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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

wjc103 09-12-2008 05:36 PM

thanks for the update

GhostFiles 09-12-2008 07:46 PM

Beautiful Craftsmanship
 
Those new pictures are quite beautiful.

How would you describe the graphics scale? Would you say something like Blazing Angels, 1946, or somewhere in between?

Looks like SOW will be "as real as can be".

Will Aircraft panels be blown off in combat? (Example: Top Cowling, Engine Cover left/right side...)

I can already imagine those train car doors flying high upon explosion :)

GF

Feuerfalke 09-12-2008 08:21 PM

Thanks for the update. Those soft shadows look amazing! :cool:

The weathering looks great. Is it still planned to add other layers, too, like oilstreaks, remains of the exhaust on the fuselage or wings?

One thing that I found very amazing in B17-TheMightyEighth was the effect a damaged engine had on the wings and elevators. Oil-leakes 'painted' the parts behind the leak black and a fire destroyed the skin. Considering the detail, I guess we see something similar in BoB? :grin:

Lazarus 09-12-2008 09:10 PM

Oleg,

Do you have a "hopeful" release date? :grin:

76.IAP-Blackbird 09-12-2008 09:45 PM

Hi Oleg

I`m playing il2 since the first Demo and still enjoying 46 and my question is, can we have something like a "alarm2 button for the multicrew bomber?!

Will it be possible to belly land on wingtanks?! for example the F-84 was able to land on the wingtanks, ok it`s a korea war era plane but would be interesting to have this feature in another way. Example bombs, when they are still on the wing they arend armed so it is not so hard to land with bombs in the bay like in il2

thanks for making Bob!!!

Jess 09-12-2008 09:54 PM

Hello Oleg :)
 
It may be WAY to early for a question like this, but I figured, what the hey;

Do you guys have plans to have a Collectors Edition at the release of BoB full of goodies? Maybe in a Tin or Wood box with a map, or maybe a Making-Of DVD.

I'm pretty sure everyone who is an IL2 Fan would pay the extra for one. I know I would at least.

Keep up the great work team!

choctaw111 09-13-2008 06:18 AM

Hello Oleg. Before I asked my question I just wanted to say that this is like the good ol' days :) . I am very glad that are posting regularly again. I speak for many people when I say that we have missed "seeing" you around.

Can airplanes get a flat tire? Are tires part of the damage model? I was just thinking about that and wondering what would happen if your tire was damaged from gunfire and you tried to make a landing.

T}{OR 09-13-2008 03:26 PM

Quote:

Originally Posted by Oleg Maddox (Post 49320)
1. Will ask my guys to do not forget it
2. Will
3. question is done too early (as many others from other guys)
4. These turrerts that has two positions for fire and the speedy flight will work as it should. It is done with actual time animations.
5. will but on close distances.
6. Way more complex than in Il-2. As for the rescue.. we plan special aircraft for that in missions. Boats - maybe, maybe not. To wait boat will be too hard so great time... Not too interesting for the gameplay.
7. Weak points will be. But not the ammo belts of MGs of ships ;)
9. I think no. Becasue at first we are doing flight sim, then we are thinking what is most important to develope for ther other things that have their own sequence of importance.

A couple more questions if I may. :)

1) Refering to your answer on my question no. 7. I guess we won't be able to sink ships with a lucky shot like Japanese sunk Arizona, but - will armour piercing bombs have a different impact of ships than normal high explosive ones?

2) After seeing that spitfire new and weared screenshots. Together with fuel and rearm / repair options - will we see patched bullet holles as well? :)

3) During online play, on dogfight servers - will server be able to filter (limit) markings which you can put on your aircraft, depending on the team you're flying? So we don't see luftwaffe or italian markings on Spitfires and RAF markings on Heinkels, 109s and so on...

4) Since paying attention to so many details like weathering and effects on the plane - will it be possible to put confirmed kill markings on your plane during campaign (something like player controled option - if you want it you can have it painted on your plane, if not then you can choose not to)? Or even kills during online play, which will show up after every 'refly'?

Thank you for your answers so far.

proton45 09-13-2008 08:04 PM

Quote:

Originally Posted by [RS]Lazarus (Post 49350)
Oleg,

Do you have a "hopeful" release date? :grin:


This was posted not long ago...the current answer is probably still the same...

http://forum.1cpublishing.eu/showthread.php?t=3814

GhostFiles 09-13-2008 08:29 PM

SOW Suggestions
 
I realize SOW will be a very comprehensive simulation, based on the work you have shown thus far.

Here are a few thoughts. Fell free to comment on them.

1) Body Movements on g-force (front/deceleration, back/acceleration, left/on right rudder, right/on left rudder), and
severe movement on violent maneuvers.
2) Canopy blur when inside/exiting clouds (from H20 vapor).
3) Creaking sound from bending aluminum wings, and Rivet popping sound from severe bending of aluminum wings.
4) Place a "carrot" (Visual Que.) in the upper right hand corner when the gun camera is on.
5) Blood spatter in cockpit/canopy when wounded.
6) Red/Black Out Tunnel Vision via telescope view (round - closing in).
7) Tracer Smoke/Trailing Smoke for 50 and 30 cals.
8) Skid bouncing. (Tight turning can cause a smooth bouncing similar to the bouncing effect in 1946 when flying through a cloud. Wings fluctuate on skid bouncing, and the wings are near stalling).

GF

ps: 1c is a highly successful company.
Check this out.
http://v8.1c.ru/eng/about_1c/


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