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-   -   4.12 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=31734)

bf-110 04-23-2013 01:49 AM

WHAT????Hacked???Now they declared war!

christopher0936 04-23-2013 01:54 AM

Quote:

Originally Posted by nic727 (Post 501681)
Solution :
1. Go back in time with a time machine.
2. Kill the first guy who hacked something
3. Saying to everybody that when you hack, you will die
4. Secure website to be "hacker proof"
5. Return in 2013
6. Enjoy internet and video game!!!

the only problem is that its completely impossible

Treetop64 04-23-2013 03:02 AM

Quote:

Originally Posted by Black_Sage29 (Post 501676)
TD, can you please just release 4.12 as is..

How about "No".

Just wait and be patient. Enjoy what you have now. It's not that hard.

SaQSoN 04-23-2013 05:23 AM

Quote:

Originally Posted by Artist (Post 501654)
Anybody knows why and what for?Artist

It's always the money. I mean, most crimes are about them. To quote L13 admin: "Causing no real harm at all (they only pushed several gigs of SPAM using our IP".
The DT forum is up an running again, the work goes on.

Artist 04-23-2013 06:41 AM

Quote:

Originally Posted by SaQSoN (Post 501696)
It's always the money. I mean, most crimes are about them. To quote L13 admin: "Causing no real harm at all (they only pushed several gigs of SPAM using our IP".
The DT forum is up an running again, the work goes on.

Thanks.

EJGr.Ost_Caspar 04-23-2013 03:58 PM

Yep, its up again and we can go on. We've learned and we are prepared. Next time, it will mean no such delay. I don't hope there will be a next time though.

Alien 04-23-2013 05:14 PM

Quote:

Originally Posted by nic727 (Post 501681)
Solution :
1. Go back in time with a time machine.
2. Kill the first guy who hacked something
3. Saying to everybody that when you hack, you will die
4. Secure website to be "hacker proof"
5. Return in 2013
6. Enjoy internet and video game!!!

Better not. Have you seen the ,,Butterfly effect"? ;D

Nil 04-23-2013 06:48 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 501718)
Yep, its up again and we can go on. We've learned and we are prepared. Next time, it will mean no such delay. I don't hope there will be a next time though.

Up and running again!
Yepee!! good job guys!!

shelby 04-23-2013 06:59 PM

Now i hope the patch will come soon

christopher0936 04-24-2013 12:34 AM

Great work!

magot 04-25-2013 09:46 PM

Quote:

Originally Posted by SaQSoN (Post 501696)
It's always the money. I mean, most crimes are about them. To quote L13 admin: "Causing no real harm at all (they only pushed several gigs of SPAM using our IP".
The DT forum is up an running again, the work goes on.

same type attacks (by overload) was used against banks portals and governmental web pages, politics web pages etc...

EJGr.Ost_Caspar 04-27-2013 06:35 PM

https://dl.dropboxusercontent.com/u/...s/grab0443.jpg

https://dl.dropboxusercontent.com/u/...s/grab0444.jpg

https://dl.dropboxusercontent.com/u/...s/grab0427.jpg

GROHOT 04-27-2013 06:58 PM

Hello Caspar.
OMG!!!
THIS TRUE AMAZING!!!
I never can dream about that smoke!!!

Alien 04-27-2013 07:41 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 501919)

http://1.bp.blogspot.com/-cLBZFtz7g6...ygam-tecza.jpg

shelby 04-27-2013 07:42 PM

opened canopy on the ground
very good

nic727 04-27-2013 10:54 PM

Quote:

Originally Posted by Alien (Post 501923)

http://i0.kym-cdn.com/photos/images/...jpg?1318992465

Black_Sage29 04-27-2013 11:54 PM

Quote:

Originally Posted by shelby (Post 501726)
Now i hope the patch will come soon

6 months be sure

They said they were finishing up on 4.12 back in January..it's now almost may lol

Im just sayin

Buster_Dee 04-28-2013 12:20 AM

Quote:

Originally Posted by Black_Sage29 (Post 501937)
6 months be sure

They said they were finishing up on 4.12 back in January..it's now almost may lol

Im just sayin

Thanks.

Just sayin'

christopher0936 04-29-2013 03:18 PM

could you update the dev forum your last post was in January, the pics look amazing!

stugumby 04-29-2013 09:18 PM

any chance of mustang and p-47 getting 5inch rockets?
 
hopefully in either 412 or 412.x / 413 we will be able to have rockets on the late 47-51 series. Also is it possible to render flyable the TU-2s bomber, that thing is a real beast.

magot 04-30-2013 11:18 AM

Quote:

Originally Posted by stugumby (Post 502019)
any chance of mustang and p-47 getting 5inch rockets?

Not in 4.12

RegRag1977 04-30-2013 04:40 PM

Wow! that smoke texture
 
Thanks for the pics!

The new smoke is awesome :twisted: Now i need to flame something so bad:lol:

EJGr.Ost_Caspar 04-30-2013 05:18 PM

Quote:

Originally Posted by RegRag1977 (Post 502046)
Now i need to flame something so bad:lol:


Every oil containing object will do so. Good for you but not good for the nature.

KG26_Alpha 04-30-2013 05:48 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 502048)
Every oil containing object will do so. Good for you but not good for the nature.

Cool feature



Any news on destroyable lights ...........

>Objects>Stationary Objects>Light type 1-4

The ones we have at present are indestructible,
it would be a better feature if these were selectable.
Standard / Destroyable in the FMB object panel.

EG:

Buildings hangars, factories chimneys with lights are bombed but lights hang in the air.

Also:

Quote:

Originally Posted by dFrog (Post 502091)
And the same for smokes. If you destroy f.e. factory, smoke attached to chimney remains...

Missed that one as I have stationary shipping with smoke as well as lights.

Cheers

majorfailure 04-30-2013 06:26 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 502048)
Every oil containing object will do so. Good for you but not good for the nature.

Oh my god. Ecologically unfriendly warfare - and that in virtual reality. I'm calling Greenpeace.

GROHOT 04-30-2013 06:46 PM

And me too!!!
Save our Planet together - STOP PLAYING IN 4.12!!!
:lol:

Bionde 04-30-2013 10:39 PM

Quote:

Originally Posted by KG26_Alpha (Post 502051)
Cool feature



Any news on destroyable lights ...........

>Objects>Stationary Objects>Light type 1-4

The ones we have at present are indestructible,
it would be a better feature if these were selectable.
Standard / Destroyable in the FMB object panel.

EG:

Buildings hangars, factories chimneys with lights are bombed but lights hang in the air.

Cheers


another thing is that could make a ambient light like a streetlight, would be nice to place inside the hangars. :grin:

Bearcat 05-01-2013 01:05 AM

Quote:

Originally Posted by KG26_Alpha (Post 502051)
Cool feature



Any news on destroyable lights ...........

>Objects>Stationary Objects>Light type 1-4

The ones we have at present are indestructible,
it would be a better feature if these were selectable.
Standard / Destroyable in the FMB object panel.
EG:
Buildings hangars, factories chimneys with lights are bombed but lights hang in the air.
Cheers

I don't know about that .. I remember a few night missions we used to fly where we could take out the spotlights..

ECV56_Guevara 05-01-2013 01:20 AM

Quote:

Originally Posted by Bearcat (Post 502064)
I don't know about that .. I remember a few night missions we used to fly where we could take out the spotlights..

Bearcat, the spotligths are destroyable. Ligths, like runway ones, aren´t. Those are diferent objects.

KG26_Alpha 05-01-2013 10:44 AM

Quote:

Originally Posted by Bionde (Post 502062)
another thing is that could make a ambient light like a streetlight, would be nice to place inside the hangars. :grin:

Yup a soft light amber hue with a larger radius than the current ones for hangar interiors etc etc.

Bearcat 05-01-2013 10:50 AM

Quote:

Originally Posted by ECV56_Guevara (Post 502065)
Bearcat, the spotligths are destroyable. Ligths, like runway ones, aren´t. Those are diferent objects.

Rgr that I thought he was talking about spotlights.

IceFire 05-01-2013 12:10 PM

I don't think the lights should be destroyable per say (only maybe)... hear me out as to why.

They are just lights. They aren't anything physical but just a bitmap in space. What I think we're asking for are actual runway lamps. Like these ones: http://www.airport-data.com/airport/photo/026603L.html

I'm in total support of those being destroyable as they are actually an object. Maybe you want the others destroyable as an option.

Buster_Dee 05-01-2013 04:50 PM

My vote: make them all destroyable. And make them able to be "set" to another object. Destroying one destroys the light(s).

KG26_Alpha 05-01-2013 07:22 PM

Quote:

Originally Posted by IceFire (Post 502076)
I don't think the lights should be destroyable per say (only maybe)... hear me out as to why.

They are just lights. They aren't anything physical but just a bitmap in space. What I think we're asking for are actual runway lamps. Like these ones: http://www.airport-data.com/airport/photo/026603L.html

I'm in total support of those being destroyable as they are actually an object. Maybe you want the others destroyable as an option.

As in my earlier post..............

Quote:

Originally Posted by KG26_Alpha (Post 502051)
Cool feature



Any news on destroyable lights ...........

>Objects>Stationary Objects>Light type 1-4

The ones we have at present are indestructible,
it would be a better feature if these were selectable.
Standard / Destroyable in the FMB object panel.


EG:

Buildings hangars, factories chimneys with lights are bombed but lights hang in the air.

Quote:

Originally Posted by dFrog (Post 502091)
And the same for smokes. If you destroy f.e. factory, smoke attached to chimney remains...

Missed that one as I have stationary shipping with smoke as well as lights.

Cheers




The lights are often used creatively in the FMB for stationary shipping, buildings, vehicles, control towers and other airfield paraphernalia including landing lights.

When objects "dressed" with these lights are destroyed it leaves the lights hanging in mid air, hence the ability for them to be destroyable along with the object would be a great feature.

Search lights are nothing to do with this as they are already destroyable.

cheers

IceFire 05-01-2013 09:19 PM

Quote:

Originally Posted by KG26_Alpha (Post 502079)
As in my earlier post..............






The lights are often used creatively in the FMB for stationary shipping, buildings, vehicles, control towers and other airfield paraphernalia including landing lights.

When objects "dressed" with these lights are destroyed it leaves the lights hanging in mid air, hence the ability for them to be destroyable along with the object would be a great feature.

Search lights are nothing to do with this as they are already destroyable.

cheers

Makes sense to me.

dFrog 05-02-2013 05:56 AM

And the same for smokes. If you destroy f.e. factory, smoke attached to chimney remains...

P-38L 05-02-2013 01:07 PM

About lighs
 
Hello

The landing light from an airplanes illuminates the ground and objects, the lights in Stationary Öbjects don't. It is possible to fix this?

A row of aircraft destroyed, which produce smoke, the smoke has the same height. Have you noticed this behavior?

KG26_Alpha 05-02-2013 02:31 PM

Quote:

Originally Posted by dFrog (Post 502091)
And the same for smokes. If you destroy f.e. factory, smoke attached to chimney remains...

Missed that one as I have stationary shipping with smoke as well as lights.

Added to overall question/request.

Ala13_Kokakolo 05-05-2013 12:52 PM

Hi All, I have a question to Caspar or to anyone who has tested this in the IL2. Do the clouds (getting trough them) lower the engine temperatures?

And Also: Do lower temperatures (i.e. in winter maps) do affect the engine performance? I have tested the engine temperatures through long descent in winter maps and the temperature drops rapidly sometimes to minimal with no noticeable effect on the engine performance.

Bearcat 05-05-2013 04:27 PM

I believe the maps do affect engine temps.. I doubt if clouds do but I don't know.

P-38L 05-05-2013 08:56 PM

More target options
 
Hello TD

In FMB there are several options in the Target list. How about adding another consisting of a crossing point to be determined at altitude with time. This point does not appear in the game when flying, this will be indicated with paper cones located on land or in water, like those used for racing airplanes.

In some games with planes, the player can see this point, it is usually yellow, but this takes away realism. Pylons are there as references.

Thank you

EJGr.Ost_Caspar 05-05-2013 09:16 PM

Quote:

Originally Posted by Ala13_Kokakolo (Post 502215)
Hi All, I have a question to Caspar or to anyone who has tested this in the IL2. Do the clouds (getting trough them) lower the engine temperatures?

Not 100% reliable, but I don't think, that clouds have that effect.

But I know for sure, that height (air density) and season (outside temp) have both an effect.

But too cold engines will not perform different. Its not implemented (only overheat).

RPS69 05-05-2013 10:51 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 502250)
Not 100% reliable, but I don't think, that clouds have that effect.

But I know for sure, that height (air density) and season (outside temp) have both an effect.

But too cold engines will not perform different. Its not implemented (only overheat).

Yep, if so our engine will be decommpressing a lot after all our marvelous divings, specially at the begining of the war.
It will make following finish pilots expertise a lot more difficult.

P-38L 05-06-2013 03:57 PM

Runways
 
Hello DT

Based on the video from: Update January 12th, 2013, you show some new objects, like runways. It is possible to add numbers and letters (L,R,C,W) to be located at each end of the runway? And to have other items like PAPI (Precision Approach Path Indicator) lights.

Another idea is to have "signs" that from the FMB the user can type any text.

A suggestion is to be able to control de music or to be played in randomized order.

Thank you very much.

N2O 05-07-2013 07:39 AM

Caspar, whether it is possible to ask the next dose of screenshots while there is no patch? As sincere anesthetic ;)

Fighterace 05-07-2013 08:08 AM

Quote:

Originally Posted by N2O (Post 502324)
Caspar, whether it is possible to ask the next dose of screenshots while there is no patch? As sincere anesthetic ;)

Especially the new P-40s....pretty please :)

El Supremo 05-07-2013 08:26 AM

. . . with sugar on top :-)

Snake 05-07-2013 11:47 AM

I think Caspar is too busy playing 4.12! That's why he's not responding to you! :D

N2O 05-07-2013 12:18 PM

Quote:

Originally Posted by Snake (Post 502336)
I think Caspar is too busy playing 4.12! That's why he's not responding to you! :D

I somehow didn't think of it... Really - why to it we if at it already is 4.12 :mrgreen:
;)

EJGr.Ost_Caspar 05-07-2013 01:41 PM

Heh! I have just damn normal real life work to do and mustn't check here every day. ;)

I'm not playing 4.12 (except for testing), as I find it boring, because I have it since almost half a year now. I'm waiting already for 4.13. :rolleyes:;):grin:

N2O 05-07-2013 02:12 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 502344)
Heh! I have just damn normal real life work to do and mustn't check here every day. ;)

Nevertheless you appear here time you respond to these messages :mrgreen:

Pursuivant 05-07-2013 02:53 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 502250)
But too cold engines will not perform different. Its not implemented (only overheat).

I've seen a mod there you can suffer engine damage if you don't properly warm the engine first. It works well and looks pretty simple to implement.

Starting with a "cold and dark" cockpit would definitely change the way that scramble missions work, especially in cold weather.

As a related question, does ambient map temperature decrease with altitude and does it accurately model stratospheric temperatures?

As a very rough rule of thumb, temperature drops by about 1 *F per 1,000 feet (6.49 K(°C)/1,000 m) until you get to about 36,000 feet (11 km). At that point, the temperature stays relatively static at about −56.5 °C (−69.7 °F).

Another factor to consider would be humidity. Not only does it have some effects on visibility, it also affects cooling and (sort of) lift.

Black_Sage29 05-08-2013 02:06 AM

Another nice feature would be to implement if you slam the throttle too hard the engine coughs and spits...which it would do in real life


Would force people to be careful on the throttle



Also, speaking of engine tempatures and overheating....Oil dilution comes to mind

Ala13_Kokakolo 05-08-2013 08:23 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 502344)
I'm not playing 4.12 (except for testing), as I find it boring, because I have it since almost half a year now. I'm waiting already for 4.13. :rolleyes:;):grin:

Great envy I have...


Quote:

Originally Posted by Pursuivant (Post 502352)
I've seen a mod there you can suffer engine damage if you don't properly warm the engine first. It works well and looks pretty simple to implement.

Does it also implement the damage for cooling to much the engine once airborne? I will look it up.

It is my believe (or my desire) Il2 move in the direction of realism. Il2 has undergone a lot of improvement in many different areas, but in engine management the only radical change since its origin was the increase of the overheat effect. If we want to simulate wwii aerial combat we have to realise real life pilots with better engine management in their planes (109 / fw for exaple) had an advantage against their opposition.

bf-110 05-11-2013 12:31 AM

Forgot to ask,after TD recovered they site,did everything was alright or some content was lost?

P-38L 05-11-2013 03:25 AM

Range of transmission
 
Hello DT

When in FMB, and when using Radio antennas, and aircraft carrier for airplane navigation, should be implemented a circle (on/off ) showing the range of radio transmission. That way is easier to know how much distance must be placed an antenna and an aircraft carrier to be located for the player.

To avoid extra info on the map, this options can be represented from the FMB in the menu View - Display filter - Show range of transmission.

Thank you very much.

Bearcat 05-11-2013 03:48 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 502344)
Heh! I have just damn normal real life work to do and mustn't check here every day. ;)

I'm not playing 4.12 (except for testing), as I find it boring, because I have it since almost half a year now. I'm waiting already for 4.13. :rolleyes:;):grin:

Well pass that boredom along.. :rolleyes:

Airway 05-11-2013 12:43 PM

Quote:

Originally Posted by bf-110 (Post 502607)
Forgot to ask,after TD recovered they site,did everything was alright or some content was lost?

I don't think they program v4.12m in html ;)

EJGr.Ost_Caspar 05-11-2013 04:21 PM

All is alright - we lost nothing. Not even in HTML. ;)

ramstein 05-11-2013 08:04 PM

Quote:

Originally Posted by bf-110 (Post 501684)
WHAT????Hacked???Now they declared war!

Sharia law, hack the hands off the scum! and the other thingy! no matter how short !

nic727 05-12-2013 04:38 AM

Will we have a new update video soon?

Fighterace 05-12-2013 07:05 AM

Quote:

Originally Posted by nic727 (Post 502653)
Will we have a new update video soon?

+1 That would be nice

EJGr.Ost_Caspar 05-12-2013 11:16 AM

No, sorry guys! Its not the time for videos. 4.12 needs to leave the table. And anyway... we don't have something to fill a video with.

Next vid for 4.13. ;)

Volksfürsorge 05-12-2013 11:48 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 502663)
No, sorry guys! Its not the time for videos. 4.12 needs to leave the table. And anyway... we don't have something to fill a video with.

Next vid for 4.13. ;)

Yes. It needs to leave the table.

Fighterace 05-12-2013 02:03 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 502663)
No, sorry guys! Its not the time for videos. 4.12 needs to leave the table. And anyway... we don't have something to fill a video with.

Next vid for 4.13. ;)

Sweet :)

Alien 05-12-2013 03:19 PM

Seems like just 2 weeks left ;D

nic727 05-12-2013 04:23 PM

Quote:

Originally Posted by Alien (Post 502667)
Seems like just 2 weeks left ;D

Again:rolleyes:

Bearcat 05-12-2013 05:39 PM

Quote:

Originally Posted by Volksfürsorge (Post 502664)
Quote:

Originally Posted by EJGr.Ost_Caspar (Post 502663)
No, sorry guys! Its not the time for videos. 4.12 needs to leave the table. And anyway... we don't have something to fill a video with.
Next vid for 4.13. ;)

Yes. It needs to leave the table.

Yes it definitely needs to leave the table.. it is almost becoming a friggin joke.. No disrespect intended. I know this is all free stuff and I do appreciate it.. all of it.. but we have been waiting like cats at a mouse hole now for months.. There was speculation and insinuation that 4.12. would be released around Christmas/New Year give or take a week or two.. and now June is right around the corner.. and all the two weeks stuff is just not funny anymore. Thanks in advance TD for all your hard work.. and I am certain that on my part at least, a lot more will be forthcoming once it is finally released.. but for now it is just "yeah right.. whatever... whenever... whatever..." I hope that 4.13 or whatever the next patch will be called is not this long and drawn out because we have been getting development updates on 4.12 for over a year.. This thread is over a year old. If you guys plan to release one patch a year just say so.. Please... We will wait... and we will look at each update and say to ourselves.. "Boy when this patch comes out next year it'll be GREAT!!" but this year long right around the corner stuff is very frustrating..

Spudkopf 05-12-2013 10:36 PM

In a possibly futile attempt to bring this thread back onto topic i.e. 4.12 development update discussion and feedback, I was wondering if any of the love so lavishly spent on the Beaufort, especially where the engines and wings are concerned managed to spill on over to the Beaufighter or if not could this be considered for 4.13.

I make it no secret that I spend most of my time in this sim on ground attack and as an Aussie the Beaufighter along with the A20 are my rides of preference when flying in what is my home theatre of ops, Both types but in particular the Beaufighter have engines that are very prominent in ones POV and it would be nice to see some of that engine blockieness as well as those sharp leading edges disappear.

Like most here I wait with great anticipation the masterpiece that 4.12 will surely be.

Thanks again TD.

julien673 05-13-2013 01:01 AM

Quote:

Originally Posted by Bearcat (Post 502671)
Yes it definitely needs to leave the table.. it is almost becoming a friggin joke.. No disrespect intended. I know this is all free stuff and I do appreciate it.. all of it.. but we have been waiting like cats at a mouse hole now for months.. There was speculation and insinuation that 4.12. would be released around Christmas/New Year give or take a week or two.. and now June is right around the corner.. and all the two weeks stuff is just not funny anymore. Thanks in advance TD for all your hard work.. and I am certain that on my part at least, a lot more will be forthcoming once it is finally released.. but for now it is just "yeah right.. whatever... whenever... whatever..." I hope that 4.13 or whatever the next patch will be called is not this long and drawn out because we have been getting development updates on 4.12 for over a year.. This thread is over a year old. If you guys plan to release one patch a year just say so.. Please... We will wait... and we will look at each update and say to ourselves.. "Boy when this patch comes out next year it'll be GREAT!!" but this year long right around the corner stuff is very frustrating..


Maybe they just add some more stuff that why, and they can t stop to add some more and more and more and more and more ....:-P

And now they are thinking, why not the add that night fighter in this 4.12 :confused::rolleyes:;):grin::-P

bf-110 05-13-2013 02:52 AM

Good,good!Can't wait to play with the Ki-45!Marines better be careful...

stugumby 05-13-2013 04:23 AM

How is the Beaufort coded?
 
Just curious as to how the Beaufort will be done as its capable of level bombing at altitude and also low level torpedo runs. I have noticed that the val is aggressive and returns to strafe, the stuka will not etc, same with pe-2 vs pe-3. Will it be aggressive like an a-20g or passive like a heinkle? Dive bomb capable or just glide bomb etc.

Aviar 05-13-2013 04:32 AM

2 Attachment(s)
Quote:

Originally Posted by Spudkopf (Post 502678)
In a possibly futile attempt to bring this thread back onto topic i.e. 4.12 development update discussion and feedback, I was wondering if any of the love so lavishly spent on the Beaufort, especially where the engines and wings are concerned managed to spill on over to the Beaufighter or if not could this be considered for 4.13.

I make it no secret that I spend most of my time in this sim on ground attack and as an Aussie the Beaufighter along with the A20 are my rides of preference when flying in what is my home theatre of ops, Both types but in particular the Beaufighter have engines that are very prominent in ones POV and it would be nice to see some of that engine blockieness as well as those sharp leading edges disappear.

Like most here I wait with great anticipation the masterpiece that 4.12 will surely be.

Thanks again TD.


Something like this?

Aviar

Spudkopf 05-13-2013 05:17 AM

Quote:

Originally Posted by Aviar (Post 502696)
Something like this?

Aviar

Yes, much like that, however those you have shown are the non-TD mods are they not? And although I have been tempted to cross over to the dark side many times I’m still trying to remain an official update purist, but mods like this and that gun nose A20C make it very hard at times.

Yoda: Yes, run! Yes, a Jedi's strength flows from the Force. But beware of the dark side. Anger, fear, aggression; the dark side of the Force are they. Easily they flow, quick to join you in a fight. If once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi-Wan's apprentice.
Luke: Vader...is the dark side stronger?
Yoda: No, no, no. Quicker, easier, more seductive.
Luke: But how am I to know the good side from the bad?
Yoda: You will know...when you are calm, at peace, passive. A Jedi uses the Force for knowledge and defence, NEVER for attack.
Luke: But tell my why I can't...
Yoda: No, no! There is no "why".

CWMV 05-13-2013 08:37 PM

Well, ignorance is bliss I suppose.

Spudkopf 05-13-2013 10:13 PM

Quote:

Originally Posted by CWMV (Post 502736)
Well, ignorance is bliss I suppose.


Its not so much ignorance, but more like fear, I've not been shy in the past to mod the hell out of things and have even done a lot of it myself, however while this sim' is still being supported I choose to stick with the official patch work knowing this is the safest way to avoid any potential clashes.

Yet if there are ways to implement outside changes without adversely effecting any future TD patch then I welcome the opportunity of being lead out of this condition ignorance/fear.

Luno13 05-13-2013 10:37 PM

No need to criticize anyone for not using mods. It's not like they are some light shining upon all the blind and forgotten souls groping in the barren abyss.

Everyone's different. I've installed mods to nearly every game I've played, even those still under development, but Il-2's case is just weird. I tried the mods, but I just couldn't get into them. I love a lot of the mods, but I'd rather leave it alone until it's finished, just like Spud here.

Bearcat 05-14-2013 02:53 AM

Quote:

Yes, much like that, however those you have shown are the non-TD mods are they not? And although I have been tempted to cross over to the dark side many times I’m still trying to remain an official update purist, but mods like this and that gun nose A20C make it very hard at times.
No dark side to cross over to..


Quote:

Originally Posted by Spudkopf (Post 502737)
Its not so much ignorance, but more like fear, I've not been shy in the past to mod the hell out of things and have even done a lot of it myself, however while this sim' is still being supported I choose to stick with the official patch work knowing this is the safest way to avoid any potential clashes.

Yet if there are ways to implement outside changes without adversely effecting any future TD patch then I welcome the opportunity of being lead out of this condition ignorance/fear.

Do yourself a favor.. and copy your 4.11.1 install to another location.. Then install HSFX 6.0 to that installation.. You will find nothing dark .. and bear in mind that HSFX is compatible with 4.11.1.

IceFire 05-14-2013 03:20 AM

Quote:

Originally Posted by Bearcat (Post 502749)
No dark side to cross over to..




Do yourself a favor.. and copy your 4.11.1 install to another location.. Then install HSFX 6.0 to that installation.. You will find nothing dark .. and bear in mind that HSFX is compatible with 4.11.1.

But it would be nice if they would bother fixing some of the more nagging multiplayer related bugs and stop modifying stock maps in drastic ways and then leaving them named the same way...

EJGr.Ost_Caspar 05-14-2013 09:14 AM

I use to play with HSFX in multiplayer (i.e. SEOW) and so far its ok, but it always leaves a 'something's odd' feeling behind. I think, especially the so called 'EXPERT MODE' is highly suspicious, and I try to avoid it as much as I can.

Spudkopf 05-14-2013 09:38 AM

Caspar

Can you shed any light onto my original question which lead to this talk of HSFX, in regards to has any of the love from the beaufort spread over to the Beaufighter?

Fenice_1965 05-14-2013 10:31 PM

Quote:

But it would be nice if they would bother fixing some of the more nagging multiplayer related bugs and stop modifying stock maps in drastic ways and then leaving them named the same way...
Agree 100%

Aviar 05-15-2013 12:16 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 502762)
I use to play with HSFX in multiplayer (i.e. SEOW) and so far its ok, but it always leaves a 'something's odd' feeling behind. I think, especially the so called 'EXPERT MODE' is highly suspicious, and I try to avoid it as much as I can.

Agreed. Expert Mode really messed with a lot of the FM's. Also, a lot of my coops have Objectives and they do not work in Expert Mode.

That being said, HSFX-6 in non-Expert Mode has a lot to offer. I can only wish that stock IL-2 had some of it's features.

Aviar

shelby 05-15-2013 11:49 AM

That is why the patch slows to release :p
http://www.youtube.com/watch?v=OeP8M820Pb8

Aviar 05-15-2013 03:49 PM

Since you had a ':p' in your post, I'm sure you are aware that those were not members of Daidalos Team.

Aviar

JG27CaptStubing 05-15-2013 06:05 PM

I hope someone has time to look at the Anton FMs again. 4.11 made them very strange. Certainly a little bit better in turns and climbs ruined their top speed and acceleration is garbage. Goofball landings as well.

rber474 05-19-2013 10:53 AM

DT,

I have in mind to patch FBDJ for include the new difficulty settings, the shared kill/score option and his ingame setup setting (historical/on/off)

Would it be possible to get a copy of a event.log or just the lines where the shared score is and the names of the new difficulty settings?

Thanks in advance!

Pershing 05-19-2013 01:45 PM

Quote:

Originally Posted by rber474 (Post 503052)
DT,

I have in mind to patch FBDJ for include the new difficulty settings, the shared kill/score option and his ingame setup setting (historical/on/off)

+100500
Also wonder about FBDj + 4.12. How can we use new features?

Alien 05-20-2013 06:32 PM

Something related to shared kills just came to my mind - the Luftwaffe (and perhaps some other countries) did not have shared kills! Would it be possible to apply them just for the air forces that actually used them?

P-38L 05-21-2013 04:57 AM

Pe-8 with compass
 
Hello DT

Talking about the beautiful job that you did on the Pe-8, I have a little request if it is possible. The location of the compass is blocked with the stick, so every time I have to check the compass I have to pull the stick all the way just to see it. Can you move the compass to another location on the main panel?

You can check what I am talking about in the following pictures.

http://imageshack.us/a/img248/3243/pe801.jpg

http://imageshack.us/a/img689/4531/pe802.jpg



Thank you.

Sita 05-21-2013 05:47 AM

and set digital compass more modern model)

Pursuivant 05-21-2013 08:10 AM

Quote:

Originally Posted by Alien (Post 503306)
Something related to shared kills just came to my mind - the Luftwaffe (and perhaps some other countries) did not have shared kills! Would it be possible to apply them just for the air forces that actually used them?

It wouldn't be that hard to have the option of to turn off kill sharing. Turning kill sharing off just means that the game reverts to the old model. In that case, full credit should go to the pilot who inflicted the most damage on the downed plane rather than the last pilot to hit it.

Of course, the Luftwaffe had its own strange kill-claiming system, with a U.S. heavy bomber counting as two kills if you shot it down while it was in formation and one kill if you shot it out of formation or shot it down while it was out of formation. :)

The Stalker 05-21-2013 01:04 PM

@P-38L

Use head movement controls.

P-38L 05-21-2013 02:20 PM

Compass in the Pe-8
 
It is better try before talk.
I have a TrackIR device and the movements are not enough to reach the compass. And with the new key to move the head inside the cockpit neither.

Airway 05-23-2013 04:09 PM

Nice post deleting here

GROHOT 05-23-2013 04:57 PM

RC end testing?
 
Quote:

Originally Posted by Airway (Post 503604)
Nice post deleting here

What post?
@DT: RC testing already finished or not?

nic727 05-23-2013 05:27 PM

Quote:

Originally Posted by GROHOT (Post 503608)
What post?
@DT: RC testing already finished or not?

:?:o:-P;):rolleyes::confused::evil::cool::)

CWMV 05-23-2013 05:43 PM

Quote:

Originally Posted by Pursuivant (Post 503363)
It wouldn't be that hard to have the option of to turn off kill sharing. Turning kill sharing off just means that the game reverts to the old model. In that case, full credit should go to the pilot who inflicted the most damage on the downed plane rather than the last pilot to hit it.

Of course, the Luftwaffe had its own strange kill-claiming system, with a U.S. heavy bomber counting as two kills if you shot it down while it was in formation and one kill if you shot it out of formation or shot it down while it was out of formation. :)

That's an old an inaccurate idea about the Luftwaffe scoring system, which was more thorough than any of the allies. 4 motors counted for more points towards awards, but only as one kill.

The Stalker 05-23-2013 07:08 PM

Quote:

Originally Posted by P-38L (Post 503431)
It is better try before talk.
I have a TrackIR device and the movements are not enough to reach the compass. And with the new key to move the head inside the cockpit neither.

I managed to get a pretty decent view of the gyrocompass using the head movement up and forward, and a little left. I'm only trying to help, no need to get upset.

http://s15.postimg.org/gl36cpmd7/grab0000.jpg

Pursuivant 05-23-2013 07:28 PM

Quote:

Originally Posted by CWMV (Post 503612)
That's an old an inaccurate idea about the Luftwaffe scoring system, which was more thorough than any of the allies. 4 motors counted for more points towards awards, but only as one kill.

Thanks for the correction.

I wonder if IL2 uses actual Luftwaffe scoring systems for awards? Of all the awards systems, it's the most mechanistic.

While it's a trivial matter, I like historical accuracy in awards structure. It would be nice to have both "point based" and "luck based" awards systems in place. For example, in 1944, a USAAF pilot should get the Air Medal for every confirmed kill and the Distinguished Flying Cross for every group of multiple kills or for 50 missions (or at the end of every campaign simulating a single tour of duty). In addition to that, there should also be a chance of getting higher level awards (Silver Star, Distinguished Service Cross, Medal of Honor) based on some algorithm that takes into account poor odds, personal risk, sacrifice, saving the lives of others, mission importance and year.


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