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-   -   Friday 2010-10-22 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17054)

Letum 10-22-2010 05:06 PM

Quote:

Originally Posted by BadAim (Post 191967)
I like your Idea of compromise, It's rather......uncompromising.

No, Oleg is right, you simply can't make these reflections dynamic. It's impossible in real time and will be for a number of years in the future..
They are still reflections tho. They will move as your head moves, they just don't reflect true objects.

They do look excellent.

tourmaline 10-22-2010 05:08 PM

Quote:

Originally Posted by BadAim (Post 191967)
I like your Idea of compromise, It's rather......uncompromising.

But it's nice to have build in dynamic features. When the graphics cards get more powerful, we can put the eyecandy on again.:cool:

Hecke 10-22-2010 05:09 PM

Quote:

Originally Posted by Letum (Post 191971)
No, Oleg is right, you simply can't amke these reflections dynamic.
They are still reflections tho. They will move as your head moves.

They do look excellent.


So why are you explaining it will be dynamic then?

philip.ed 10-22-2010 05:11 PM

Quote:

Originally Posted by Oleg Maddox (Post 191965)
reflection on the gauges are not dynamic. They are prerendered.
Don't expect they will move.

Simply all these reflections makes the feel of real lighting and overal photographic quality of the whole picture.

For the dynamically changed halftransparent reflections of a pilot and its movement in so many glassed surfaces will make so great impact on fps that you will glad to switch it off forever...

Compomise - static. Looks excellent.

I agree. It's no biggy Oleg.

But for the pilot model, will we see the pilot put his mask on? If so, do you know how it works? It may sound silly, but the type-d-mask differs from other masks in that it attaches to the helmet internally ;) just shout and I can get some pictures showing all of this. I'd be interested to see the pilot animations some time :eek:

Ironman69 10-22-2010 05:12 PM

Oleg, how much has SoW's coding for joystick input curves been changed since IL2 4.09? Do you still use your old joystick curve settings or do you have a new set you use? Also, will setting X, Y, Z axis give you greatest control input response as was in IL2?

Hoverbug 10-22-2010 05:12 PM

Quote:

Originally Posted by Hecke (Post 191974)
So why are you explaining it will be dynamic then?

I think he means the positioning of the reflection as the player's head position moves, not that the reflection's head moves.

BadAim 10-22-2010 05:14 PM

It wouldn't surprise me at all if there was provision for a dynamic reflection. I expect that would be a couple generations of hardware down the road, though.

I'm tickled pink by what we have so far. I can't see any machine on the planet today being able to render any better (If it could possibly get any better), I'm still amazed that any machine can at all.

Old_Canuck 10-22-2010 05:21 PM

Can't say it enough this is true artwork. This is what we see when artistic talent is merged with engineering expertise.

All of you who have been singing "vapor ware" here's a new song for you: "new standard" / "raised the bar."

Peffi 10-22-2010 05:22 PM

Quote:

Originally Posted by Oleg Maddox (Post 191857)
Really we have more important things to finalize. :)


Gooood to hear! Priorities :)

Victorlz 10-22-2010 05:22 PM

4 Attachment(s)
Oleg just one thing, the rest of the cockpit, with exception of the panel, wasn´t RLM-02 in E series cockpits?
Like:


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