09:35 PM

Quote:

Originally Posted by shelby (Post 714729)
I think the battle for France is in development for the next patches ;)

Given that we'll eventually get a map of France and SE England, it makes sense to create a 1940 version of that map, and add some planes and vehicles to populate it.

But, I don't think that we'll get a whole lot of new French planes. Most likely, we'll just get flyable versions of French H75, MS406, and MS410.

I'm also not sure that we'll get any early war French or British vehicles other than what can be converted from TOW.

71stMastiff 12-13-2016 05:45 PM

Quote:

Originally Posted by Sita (Post 714727)
Just to clarify... that models which you see in update originaly from RTS Theatre of War ... and we now have official permision from 1C to use models from TOW in il2 ... but not direct using... model must be adopt and rework for il2 1946..

about 6 years ago there was this kid that imported not only the tanks but the whole TOW models into 1946. in a mod. plus the infantry.

I dont know what happen to the mod..but there is a thread that was started by him about 5 to 6 yeas ago on this.

Sita 12-13-2016 06:18 PM

i suppose that i know about what you talking about ...

but main issue even that mod that model in it was taken from TOW or TOW addons ... almost as it is ... we get permission model from TOW only with adoptation by poly limits and texture size ... and we try to keep our promise ... for example that tanks which you saw it's second or third lod from original TOW model ... plus following reduicing poly and details ...

Marabekm 12-17-2016 12:22 PM

Those BF-110s will fit in nicely over some North Africa/MTO scenarios. Might have to bring the boat in and end my war patrol a little early to test them out. :)

gaunt1 12-17-2016 02:25 PM

No way... It cannot be... All major Bf-110 variants flyable???! This is fantastic! There are no words to describe how awesome is it! Thank you TD for your hard work!

P-38L 12-17-2016 03:31 PM

Fantastic
 
Thank you DT, for keeping alive this great sim.

Verdun1916 12-17-2016 03:31 PM

Thanks guys, for the latest update! Those Bf-110's look GREAT!!!! I'm really looking forward to them! :D

Thanks for making this happen TD! Your hard work is greatly appreciated!!! :D

dimlee 12-17-2016 09:21 PM

Many thanks for new Bf-110s. Dream comes true.
Hope we'll see G4 some day.

Pursuivant 12-17-2016 10:54 PM

Wonderful work on an amazing selection of Bf-110s! Just about every major mid-war variant is represented. As long as players fly by day, they have no complaints coming about the number of Bf-110 options.

Is it my imagination, or has the volume of fire and accuracy of the tail gunners on the Wellington been seriously reduced?

If so, that means that the Wellington with Ace crew is no longer equipped with Star Wars Laser Turrets O' Flaming Death. But, it also means that one of my favorite gunnery test planes has been seriously nerfed (not that I'm complaining).

Sita 12-18-2016 06:34 AM

Quote:

Originally Posted by Pursuivant (Post 714816)
Is it my imagination, or has the volume of fire and accuracy of the tail gunners on the Wellington been seriously reduced?

we didn't touch anything there)

shelby 12-18-2016 08:09 AM

Quote:

Originally Posted by dimlee (Post 714814)
Hope we'll see G4 some day.

with the F4 :)

gaunt1 12-18-2016 12:33 PM

Quote:

Originally Posted by dimlee (Post 714814)
Hope we'll see G4 some day.

Ju-88C6, if it comes to night fighters :mrgreen: (or even the day fighter variant would be enough for me)
But still, this selection of Bf-110s, in such high quality is really amazing. Indeed a dream came true.

Nil 12-18-2016 05:04 PM

Excellent work DT! as usual!
Looking forward for this!

76.IAP-Blackbird 12-18-2016 07:19 PM

Have not expected the 110 series to be updated, thanks TD.

Your stuff is always surprising! Thanks alot and have a good xmas time guys!!!

Treetop64 12-19-2016 04:37 AM

Really looking forward to the new tank models.

Hope more are coming.

Great job!

iMattheush 12-20-2016 08:28 PM

Please make at least Bf 110C-1 (for 1939-40 scenarios), it has no crew armor (c-4 has an additional 9mm armor), older, less effective MG FFs instead of MG FF/M and older radio (FuG III vs FuG 10). It will be very great addition. I can only dreaming about Bf 110B-1/2/3, but this is harder to make than C-1 :) Cheers!

Pursuivant 12-21-2016 09:44 PM

Quote:

Originally Posted by iMattheush (Post 714831)
Please make at least Bf 110C-1 (for 1939-40 scenarios), it has worse crew armor, older, less effective MG FFs instead of MG FF/M and older radio (FuG III vs FuG 10). It will be very great addition. I can only dreaming about Bf 110B-1/2/3, but this is harder to make than C-1 :) Cheers!

The Bf-110 B series was only produced in limited numbers and never saw combat.

But, +1 for the C-1 model, since it was the definitive Bf-110 during the Polish campaign and many continued in service during the Norwegian campaign and the Battle of France. During those campaigns, where the Germans had more or less complete air superiority, the Bf-110 did a great job as an attack aircraft.

I don't think that there were any changes to the pilot's cockpit as compared to the C-4, although radio and gun would need to be changed for the observer. FM changes would be downrated engines. DM changes would be downrated guns and no armor for the pilot.

With very minor changes (change of guns and radio) the C-1 model could be converted to the C-3. Presumably the C-3 observer's cockpit was identical to that of the C-4.

Aeronautico 12-22-2016 03:53 AM

Thank you Daidalos for keeping alive this great sim.

iMattheush 12-23-2016 09:48 AM

Quote:

Originally Posted by Pursuivant (Post 714846)
The Bf-110 B series (...) never saw combat

Of course it saw combat, mostly (or only) in Poland and Norway, e.g. reports said, that during '39 Polish Defensive War, P.11c pilots destroyed 5 Bf 110C and 2 Bf 110B, and severely damaged 4 Bf 110C and 1 Bf 110B, there are some reports and photos about crashed Bf 110B in Norway Campaign as well :)
It's interesting that in Polish Campaign, there are first and last usage of 30-50 Ju 86 (possibly E version) bombers in WWII as well!

http://www.heinzmigeod.yolasite.com/...57@BrucePC.jpg
https://s-media-cache-ak0.pinimg.com...a988b4e902.jpg
https://s-media-cache-ak0.pinimg.com...0211a99e3e.jpg

Pursuivant 12-23-2016 11:22 AM

Quote:

Originally Posted by iMattheush (Post 714869)
Of course it saw combat, mostly (or only) in Poland and Norway, e.g. reports said, that during '39 Polish Defensive War, P.11c pilots destroyed 5 Bf 110C and 2 Bf 110B, and severely damaged 4 Bf 110C and 1 Bf 110B, there are some reports and photos about crashed Bf 110B in Norway Campaign as well :)

I stand corrected. My sources indicated that the B series was withdrawn from first-line service and just used for training prior to September 1939.

But, if advanced training units were deployed to Poland, or if Bf-110B were deployed to bring first-line units up to full strength during the Poland and Norway campaigns, then I could believe the B series saw combat, albeit in limited numbers.

Even so, it's impossible to include every model of every plane in the game. The selection of Bf-110 that TD has provided us does a very good job of covering the day fighter and attack versions from late 1940 to 1945. The only major variant that's missing is one of the very earliest C models.

Given that we've got maps of Norway and will be getting a map of 1940 France, the C-1 variant seems the most logical if TD wanted to give us one more early war variant. (But, if TD is still working on more Bf-110 variants, I'd want the F4/U-1 and G4/R-8 versions much more.)

iMattheush 12-23-2016 01:43 PM

https://books.google.pl/books?id=wZl...20110B&f=false

I./ZG 1, I.(Z)/LG 1 and I./ZG 76 each used in Poland one Staffel equipped with the Bf 110 B version. This fact is documented.

I agree with you, that C-1 is more necessary for early war campaigns than B-1, but B-1 saw combat as well :)

stugumby 12-23-2016 09:44 PM

Bf110D
 
So whats the info on the 110D? Does the huge fuel tank pod prevent the use of the 2 20mm cannons. I see no holes for the brass and links to fall out,if falling into pod there must be some kind of collection tray/box.

Torsteven 12-27-2016 03:58 PM

1 Attachment(s)
Awesome work ! Thank you Team Daidalos !

PS: New UI for 4.13.3 ?

Sita 12-27-2016 04:49 PM

Quote:

Originally Posted by Torsteven (Post 714885)
PS: New UI for 4.13.3 ?

yep ... just small changes for more comfortable read some long name loadouts ...

Verdun1916 12-27-2016 05:05 PM

Quote:

Originally Posted by stugumby (Post 714872)
So whats the info on the 110D? Does the huge fuel tank pod prevent the use of the 2 20mm cannons. I see no holes for the brass and links to fall out,if falling into pod there must be some kind of collection tray/box.

It seems that it was only the D-4 that had the MG FF removed. And that was to raplace them with a camera instead as this version was meant to be a long-range reconnaicance aircraft.

Nil 12-29-2016 02:34 PM

Excellent work on the U2! bravo!!! complete aircraft with several variations, new sounds... wow! I am very impressed! I waited this aircraft for 10 years! thank you very much Daidalos Team! Outstanding!!:P


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