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panzer1b 02-25-2013 02:03 PM

Quote:

Originally Posted by JG27_PapaFly (Post 498305)
Stronger Ho-5 20mm cannons on the KI-84 Ib would be nice. The 4 cannons on that thing do less damage than 2 MG151/20. They may have been weaker in RL, but by that much?

in reality they were weaker, still they are more then enough to kill with

i never found alot of info but i believe they were a midrange between mg151s (and the other powerful 20mms), and the mgFFm which is weak but still no joke as i have shot down almost anything with them

just try to get higher angle deflection shots

the weaker low velocity cannons are as good as the main ones if you dont just shoot the fuselage from dead 6 but try to blow a wing off or something from some bigger deflection angle of tail


i treat the jap weapons as mgffms and just try to get to point blank range and try to aim for one wing if possible, if not just unload into his midsection, as 4 20s will rip anything up point blank range

and im not even sure the ki84 has the more powerful cannon

the zero has the mgff in game code, this is unrealistic but apparently devs decided to use it as a stopgap being similar enough

now the j2ms have a better cannon as it feels like it has a bit greater velocity, the ki84 im not sure has that, still i prefer the 84A or C, b being myh least fav as it doesnt have as many weappon options, the A having a much better fallback or spammy weapon and the C has utter high velocity deth rays, the B just well nothing special so its my least used


but as for the cannons just stick to closer ranges and try to hit a wing at some angle off tail, best way to kill em

gaunt1 02-25-2013 06:22 PM

Ho-5 used the weakest 20mm ammo of WW2, the 20x94.

But there are lots of problems with other guns ingame, like too powerful Shvak (second weakest 20mm ammo of WW2, barely better than 20x94), too weak Shkas, too weak UB (far superior to .50 Browning in RL)

check this:

http://www.quarry.nildram.co.uk/WW2guneffect.htm

IceFire 02-26-2013 12:21 AM

Quote:

Originally Posted by panzer1b (Post 498382)
in reality they were weaker, still they are more then enough to kill with

i never found alot of info but i believe they were a midrange between mg151s (and the other powerful 20mms), and the mgFFm which is weak but still no joke as i have shot down almost anything with them

just try to get higher angle deflection shots

the weaker low velocity cannons are as good as the main ones if you dont just shoot the fuselage from dead 6 but try to blow a wing off or something from some bigger deflection angle of tail


i treat the jap weapons as mgffms and just try to get to point blank range and try to aim for one wing if possible, if not just unload into his midsection, as 4 20s will rip anything up point blank range

and im not even sure the ki84 has the more powerful cannon

the zero has the mgff in game code, this is unrealistic but apparently devs decided to use it as a stopgap being similar enough

now the j2ms have a better cannon as it feels like it has a bit greater velocity, the ki84 im not sure has that, still i prefer the 84A or C, b being myh least fav as it doesnt have as many weappon options, the A having a much better fallback or spammy weapon and the C has utter high velocity deth rays, the B just well nothing special so its my least used


but as for the cannons just stick to closer ranges and try to hit a wing at some angle off tail, best way to kill em

Japanese aircraft weapons are poorly done in IL-2. Even worse, they are inconsistently done. On the Zero the Type 97 machine guns are represented by the MG17 and the Type 99-1 20mm cannon is represented by the MG-FF (this is a close match). On the D3A and B5N the Type 97 machine guns are represented by the Vickers K machine gun. The Ki-27 then has a Type 89 machine gun represented by the Browning .30cal. It's really all over the map.

The J2M3 in real life had both the Type 99-1 as well as Type 99-2 20mm cannons. Both are very different cannons. In-game the aircraft has four MG-FF regardless.

But I do think the Ho-5, which is represented in-game, works the way its supposed to. It was, if memory serves, an enlarged Browning .50cal and while the cannon worked, it didn't have the hitting power of the Hispano or MG151/20. Not even close.

JG27_PapaFly 02-27-2013 06:48 PM

Quote:

Originally Posted by IceFire (Post 498423)
But I do think the Ho-5, which is represented in-game, works the way its supposed to. It was, if memory serves, an enlarged Browning .50cal and while the cannon worked, it didn't have the hitting power of the Hispano or MG151/20. Not even close.

You fly the Ki84b? I fly it a lot and i'd perfectly understand if the 4 Ho5 cannons are weaker than the 4 MG151/20 of the 190A6-A9. But my impression is that they are weaker than the 2 MG151/20 on the 190D9. I fly the D9 and the Ki84b a lot, and I'm not what you'd call a poor shot. I regularly land 5-kill sorties with the Frank in a fullreal online environment, but i get much more instant massive structural damage in the D9 with just 2 x 20mm and 2 x 13mm. Yesterday i've hit a spit 6! times at point blank from 0-90° deflection with the Frank's 20ies before it finally lost half of its elevator and the guy bailed.

The damage you produce just doesn't match anything you'd expect from 4 cannons. Even with very decent shooting, instant kills are rare in the b model.

IceFire 02-27-2013 10:19 PM

Quote:

Originally Posted by JG27_PapaFly (Post 498573)
You fly the Ki84b? I fly it a lot and i'd perfectly understand if the 4 Ho5 cannons are weaker than the 4 MG151/20 of the 190A6-A9. But my impression is that they are weaker than the 2 MG151/20 on the 190D9. I fly the D9 and the Ki84b a lot, and I'm not what you'd call a poor shot. I regularly land 5-kill sorties with the Frank in a fullreal online environment, but i get much more instant massive structural damage in the D9 with just 2 x 20mm and 2 x 13mm. Yesterday i've hit a spit 6! times at point blank from 0-90° deflection with the Frank's 20ies before it finally lost half of its elevator and the guy bailed.

The damage you produce just doesn't match anything you'd expect from 4 cannons. Even with very decent shooting, instant kills are rare in the b model.

I would call that unusual. Online I tend to fly the Ki-100 more than the Ki-84 and that has two less Ho-5 cannons. But I do have quite a bit of experience flying both aircraft against a variety of opponents.

I can down a Hellcat or Corsair with the Ki-100s two cannons with a 2-3 second sustained burst from close range. A Spitfire should be a piece of cake. I can't remember the last time I shot a Spitfire with Ho-5 but the very similar Seafire goes down with maybe two or three hits (perhaps a half second burst) to the engine or a bit more to the wing roots. Heck a Spitfire will go down with a 3 second burst with Ho-103 heavy machine guns and those are mostly worse than the MG131.

I'm assuming you're a good shot but are you spreading damage across the plane or using focused bursts at vulnerable areas?

JtD 02-28-2013 08:09 AM

I tend to keep track of stats pretty much. Average hits with a Ho-5 to immediately bring down a late war US fighter: 40. P-47 may soak up twice as much and still be flyable, I've had bombers return to base after being hit 200 times. The MG151 rounds on average pack about 2.6 times the explosive punch of the Ho-5 rounds. Interestingly, the power is fairly much spot on when considering the explosive loads of the rounds, where the MG151 on average packs more due to the mine shell, but the incendiary contents of the Ho-5 rounds is being completely ignored. The Japanese used a combo round, where in addition to the 3.4g HE there also were 3.7g incendiary components, and these are being ignored. As is the HET round, which used 3.2g HE with 8.7g incendiaries, for a really big flash upon impact. In game is shoots about accurately modelled AP rounds and some dumbed down HE and IT rounds. It's got a pretty decent rate of fire, though. Still, on average it should probably hit about nearly twice as hard.

zepset1969 05-22-2013 01:14 AM

Hello everyone,
as I play Il2 since it's origins, I really love early aircraft models too, but I think it's time to make some improvement to these "old glories".

My request is:
I wish to get new cockpit design for Yak-1/-3/-7/-9.
In Lavochkins cockpits you can see magnetos/light/fuel buttons and control knob working, but not in Yaks ones.

I'd like to see new textures, maybe, but even more realistic & functional gauges (if not like authentic, see the vertical speed gauge, so different from the real one), and possibility to open canopy (some mods have developed "open canopy option" for yak/lavochkin models).


thank a lot for your kind attention!!

keep the good work going on!!!

Florinm352 05-22-2013 03:41 PM

Please go for quality instead of quantity. Make the old airplanes look right instead of focusing on obscure birds that get flown once or twice! For me the most flown aircraft is the Bf 109. It looks like it looked back in 2001 in the original Il2 and its sound did not change since then. PLEASE make the 109s right!

zepset1969 05-22-2013 04:40 PM

Agree,
there are many airplanes that need restyling.
renewing these ones, the game will achieve a new amazing dimension.

this doesn't mean to cut all the new models created in these last years (which are needed to a platform like il2, the most balanced (playable/realistic) flight simulator ever), but a new "in Depht" rediscovery of the historical and most mass produced airplane that took part to the most crucial moments of WWII.

of course, bf109, yak-9...

Vendigo 05-31-2013 02:11 PM

In current version (4.11.1), when adjusting height of the pilot's seat in Zero and some other aircraft (usually done when taking off or landing on a carrier), the seat moves too abruptly whereas it should be more like sliding. In fact, now the seat has two positions: "up" and "down" and you just switch between them. Making the seat slide up and down would look more realistic and doesn't seem too hard to implement.
Could DT please address this issue, if not in 4.12 (which is hopefully just days away from release) then in future patches?
Thanks!

Sods 06-02-2013 09:50 AM

My wish RRR
 
Seeing as though this game is so great as it is, the only wish I have, is to see the introduction of the rrr command, Rearm refuel & repair, for the stock version with the addition of 1st aid administration for injured pilots. if this is possible it would be greatly appreciated.

S!

Sods

ElAurens 06-02-2013 12:41 PM

I have flown on servers running the mod RRR stuff.

I don't understand why it is so liked.

"Refly" accomplishes the same thing, and neither are realistic in terms of
time to do the actual work involved.

As implemented in the mods, it is a very "gamey" solution to a problem that does not exist.

What's next, powerups?

EJGr.Ost_Caspar 06-02-2013 12:48 PM

I think, the request is mainly meant for COOPs. In DF servers it wouldn't make much sense.

Igo kyu 06-02-2013 04:49 PM

Quote:

Originally Posted by ElAurens (Post 504176)
"Refly" accomplishes the same thing, and neither are realistic in terms of time to do the actual work involved.

What's really odd is that in real life in the RAF, except for a high ranking officer's personal aircraft, the pilot went off to have a well earned breakfast, and a different pilot took the plane up after it was refuelled and rearmed (which would be quick, I believe I read somewhere 12 minutes to turn a squadron around).

IceFire 06-02-2013 06:38 PM

Quote:

Originally Posted by ElAurens (Post 504176)
I have flown on servers running the mod RRR stuff.

I don't understand why it is so liked.

"Refly" accomplishes the same thing, and neither are realistic in terms of
time to do the actual work involved.

As implemented in the mods, it is a very "gamey" solution to a problem that does not exist.

What's next, powerups?

"You've picked up... TURBO POWER!!!!!" :evil: :cool:

idefix44 06-02-2013 07:08 PM

RRR mod allow you to get points for kills after you have landed and choose the RRR options.
For the server it's one run. To hit refly is to loose all rights for points about damaged planes landing after you...

P-38L 06-02-2013 07:58 PM

R/r/r
 
Hello to all

I love the option R/R/R, but If some do not like this option, then just do not use it. It's as simple as that.

Some people argue that it is not real by the time it is refuel, repair or rearm a plane. Well, neither is the time it takes to start the engines and no one has argued for it.

I am quite sure that with the RRR option would be more exciting and thus would not be so short missions, as they would have more options. For example, a mission in which the fuel is low and should reach the base or the carrier to reload and continue the mission.

Some spoilers avoid all possibilities of making the game more and more complete. Remember ... if you do not like that option, then do not use it, period.

Thank you very much.

Luno13 06-03-2013 05:01 AM

Quote:

Originally Posted by idefix44 (Post 504186)
RRR mod allow you to get points for kills after you have landed and choose the RRR options.
For the server it's one run. To hit refly is to loose all rights for points about damaged planes landing after you...

If you aren't around to watch it go down/claim it, you shouldn't get the kill anyway.

idefix44 06-03-2013 09:35 AM

Quote:

Originally Posted by Luno13 (Post 504200)
If you aren't around to watch it go down/claim it, you shouldn't get the kill anyway.

You're wrong guy. You can be far away when the damaged plane crashes/land.
Actually, if you haven't hit refly before, you get the score. May be you never play online... :rolleyes:

ElAurens 06-03-2013 12:23 PM

Luno13 is speaking from a historical perspective. Kills needed to be visually verified to be counted in real life.

You are speaking from a gamer's perspective.

idefix44 06-03-2013 01:05 PM

Ok. I'm sorry if I misunderstood Luno13. English isn't my native language - I'm from France.

But anyway, I use IL2 1946 as it is...
Some times, I take off for a flight wich duration can be more than 45 min. And I can get the "Ennemy plane destroyed" messages several min. after having fight vs them...

Jack_Aubrey 06-03-2013 01:22 PM

it would be nice to place AAA over the bunkers that has a place ready for it....

Woke Up Dead 06-03-2013 07:07 PM

Quote:

Originally Posted by ElAurens (Post 504215)
Luno13 is speaking from a historical perspective. Kills needed to be visually verified to be counted in real life.

You are speaking from a gamer's perspective.

Not that there is anything wrong with a gamer's perspective in a game, or assuming that it's the gamer's perspective we're talking about on a game forum.

Also, weren't there cases of pilots getting "surprise" kill credits without seeing the kill? For example, a pilot reports getting hits on some enemy plane then disengaging, and a couple days later a plane matching his description is found crash landed in the woods in friendly territory?

ElAurens 06-03-2013 10:25 PM

Indeed.

Not meant to be a negative comment.

Tuphlandng 06-04-2013 03:40 AM

I have always wanted Re arm and Re fuel in IL 2 sense the first day I started playing
Im not one that wants to Re spawn Over and Over. I would like to Start a Map and Fly all over Landing for re-fuel as I need to, until it becomes second nature and I learn the terrain because frankly the in game map Sucks.
I have been known to select a map and fly for hours,not unlike actual combat missions in real life, For Me The larger the map the better.
To compare what is realistic and what isn't really isn't fair to the request because it isnt realistic or historical or I may lose points because I re-spawn. I myself don't play for points. I play to survive and complete the mission. And sometimes for me to accomplish this I have to land and re fuel. I have a recon mission that if you where to follow the way points You will run out of fuel before making it back to base. Specially if you engage with enemy aircraft. The re-fuel choice's are one base on your side and One on the enemy side that is covered by enemy recon,I suggest taking a wing man if your going to steal fuel from the enemy.
One of the things that makes the R/R/R option interesting is that one needs some skill landing with damaged Aircraft and although the times that it takes to re Arm and re fuel and aircraft is much shorter then in real life it proposes a real need for team work if your base is under attack. You need to depend on your Wing man to cover you while your re Arming. And Let you know when to bail from the plane.

I mean realistically and historically Dead Pilots don't care how many planes they shot down Ace or not

One more thing that adds to the immersion when using R/R/R is the Resource Management. Meaning You have to cover your logistics supply convoys and trains Making them prime targets for the enemy

Here is a U Tube video of that Mod
http://www.youtube.com/watch?v=5N_SkKUb3Hk

Clobber there supply's and Win the war

As a mission writer I find these 2 options get My imagination steering More then anything in IL 2 and Would love to see them in any feature patch that TD puts out Untill thin Ill host HSFX 4.1 with Zuti 1.2 or Ultra Pack v 3
And Of course Stock

Thanks again Daidalos Team for your UN-tiring and hard work keeping the Best WWII Flight sim ever released going for so long

Bearcat 06-04-2013 05:12 AM

RRR? I could take it or leave it.. but I can see where it could be a good thing.. but as far as realism goes... Well.. I am sitting at my desk peering through a 24" monitor with the TV on in the background and a beer on my desk... so ... realism is a myth.. I certainly would not want to wait 12 minutes between RRR.. but it would be interesting to be able to keep the same plane and stay in the same world for an entire night of flying.. As long as I had to make a decent landing and taxi to a fuel truck ... It'd be ok with me.. Power ups? No comparison.. Power ups and RRR are two entirely different things..

Tuphlandng 06-04-2013 05:57 AM

I have to agree Bearcat Hard to call a PC flight sim realistic when You can stop to go to the rest room and Im not sitting in a tub of Av Gas with a road flare in my pocket when I crash ether.
I do feel t would add to some missions and although not needed it is a fun option and isn't everything an option in IL2??
My monitor is a 22" Not that it means anything Just one deference between players of the game.
I enjoy flying with friends completing an objective and returning to base.
The latest Zuti mod the map builder needs to place correct items on the map for each action
Ammo boxes for re-arming
Fuel cans or tanks for re-fueling
And the correct Maintenance builds for re-pair
And the distance can be adjusted by the map maker
Also time for each action to be completed
I think It would be Really cool to request Re arm and Re fuel then wait fir the trucks to show up but that may be to much I think for some

Honestly Im not sure how many players would benefit from this option But I do beleave
If it was implemented In a Stock patch Im sure many that haven't tried it because it is currently a Modification to the game would enjoy this option.

Not to mention Being able to steal fuel and ammo from the enemy side of the map before you get caught

Salute Barry Good to see you again sir

sniperton 06-04-2013 11:03 AM

Quote:

Originally Posted by Bearcat (Post 504240)
but as far as realism goes... Well.. I am sitting at my desk peering through a 24" monitor with the TV on in the background and a beer on my desk... so ... realism is a myth.

As to the beer, soda and other bottles were not a rarity in wwii cockpits, and many pilots were even smoking during flight (e.g. the Americans at Midway, or Galland who had an ashtray installed for his cigar). The wine glass on my desk is really a bit anachronistic, I admit. ;)
Otherwise I agree. The reference to realism in a game is somewhat paradoxical:
"If I were not shortsighted, I would see both far-away enemy planes and my instruments much better in real life than I do on my display."
"If I had no vertigo", or "If I didn't tolerate G-forces so badly", then "I would perceive the general flight environment much better in real life than I do in this sim".
:D

idefix44 06-04-2013 11:45 AM

May be is it better to replace the word realism by immersion.

When I'm in the cockpit, from spawning to refly, I try to be a WWII pilot and not a 2013 gamer...
It is possible even with a soda bottle and a ashtray near the joy. Just a state of mind.

sniperton 06-04-2013 09:14 PM

Quote:

Originally Posted by idefix44 (Post 504247)
May be is it better to replace the word realism by immersion.

When I'm in the cockpit, from spawning to refly, I try to be a WWII pilot and not a 2013 gamer...

The problem is that the two 'states of mind' interfere. You may want to call it immersion, but 'reality" always comes back through the window. Exercise one, switch off the speedbar and try to land a Re.2000:
- Can you land it? - possibly;
- Do you see the speed gauge? - not;
- Is it realistic? - hardly, but who knows;
- Does it disturb your 'immersion'? - maybe (so far you unconsciously think it's unrealistic).

Tuphlandng 06-05-2013 03:06 AM

Funny who a simple request turns into a discussion about realism in a game
I myself enjoy landing and re fueling a lot more then just re-spawning. If that UN-realistic Ok If re spawning is more re-realistic Ok
I fly IL2 for the fun of it Not for realism or realistic
I would really like to see the R/R/R option incorporated in a future patch
And sense this is the 4.12 request I think it may be to late for this patch

EJGr.Ost_Caspar 06-05-2013 08:02 AM

As Zuti helped us with his MDS files, RRR was one of the most incompatible part of his work. It also had a lower priority than other parts. As we didn't find a good and fast solution, we simply left it out. Maybe we will implement it one day, there is no problem to have it as gameplay option. Even if it is still controverse among players. ;)

sniperton 06-05-2013 08:38 AM

Quote:

Originally Posted by Tuphlandng (Post 504275)
Funny who a simple request turns into a discussion about realism in a game

Funny, but not strange. This is a simulation game, and simulation is 'an operation in which a real situation is represented in another form'. ;):)

Ju22dith 06-05-2013 09:04 AM

I too would like a flyable official release of the me410http://meron.gcapc.com/6.jpghttp://meron.gcapc.com/7.jpghttp://meron.gcapc.com/8.jpghttp://meron.gcapc.com/9.jpg

magot 06-05-2013 07:45 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 504283)
As Zuti helped us with his MDS files, RRR was one of the most incompatible part of his work. It also had a lower priority than other parts. As we didn't find a good and fast solution, we simply left it out. Maybe we will implement it one day, there is no problem to have it as gameplay option. Even if it is still controverse among players. ;)

Yes but only RR not RRR. Repair never, it´s unreal in realtime of mission.

nic727 06-06-2013 01:26 AM

Quote:

Originally Posted by magot (Post 504315)
Yes but only RR not RRR. Repair never, it´s unreal in realtime of mission.

Too much R, what was the R you removed?:rolleyes:

Tuphlandng 06-06-2013 05:57 AM

Quote:

Originally Posted by magot (Post 504315)
Yes but only RR not RRR. Repair never, it´s unreal in realtime of mission.

I would be pleased If I could just re-fuel. Re-arming would be a bonus
The re-pair was always questionable and Unreliable Often the plane had Minor re-pairs shown as complete but would handle horribly after take off.

Re-fuel and Re-arm would be super

Tuphlandng 06-06-2013 06:17 AM

And as My last request for 4.12 patch I would like it to be released in 2 weeks

Keep up the awesome work We all appreciate your work

Tinpanzer87 06-07-2013 01:36 AM

2 weeks be sure.

SPAD-1949 06-07-2013 06:23 PM

Quote:

Originally Posted by Tinpanzer87 (Post 504361)
2 weeks be sure.

Jes we are sure :grin:


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