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Thats why I have voted to allow SpitII for the ATAG server for the RED`s, even when the FM is correct or rong many topics present, but the SpitII is given the prober fear of a Spitfire. The current Spit I-Ia is just ridiculous easy to fight below 4000m. You need to worry about a Hurrican Rotol more in case of speed and climb performance....:rolleyes:
When I ask my grandfather what he had to fear over the channel, it was the Spitfire and not so much the Hurrican. Anyway, the lobby for realism, and BLUE side had and has his run against the SpitII....;) |
Hurri Rotol can keep up with the 109 but can't climb as fast I find, spit is a very slow but in the hands of a okay pilot you can still get your fair share of kills using Bnz and it's turning rate means that any 109 that tries to turn with is not gonna walk away unscathed.
Spit 2 I didn't mind but there's no denying it wiped the floor in all areas compared to the 109... faster, climbs better etc... |
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I got my fair share of kills in a spit, this week I took the hurri up and was surprised how good it was, only turning was bad and you could still keep up with a 109 in a turn. |
Nomad,
I don't know if your comment is meant to be provocative, but if you pay any attention to the plane in question you'd see that the answers are obvious. The 110 is a big twin engined fighter with a much greater mass than your Spit. In WWII all fighters had a fairly poor thrust to weight ratio (or power to weight (P/W)). This mean that the influence of gravity in any move is greater than that of your eng power. Ok if you hve been a Spit aficionados during IL2 years I understand that this is a bit complicated to understand now. When you are diving and without considering the neg G cutout induced lag, you are in fact adding all the "power" of gravity to your engine thrust. It means that the heavier you are, the faster your acceleration will be this only impaired by the drag of your airframe. Even WWII 4 engined bomber could shortly hoped away from a single engined fighter that way (usually the time for rear gunner to score some good hit). Here that's what is happening when a 110 dive in front of you. His mass pull him away from you and until the difference in drag between your Spit and him got some influences. With a term dive speed of around 640 (comfortable value), the 110 won't escape you. The trick for the 110 driver is then to alternate, push over, dive and straight path flight (usually I use a shallow climb once term vel is reached) to add time to the merge. Time meaning distance traveled to reach a safety spot on the map where help could be available (you are dragged). I hope this have answered your question. What you see is only fairly logical. There is no need for Spit IIa when a bit of brains activity is done. |
Not trying to inflame but can I ask if Spit II is currently on the ATAG server or not?
I am tempted to pop back for some online action after having given CLOD a break due to the CTD and other problems. |
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Well, sorry for OT, just couldn´t resist to do a litte smart-a**ing... ;) |
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If the 110 has more drag on it than a Spitfire, shouldn't it's dive acceleration be slower? All things being equal in drag, shouldn't their dive acceleration be equal? |
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