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-   -   ATAG Dedicated Server is up! (http://forum.fulqrumpublishing.com/showthread.php?t=21191)

WatchMan011 01-10-2012 11:31 AM

To Ataros and anyone else regarding the question of VAC being enabled on our servers the answer is "yes". And as to whether or not we have seen any hard evidence of cheating, the answer is "no", because quite simply it's all speculation.

If everyone steps back and tries to look at it objectively you know we can't start banning people based on speculation. Witch hunts are always fun until the cross hairs are on your rear end.:)

What we have seen and have documented are assertions of hacks, exploits or cheats that have later been proven "false", such as fire extinguishers being used to cause lag and aircraft shooting skyward into the stratosphere.

To the question of if VAC is working or not, we would have to say we have no idea and it's a question that can only be answered by the developers and folks at steam. To the best of my knowledge VAC collects data over a period of time and then bans accounts based on that data.

Finally and I know this is a bit off topic but please everyone take into consideration that we are still dealing with a game that is broke in many areas, I mean we have ships floating 100 meters off the ground for goodness sake! Until the developers fix this game and give us the product we actually were promised and paid for that's just the way that things are, sad but true.

Sincerely, ATAG_WatchMan.

Ataros 01-10-2012 11:50 AM

Thank you very much for the info!

jg27_mc 01-10-2012 02:37 PM

Quote:

Originally Posted by WatchMan011 (Post 378026)
To Ataros and anyone else regarding the question of VAC being enabled on our servers the answer is "yes". And as to whether or not we have seen any hard evidence of cheating, the answer is "no", because quite simply it's all speculation.

If everyone steps back and tries to look at it objectively you know we can't start banning people based on speculation. Witch hunts are always fun until the cross hairs are on your rear end.:)

What we have seen and have documented are assertions of hacks, exploits or cheats that have later been proven "false", such as fire extinguishers being used to cause lag and aircraft shooting skyward into the stratosphere.

To the question of if VAC is working or not, we would have to say we have no idea and it's a question that can only be answered by the developers and folks at steam. To the best of my knowledge VAC collects data over a period of time and then bans accounts based on that data.

Thanks for the feedback.

Quote:

Originally Posted by WatchMan011 (Post 378026)
Finally and I know this is a bit off topic but please everyone take into consideration that we are still dealing with a game that is broke in many areas, I mean we have ships floating 100 meters off the ground for goodness sake! Until the developers fix this game and give us the product we actually were promised and paid for that's just the way that things are, sad but true.

Sincerely, ATAG_WatchMan.

Sad, but true...

bw_wolverine 01-10-2012 05:02 PM

re squadron selection
 
Quote:

Originally Posted by ATAG_Bliss (Post 377103)
They should work now.

Thanks for looking into the squadron selection! There's still one airfield that is stuck on a polish squadron. Eastchurch I think? I have nothing against the Poles! Honest!

Had a great flight last night. Picked up a Do17 and an escorting 109. Had a nice landing at Manston in formation with my wingman Felipe. Narrow miss with a spit taking off!

klem 01-10-2012 10:22 PM

Quote:

Originally Posted by cheesehawk (Post 378179)
Does this include the highly touted screenshot/recording tracks lag-cheats? I've always doubted those that claimed to have proven this.

Just so you know, we tested PrtScrn on the ATAG server. It does cause lag/warp. Whether its used on purpose is difficult to say but we have seen some a/c warp repeatedly when in a tight spot and not when they're not, so its suspicious at times.

corchard 01-11-2012 06:27 AM

S! ATAG folk,

Your server is the most fun I have with CloD, and I enjoy checking out the stats at http://theairtacticalassaultgroup.com/forum/content.php just to see if I'm improving, as a personal challenge.

Since there are so many columns in the stats, would it be possible for you to freeze the top two header rows of the embedded stats table at http://216.52.148.29:2012/ATAGStats/ATAGStatsV1.html so we can see what the numbers mean?

Once you scroll down past the top several names it becomes difficult to remember which stat matches with its column header.

If you can't freeze those top two header rows, perhaps you can add a static table of just those header rows above the stats table so we can see those headers above the stats as we scroll down.

Just a friendly request, if it is easy to do. :cool:

Charlo

ATAG_Bliss 01-11-2012 11:56 AM

Hi Charlo,

You're not the 1st person that's ever asked for this ;). Last I heard, Colander is rewriting the stats from scratch - so who knows what he's coming up with. But he was working on the static portion (and complaining about how much a pain it was to figure out how to do lol). So it's being worked on anyhow :)

Glad you're having fun!

JG52Krupi 01-11-2012 12:02 PM

Hey Bliss, is he changing the flights/kill ratio to kills/deaths?

Struck me as a but odd the way they are atm.

JG52Krupi 01-11-2012 12:06 PM

Quote:

Originally Posted by klem (Post 378210)
Just so you know, we tested PrtScrn on the ATAG server. It does cause lag/warp. Whether its used on purpose is difficult to say but we have seen some a/c warp repeatedly when in a tight spot and not when they're not, so its suspicious at times.

Have you tested fraps recording?

I was planning on making a video.

kestrel79 01-11-2012 03:24 PM

First time online last night and of course I chose the ATAG server! Wow great pings, I was anywhere from 15-28.

I was on pretty late not a lot of people flying, I flew two missions over the channel just looking for targets and saw no one, but it was still pretty fun scanning the skys and learning to manage my engine.

My engine didn't blow up, so I deemed both missions a success for me. I still have a LONG way to go getting familiar with the CEM. This is more more difficult than full switch in IL2. I still have many buttons to map as well but I'm getting there.

Wow is the multiplayer interface clunky. It's really confusing to figure out how to spawn, select loadouts, ect. I know they are redesiging this stuff but what were they thinking in the first place? RoF's interface is brilliant. Very intuitive and easy to read.


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