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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-03-26 Screenshots and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=14080)

Insuber 03-29-2010 04:45 PM

Hi Oleg,

Good job! Apart from goodies like pleasant trees and grass (the more the better of course :)), please pay great attention to the invisible yet fundamental parts, like DM and weapon modeling.

The Il2 history shows us that unfortunately the original flaws and mistakes of machine guns modeling or certain planes' damage model made their way until nowadays, probably with copy-paste from patch to patch.

You can always add later a tree or a spring flower ...

Respectfully,
Insuber

proton45 03-29-2010 07:11 PM

Maybe my impression is "off" here...but some of these comments seem a little petty. Is the reality that a lot of people have just run out of things to comment about, or do people really think that Oleg is incapable of improving on the fantastic sim that he has created?

Every new update Oleg makes now lead to the most surreal of tangents...

First people mock the animated grass...now people claim the game is ruined if the trees are wrong (lol)...

People are tired of waiting for the sim, but at the same time they voice a concern in regards to unimpressive scenery...

The more I think about it the more I think that people have just run out of things to say (lol).

OK, now "my" pointless comments are over... ;)

major_setback 03-29-2010 08:11 PM

Quote:

Originally Posted by proton45 (Post 152091)
Maybe my impression is "off" here...but some of these comments seem a little petty. Is the reality that a lot of people have just run out of things to comment about, or do people really think that Oleg is incapable of improving on the fantastic sim that he has created?

Every new update Oleg makes now lead to the most surreal of tangents...

First people mock the animated grass...now people claim the game is ruined if the trees are wrong (lol)...

People are tired of waiting for the sim, but at the same time they voice a concern in regards to unimpressive scenery...

The more I think about it the more I think that people have just run out of things to say (lol).

OK, now "my" pointless comments are over... ;)

We all want this game to be as realistic as possible. If we give advice, help, or even criticism, then it is in order to reach that goal.
It is not my aim or anyone else's, I believe, to offend.

proton45 03-29-2010 09:41 PM

Quote:

Originally Posted by major_setback (Post 152099)
We all want this game to be as realistic as possible. If we give advice, help, or even criticism, then it is in order to reach that goal.
It is not my aim or anyone else's, I believe, to offend.

Eh, wasn't really "offended"...more (maybe) disappointed. Cheers anyway...

RCAF_FB_Orville 03-29-2010 11:33 PM

Maybe my impression is "off" here...but some of these comments seem a little petty. Is the reality that a lot of people have just run out of things to comment about, or do people really think that Oleg is incapable of improving on the fantastic sim that he has created?

Every new update Oleg makes now lead to the most surreal of tangents...

First people mock the animated grass...now people claim the game is ruined if the trees are wrong (lol)


Bit of an exaggeration Proton, no? :) If it is a crime wanting England to look as much like England as possible, then I am guilty as charged (lol). Of course, others may think that in what is "not a ground sim", details like opening tank doors and possibly fully animated truck gear sticks are infinitely more important than Err....England looking like England. :grin:

I will draw the line at wanting to see the disembodied Spirit of Wordsworth's 'Lucy' roaming O'er hill and dale in her frilly Nighty at dusk........But will be demanding it in the first patch :grin:

Its a crazy world we live in mate, and it would be a boring world if we were all the same *ClichesRUs* :)

AdMan 03-30-2010 12:25 AM

WoP has the best terrain I've seen in a flight simulator

Graphics sells games

just sayin

themink 03-30-2010 12:55 AM

I look forward to my friday updates eagerly. But comment very rarely because the schwarm normally covers everythign I want to say.

I think you missed something this time.

While "in" the tree, the leaves are well differentiated
While next to it, the leaves are individual.
While close to it, the leaves blur together and the we gradually lose definition.
As the trees get further away we lose teh differences in shapes and the variation in internal colour.
The trees near the horizon are greenish blurs.

The same can be said for the houses - you can see a village in the distance in one of the shots and the details is much less pronounced than the close houses.

A lovely example of the graphics engine working. It also leads to realistic assessment of hieght by "looking out of the window"

Currently in IL2 - the ranges at which details appear are highly distinct. Flying towards a bunch of ground targets having then "appear" at relevant ranges and then later pring into more detail, breaks immersion - this finer gradation of detail loss is going to overcome that without putting an unneccessarily large load on our graphics cards

Given that they have paid this much attention to the ancillary ground details, I am eagerly looking forward to how this will work with planes and "important" targets (ie stuff we try and kill)

Very impressed team
- Glad you weren't badly affected by the Metro event

Il2Pongo 03-30-2010 01:04 AM

What an embarrassing thread
 
When game devs do not provide this kind of progress report. Don't ask why, just read this pathetic thread.
What a shame.

lbuchele 03-30-2010 02:01 AM

In regarding of animated grass I think it will be great to see the propwash effect in it during take-off .
Already expecting the news Oleg said we will see in the next update.

IceFire 03-30-2010 03:59 AM

Quote:

Originally Posted by Il2Pongo (Post 152131)
When game devs do not provide this kind of progress report. Don't ask why, just read this pathetic thread.
What a shame.

Why is it a shame? Yes it's a shame when someone is insulting or starts a flame or something like that. It is not a shame when someone like Oleg, who is clearly from his work also a perfectionist, puts his work out to the public and reads the comments on what looks great and what can be done better. The flight simulator crowd are a bit of a fickle bunch yes... but many are extremely well meaning and bring their various expertise and knowledge to the table. Examples: the London Tower Bridge and Italian Medals discussions or the Re.2000 request for help. The info isn't always out there but people are happy to provide that added layer...

When you are an artist... and being a game developer is as much a science as it is an art... a significant part of that process is the critique. It isn't always pretty... sometimes it's not always nice (although it should be measured) but that back and forth CAN be a positive event. I think most here are being very positive.

Criticism does not necessarily equal dislike.


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