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-   -   Official system requirements (http://forum.fulqrumpublishing.com/showthread.php?t=18417)

kendo65 01-27-2011 09:24 PM

Quote:

Originally Posted by Heliocon (Post 217495)
http://store.steampowered.com/hwsurvey

The majority OS is Win7 64bit with near 35% of users (will increase in a few days when the new months stats are posted).
2. XP 32bit with 24% and dropping
3. Vista 32bit with 13.5%
4. Windows 7 32 bit, 11.5%

Out of those options the only OS gaining market share is win7 64bit. Also I should mention these stats can fluctuate as when civ5 was released alot of ppl with crap computers joined steam to play, it skewed the results for atleast a month if not 2. (about 3-4 months ago).

!!!EDIT: Also you may note that the number is from MAY 2009 - MAY 2010, so it does NOT represent current % of dx11 users, Ie the graph is over 6 months out of date!!!

You'll note that Luthier talked about DX11-capable systems not Win 7 systems.

A lot of those Win 7 users obviously haven't got DX11 cards yet.

Cobra8472 01-27-2011 09:42 PM

This myth that a utilizing a newer DirectX version somehow makes the graphics amazing is completely and utterly retarded.

Yes, there are optimizations in the rendering subsystems, and new shader capabilities (not to mention hardware tessellation) - alas these are very minor things in the grand scheme of graphics programming.

Every single game on the Xbox 360 and Playstation 3 are currently DX9 - and admittedly there are games that look absolutely stunning.

Far more important than any DX version numbering, graphics wise, are elements like atmospheric scattering model utilized, impostoring, LoD code and a billion other things that depend on the art and code - and not which graphics API was used in the creation.

Royraiden 01-27-2011 09:49 PM

Quote:

Originally Posted by Cobra8472 (Post 217608)
This myth that a utilizing a newer DirectX version somehow makes the graphics amazing is completely and utterly retarded.

Yes, there are optimizations in the rendering subsystems, and new shader capabilities (not to mention hardware tessellation) - alas these are very minor things in the grand scheme of graphics programming.

Every single game on the Xbox 360 and Playstation 3 are currently DX9 - and admittedly there are games that look absolutely stunning.

Far more important than any DX version numbering, graphics wise, are elements like atmospheric scattering model utilized, impostoring, LoD code and a billion other things that depend on the art and code - and not which graphics API was used in the creation.

1+ People need to understand this before complaining.DX11 is new, there are some advantages but minor ones,on the other hand the fps hit is noticeable for so poor graphics improvement.Dx10 can be stretched for at least 1-2 years more and can provide excellent graphics.

SEE 01-27-2011 09:59 PM

Thanks for posting the Spec, I can pre-order with confidence and no complaints on my part......:grin:

lbuchele 01-27-2011 10:11 PM

Quote:

Originally Posted by Skinny (Post 217540)
Its not that simple.

If you tessellate a given 3D object, then yes, performance will drop. But to achieve a certain effect, you can use tessellation with far simpler objects to achieve the same (or better) visual fidelity than you could achieve with higher poly objects, and so you can actually increase performance, sometimes quite significantly.

It would make a ton of sense to use it for water (waves), terrain and even plane models (think perfectly round engines and smooth bubble canopies with very simple meshes).

This is a very interesting concept,actually.Probably that's the reason 1C thinks DX11 as top priority.
Thanks for clarify, mate.

genbrien 01-27-2011 10:23 PM

Quote:

Originally Posted by Heliocon (Post 217499)
This game will not have a long lifespan if they dont get DX11. In fact windows is cutting off support for XP this year (confirmed) and most likely vista (maybe).
Wtf are they thinking?

what? :-x
Incredible the stupid things I read today........
WTF is the lifespan doing with DX11..........
and more WTF it has to do with XP and vista beeing cut off.....
As far as I know, I can still run a DX9 game with win7......:-x

So if you dont want to buy it because there is not DX11 at launch than GTFO :evil:

Skinny 01-27-2011 10:26 PM

Quote:

Originally Posted by lbuchele (Post 217615)
This is a very interesting concept,actually.Probably that's the reason 1C thinks DX11 as top priority.
Thanks for clarify, mate.

Well, 1C already made all their models, most of them probably before DX11 became available, and from what Ive seen, they have an INSANE poly count. I dont expect them to go back and simplify their models and rely on tessellation instead, so I suspect they will do what most game devs do, and use tessallation to further improve visuals, rather than framerate. That doesnt mean DX11 is per se slower, its just how its (ab)used mostly today.

That said, I would expect them at least to do sea waves with DX11 one day. To get an idea, have a look here:
http://www.youtube.com/watch?v=EfrSa...eature=related

genbrien 01-27-2011 10:39 PM

Tesselation on plane's frame would not be good, but as someone said, it could be usefull for canopy, wheels, guns, bombs, landscape and so on... but it would take quite some time. Maybe later they'll be able to imPlement it, ala perfect mode

major_setback 01-27-2011 10:59 PM

So very few words of thanks from people! (?)

I really don't care about specs. I will eventually get a machine that will cope. Until then I will make do.

But thanks for the info...I'm sure some will find it useful.

Mustang 01-27-2011 11:41 PM

Quote:

Originally Posted by major_setback (Post 217634)
So very few words of thanks from people! (?)

I really don't care about specs. I will eventually get a machine that will cope. Until then I will make do.

But thanks for the info...I'm sure some will find it useful.


+1


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