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i never found alot of info but i believe they were a midrange between mg151s (and the other powerful 20mms), and the mgFFm which is weak but still no joke as i have shot down almost anything with them just try to get higher angle deflection shots the weaker low velocity cannons are as good as the main ones if you dont just shoot the fuselage from dead 6 but try to blow a wing off or something from some bigger deflection angle of tail i treat the jap weapons as mgffms and just try to get to point blank range and try to aim for one wing if possible, if not just unload into his midsection, as 4 20s will rip anything up point blank range and im not even sure the ki84 has the more powerful cannon the zero has the mgff in game code, this is unrealistic but apparently devs decided to use it as a stopgap being similar enough now the j2ms have a better cannon as it feels like it has a bit greater velocity, the ki84 im not sure has that, still i prefer the 84A or C, b being myh least fav as it doesnt have as many weappon options, the A having a much better fallback or spammy weapon and the C has utter high velocity deth rays, the B just well nothing special so its my least used but as for the cannons just stick to closer ranges and try to hit a wing at some angle off tail, best way to kill em |
Ho-5 used the weakest 20mm ammo of WW2, the 20x94.
But there are lots of problems with other guns ingame, like too powerful Shvak (second weakest 20mm ammo of WW2, barely better than 20x94), too weak Shkas, too weak UB (far superior to .50 Browning in RL) check this: http://www.quarry.nildram.co.uk/WW2guneffect.htm |
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The J2M3 in real life had both the Type 99-1 as well as Type 99-2 20mm cannons. Both are very different cannons. In-game the aircraft has four MG-FF regardless. But I do think the Ho-5, which is represented in-game, works the way its supposed to. It was, if memory serves, an enlarged Browning .50cal and while the cannon worked, it didn't have the hitting power of the Hispano or MG151/20. Not even close. |
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The damage you produce just doesn't match anything you'd expect from 4 cannons. Even with very decent shooting, instant kills are rare in the b model. |
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I can down a Hellcat or Corsair with the Ki-100s two cannons with a 2-3 second sustained burst from close range. A Spitfire should be a piece of cake. I can't remember the last time I shot a Spitfire with Ho-5 but the very similar Seafire goes down with maybe two or three hits (perhaps a half second burst) to the engine or a bit more to the wing roots. Heck a Spitfire will go down with a 3 second burst with Ho-103 heavy machine guns and those are mostly worse than the MG131. I'm assuming you're a good shot but are you spreading damage across the plane or using focused bursts at vulnerable areas? |
I tend to keep track of stats pretty much. Average hits with a Ho-5 to immediately bring down a late war US fighter: 40. P-47 may soak up twice as much and still be flyable, I've had bombers return to base after being hit 200 times. The MG151 rounds on average pack about 2.6 times the explosive punch of the Ho-5 rounds. Interestingly, the power is fairly much spot on when considering the explosive loads of the rounds, where the MG151 on average packs more due to the mine shell, but the incendiary contents of the Ho-5 rounds is being completely ignored. The Japanese used a combo round, where in addition to the 3.4g HE there also were 3.7g incendiary components, and these are being ignored. As is the HET round, which used 3.2g HE with 8.7g incendiaries, for a really big flash upon impact. In game is shoots about accurately modelled AP rounds and some dumbed down HE and IT rounds. It's got a pretty decent rate of fire, though. Still, on average it should probably hit about nearly twice as hard.
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Hello everyone,
as I play Il2 since it's origins, I really love early aircraft models too, but I think it's time to make some improvement to these "old glories". My request is: I wish to get new cockpit design for Yak-1/-3/-7/-9. In Lavochkins cockpits you can see magnetos/light/fuel buttons and control knob working, but not in Yaks ones. I'd like to see new textures, maybe, but even more realistic & functional gauges (if not like authentic, see the vertical speed gauge, so different from the real one), and possibility to open canopy (some mods have developed "open canopy option" for yak/lavochkin models). thank a lot for your kind attention!! keep the good work going on!!! |
Please go for quality instead of quantity. Make the old airplanes look right instead of focusing on obscure birds that get flown once or twice! For me the most flown aircraft is the Bf 109. It looks like it looked back in 2001 in the original Il2 and its sound did not change since then. PLEASE make the 109s right!
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Agree,
there are many airplanes that need restyling. renewing these ones, the game will achieve a new amazing dimension. this doesn't mean to cut all the new models created in these last years (which are needed to a platform like il2, the most balanced (playable/realistic) flight simulator ever), but a new "in Depht" rediscovery of the historical and most mass produced airplane that took part to the most crucial moments of WWII. of course, bf109, yak-9... |
In current version (4.11.1), when adjusting height of the pilot's seat in Zero and some other aircraft (usually done when taking off or landing on a carrier), the seat moves too abruptly whereas it should be more like sliding. In fact, now the seat has two positions: "up" and "down" and you just switch between them. Making the seat slide up and down would look more realistic and doesn't seem too hard to implement.
Could DT please address this issue, if not in 4.12 (which is hopefully just days away from release) then in future patches? Thanks! |
My wish RRR
Seeing as though this game is so great as it is, the only wish I have, is to see the introduction of the rrr command, Rearm refuel & repair, for the stock version with the addition of 1st aid administration for injured pilots. if this is possible it would be greatly appreciated.
S! Sods |
I have flown on servers running the mod RRR stuff.
I don't understand why it is so liked. "Refly" accomplishes the same thing, and neither are realistic in terms of time to do the actual work involved. As implemented in the mods, it is a very "gamey" solution to a problem that does not exist. What's next, powerups? |
I think, the request is mainly meant for COOPs. In DF servers it wouldn't make much sense.
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RRR mod allow you to get points for kills after you have landed and choose the RRR options.
For the server it's one run. To hit refly is to loose all rights for points about damaged planes landing after you... |
R/r/r
Hello to all
I love the option R/R/R, but If some do not like this option, then just do not use it. It's as simple as that. Some people argue that it is not real by the time it is refuel, repair or rearm a plane. Well, neither is the time it takes to start the engines and no one has argued for it. I am quite sure that with the RRR option would be more exciting and thus would not be so short missions, as they would have more options. For example, a mission in which the fuel is low and should reach the base or the carrier to reload and continue the mission. Some spoilers avoid all possibilities of making the game more and more complete. Remember ... if you do not like that option, then do not use it, period. Thank you very much. |
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Actually, if you haven't hit refly before, you get the score. May be you never play online... :rolleyes: |
Luno13 is speaking from a historical perspective. Kills needed to be visually verified to be counted in real life.
You are speaking from a gamer's perspective. |
Ok. I'm sorry if I misunderstood Luno13. English isn't my native language - I'm from France.
But anyway, I use IL2 1946 as it is... Some times, I take off for a flight wich duration can be more than 45 min. And I can get the "Ennemy plane destroyed" messages several min. after having fight vs them... |
it would be nice to place AAA over the bunkers that has a place ready for it....
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Also, weren't there cases of pilots getting "surprise" kill credits without seeing the kill? For example, a pilot reports getting hits on some enemy plane then disengaging, and a couple days later a plane matching his description is found crash landed in the woods in friendly territory? |
Indeed.
Not meant to be a negative comment. |
I have always wanted Re arm and Re fuel in IL 2 sense the first day I started playing
Im not one that wants to Re spawn Over and Over. I would like to Start a Map and Fly all over Landing for re-fuel as I need to, until it becomes second nature and I learn the terrain because frankly the in game map Sucks. I have been known to select a map and fly for hours,not unlike actual combat missions in real life, For Me The larger the map the better. To compare what is realistic and what isn't really isn't fair to the request because it isnt realistic or historical or I may lose points because I re-spawn. I myself don't play for points. I play to survive and complete the mission. And sometimes for me to accomplish this I have to land and re fuel. I have a recon mission that if you where to follow the way points You will run out of fuel before making it back to base. Specially if you engage with enemy aircraft. The re-fuel choice's are one base on your side and One on the enemy side that is covered by enemy recon,I suggest taking a wing man if your going to steal fuel from the enemy. One of the things that makes the R/R/R option interesting is that one needs some skill landing with damaged Aircraft and although the times that it takes to re Arm and re fuel and aircraft is much shorter then in real life it proposes a real need for team work if your base is under attack. You need to depend on your Wing man to cover you while your re Arming. And Let you know when to bail from the plane. I mean realistically and historically Dead Pilots don't care how many planes they shot down Ace or not One more thing that adds to the immersion when using R/R/R is the Resource Management. Meaning You have to cover your logistics supply convoys and trains Making them prime targets for the enemy Here is a U Tube video of that Mod http://www.youtube.com/watch?v=5N_SkKUb3Hk Clobber there supply's and Win the war As a mission writer I find these 2 options get My imagination steering More then anything in IL 2 and Would love to see them in any feature patch that TD puts out Untill thin Ill host HSFX 4.1 with Zuti 1.2 or Ultra Pack v 3 And Of course Stock Thanks again Daidalos Team for your UN-tiring and hard work keeping the Best WWII Flight sim ever released going for so long |
RRR? I could take it or leave it.. but I can see where it could be a good thing.. but as far as realism goes... Well.. I am sitting at my desk peering through a 24" monitor with the TV on in the background and a beer on my desk... so ... realism is a myth.. I certainly would not want to wait 12 minutes between RRR.. but it would be interesting to be able to keep the same plane and stay in the same world for an entire night of flying.. As long as I had to make a decent landing and taxi to a fuel truck ... It'd be ok with me.. Power ups? No comparison.. Power ups and RRR are two entirely different things..
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I have to agree Bearcat Hard to call a PC flight sim realistic when You can stop to go to the rest room and Im not sitting in a tub of Av Gas with a road flare in my pocket when I crash ether.
I do feel t would add to some missions and although not needed it is a fun option and isn't everything an option in IL2?? My monitor is a 22" Not that it means anything Just one deference between players of the game. I enjoy flying with friends completing an objective and returning to base. The latest Zuti mod the map builder needs to place correct items on the map for each action Ammo boxes for re-arming Fuel cans or tanks for re-fueling And the correct Maintenance builds for re-pair And the distance can be adjusted by the map maker Also time for each action to be completed I think It would be Really cool to request Re arm and Re fuel then wait fir the trucks to show up but that may be to much I think for some Honestly Im not sure how many players would benefit from this option But I do beleave If it was implemented In a Stock patch Im sure many that haven't tried it because it is currently a Modification to the game would enjoy this option. Not to mention Being able to steal fuel and ammo from the enemy side of the map before you get caught Salute Barry Good to see you again sir |
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Otherwise I agree. The reference to realism in a game is somewhat paradoxical: "If I were not shortsighted, I would see both far-away enemy planes and my instruments much better in real life than I do on my display." "If I had no vertigo", or "If I didn't tolerate G-forces so badly", then "I would perceive the general flight environment much better in real life than I do in this sim". :D |
May be is it better to replace the word realism by immersion.
When I'm in the cockpit, from spawning to refly, I try to be a WWII pilot and not a 2013 gamer... It is possible even with a soda bottle and a ashtray near the joy. Just a state of mind. |
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- Can you land it? - possibly; - Do you see the speed gauge? - not; - Is it realistic? - hardly, but who knows; - Does it disturb your 'immersion'? - maybe (so far you unconsciously think it's unrealistic). |
Funny who a simple request turns into a discussion about realism in a game
I myself enjoy landing and re fueling a lot more then just re-spawning. If that UN-realistic Ok If re spawning is more re-realistic Ok I fly IL2 for the fun of it Not for realism or realistic I would really like to see the R/R/R option incorporated in a future patch And sense this is the 4.12 request I think it may be to late for this patch |
As Zuti helped us with his MDS files, RRR was one of the most incompatible part of his work. It also had a lower priority than other parts. As we didn't find a good and fast solution, we simply left it out. Maybe we will implement it one day, there is no problem to have it as gameplay option. Even if it is still controverse among players. ;)
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I too would like a flyable official release of the me410http://meron.gcapc.com/6.jpghttp://meron.gcapc.com/7.jpghttp://meron.gcapc.com/8.jpghttp://meron.gcapc.com/9.jpg
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The re-pair was always questionable and Unreliable Often the plane had Minor re-pairs shown as complete but would handle horribly after take off. Re-fuel and Re-arm would be super |
And as My last request for 4.12 patch I would like it to be released in 2 weeks
Keep up the awesome work We all appreciate your work |
2 weeks be sure.
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