![]() |
Buddye,
Are you the Buddye who created the most realistic AI ever, that is, the noe in BoB2? If so, why hasn't Luthier hired you yet? This game could really use your talents! |
Quote:
btw, i think this thread could be really important for the future of clod's AI...since the last update by luthier, im pretty confident that the devs look into it, and maybe we will have an improved ai to our likings soon.or at least acceptable. |
Quote:
I love COD's graphics and damage model but the AI and game play has a long road ahead to achieve excellence IMHO. |
Quote:
You would think that one of the most important aspects of creating any flight sim...combat or otherwise...would be the modeling of flight simulation...yours and the AI's. HOW could the CLoD team work so hard on getting the cockpit shadows and gauge reflections so amazingly right and the FMs and AI so unbelievably wrong. And why has it taken them so long to address the problem. Don't they play the game??? |
I don't think they have time to play the game, they are working on it!
And don't exagerate, the faults are relatively minuscule regarding the whole packet! |
Quote:
But I also remember defiants rolling like barrels downhill, surely that's not historic! .. gunner would be sick all over their turrets! LOL! Hopefully COD will allow each user to create their own scripted AI ? .. hopefully .. . |
That was BoB1. BoB2 is different. Buddye created an AI that flies like a human, one that is challenging even for experienced pilots, still they are subject to the same laws of physics. One that has restricted vision, and can be surprised (depending on the level), one that tries to fly home when they feel they're losing the battle (damaged, too many wingmen lost, etc...), but still puts up a fight if you don't let them do that. All this is jsut the tip of the iceberg. If it could be done in BoB2, why on Earth can't it be done in what's supposed to be the best sim of the future?
|
Quote:
|
Quote:
|
I agree that AI should be improved and particularly the FM available to the AI (instant full rudder or ailerons should be eliminated and the max roll speed and other performance parameters should be the same as for the player plane including overheating etc.)
It also needs to get smarter in terms of when to break a fight or a pursuit and when to continue. While in old IL2 they stuck to one's tail forever this is fortunately no longer the case and they break off smarter than in the previous game. However, they lack bite considerably. After a few minutes they just form up and fly home and you can just shoot them down without reaction from them. Also we need to have the command "cover this flight" (including the task in fmb) better implemented as usually the fighter cover attacks the fighters and drops with them to the deck while actually they should just deter the enemy from attacking the bombers. But otherwise I think there are also some already good features implemented in the AI. I just had a rolling scissor fight with an AI and it did it quite smartly. So there is hope :) |
All times are GMT. The time now is 01:57 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.