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WHAT????Hacked???Now they declared war!
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Just wait and be patient. Enjoy what you have now. It's not that hard. |
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The DT forum is up an running again, the work goes on. |
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Yep, its up again and we can go on. We've learned and we are prepared. Next time, it will mean no such delay. I don't hope there will be a next time though.
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Yepee!! good job guys!! |
Now i hope the patch will come soon
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Great work!
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Hello Caspar.
OMG!!! THIS TRUE AMAZING!!! I never can dream about that smoke!!! |
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opened canopy on the ground
very good |
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They said they were finishing up on 4.12 back in January..it's now almost may lol Im just sayin |
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Just sayin' |
could you update the dev forum your last post was in January, the pics look amazing!
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any chance of mustang and p-47 getting 5inch rockets?
hopefully in either 412 or 412.x / 413 we will be able to have rockets on the late 47-51 series. Also is it possible to render flyable the TU-2s bomber, that thing is a real beast.
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Wow! that smoke texture
Thanks for the pics!
The new smoke is awesome :twisted: Now i need to flame something so bad:lol: |
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Every oil containing object will do so. Good for you but not good for the nature. |
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Any news on destroyable lights ........... >Objects>Stationary Objects>Light type 1-4 The ones we have at present are indestructible, it would be a better feature if these were selectable. Standard / Destroyable in the FMB object panel. EG: Buildings hangars, factories chimneys with lights are bombed but lights hang in the air. Also: Quote:
Cheers |
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And me too!!!
Save our Planet together - STOP PLAYING IN 4.12!!! :lol: |
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another thing is that could make a ambient light like a streetlight, would be nice to place inside the hangars. :grin: |
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I don't think the lights should be destroyable per say (only maybe)... hear me out as to why.
They are just lights. They aren't anything physical but just a bitmap in space. What I think we're asking for are actual runway lamps. Like these ones: http://www.airport-data.com/airport/photo/026603L.html I'm in total support of those being destroyable as they are actually an object. Maybe you want the others destroyable as an option. |
My vote: make them all destroyable. And make them able to be "set" to another object. Destroying one destroys the light(s).
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The lights are often used creatively in the FMB for stationary shipping, buildings, vehicles, control towers and other airfield paraphernalia including landing lights. When objects "dressed" with these lights are destroyed it leaves the lights hanging in mid air, hence the ability for them to be destroyable along with the object would be a great feature. Search lights are nothing to do with this as they are already destroyable. cheers |
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And the same for smokes. If you destroy f.e. factory, smoke attached to chimney remains...
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About lighs
Hello
The landing light from an airplanes illuminates the ground and objects, the lights in Stationary Öbjects don't. It is possible to fix this? A row of aircraft destroyed, which produce smoke, the smoke has the same height. Have you noticed this behavior? |
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Added to overall question/request. |
Hi All, I have a question to Caspar or to anyone who has tested this in the IL2. Do the clouds (getting trough them) lower the engine temperatures?
And Also: Do lower temperatures (i.e. in winter maps) do affect the engine performance? I have tested the engine temperatures through long descent in winter maps and the temperature drops rapidly sometimes to minimal with no noticeable effect on the engine performance. |
I believe the maps do affect engine temps.. I doubt if clouds do but I don't know.
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More target options
Hello TD
In FMB there are several options in the Target list. How about adding another consisting of a crossing point to be determined at altitude with time. This point does not appear in the game when flying, this will be indicated with paper cones located on land or in water, like those used for racing airplanes. In some games with planes, the player can see this point, it is usually yellow, but this takes away realism. Pylons are there as references. Thank you |
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But I know for sure, that height (air density) and season (outside temp) have both an effect. But too cold engines will not perform different. Its not implemented (only overheat). |
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It will make following finish pilots expertise a lot more difficult. |
Runways
Hello DT
Based on the video from: Update January 12th, 2013, you show some new objects, like runways. It is possible to add numbers and letters (L,R,C,W) to be located at each end of the runway? And to have other items like PAPI (Precision Approach Path Indicator) lights. Another idea is to have "signs" that from the FMB the user can type any text. A suggestion is to be able to control de music or to be played in randomized order. Thank you very much. |
Caspar, whether it is possible to ask the next dose of screenshots while there is no patch? As sincere anesthetic ;)
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. . . with sugar on top :-)
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I think Caspar is too busy playing 4.12! That's why he's not responding to you! :D
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;) |
Heh! I have just damn normal real life work to do and mustn't check here every day. ;)
I'm not playing 4.12 (except for testing), as I find it boring, because I have it since almost half a year now. I'm waiting already for 4.13. :rolleyes:;):grin: |
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Starting with a "cold and dark" cockpit would definitely change the way that scramble missions work, especially in cold weather. As a related question, does ambient map temperature decrease with altitude and does it accurately model stratospheric temperatures? As a very rough rule of thumb, temperature drops by about 1 *F per 1,000 feet (6.49 K(°C)/1,000 m) until you get to about 36,000 feet (11 km). At that point, the temperature stays relatively static at about −56.5 °C (−69.7 °F). Another factor to consider would be humidity. Not only does it have some effects on visibility, it also affects cooling and (sort of) lift. |
Another nice feature would be to implement if you slam the throttle too hard the engine coughs and spits...which it would do in real life
Would force people to be careful on the throttle Also, speaking of engine tempatures and overheating....Oil dilution comes to mind |
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It is my believe (or my desire) Il2 move in the direction of realism. Il2 has undergone a lot of improvement in many different areas, but in engine management the only radical change since its origin was the increase of the overheat effect. If we want to simulate wwii aerial combat we have to realise real life pilots with better engine management in their planes (109 / fw for exaple) had an advantage against their opposition. |
Forgot to ask,after TD recovered they site,did everything was alright or some content was lost?
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Range of transmission
Hello DT
When in FMB, and when using Radio antennas, and aircraft carrier for airplane navigation, should be implemented a circle (on/off ) showing the range of radio transmission. That way is easier to know how much distance must be placed an antenna and an aircraft carrier to be located for the player. To avoid extra info on the map, this options can be represented from the FMB in the menu View - Display filter - Show range of transmission. Thank you very much. |
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All is alright - we lost nothing. Not even in HTML. ;)
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Will we have a new update video soon?
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No, sorry guys! Its not the time for videos. 4.12 needs to leave the table. And anyway... we don't have something to fill a video with.
Next vid for 4.13. ;) |
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Seems like just 2 weeks left ;D
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In a possibly futile attempt to bring this thread back onto topic i.e. 4.12 development update discussion and feedback, I was wondering if any of the love so lavishly spent on the Beaufort, especially where the engines and wings are concerned managed to spill on over to the Beaufighter or if not could this be considered for 4.13.
I make it no secret that I spend most of my time in this sim on ground attack and as an Aussie the Beaufighter along with the A20 are my rides of preference when flying in what is my home theatre of ops, Both types but in particular the Beaufighter have engines that are very prominent in ones POV and it would be nice to see some of that engine blockieness as well as those sharp leading edges disappear. Like most here I wait with great anticipation the masterpiece that 4.12 will surely be. Thanks again TD. |
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Maybe they just add some more stuff that why, and they can t stop to add some more and more and more and more and more ....:-P And now they are thinking, why not the add that night fighter in this 4.12 :confused::rolleyes:;):grin::-P |
Good,good!Can't wait to play with the Ki-45!Marines better be careful...
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How is the Beaufort coded?
Just curious as to how the Beaufort will be done as its capable of level bombing at altitude and also low level torpedo runs. I have noticed that the val is aggressive and returns to strafe, the stuka will not etc, same with pe-2 vs pe-3. Will it be aggressive like an a-20g or passive like a heinkle? Dive bomb capable or just glide bomb etc.
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Something like this? Aviar |
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Yoda: Yes, run! Yes, a Jedi's strength flows from the Force. But beware of the dark side. Anger, fear, aggression; the dark side of the Force are they. Easily they flow, quick to join you in a fight. If once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi-Wan's apprentice. Luke: Vader...is the dark side stronger? Yoda: No, no, no. Quicker, easier, more seductive. Luke: But how am I to know the good side from the bad? Yoda: You will know...when you are calm, at peace, passive. A Jedi uses the Force for knowledge and defence, NEVER for attack. Luke: But tell my why I can't... Yoda: No, no! There is no "why". |
Well, ignorance is bliss I suppose.
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Its not so much ignorance, but more like fear, I've not been shy in the past to mod the hell out of things and have even done a lot of it myself, however while this sim' is still being supported I choose to stick with the official patch work knowing this is the safest way to avoid any potential clashes. Yet if there are ways to implement outside changes without adversely effecting any future TD patch then I welcome the opportunity of being lead out of this condition ignorance/fear. |
No need to criticize anyone for not using mods. It's not like they are some light shining upon all the blind and forgotten souls groping in the barren abyss.
Everyone's different. I've installed mods to nearly every game I've played, even those still under development, but Il-2's case is just weird. I tried the mods, but I just couldn't get into them. I love a lot of the mods, but I'd rather leave it alone until it's finished, just like Spud here. |
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I use to play with HSFX in multiplayer (i.e. SEOW) and so far its ok, but it always leaves a 'something's odd' feeling behind. I think, especially the so called 'EXPERT MODE' is highly suspicious, and I try to avoid it as much as I can.
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Caspar
Can you shed any light onto my original question which lead to this talk of HSFX, in regards to has any of the love from the beaufort spread over to the Beaufighter? |
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That being said, HSFX-6 in non-Expert Mode has a lot to offer. I can only wish that stock IL-2 had some of it's features. Aviar |
That is why the patch slows to release :p
http://www.youtube.com/watch?v=OeP8M820Pb8 |
Since you had a ':p' in your post, I'm sure you are aware that those were not members of Daidalos Team.
Aviar |
I hope someone has time to look at the Anton FMs again. 4.11 made them very strange. Certainly a little bit better in turns and climbs ruined their top speed and acceleration is garbage. Goofball landings as well.
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DT,
I have in mind to patch FBDJ for include the new difficulty settings, the shared kill/score option and his ingame setup setting (historical/on/off) Would it be possible to get a copy of a event.log or just the lines where the shared score is and the names of the new difficulty settings? Thanks in advance! |
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Also wonder about FBDj + 4.12. How can we use new features? |
Something related to shared kills just came to my mind - the Luftwaffe (and perhaps some other countries) did not have shared kills! Would it be possible to apply them just for the air forces that actually used them?
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Pe-8 with compass
Hello DT
Talking about the beautiful job that you did on the Pe-8, I have a little request if it is possible. The location of the compass is blocked with the stick, so every time I have to check the compass I have to pull the stick all the way just to see it. Can you move the compass to another location on the main panel? You can check what I am talking about in the following pictures. http://imageshack.us/a/img248/3243/pe801.jpg http://imageshack.us/a/img689/4531/pe802.jpg Thank you. |
and set digital compass more modern model)
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Of course, the Luftwaffe had its own strange kill-claiming system, with a U.S. heavy bomber counting as two kills if you shot it down while it was in formation and one kill if you shot it out of formation or shot it down while it was out of formation. :) |
@P-38L
Use head movement controls. |
Compass in the Pe-8
It is better try before talk.
I have a TrackIR device and the movements are not enough to reach the compass. And with the new key to move the head inside the cockpit neither. |
Nice post deleting here
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RC end testing?
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@DT: RC testing already finished or not? |
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http://s15.postimg.org/gl36cpmd7/grab0000.jpg |
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I wonder if IL2 uses actual Luftwaffe scoring systems for awards? Of all the awards systems, it's the most mechanistic. While it's a trivial matter, I like historical accuracy in awards structure. It would be nice to have both "point based" and "luck based" awards systems in place. For example, in 1944, a USAAF pilot should get the Air Medal for every confirmed kill and the Distinguished Flying Cross for every group of multiple kills or for 50 missions (or at the end of every campaign simulating a single tour of duty). In addition to that, there should also be a chance of getting higher level awards (Silver Star, Distinguished Service Cross, Medal of Honor) based on some algorithm that takes into account poor odds, personal risk, sacrifice, saving the lives of others, mission importance and year. |
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