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-   -   Friday update and discussions 2011-03-18 (http://forum.fulqrumpublishing.com/showthread.php?t=19267)

Zorin 03-18-2011 03:31 PM

Quote:

Originally Posted by biltongbru (Post 235830)
Forum members:

No after effects were used to enhance the video in a cinematographic way, only in-game effects, except for slight use of colour and shake filters.

The video was made in basically 1 week after access was granted to the game, same basic gameplay as IL-2 and easy to learn and use.

Slow motion was obtained by recording at very slow game speeds, much slower than IL-2 1946.:)

And you turned self shadowing off because? I am sure a lot of us like to know.

Richie 03-18-2011 03:43 PM

Quote:

Originally Posted by csThor (Post 235759)
Any marking can be applied to the various spots defined on the aircraft. It's up to the player and/or mission creator to set the correct combination for the unit. Maybe I'll release the various Luftwaffe marking guides I wrote for Maddox Games after the game is released so that mission builders do have something to look into when applying markings to german aircraft.


Thank's for telling me this csThor. It's really good to know. :)

Trumper 03-18-2011 03:48 PM

Quote:

Originally Posted by biltongbru (Post 235830)
Forum members:

No after effects were used to enhance the video in a cinematographic way, only in-game effects, except for slight use of colour and shake filters.

The video was made in basically 1 week after access was granted to the game, same basic gameplay as IL-2 and easy to learn and use.

Shadows were turned down.

Sometimes vulnerability was off, realistic gunnery off, etc. just to make it easier to capture the desired situation.

Slow motion was obtained by recording at very slow game speeds, much slower than IL-2 1946.

The movie was made in full HD mode at 25fps :)

:) Hi ,Good videos.Can you tell us about the audio,are they the proper ingame Merlin engine sounds ?
Thanks :)

ElAurens 03-18-2011 03:54 PM

I don't know about any of you other guys, but I got cold chills at the end of the London vid.

Amazing.

Thank you Oleg.

jcenzano 03-18-2011 04:06 PM

vids are AWESOME. Thanks to the team. COD will set a new standard.

With that in mind, random lights on/off of the windows onn the buildings (not all of them all) would improve this thing 0,000001%.

But there is always room for improvement despite de "AWESOMENESS" of what we have watched.

"

KOM.Nausicaa 03-18-2011 04:08 PM

Fantastic work Oleg, bravo!! Another combat flight sim of this quality is a dream come true.

Zappatime 03-18-2011 04:11 PM

oi! put that light out!
 
..... shouts the ARP warden; I would think during all this period of the war blackouts were a (legal?) requirement, but the lit 0-100% feature is useful for movie makers

T}{OR 03-18-2011 04:15 PM

Quote:

Originally Posted by Trumper (Post 235840)
:) Hi ,Good videos.Can you tell us about the audio,are they the proper ingame Merlin engine sounds ?
Thanks :)

They are 'synthetic', so said Oleg (they didn't have the money and time to fly their sound engineer to record real Merlins). Instead they edited the existing sounds they recorded from another plane.

So the question should go - how close are they to the real thing? :)

Flying Colander 03-18-2011 04:16 PM

I found the composition of the score quite effective. Chapeau to Mr. Lyubimov.
I look forward to just cruising about London sight seeing: chasing down famous double decker buses, buzzing through the train platforms and balloon busting. Let's hope the damage model for the buses is as good as the Stukas!

Brill bit of work boys.

FLYING COLANDER

(Aviation geek comment: wasn't British ack-ack fire famously white while German was black? FYI: minute 1:32 on video one.)

6S.Manu 03-18-2011 04:28 PM

Quote:

Originally Posted by biltongbru (Post 235830)
Forum members:

No after effects were used to enhance the video in a cinematographic way, only in-game effects, except for slight use of colour and shake filters.

The video was made in basically 1 week after access was granted to the game, same basic gameplay as IL-2 and easy to learn and use.

Shadows were turned down.

Sometimes vulnerability was off, realistic gunnery off, etc. just to make it easier to capture the desired situation.

Slow motion was obtained by recording at very slow game speeds, much slower than IL-2 1946.

The movie was made in full HD mode at 25fps :)

So I hope you're saying that with realistic gunnery enabled the bombers will not be so easily flammable against 0.303s Even in the one of the last videos I remember multiple Stukas inflame with a small burst and I cried "WTF"!!

I admit I'm really scared from what I've seen in this video (in term of DM).


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