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-   -   4.12.2 de-bugging (http://forum.fulqrumpublishing.com/showthread.php?t=40139)

idefix44 06-26-2013 03:39 PM

Quote:

Originally Posted by FC99 (Post 505684)
Some people are too busy, some or on the vacations and some don't know the answers to your questions about dedicated server.

Copy that. Waiting for answers.

Thx.

KG26_Alpha 06-26-2013 07:09 PM

Quote:

Originally Posted by FC99 (Post 505685)

That mission its self is bugged ?

The Spotter plane waypoints are in almost a straight line across the enemy tanks, the U2v triggers the friendly artillery then it circles the target with fluttering elevators waggling its wings getting lower and lower.

The waypoint contains no information to make the U2v behave this way as it should simply fly over the target to the next waypoint.

Or am I missing something here ?

FC99 06-26-2013 07:27 PM

Quote:

Originally Posted by KG26_Alpha (Post 505713)
That mission its self is bugged ?

The Spotter plane waypoints are in almost a straight line across the enemy tanks, the U2v triggers the friendly artillery then it circles the target with fluttering elevators waggling its wings getting lower and lower.

The waypoint contains no information to make the U2v behave this way as it should simply fly over the target to the next waypoint.

Or am I missing something here ?

What you expect from artillery spotter? In attached mission AS triggers the artillery when its next WayPoint is AS. After that it circles around AS WP for the time set in mission. When that time is run out, spotter goes to next WP.

KG26_Alpha 06-26-2013 07:53 PM

Quote:

Originally Posted by FC99 (Post 505714)
What you expect from artillery spotter? In attached mission AS triggers the artillery when its next WayPoint is AS. After that it circles around AS WP for the time set in mission. When that time is run out, spotter goes to next WP.

I kinda meant the AI behavior with elevators flapping away and erratic flying.

Then...........

I looked at the wp for sp saw cycles =0 but timer =5

Whats cycles, is that the amount of times the spotter sees the target before reporting it ?

Thxz

Alien 06-26-2013 08:46 PM

Quote:

Originally Posted by KG26_Alpha (Post 505716)
I kinda meant the AI behavior with elevators flapping away and erratic flying.

Then...........

I looked at the wp for sp saw cycles =0 but timer =5

Whats cycles, is that the amount of times the spotter sees the target before reporting it ?

Thxz

No, it's number of circles it'll do around the waypoint like in patrol WP (add 1 to it, so if you have 0, it's 1 circle, 1 is 2 and so on)

Volksfürsorge 06-26-2013 08:48 PM

Did anybody else notice, that if you fix an enemy plane (F4 padlock on/off), you receive a message from a wingman. This happens not every time you press F4 or the assigned joystick button - but often. Especially when you are close to the enemy plane. Strange.

baball 06-26-2013 09:44 PM

I have already post a massage on this thread about AAA not firing in Dgen.
I must correct what I said. I have tested some campaigns on the axis and allies side and I have noticed that only axis AAAs don't fire in Dgen but allies AAAs are firing. I don't know if other players have this issue and if they can help me. If not, this may be a bug TD could correct for 4.12.1.
Please guys help me because it's really frustrating and ruins my missions in Dgen campaigns.

FC99 06-26-2013 10:08 PM

Quote:

Originally Posted by KG26_Alpha (Post 505716)
I kinda meant the AI behavior with elevators flapping away and erratic flying.

Then...........

I looked at the wp for sp saw cycles =0 but timer =5

Whats cycles, is that the amount of times the spotter sees the target before reporting it ?

Thxz

Well, you have a point that flying is somewhat erratic, I tried to avoid writing additional code but I can do that for next patch to make it look nicer.

Cycles are irrelevant, timer sets how long will spotter circle around.

FC99 06-26-2013 10:11 PM

Quote:

Originally Posted by baball (Post 505730)
I have already post a massage on this thread about AAA not firing in Dgen.
I must correct what I said. I have tested some campaigns on the axis and allies side and I have noticed that only axis AAAs don't fire in Dgen but allies AAAs are firing. I don't know if other players have this issue and if they can help me. If not, this may be a bug TD could correct for 4.12.1.
Please guys help me because it's really frustrating and ruins my missions in Dgen campaigns.

Post the mission which doesn't work. When I try AAA it's working, Red and Blue.

302_Corsair 06-26-2013 10:37 PM

Crusader tank - wrong aiming the target, 90 deg to the right.


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