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But... why is everyone down? With the last patch, I've just put the "down" (and ...angry) phase behind me - AI radio commands, while not that decisive in online play, are finally there! And, while the game was at least playable for me since release, I've been able to tweak my settings so that the game looks really pretty now! Flight models are also (slowly) approaching to where they should be - Things get definately better for me, so get your fellow blenny pilots motivated; they should not be too disappointed, I think :) Sure, there are still hundreds of smaller bugs (see the Takeoff request I've written about above...), but from my POV, the major ones have been resolved. Were it not for my fears about ordnance, I'd actually have had fun, for the first time in CoD :rolleyes: Furthermore, I'm not really into (online) mission building, but knuckles and I talked about that before. There seem to be some performance issues, but, from what fragments I've seen, there's potential in that department that no other flight simulation comes even close to. As said, performance seems to be tricky, but I'm sure that more, awesome things could be implemented on ATAG, provided some tweaking :). Generally speaking, more, and more diverse missions would be great additions to ATAG, along with somewhat more lively airfields/landscape (knuckles told me that the 'purist' airfields are due to performance - but there NEEDS to be something to bomb and to strafe; I hope that things can be pushed a bit in the future :) ) (*) As to English-German: I hope knuckles did understand me before; talking english should work eventually. But maybe I can provide insight about some special/technical german phrases :) Ouh, I drifted quite a bit OT... I'll follow-up on this on MP forums, when needed ^.^ (*) Just imagine the RAF base being blown up in the Battle of Britain movie - it would be soooo awesome to have something similar on ATAG! :) Also: I'd really like to have missions on ATAG that take you further inland - maybe an attack on an airfield/structure in or near London (Churchill's War room?!? ) for Axis, or, vice-versa, something on Le Havre or Arras or Rouen or or or... :) I'm full of Ideas concerning these things :-P |
Back on topic (and sorry for the double post) : Does anyone have a Blenheim Manual floating around? Preferrably one of the version that's featured in CoD :)
Or maybe it's already there somewhere and I just missed it? :rolleyes: Thanks! |
Actually I'm pretty much "down" with everyone else. Haven't been in clod too much either. To be truthful, I was specifically Looking for Roach to get him up and running, never have too many Blenny Pilots. Been getting alot of building done on my current R/C project. Also why I have D/L and working on 1946
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okay, now that I've got the basics sorted out (the first hit is not too far away :D ), I've got a few more questions, which may not necessarily be Blen-specific, but I'll ask them here anyway:
a)for the level-bombers: Do you have any recipe on how to keep the blen straight and level while glancing through the bombsight? I understand the historical Blen doesn't have anything of a stabilizing device, because it's always manned by multiple persons - that's mostly not the case in CoD, however. So, a level stabilizer would be nice - otherwise, I've found it quite hard to level-bomb per se, let alone getting anything done with your bomb at all, other than an emergency drop when you've taken a (minor) flak hit.... b)Does anyone know how to operate the turret? I've set all keys in the options and I mostly want it to have a look around in some situations - but I've not been successful yet, irrespective of the gun being in travel position or not. Do I have to deactivate the nice KI guy who shoots at bandits for me somehow? (Long ago, I've read that the Turret is non-working on the ground, to have a simple simulation of the turret's need of engine power to operate; however, I tried it in mid-air, of course) c)I've been playing online exclusively and 100% on ATAG, lately. The lack of an outward-sight is quite nerve-wracking when being hit, as it is surely harder in CoD to assess damage with given means than it was in reality; however, that's okay, that's the server setting. The problem I've got, as an user of TIR 4, is that, when ejecting, I'm confined to a single view - I can't look around at all, especially not by Headtracking. The only thing remaining is zoom - is that intended behaviour? d)When landing at my home airfield after a mission on ATAG, I tried to taxi back to the starting point - but after, say, 2 minutes on the ground, my plane was "stolen" (disappearance, despawned etc.) from underneath myself and I sat there, confined in sight like under c). This may be intended by the server, but for what purpose? To prevent overcrowding? To simulate re-fueling, re-arming? Thanx so far! :) |
Hey Redroach, I'll try to answer your questions but for A and B you'll have to wait for an expert to pop by.
a) As I don't levelbomb yet myself this is just an uneducated guess...but I assume it's mostly a case of trimming out as perfectly and from as far away as possible and presetting the bombsight to the height and speed you plan to drop from, then juggling back and forth every few seconds to verify your values right up to the point where you drop. The higher and faster you go the bigger any deviation will affect accuracy ,so it's probably best to not practise at crazy heights and speeds. b) Heck if I know... c) If you have a textbox open it is reasonably easy to assess damage as you can enable messages that pop up for each system that gets damaged, many turn these off for a more authentic feeling though and then a wingman who can inspect your plane on the outside is the best there is. For the parachute issue; press "alt-F2" after ejecting to get a 3rd person free camera that you can move around. You can also use this after landing to inspect possible damage. But be warned, you can't get back into the plane once enabled so don't ever use it for taxiing, while flying or when still in the middle of the runway. d) This is caused by a server script that cleans up planes after they have landed. It ensures a minimum of clutter from landed or abandoned planes and thus keep performance reasonable. Generally once you've landed just let the plane roll off the runway so it's out of the way and "escape" back to the menu. Soon as you come to a stop the "...has landed" will pop up and that's all that realy matters :) A bug where your plane despawns shortly after takeoff is a side effect of this, sometimes you might bounce when taking off so the script will register it as a touchdown and remove your plane a little later. |
Heh!
a) Warhound is spot on. We tried extensively to level bomb at height in the Blenheim but found other problems in addition to the control issue, such as lack of forward view to track correctly, and needing to input Indicated airspeed rather than True airspeed/groundspeed. Here's the link to the thread; http://forum.1cpublishing.eu/showthread.php?t=28667 Here's a little vid; http://www.youtube.com/watch?v=EnyYTZNjQJQ b) Once the port engine is running, press ctrl/o to raise the turret. The left and right cursor arrows turn the turret, your mouse controls the gun, right click and wait a few seconds to reload. http://www.youtube.com/watch?v=A_HDp...feature=relmfu c) after bailing out on the server, press alt/f2 for an external view. Don't use this whilst flying because you can't get back in again. :) d) Once you see the message 'Redroach has landed/returned to base', you only have a limited time to taxi. If you keep moving after landing you'll taxi ok, but as soon as you actually stop, the time limit will kick in. I'll see if I can root out some old vids I did for the first two questions, then edit the post. Bear in mind that the vids were made pre-patch. I haven't assessed bombing accuracy since the patch. :( Cheers! |
yeah, thank you! Found out about the turret myself... it just takes a while until the gun is ready and even then, movement input is quite un-responsive. I wouldn't want to actually shoot with that!
However, binding turret movement to the "mouse stick" of my x52pro will be another story... :rolleyes: Big thx for the alt-f2 thing! Didn't know 'bout that! Sadly, that ground script steals my trusty plane, which had brought me over the channel and back, so soon! Guess I should never come to a full stop then ^-^. But, heh, that unintended behaviour at T/O sounds quite funny :D P.S.:You're probably right about the IAS thing, however. I did input IAS, made several attempts to get a near-perfect approach to probably one of the tiniest targets on ATAG (ammo dumps at devgres or so) - and threw just a little short of the target, easily explainable by error margins. I assume that had I given TAS, the problem would only be excarb.. ecxcarb... ekscar... made worse. |
Roach; I use a Saitex 52 and have a program for the bomb Aimer and Turret position.
are you aware that you can enter another Blenheim's turret position. I usually do that on bomb runs where I get shot down and another is still flying. I jump in their turret and finish the mission that way. I'll see if I can send you the profiles for the X52 turret position |
so in this game, you cannot hold your course or altitude?
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yes but only by using your yoke and rudder pedals :)
to answer:: no !! no auto hold or auto pilot |
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