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CaptainDoggles 12-05-2011 03:21 AM

Quote:

Originally Posted by ATAG_Bliss (Post 367031)
CWMV,

I'd say you haven't flown against a spitIIa at high altitude then. The SpitII is nowhere near the performance of the 109 at 5500m+. I actually think the hurri holds the advantage over the spitIIa at that altitude. I have shot down and killed many spitIIa pilots since it's inclusion by never going below 5000m unless I'm diving on someone. It's actually quite a good laugh watching a spitIIa try to climb up to me at 6000m+. He just chokes out and either has to turn off eventually, or he ends up 100kph. Anything on the deck you're dead meat. Quite honestly it's been the best dog fighting I've ever been in in this sim. I'm not saying the FM's are perfect - we all know they aren't. But fly the enemy planes for a while, then you'll realize it's not quite the uber machine you think it is. If you are down on the deck with one, you will get over taken - that's a no brainer. But the strengths of our 109 is at contrailing altitude. You can control any fight you want to. It's like a chess match up there. The reds want you to come down, and you want them to come up. Whoever gives in 1st to the other will more than likely be the loser. As I watched 75% of the fights or 109's in general being at 1000m or below for the last few months - I think many have learned some bad habits.

I'll report back when I finally do get killed by a spitIIa. But thus far doing what I've said, I've controlled every fight I've ever been in. And it's been a fantastic experience finally fighting at some altitude. I think many on both sides will agree.

Are you using manual pitch? I just had a spit 2 outclimb me at 7000 metres. Effortlessly.

ATAG_Bliss 12-05-2011 08:17 AM

In the E4 I'm always on auto pitch (obviously you do the initial fiddle to make it work right) - oil rads always 75% open - radiator handle 180 degrees from wide open (straight down), and I'm always wide open using WEP. I think there's a 30 second window where you can't use it, then 2 minutes with it on - repeat.

To get the advantage against the Rotol or IIa, assuming someone is on your 6 somewhere between 750m behind you CO-E, you have to stall climb. If you grab a buddy in a Rotol, for instance, and climb out to where you are in a proficient climb, between 275-300kph the Rotol will just climb up to you and kill you. But if you point the nose up another, a guess here, 10 degrees to where you are climbing at a measly 190-200kph, the only thing he can do is get directly below you. If they point the nose up to try to match, again I'm assuming CO-E to begin with, they almost stop dead in their tracks. Once they are directly below you, limbering along like you are, then spiral climb in a stall. This will slow em down even more as they will either have turn with you or you obviously get a nice shot at them when they appear in front and below you.

Do that for about 5 minutes and you'll be able to drop down and take a shot. From then on they have to point their nose down to gain some E to out turn and avoid you. Then next thing you know, it's YoYo city where they are always 1500-2000m below you. The hard part is not following them down as they go lower and lower.

Give it a go.

jg27_mc 12-05-2011 11:09 AM

Quote:

Originally Posted by CaptainDoggles (Post 367323)
Are you using manual pitch? I just had a spit 2 outclimb me at 7000 metres. Effortlessly.

Can confirm superior performance of a Spit IIa against my E3/B @ 6k as well. :confused:

Regards.

CaptainDoggles 12-05-2011 01:25 PM

Quote:

Originally Posted by ATAG_Bliss (Post 367373)
In the E4 I'm always on auto pitch (obviously you do the initial fiddle to make it work right) - oil rads always 75% open - radiator handle 180 degrees from wide open (straight down), and I'm always wide open using WEP. I think there's a 30 second window where you can't use it, then 2 minutes with it on - repeat.

I was most assuredly using wep.

Quote:

To get the advantage against the Rotol or IIa, assuming someone is on your 6 somewhere between 750m behind you CO-E, you have to stall climb. If you grab a buddy in a Rotol, for instance, and climb out to where you are in a proficient climb, between 275-300kph the Rotol will just climb up to you and kill you. But if you point the nose up another, a guess here, 10 degrees to where you are climbing at a measly 190-200kph,
I was at 200 km/h indicated on the dot.

Quote:

The only thing he can do is get directly below you.
Do you have a track? It's like we're playing a completely different game. This guy started out below me by about 500-1000m and climbed up into me like it was nothing. It wasn't a zoom on his part either.

Quote:

f they point the nose up to try to match, again I'm assuming CO-E to begin with, they almost stop dead in their tracks. Once they are directly below you, limbering along like you are, then spiral climb in a stall. This will slow em down even more as they will either have turn with you or you obviously get a nice shot at them when they appear in front and below you.
Yeah I do this all the time to Spitfires Mk I and Hurricanes but it doesn't work against the MkIIa.

Quote:

Give it a go.
Seriously. I did what you described almost verbatim.

335th_GRAthos 12-05-2011 07:14 PM

Doggles, what he means (probably) is that you must minimize your horizontal move as much as possible. As the other plane is faster, it will close the distance but find itself right under you. From that position it is impossible to raise its nose to get a gun solution on you, neither can he overshoot you because he will place himself directly under your guns.

It works nicely.

~S~

TomcatViP 12-06-2011 12:04 AM

Quote:

Originally Posted by 335th_GRAthos (Post 367554)
Doggles, what he means (probably) is that you must minimize your horizontal move as much as possible. As the other plane is faster, it will close the distance but find itself right under you. From that position it is impossible to raise its nose to get a gun solution on you, neither can he overshoot you because he will place himself directly under your guns.

It works nicely.

~S~

beware of some nasty (non CoD) rocket powered Hurri and spits or you'd get badly surprised !

drewpee 12-06-2011 12:35 AM

Even when flying red I tend to get annoyed with the Spit-2 as ATM. I personally won't fly it. when I do get a kill or successfully evade a AC that has the advantage, I like to know it was me not the AC . Also when chasing after an opponents 6 and you get passed by the quicker 2 and he gets your chance at a kill, AHHHH frustrating. Hopefully FM fixes will put an end to the Demonization of this beautiful AC.

Hellbender 12-06-2011 01:10 AM

I also don´t fly the Spit IIa anymore, since it is just too easy and your last remaining foe is a High-G Blackout. I fly for the challenge and not easy kills, therefore I switched back to Spit Ia and ROTOL very quickly. I can´t really believe how one can produce a simulation with relatively questionable FLight and perfomance models, when these mdoels are so off historic reality.

TomcatViP 12-06-2011 09:19 AM

the IIa shld be available only to new pilots that want to test themself online.

The whole idea of an easy mount is a good one. But when I see squads and old aces flying that model it makes me desesperate of the whole com. :evil:

Note : you can't B&Z some of them. they are so much faster (some not all :() !

drewpee 12-06-2011 09:54 AM

Quote:

Originally Posted by TomcatViP (Post 367701)
the IIa shld be available only to new pilots that want to test themself online.

The whole idea of an easy mount is a good one. But when I see squads and old aces flying that model it makes me desesperate of the whole com. :evil:

Note : you can't B&Z some of them. they are so much faster (some not all :() !

Good idea if you could get it to work. Like a pass key from server moderators maybe.

IvanK 12-06-2011 10:42 AM

There has been some discussion here on "opportune warping". Be advised the Memboost utility (also discussed here) causes a warp apparent to other players when it does its thing.

335th_GRAthos 12-06-2011 10:56 AM

It is 5 airplanes, 5 frigging airplanes!!!!

C'mon guys, get over it!!!!

1 vs 1 is bad news I agree. So, don't!
I got killed a lot of times in a Spit II vs three Bf109.
Yesterday, I think I shot 2-3 SpitII flying solo in my Bf109.

There is nothing more, nothing less.

And so many posts for 5 planes (which get vulched mercilesly 90% of the time before take off) it not worth it!

my 2cents...

drewpee 12-06-2011 11:10 AM

Quote:

Originally Posted by 335th_GRAthos (Post 367723)
It is 5 airplanes, 5 frigging airplanes!!!!

C'mon guys, get over it!!!!

1 vs 1 is bad news I agree. So, don't!
I got killed a lot of times in a Spit II vs three Bf109.
Yesterday, I think I shot 2-3 SpitII flying solo in my Bf109.

There is nothing more, nothing less.

And so many posts for 5 planes (which get vulched mercilesly 90% of the time before take off) it not worth it!

my 2cents...

When I get to play there are at most 15 to 20 players and that drops of to as low as 10. With 5 Spit 2s( I thought it was 4) thats a large enough number of Superior AC to make a battle one sided.

335th_GRAthos 12-06-2011 11:38 AM

Quote:

Originally Posted by drewpee (Post 367727)
...that drops of to as low as 10

At this map, with 10 players there is no battle.
It is rather "Vol de nuit" ("Night flight?") of St.Exupery...

If you want to dogfight then you should find either a server with more players or a smaller map. I always check the number of online players before entering the game by looking at the ATAG signatures like below:
http://en.stats4game.com/image/216.5...95-default.png


If you want to complain guys, you can always find a reason.
So turn the page and play...


PS. And be happy that we (Bf109) do not to live with the 20min fuel limit above England like the real Luftwaffe pilots had ;)

TomcatViP 12-06-2011 11:48 AM

Quote:

Originally Posted by 335th_GRAthos (Post 367731)
At this map, with 10 players there is no battle.
It is rather "Vol de nuit" ("Night flight?") of St.Exupery...

You hve just been granted as an expert in French language.

"Vol de Nuit" (Night flight - a portion of journey btw Paris and Dackard during the early 30's aboard a Breguet XIV of the Aeropostale (postal air service)with the crossing of the Pyrénées chain of moutains (I might be wrong on the type))
and
"Vol de guerre" (War flight - A reconnaissance mission over the battle field at high alt in a Bloch reco plane during the 1940 foney war)

are two great books to read from ST. Exupery

335th_GRAthos 12-06-2011 12:07 PM

Quote:

Originally Posted by TomcatViP (Post 367736)
are two great books to read from ST. Exupery

which describe very long and very lonely flights....

5./JG27.Farber 12-06-2011 01:47 PM

http://i1020.photobucket.com/albums/...pitIIaJu87.png


He passed so fast he couldn't shoot then I raised my nose and open fired, he spun out and the rest is history... :-P

The SpitIIa is a great plane but doesnt make you a good pilot.

335th_GRAthos 12-06-2011 01:52 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 367757)

He passed so fast he couldn't shoot then I raised my nose and open fired, he spun out and the rest is history... :-P

The SpitIIa is a great plane but doesnt make you a good pilot.

You should have written: "he turned hard to avoid me but, he was a noob, he initiated a left turn" ;)

Nice one!

:D

Osprey 12-06-2011 04:34 PM

Quote:

Originally Posted by 335th_GRAthos (Post 367723)
It is 5 airplanes, 5 frigging airplanes!!!!

C'mon guys, get over it!!!!

1 vs 1 is bad news I agree. So, don't!
I got killed a lot of times in a Spit II vs three Bf109.
Yesterday, I think I shot 2-3 SpitII flying solo in my Bf109.

There is nothing more, nothing less.

And so many posts for 5 planes (which get vulched mercilesly 90% of the time before take off) it not worth it!

my 2cents...


It is hilarious. I was online on Sunday and it was about 20 vs 20. 14, yes 14, of the 109's were E4's and 4 were E3's. Only 2 E1's. Funny, I don't remember seeing any historical accuracy complaints about that.

For the record I have not read of one incident from WW2 where the 109 could hang on 45 degrees from CO-e and watch the Spitfire fall away helplessly. In actual fact the opposite is more likely true given that the standard escape for a Spitfire was a steep climbing turn.

I trust therefore that we won't hear any complaints when you can no longer use this tactic.

ATAG_Snapper 12-06-2011 04:55 PM

Quote:

Originally Posted by Osprey (Post 367786)
It is hilarious. I was online on Sunday and it was about 20 vs 20. 14, yes 14, of the 109's were E4's and 4 were E3's. Only 2 E1's. Funny, I don't remember seeing any historical accuracy complaints about that.

For the record I have not read of one incident from WW2 where the 109 could hang on 45 degrees from CO-e and watch the Spitfire fall away helplessly. In actual fact the opposite is more likely true given that the standard escape for a Spitfire was a steep climbing turn.

I trust therefore that we won't hear any complaints when you can no longer use this tactic.

It's been an education. Just flew an hour on the ATAG server -- more changes! Nasty surprises over both sides' airfields -- and historical! :)

Hellbender 12-06-2011 05:15 PM

Quote:

Originally Posted by ATAG_Snapper (Post 367791)
It's been an education. Just flew an hour on the ATAG server -- more changes! Nasty surprises over both sides' airfields -- and historical! :)

What changes ???

ATAG_Snapper 12-06-2011 06:47 PM

Quote:

Originally Posted by Hellbender (Post 367793)
What changes ???

I don't want to spoil anyone's surprise by divulging that information over the 'net -- that would be unfair. Log in and you'll find both chat and Teamspeak buzzing about it, developing new tactics in response. It took me by surprise as well since I'm not party to the inner workings of the ATAG server. It's good stuff for both sides, but very challenging.

5./JG27.Farber 12-06-2011 07:50 PM

Gunnery settings on the defiants are rediculous. I lag rolled over them at 400KMH and was dead in 10 seconds... Then my wingman attacked and was killed in the same amount of time...

The defiant was pulled out because it was a failure, otherwise they would have just made large aircraft with lots of turrets... So to get raped by 2 daffies on a sunday stroll is more than annoying.

bw_wolverine 12-06-2011 07:57 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 367845)
Gunnery settings on the defiants are rediculous. I lag rolled over them at 400KMH and was dead in 10 seconds... Then my wingman attacked and was killed in the same amount of time...

The defiant was pulled out because it was a failure, otherwise they would have just made large aircraft with lots of turrets... So to get raped by 2 daffies on a sunday stroll is more than annoying.

This has happened many times before?

IvanK 12-06-2011 08:06 PM

Quote:

Originally Posted by Osprey (Post 367786)
It is hilarious. I was online on Sunday and it was about 20 vs 20. 14, yes 14, of the 109's were E4's and 4 were E3's. Only 2 E1's. Funny, I don't remember seeing any historical accuracy complaints about that.

For the record I have not read of one incident from WW2 where the 109 could hang on 45 degrees from CO-e and watch the Spitfire fall away helplessly. In actual fact the opposite is more likely true given that the standard escape for a Spitfire was a steep climbing turn.

I trust therefore that we won't hear any complaints when you can no longer use this tactic.

Though I dont think the "exploit" in vogue at the moment is historically accurate there was concern at the time about the 109E and F's ability to Climb at a steeper angle than the Spitfire as AVIA 6/13805 shows:

http://img843.imageshack.us/img843/7168/clbsmall.jpg

Pg 4 ..... Conclusion
http://img804.imageshack.us/img804/4079/clbsmall3.jpg

There are a Total of 7 pages in the report .. the others are mainly Maths and graphs.

335th_GRAthos 12-06-2011 08:26 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 367845)
Gunnery settings on the defiants are rediculous. I lag rolled over them at 400KMH and was dead in 10 seconds...

+1
The gunners of the Defiants are snippers c'mmon, this is like the turret gunners of the Mitchells in IL2... :(


Apart from that, GREAT FUN :D

~S~

PS. IvanK thanks for the informative scans!

Osprey 12-06-2011 09:39 PM

Quote:

Originally Posted by IvanK (Post 367850)
Though I dont think the "exploit" in vogue at the moment is historically accurate there was concern at the time about the 109E and F's ability to Climb at a steeper angle than the Spitfire as AVIA 6/13805 shows:

There are a Total of 7 pages in the report .. the others are mainly Maths and graphs.


Interesting. These are calculations based on data though? Rather than flight tests? It was normal to explore everything possible during this war though - no stones unturned.

I am going by accounts from pilots which I have read and both sides are consistent, though of course the dead men do not tell their stories.

klem 12-06-2011 09:44 PM

Quote:

Originally Posted by IvanK (Post 367719)
There has been some discussion here on "opportune warping". Be advised the Memboost utility (also discussed here) causes a warp apparent to other players when it does its thing.

Interesting, I guessed it would do if you used the 'defrag memory' option but not during its routine cleaning. Mine does that every 60 seconds and I haven't been told I'm warping but I'll get the guys to watch out for it.

SEE 12-06-2011 09:47 PM

This is an excellent site for anyone who may not have visited it. Apart from data and technical info, the Pilots notes are well worth reading to give you a feel of how the Spits compared to the Bf109 in combat.


http://www.spitfireperformance.com/spit1vrs109e.html

klem 12-06-2011 09:52 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 367845)
Gunnery settings on the defiants are rediculous. I lag rolled over them at 400KMH and was dead in 10 seconds... Then my wingman attacked and was killed in the same amount of time...

The defiant was pulled out because it was a failure, otherwise they would have just made large aircraft with lots of turrets... So to get raped by 2 daffies on a sunday stroll is more than annoying.

10 seconds is quite a long time. I haven't flown against the Defiants but did you know that is a four gun rotating rear/upward facing turret which shredded the 109s before they learned to attack it from the front? (no front guns on the Defiant) It wasn't the one-gun limited traverse of the He111 etc.

It was pulled out once the 109s avoided the rear quarter and knocked them down from the forward quarter.

ATAG_Snapper 12-06-2011 11:14 PM

Quote:

Originally Posted by 335th_GRAthos (Post 367858)
+1
The gunners of the Defiants are snippers c'mmon, this is like the turret gunners of the Mitchells in IL2... :(

Agreed. NASTY snipers!!!!! Not so good on frontal or lower approaches, though. Speaking of Snipers, there was one very accomplished Rotol pilot warning the rest of us about the "sh|t storm" he ignited when he strafed a Blue airfield......

drewpee 12-06-2011 11:51 PM

Yes more airfield activity with defensive sweeps. I heard a radio warning of a group of Defiants over the English coast and thought it may be a good way to rack up some easy kills. I got involved in action on the way and I never got there. Probably just as well by the sounds of it. Sounds like a flying firring squad. :grin:

ATAG_Snapper 12-07-2011 12:38 AM

Quote:

Originally Posted by drewpee (Post 367904)
Yes more airfield activity with defensive sweeps. I heard a radio warning of a group of Defiants over the English coast and thought it may be a good way to rack up some easy kills. I got involved in action on the way and I never got there. Probably just as well by the sounds of it. Sounds like a flying firring squad. :grin:

It won't be long before you've figured out a way to lay waste on 'em -- I'd lay money on it! LOL

But it sounds like you're having fun.....and for us that means "mission accomplished"! :-P

Osprey 12-07-2011 04:42 PM

Quote:

Originally Posted by SEE (Post 367873)
This is an excellent site for anyone who may not have visited it. Apart from data and technical info, the Pilots notes are well worth reading to give you a feel of how the Spits compared to the Bf109 in combat.


http://www.spitfireperformance.com/spit1vrs109e.html

I like this bit

"The comparable 5 minute engine limitations were; 1.30 ata/2400 rpm for the Me 109 E-1, 3 and 4, and +12 lbs/3000 rpm for the Spitfire Mk I"

Try 12lbs @ 3000rpm in the Spit and see if you can last 5 seconds let alone 5 minutes ;)

It's an important read though, for all who are interested in this sim being a sim.

bw_wolverine 12-07-2011 04:48 PM

Quote:

Originally Posted by Osprey (Post 368082)
I like this bit

"The comparable 5 minute engine limitations were; 1.30 ata/2400 rpm for the Me 109 E-1, 3 and 4, and +12 lbs/3000 rpm for the Spitfire Mk I"

Try 12lbs @ 3000rpm in the Spit and see if you can last 5 seconds let alone 5 minutes ;)

It's an important read though, for all who are interested in this sim being a sim.

Can you even get the CloD Spitfires up to 12lbs?

SEE 12-07-2011 06:32 PM

The LW Pilot entries are also very interesting (e.g, the introduction of Auto PP and their reaction) but this one caught my attention:-

The Spitfire I had reached maturity by the outset of the Battle of Britain and began to be replaced by the Spitfire II in August. This improved variant first entered service with No. 611 Squadron, 135 eventually equipping over a third of the Spitfire squadrons by the end of the Battle. Oberleutnant Ulrich Steinhilper of III/JG 52 flew a Me 109 E-1, armed with 4 MG 17 machine guns, until 15 September 1940, whereupon he received a cannon equipped Me 109 E-4. 136 A month later he wrote home:

The British have, in part, a new engine in their Spitfires and our Me can hardly keep up with it. We have also made improvements and have also some new engines, but there is no more talk of absolute superiority. The other day (12 October) we tangled with these newer Spitfires and had three losses against one success. I got into deep trouble myself and my Rottenhund (Sigi Voss) was shot down. I ended up against two Spitfires with all weapons jammed. There was no alternative but to get the hell out of it. 137

Osprey 12-07-2011 07:33 PM

Yes the pilot accounts are overwhelmingly in agreement with each other from both sides, and with the flight testing. The only one that doesn't agree is Molders following his test flight, and that's because he flew a 2 stage prop Spitfire without the 100 octane fuel extra boost.

Quote:

Originally Posted by bw_wolverine (Post 368086)
Can you even get the CloD Spitfires up to 12lbs?


Unfortunately not at the moment. Still stuck on 6.25 :(

jg27_mc 12-07-2011 08:00 PM

Quote:

Originally Posted by ATAG_Snapper (Post 367791)
It's been an education. Just flew an hour on the ATAG server -- more changes! Nasty surprises over both sides' airfields -- and historical! :)

Positive changes IMHO. For the first time flying ATAG I fought over France against 4 British fighters. It seems it reduced the pressure of red flying/fighting (and most of the times dying) over England. It gives a dynamic pace to the server as well. I have read something about Defiants stating that LW 109's had terrible losses till they figured out the rules of engagement against them (never engage their 6).

Regards.

335th_GRAthos 12-07-2011 10:47 PM

By the way gents, with the settings I posted in the previous pages, I can now fly three missions on the server (approx 10kils) for two hours before needing to voluntarily restart CoD because of the memory leak bug :)
(before, I had to restart after every flown mission)

=> I mean the settings except the resolution...
http://grathos.de/temp/CoD/No_Leak.jpg

Except for the lack of grass which makes take off and landing very sad looking, I have not felt any decrease in graphics quality while dogfighting (I do not spend too much time looking at the ground details though so I am not an expert).
What is more important, I have no longer fps drops when dogfithting low above towns with many aiplanes around (before I had drops down to 18fps).
And just to show the fps and graphics quality with MeshShowLod=1:
(above the city, low, with many planes (behind me...)
http://grathos.de/temp/CoD/This_is_War.jpg


~S~

TomcatViP 12-08-2011 10:35 PM

OMG are they really putting this Spit Mk+++ with teraboost case forward again ? !!!

Isn't that s*** mkIIa enough ?!!

I am starting to believe that Spit is a powerful drug. What we need here is a couple of DEA agents not Mods !

jimbop 12-08-2011 10:59 PM

Quote:

Originally Posted by 335th_GRAthos (Post 368154)
Except for the lack of grass which makes take off and landing very sad looking, I have not felt any decrease in graphics quality while dogfighting (I do not spend too much time looking at the ground details though so I am not an expert).
What is more important, I have no longer fps drops when dogfithting low above towns with many aiplanes around (before I had drops down to 18fps).
And just to show the fps and graphics quality with MeshShowLod=1:
(above the city, low, with many planes (behind me...)

Yes, I use similar settings and find them good. Whilst the CPU usage seems to go up with MeshShowLod it was so low to start with that I notice little difference.

Blakduk 12-09-2011 03:40 AM

Quote:

Originally Posted by 335th_GRAthos (Post 368154)
By the way gents, with the settings I posted in the previous pages, I can now fly three missions on the server (approx 10kils) for two hours before needing to voluntarily restart CoD because of the memory leak bug :)
(before, I had to restart after every flown mission)

=> I mean the settings except the resolution...
http://grathos.de/temp/CoD/No_Leak.jpg

Except for the lack of grass which makes take off and landing very sad looking, I have not felt any decrease in graphics quality while dogfighting (I do not spend too much time looking at the ground details though so I am not an expert).
What is more important, I have no longer fps drops when dogfithting low above towns with many aiplanes around (before I had drops down to 18fps).
And just to show the fps and graphics quality with MeshShowLod=1:
(above the city, low, with many planes (behind me...)
http://grathos.de/temp/CoD/This_is_War.jpg


~S~

Grathos- what program is open on the left side of your screen?
It looks very interesting

jimbop 12-09-2011 04:18 AM

nvidia Inspector. Good for custom profiles with more options than the standard nvidia Control Panel.

Blakduk 12-09-2011 04:46 AM

Jimbop- i actually meant the other side of the screen. It looks like a configurable control interface.

335th_GRAthos 12-09-2011 07:56 AM

Jimbob, the left side! {you know, the one where the thumb is on the right :D :D}

It is Touchbuddy, awesome freeware tool :) http://www.touch-buddy.com/ sometimes their server is down, you may have to wait and re-try.
Originaly made to use on a second touchscreen you may connect to your PC, I chose the easy way (window besides my CoD).
I use it mainly in order to control the complex bomb setting modes when flying bombers although the BAIL OUT key has seen the most usage to date...

http://grathos.de/temp/CoD/ENStouchbuddy.jpg

but you can do very complex setups:
http://www.mikesteven.pwp.blueyonder...BSTB_2m_01.jpg

~S~

jimbop 12-09-2011 08:12 AM

Yeah, the other right… Wouldn’t you love me on your squad! One beer too many (or few) I think. Glad you replied though, looks like an interesting tool. Will look it up when I get back.

335th_GRAthos, I noticed one of your chats on ATAG yesterday and unless I misread (again) you mentioned modifying a config file edit that enabled you to see better at distance. Unfortunately I CTD’d at that stage. Was this the MeshShowLod edit or something else?

335th_GRAthos 12-09-2011 09:19 AM

Hi Jimbop, sorry no surprises here, it was the MeshShowLod edit.
Actually, it does not help me see far but stops the "vanishing moment" when the incoming dot disappears before turning into a real shape airplane.


~S~

Blakduk 12-09-2011 09:37 AM

Thanks Grathos- i'll have to look it up and see if i can tailor it to my wishes. I'd love to be able to create sliders for fuel mixture, flaps etc- i cant afford a throttle quadrant.

nuNce 12-11-2011 10:42 PM

Tonight I had some great time on the ATAG server! First escaped from 2 hurris that almost got me killed in a low level dogfight over england. Then found robtek in the TS chat room and we had a really good flight! Lots of tactic involved and we managed to down a spitfire after a good 5 minutes or more of dogfighting (well, tbh he downed himself, but still we shared points on the kill). I didn't even get a full 1.00 score at the end of the game, but still was happier than many other times! :)

ATAG_Snapper 12-12-2011 05:30 PM

Great to read your post, Nunce. Glad you don't get too hung up on the stats kills -- it's the quality of the time you've spent on the server that really counts. :grin:

ATAG_Snapper 12-12-2011 05:50 PM

Quote:

Originally Posted by 335th_GRAthos (Post 368484)
Hi Jimbop, sorry no surprises here, it was the MeshShowLod edit.
Actually, it does not help me see far but stops the "vanishing moment" when the incoming dot disappears before turning into a real shape airplane.


~S~

This is a tip from Little D that he shared with over at the ATAG forum: turn your in-game menu setting for Anti-Aliasing to "OFF". Many of us have it set to x2 (for what good it does:rolleyes: ). Turning it off did this for me and a few others that tried it:

1) Can now spot enemy/friendly bomber formations from a reasonable medium-distance at high monitor resolution (mine: 1920 x 1200 native). Until now I'd been running lower monitor res just to be able to actually SEE anything before it was on top of you. The same applies for single aircraft contacts.

2) LOD doesn't temporarily "disappear" when closing on an aircraft. I did the MeshLodShow=1 in conf.ini which worked, but paid a price in terms of slower frame rates and stuttering. Leaving it at "0" and turning off anti aliasing in-game didn't affect the frame rates. I'm just happy to run at high res. low res cockpits are ugly, but high res tracers are uglier! LOL

Thanks again to Little D for this easy-to-try tip.

Reference link:
http://theairtacticalassaultgroup.co...tting-contacts

bw_wolverine 12-12-2011 06:41 PM

Big Wing!
 
I would like to organize a 'big wing' on ATAG for tomorrow (Tuesday, Dec 13th)!

Time: 8:30pm EST (Toronto time).

Purpose of the exercise? To practice formation flying in a hostile combat environment and wingman tactics. Stay with your leader!

Very often a group of RAF planes will get together and fly out towards the enemy, but whenever combat is joined it all goes belly up. One of the most successful flights I ever had was when a group of us, 6 or so planes, managed to stay together throughout engagements and help each other.

So! With that in mind, let's arrange some group operations! If you'd like to participate, join me on the ATAG teamspeak server. We'll use a separate Flight channel to make sure we don't cross comms with others who don't want to participate.

Also, if you know you'd like to participate, shoot me a PM so I can get a sense of the numbers. Also, send me your preferred aircraft identification (A, B, C, etc.) so we can arrange all that ahead of time if possible.

Hope to see you tomorrow night!


Wolverine

jimbop 12-12-2011 07:22 PM

Thanks for the tip ATAG_Snapper & Little D, will try it out.

335th_GRAthos 12-12-2011 08:37 PM

Jimbop, where were you tonight????? :D

2min ago...
Anybody remembers where the mechanic put that fire extinguisher?????
At least I always make it back to France one way, or another (=swimming)
http://grathos.de/temp/CoD/Burning.jpg


~S~

arthursmedley 12-12-2011 09:19 PM

Quote:

Originally Posted by ATAG_Snapper (Post 369547)

Thanks again to Little D for this easy-to-try tip.

Reference link:
http://theairtacticalassaultgroup.co...tting-contacts

+1 This works!! Thanks for bringing this up Snapper.

jimbop 12-12-2011 09:59 PM

Quote:

Originally Posted by 335th_GRAthos (Post 369609)
Jimbop, where were you tonight????? :D

2min ago...
Anybody remembers where the mechanic put that fire extinguisher?????
At least I always make it back to France one way, or another (=swimming)
http://grathos.de/temp/CoD/Burning.jpg


~S~

Ouch, looks like it was a fun landing! I was at work unfortunately... I'm down under which is bad for server timings (except for weekends) but pretty good for everything else!

Insuber 12-12-2011 10:12 PM

Just checked the ATAG Stats, almost 1'200 unique nicks ... :-)

TomcatViP 12-13-2011 08:55 AM

Quote:

Originally Posted by Insuber (Post 369641)
Just checked the ATAG Stats, almost 1'200 unique nicks ... :-)

and only one Alambash ;)

335th_GRAthos 12-13-2011 10:36 AM

Quote:

Originally Posted by tomcatvip (Post 369708)
and only one alambash ;)

rofl !!!!!!!!

klem 12-13-2011 11:19 AM

Quote:

Originally Posted by Insuber
Just checked the ATAG Stats, almost 1'200 unique nicks ...

Quote:

Originally Posted by TomcatViP (Post 369708)
and only one Alambash ;)


Technically, shouldn't Alambash's 'Air Kills' be 'Ground Kills' ;)

Osprey 12-13-2011 08:02 PM

Yeah what a knob

alambash spawns 87 kills 389

ATAG_Bliss 12-14-2011 07:30 PM

We're hosting an event this weekend. Should be a good time.

See here: http://theairtacticalassaultgroup.co...t-this-Weekend!

trumps 12-14-2011 08:11 PM

Almost finished work for the swing, will be back home for a whole 3 weeks as of tomorrow, look forward to flying with you all again, seems like an age since I have sat down at the comp for some quality nerd time!

Craig

5./JG27.Farber 12-19-2011 12:05 AM

Had a great time tonight on ATAG public and in the bomber night event this weekend. Keep up the good work!

White Owl 12-20-2011 01:47 AM

I got online for the first time the other night. This is a fun server. :)

jimbop 12-20-2011 02:02 AM

Quote:

Originally Posted by White Owl (Post 371520)
I got online for the first time the other night. This is a fun server. :)

Sure is! Get teamspeak and it's even better.

White Owl 12-20-2011 02:09 AM

Quote:

Originally Posted by jimbop (Post 371522)
Sure is! Get teamspeak and it's even better.

I was in TS. I could hear the other guys talking just fine. I lurked mostly, trying to get a feel for how things work around here. The few times I did speak up, nobody responded, so I think they must not have been able to hear me... Not sure why. Everything works okay and sounds okay when I test it in TS setup.

And I didn't figure out how to type ingame chat until after I logged off. Whoops.

jimbop 12-20-2011 02:16 AM

Quote:

Originally Posted by White Owl (Post 371524)
I was in TS. I could hear the other guys talking just fine. I lurked mostly, trying to get a feel for how things work around here. The few times I did speak up, nobody responded, so I think they must not have been able to hear me... Not sure why. Everything works okay and sounds okay when I test it in TS setup.

Good form. Do a mic check as soon as you join - just ask if they can hear you.

klem 12-20-2011 06:43 AM

Quote:

Originally Posted by White Owl (Post 371520)
I got online for the first time the other night. This is a fun server. :)

Welcome to the world of on-line air combat. You'll never go back. :)

As jimbob says, just ask if they can hear you. Also don't be shy to ask to fly with other guys or just jump in alongside them. Working together is where a lot of the enjoyment comes from. You'll hear it going on on TS. Just make a casual arrangement with anyone there, they're all good guys, and maybe think about joining a Squad when you feel more comfortable.

5./JG27.Farber 12-26-2011 08:35 PM

Sorry to keep brining it up but its definatley that train. Do we know which model it is? Is that a custom train setup or one of the pre made ones?

Snapped this just South of Phien.

http://i1020.photobucket.com/albums/...arkenergy4.png

ATAG_Bliss 12-27-2011 09:44 AM

Hi Farber,

Forgot about this one. I'll try changing to a different model of train when I get back. I'm on 2 cans and a string atm, still home home for xmas.

Sorry!

MoGas 12-29-2011 03:04 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 373635)
Sorry to keep brining it up but its definatley that train. Do we know which model it is? Is that a custom train setup or one of the pre made ones?

Snapped this just South of Phien.

http://i1020.photobucket.com/albums/...arkenergy4.png

I have exact the same with my ATI 11.9 catalyst, but only on the german train, UK train seems good.

ATAG_Bliss 12-29-2011 05:03 PM

The train has been changed to another model. Hopefully all you ATI guys won't get sucked into the black hole anymore :)

5./JG27.Farber 12-29-2011 05:42 PM

Nope, its back... Maybe the track is the problem? :(

ATAG_Bliss 12-29-2011 08:46 PM

Looks the other way and says "ATI is your problem" :D

Hopefully we get some sort of graphical update soon.

In other news, some real stats :) http://216.52.143.205:2012/ATAGStats/ATAGStatsV1.html

jimbop 12-29-2011 09:21 PM

Quote:

Originally Posted by ATAG_Bliss (Post 374501)

Excellent addition, many thanks!

ATAG_Bliss 12-30-2011 01:59 AM

Ok stats up and running for both servers.. Can be seen scrolling down here: http://theairtacticalassaultgroup.com/forum/content.php

5./JG27.Farber 12-30-2011 10:36 AM

Quote:

Originally Posted by ATAG_Bliss (Post 374501)
Looks the other way and says "ATI is your problem" :D

Hopefully we get some sort of graphical update soon.


Yes, yes it is :cry:

However, I was speaking to watchman and the new map didnt come on until the server restart, so it might be fix as I think my post was before the restart. Lets find out :-P


EDITED: Train is ok now! Thanks! Can you tell us which train it was?

MoGas 12-31-2011 09:13 AM

I dont see a black graphic bug as well anymore, seems good now.

Too bad, now I need to look closer where the german train is.....:lol:

JG52Krupi 12-31-2011 02:57 PM

Hey dudes, quick question!

What is the current status of skins on the Atag server?

I am fed up with my yellow nosed 109s :(

SEE 12-31-2011 03:30 PM

New to the BF but I use the Skin without the yellow nose in the plane options menu.

I see this skin (no yellow nose) in game but wondering if that is the skin other players see, they should do because its an optional game skin not a custom one?

JG52Krupi 12-31-2011 03:35 PM

Quote:

Originally Posted by SEE (Post 375063)
New to the BF but I use the Skin without the yellow nose in the plane options menu.

I see this skin (no yellow nose) in game but wondering if that is the skin other players see, they should do because its an optional game skin not a custom one?

I use one of those as well but everyone see the default yellow nose :(

SEE 12-31-2011 03:41 PM

Bum! Didn't know that Krupi..........don't understand why either, the optional game skins are pretty much the same file size.

Ze-Jamz 12-31-2011 04:32 PM

Quote:

Originally Posted by SEE (Post 375066)
Bum! Didn't know that Krupi..........don't understand why either, the optional game skins are pretty much the same file size.

Not all of them are mate..

Some are a stupidly big as peeps dont design them with size in mind, this was helping to cause major lag hence why they were taking off..

You can see your skin but others cant afaik

JG52Krupi 12-31-2011 04:45 PM

Quote:

Originally Posted by Ze-Jamz (Post 375086)
Not all of them are mate..

Some are a stupidly big as peeps dont design them with size in mind, this was helping to cause major lag hence why they were taking off..

You can see your skin but others cant afaik

I think see means the other "Default" skins that are available but the ATAG server does not allow them :(

w1nd6urfa 12-31-2011 06:59 PM

1 Attachment(s)
I spotted a strange contact the other day, initially thought it to be a swarm of bombers ... :o

ATAG_Snapper 12-31-2011 07:22 PM

Quote:

Originally Posted by w1nd6urfa (Post 375133)
I spotted a strange contact the other day, initially thought it to be a swarm of bombers ... :o

An.............."AIRSHIP"!!!!!!!

jimbop 12-31-2011 07:24 PM

lol... Seen them once or twice. Always a laugh and at least you don't have to waste bullets! Come to think of it, if you shoot it down does it count as an air or ground kill?

ATAG_Bliss 01-02-2012 07:45 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 374685)
Yes, yes it is :cry:

However, I was speaking to watchman and the new map didnt come on until the server restart, so it might be fix as I think my post was before the restart. Lets find out :-P


EDITED: Train is ok now! Thanks! Can you tell us which train it was?

Good deal. This was the old train:
Quote:

Chief Train.BR56-00_c3 de /SpawnFromScript 1/tow00_00 10_Static/pax_skin1 materials_LW/pax_skin2 materials_LW/pax_skin3 materials_LW/tow05_00 11_Static/pax_skin6 materials_LW/pax_skin7 materials_LW/pax_skin8 materials_LW/pax_skin9 materials_LW/pax_skin10 materials_LW/tow11_00 12_Static/pax_skin12 materials_LW/pax_skin13 materials_LW/pax_skin14 materials_LW/pax_skin15 materials_LW/pax_skin16 materials_LW/pax_skin17 materials_LW/tow17_00 13_Static

jojovtx 01-02-2012 12:32 PM

Quote:

Originally Posted by JG52Krupi (Post 375090)
I think see means the other "Default" skins that are available but the ATAG server does not allow them :(

Krupi I would very much like to be able to use the skins that came with the game as well. I am unsure if it is possible to allow skins but with limitations. I sure would like to get my White Nose ZG26 skin in use again. That is the one that came with the game.

ATAG_Bliss 01-02-2012 12:52 PM

I posted about that problem here: http://forum.1cpublishing.eu/showpos...6&postcount=95

I would love nothing more than to have, at the very least, all the default skins available :(

MoGas 01-02-2012 03:20 PM

was the custom skin use a issue? I cant remember if I had any.....:confused:

bw_wolverine 01-05-2012 05:08 PM

Suggestion
 
Can someone who edits the mission for ATAG please edit the rear airfields near London to allow the selection of squadron? I've often wanted to take off from Maidstone, but have passed up on this because I can't select my squadron code.

It would be greatly appreciated!


Thanks

5./JG27.Farber 01-05-2012 06:21 PM

Quote:

Originally Posted by jojovtx (Post 375537)
Krupi I would very much like to be able to use the skins that came with the game as well. I am unsure if it is possible to allow skins but with limitations. I sure would like to get my White Nose ZG26 skin in use again. That is the one that came with the game.

+1

klem 01-05-2012 07:48 PM

Quote:

Originally Posted by bw_wolverine (Post 376568)
Can someone who edits the mission for ATAG please edit the rear airfields near London to allow the selection of squadron? I've often wanted to take off from Maidstone, but have passed up on this because I can't select my squadron code.

It would be greatly appreciated!


Thanks

+1

Osprey 01-07-2012 12:11 PM

Specifically for ACG:

RAF Croydon requires No.1(c) RCAF. Hurricane Rotol
RAF Gravesend requires No.501 County of Gloucester. Hurricane Rotol
RAF Kenley requires No.64. Spitfire Ia (preferably IIa as an option)

I don't understand some of the squadron postings, they are flying the wrong types from the wrong airfields, but I don't care as long as these 3 are set up :) And No.56, I'm sure they'd like to fly from their historical drome.

thanks

PS. Why is the Spitfire IIa removed? (so I am told) If you are doing this then also put a percentage limit on the E3's and E4's. Every time I fly there are 20 LW and only maybe a single E1 flying, most are E4's. They should be about 40% E1 and 25% E4.

ATAG_Bliss 01-07-2012 12:39 PM

Quote:

Originally Posted by bw_wolverine (Post 376568)
Can someone who edits the mission for ATAG please edit the rear airfields near London to allow the selection of squadron? I've often wanted to take off from Maidstone, but have passed up on this because I can't select my squadron code.

It would be greatly appreciated!


Thanks

They should work now.

Quote:

Originally Posted by MoGas (Post 375583)
was the custom skin use a issue? I cant remember if I had any.....:confused:

It didn't used to be as bad as it did. Then the latest official patch came out and made skins terrible online :(

Quote:

Originally Posted by Osprey (Post 377097)
Specifically for ACG:

RAF Croydon requires No.1(c) RCAF. Hurricane Rotol
RAF Gravesend requires No.501 County of Gloucester. Hurricane Rotol
RAF Kenley requires No.64. Spitfire Ia (preferably IIa as an option)

I don't understand some of the squadron postings, they are flying the wrong types from the wrong airfields, but I don't care as long as these 3 are set up :) And No.56, I'm sure they'd like to fly from their historical drome.

thanks

PS. Why is the Spitfire IIa removed? (so I am told) If you are doing this then also put a percentage limit on the E3's and E4's. Every time I fly there are 20 LW and only maybe a single E1 flying, most are E4's. They should be about 40% E1 and 25% E4.

It's a different mission all together, even though many of the airfields carry the same plane types. There are no E4's though. There will be a rotation soon (including a revised version of the old map) that will carry the old E4/limited spitIIa planeset. I may limit the E3/fighter variants, depending on the outcome here.

Question - when you do fly on this mission, do you get radar calls if you are in a fighter? The AI bombers remain, but I'm testing something and may have actually figured out what produces the Radar. (a combination of things)

So please let me know if you are in a single seat fighter if you get the normal radar calls or not. If you're in a bomber, getting contacts from your AI gunners is normal - so those don't count.

Thanks.

JG5_Thijs 01-07-2012 05:20 PM

Hello all,

Over the last couple of months I’ve been enjoying flying on the ATAG server, which is really my favourite server for this game. Although there are still some game related issues with launcher crashes and certain flight characteristics of certain planes that are not corresponding with what I’ve read in most recently (let’s say the last 10 years) published memoirs and books regarding planes like the Messerschmitt Bf109 on the German side and the Spitfire and Hurricane it is still good fun flying the game. (I won’t go into what I think should be or shouldn’t changed in this post since there are other treads about that on the forums where people can give their, sometimes poorly based, opinion about this).

I would like to give my two cents regarding limiting the Bf109E-4 on the server and allowing mainly the E-1 to be used. Which, as the table below shows would not be correct. (I also like to state that apart from the, now poorly working, automated pitch on the 109E-4 the only difference is the canopy, which doesn’t have a large impact on flying, the only difference between the two subtypes of the Emil is the armament) The E-4, and the E-3 slightly less so, packs a far greater punch compared to the E-1 in the gun department with the MG17 being replaced by the MG FF (in the E-3) and the MG FF/M (in the E-4) making it a much more effective fighter. This is probably the reason why most people that fly fighters on the German side prefer the E-3/E-4 compared to the E-1.

Of course it annoying to get shot down by one of these cannon armed 109’s and therefore wanting to limit them.(like limiting the number of Spitfire MK II which is annoying to fly against, to say the least, for a German fighter pilot in the game. A good case can be made for limiting the number of Spitfire MK II’s when one looks at historical numbers in the actual Battle of Britain).

If the aim of the server is to give a somewhat historical planeset I don’t think severely limiting the number of cannon armed is a good one. Since a lot of documentation of the Luftwaffe was destroyed it will be impossible to find out what the exact numbers of every subtype of 109E that fought in the Battle of Britain was. There are however a number of Geschwader which documents have survived. I only have the books by Jochen Prien on JG3 (all 3 Gruppen that flew in the Battle of Britain) and JG53 that provide numbers on the losses sustained by these units during the Battle of Britain (Period taken 10 July- 31 October 1940). Both Geschwader operated the 109E in this period.

I made a list of the losses of each Geschwader (In both damaged, written off in France and shot down over England/Channel) in the period stated above per subtype of the 109E.

I./ JG3
Bf 109 E-1 #A/C lost 12 (percentage 36 )
Bf 109 E-3 #A/C lost 2(percentage 6 )
Bf 109 E-4 #A/C lost 18(percentage 54 )
Bf 109 E-7#A/C lost 1(percentage 3 )


II./JG 3
Bf 109 E-1 #A/C lost 16(percentage 37 )
Bf 109 E-3#A/C lost 1(percentage 2 )
Bf 109 E-4 #A/C lost 26(percentage 60 )
Bf 109 E-7#A/C lost 0(percentage 0 )



III./JG 3
Bf 109 E-1 #A/C lost 13(percentage 32 )
Bf 109 E-3 #A/C lost 0(percentage 0 )
Bf 109 E-4 #A/C lost 27(percentage 68 )
Bf 109 E-7 #A/C lost 0(percentage 0 )


JG53
Bf 109 E-1 #A/C lost 44(percentage 38 )
Bf 109 E-3 #A/C lost 0(percentage 0 )
Bf109 E-4 #A/C lost 69(percentage 59 )
Bf109 E-7 #A/C lost 4(percentage 3 )


As we can see from the tables above it is clear that although the 109E-1 still was a substantial part of the Luftwaffe inventory during the Battle of Britain the majority of planes in use by these units* was the E-4. I therefore have to say that limiting the number of e-4’s, or e-3’s, would not be a good to limit the number of the cannon armed 109’s on ATAG.

*Both JG3 and JG53 were not privileged units in that they received the latest equipment first and can be considered as ‘normal’ units in respect of converting to the latest plane types.

Note in all the books I checked, In October 1940 the E-1 appears in very limited number and has been largely replaced by losses of 109 E-4’s.
It is also safe to assume that lost 109e-1’s were replaced by 109e-4’s since the E-1 was phased out as the Battle of Britain went on.

Maybe someone that has the Jagdfliegerverbande series by Prien or the JG27 and JG77 by the same author could provide numbers of the losses in the Battle of Britain period by these units in the manner I have done above.

Regards

Thijs

jg27_mc 01-08-2012 03:16 AM

Quote:

Originally Posted by ATAG_Bliss (Post 377103)
I may limit the E3/fighter variants, depending on the outcome here...

If that's because of the Jabo capabilities (B version) I can understand (not agree :P) that regarding other LW options and also because the RAF doesn't have fighters with the ability of carrying bombs, otherwise is nonsense IMHO.

I am not bitching here, cause my main ride already is the E1. Only use E3/B for blowing up stuff.

Regards.

CaptainDoggles 01-08-2012 03:35 AM

It continually mystifies me why there's a pervading fear of cannons amongst Allied pilots.

I can understand it being a holdover from il2 where the DMs were simplified and FW190 aces could de-wing an aircraft in the blink of an eye, but the DMs in clod are much better. Machine guns are still very very effective, and will only become more effective as the silly bugs are fixed (like no fuel tank explosion damage :rolleyes: )


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