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Gagboy, that game sounds..umm..I rather not write down those flashes of my imagination here :D That other game sounded very interesting, maybe a version of 2010 could be made?! ;) Duke Nukem became history so now.. MikkOwl. Your ideas are good, expecially the ones with the sticks. But indicators on screen..well..maybe for testing etc. In real aircraft you can see from the trim wheel or and indicator near it the position of your trim. This in most planes. And with SoW having very detailed cockpits, from we have seen so far, this pose no problem to actually look at your trim wheel for the indication. Spitfire has this trim position Up/down in the dashboard etc. Thank you Oleg for the respones in this thread, really interesting read :) I have one question about SoW. As it is mentioned in some interview or a website, the planes in SoW will wear in use etc. If I recall right that is. So for this, can we see the plane get dirty, the bullet holes (fixable, minor ones) and other tear & wear visible on "our" plane in outside view, for example after landing or in briefing? Many times mechanics of FiAF mentioned the noses of the Bf109's being greyish of guns being fired and they had to clean the glasses etc. This applies to modern planes as well, seen under years how the planes gradually turn from factory fresh to dirty, paint patched more used planes today :) So possibility of dynamic dirt and show of damage etc? There could be some nice features of the ground crew added later, but which ones are interesting for a few times and pointless to the game and those that really would matter is another issue. Maybe pilot (gamer) checks the plane before flight, the pre-flight inspection etc. Just a few.. |
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The trim could work by moving the control surface directly, or moving a tab that moves corespondly the control surface, but triming the aircraft does imply that the control suface is moved. |
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I don't know how non-trim tab aircraft function, but I am not really aware of any WW2 combat aircraft having that sort of trim. If you know of any I would be happy to read up on them. If they move the whole surface directly, completely independant on the control column, then yes, they should be like now (just far smaller range of movement). But I'm fairly sure they are by far the exception, and that nearly all aircraft are using trim tabs. |
Wow, this update is really incredible! As I said to a friend, it sounds like you guys are raising the bar, loading it into a cannon, and firing it into orbit! :grin:
I especially like that you'll offer even more detailed start-up procedures and cockpit controls... Quote:
In IL2, the tutorials were just movies, and it was hard to find info on engine functions. I bet many new 109 pilots damaged their engines and never knew that they had to engage the MW50 at low power and then WEP and afterwards drop the power and then turn off the MW50. ...or maybe they didn't realize that you had to set the supercharger to the next stage at a particular altitude or else you'd lose power and your engine would run rough. It'd be great to have a flight-school with an in-game narrator to go over what prop-pitch, radiator flaps, mixture, magnetos, etc, etc, etc, do and when you'd want to use each... It'd probably help break the ice for newbies trying to get into a complicated and daunting simulator. |
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I think IL-2 hadles well trim, because when you aply trim, inside the sim the virtual control surface moves, as the virtual stick. But meanwhile on the real joystick without any force feedback, you have to release the joystick so you are not adding more command that the needed and giveng by the trim, and you get the result of not having to push you joystick anymore (if its pitch trimming, for example). But how can you make that while your real joystick is on its center position, when you apply trim, nothing must happen. You cant, because on the virtual world of the sim you are moving the tab and the control surface, and also the virtual stick. At least that we use a force feedback joystick that when you move the trim on the sim and at the same time the real joystick chage position accordingly, i don´t see how the problem can be solved. The problem is that our joystick do not move according to the virtual stick, thay go to the center position, instead of staying on the trimmed position. |
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Several times i asked myself what if BoB recommend four or more gigas of RAM. Then obviously an 64 bit machine and OS will be needed.
How many people would be left out because they have a 32 bit OS? |
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