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Antoninus 09-17-2008 06:16 PM

Quote:

Originally Posted by mazex (Post 49642)
"Automatically" tapping a sequence actually lowers the immersion in a way for me at least, as I have to focus more on the keyboard which brings me back to the fact that I'm tapping a modern device for computer input and not cranking a greasy fuel switch. The joystick is easier to "forget" or "accept" for me... That's just my opinion, and I respect that others feel different about it. I'm just a bit worried that to many servers will enable the "full startup sequence" if it's available...

For me too, that's why the clickable virtual cockpit was invented. A very immerse and natural way to operate all the switches you maybe use just once or twice during a mission. I prefer to only map really important functions to my stick that I have to access quickly during critical situations.

But having to use the keyboard for all actions is still better than having no complex or more complex start up procedures and similar things at all. I hope some companies that now only work for MSFS will start making 3rd party, "as real as it gets" add ons for SOW series as well.

mazex 09-17-2008 07:52 PM

Quote:

Originally Posted by Antoninus (Post 49734)
For me too, that's why the clickable virtual cockpit was invented. A very immerse and natural way to operate all the switches you maybe use just once or twice during a mission. I prefer to only map really important functions to my stick that I have to access quickly during critical situations.

But having to use the keyboard for all actions is still better than having no complex or more complex start up procedures and similar things at all. I hope some companies that now only work for MSFS will start making 3rd party, "as real as it gets" add ons for SOW series as well.

That would naturally be the best solution like you say. I guess that the problem is the additional coding that has to be done... If choosing between better AI och clickable buttons, I have to vote AI. It would be nice If they thought about it while coding though - so the door is not closed for adding it later on...

Antoninus 09-17-2008 08:35 PM

Yeah, I guess with such a small team Oleg could never finish BOB within a foreseeable timeframe if they implement each desirable feature.

Oleg said that all switches in the VC are prepared to be animated, even for functions that will initially not be simulated. So maybe there is hope for future SOW titles if parts of the cockpit can already be linked to commands.

41Sqn_Stormcrow 09-18-2008 06:53 AM

Now imagine what cockpit builders could do with that ...:cool:

csThor 09-18-2008 08:29 AM

Quite frankly I'd rather have an immersive and rewarding offline campaign á la Red Baron II, but that's just me. :mrgreen:

Foo'bar 09-18-2008 10:34 AM

Quote:

Originally Posted by csThor (Post 49802)
but that's just me.

No. ;)

proton45 09-18-2008 12:27 PM

Quote:

Originally Posted by Foo'bar (Post 49805)
No. ;)

me too..

Feuerfalke 09-18-2008 12:55 PM

Quote:

Originally Posted by proton45 (Post 49813)
me too..

Me three.

Inadaze 09-18-2008 01:31 PM

Quote:

Originally Posted by csThor (Post 49802)
Quite frankly I'd rather have an immersive and rewarding offline campaign á la Red Baron II, but that's just me. :mrgreen:

me four :-P

Jumo211 09-18-2008 02:11 PM

No need for me using keyboard for clickable start up , moving mouse with
pointing arrow over switches by clicking mouse to trigger all start up procedure with mouse is fair enough , pretty quick and not as much bothering at all .
Typing assigned keys on keyboard would certainly kill my immersion :cool:


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