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-   -   4.13 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=40958)

Pursuivant 06-16-2016 03:58 AM

Quote:

Originally Posted by 71stMastiff (Post 713590)
Hi, Team I was wondering since allot of us play Pacific theaters, is there any way to add Boats and ships to the QMB?

As in adding them as potential targets for a mission?

That would be nice, especially if you could specify ship class (Carrier, Battleship, merchant ship convoy, etc.)

Very useful for setting up shipping strike missions. (Although I typically just use the Pacific Islands map, since it has both an Allied and Japanese merchant ship close at hand.)

shelby 09-09-2016 07:13 PM

they are WIP but the next update will be the bf110's patch or i think so ;) Anyway thanks TD for your work :)

www.youtube.com/watch?v=aK9eLhC43sQ

www.youtube.com/watch?v=RuHgCap9ITQ

www.youtube.com/watch?v=bLdXnG2JSJY

www.youtube.com/watch?v=varp6LcS6Qo

www.youtube.com/watch?v=1qjnNczwCEM

www.youtube.com/watch?v=SS4dpUza7-M

Pursuivant 09-10-2016 01:28 AM

So, looks like we'll be getting the Finnish SB-2 with inline engines, the Bf-110G2/R1, and a Bf-110D-2 with "dackelbauch" long-range drop tank and wing drop tanks.

Lovely!

71stMastiff 09-10-2016 02:50 AM

nice!

Verdun1916 09-11-2016 02:12 PM

Looks nice! :)

The U2 sounds nice! :)

So does the Bf-110! :D

Pursuivant 10-25-2016 01:47 PM

Would it be possible to add off-road vehicle tracks as an effect?

In most types of terrain, vehicles, especially heavy tracked vehicles, leave behind trails which are clearly visible from the air (unless they're carefully camouflaged).

For example:

http://lalitkumar.in/blog/wp-content...lalitkumar.jpg

https://britisharmy.files.wordpress....3-032-0082.jpg

http://l7.alamy.com/zooms/91ad69e771...red-g3c1k1.jpg


Adding track marks makes it much easier to detect ground vehicles, especially at altitude.

I'm thinking that the current "skid mark" effect for crashed aircraft could be adapted for ground vehicles.

Additionally, I'm wondering if it's possible for the wake effect for ships to be bigger, longer, and longer-lasting, especially for large ships. This makes it much easier to spot ships underway at a distance or at high altitudes.

For example:

https://upload.wikimedia.org/wikiped...-17_attack.jpg

http://blogs.c.yimg.jp/res/blog-40-e...6_m?1459450082

Verdun1916 11-29-2016 08:33 AM

Any news on the latest status of 4.13.3? :)

shelby 11-29-2016 08:47 AM

Quote:

Originally Posted by Verdun1916 (Post 714678)
Any news on the latest status of 4.13.3? :)

This one
http://forum.1cpublishing.eu/showthread.php?t=229855

Verdun1916 11-29-2016 09:50 AM

Quote:

Originally Posted by shelby (Post 714679)



Yeah I've seen that, it's been up for a while. That's why I posted my question here to see if that was still going on or if things had moved past that. Or if there were some info on exactly what 4.13.3 will include.

Verdun1916 12-08-2016 11:07 PM

I just saw the latest 4.13.3 update:
http://forum.1cpublishing.eu/showthread.php?t=229870

...and I can only say one thing: GREAT WORK, Team Daidalos! :D Those new armoured fighting vehicles are gorgeous! Love the French tanks both in original French and captured German versions!

Thank you for your great work guys! :D


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