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the flying ones don't have original sensors for safety reasons, old instruments belong to the museums i suppose
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I agree that realism should be the watchword - this is not an argument for or against what has been changed, as I don't know the facts of how they performed at the time. But if we do have solid information on something being a certain way (including discussion in this forum) then that should be what goes into the game.
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Overall, i'm all for realism to the extent of masochist frustration :-P Just provide a suitable option to turn such things on/off for when we want to have a relaxed sortie and for people who like flying in a more casual manner and everything is perfect. This issue is not a red vs blue issue. I've been a 190 driver all my life in Il2 but i find myself flying mostly Hurricanes in CoD. This is also not a vendetta between the full-switch and the relaxed difficulty simmers. Everyone should be able to enjoy the sim/game the way they prefer, without forcing their preferences down each other's throats. The real issue is this: let's make this as realistic as possible, while providing enough options to turn off the difficult stuff in order to appeal to the more casual gamer or the newcomers to the hobby, so that we satisfy our hardcore customer base and also secure new sales from "non-veterans" at the same time. I like flying full switch, it doesn't make me better it's just my gameplay style. Other people like flying with reduced settings, it doesn't make them inferior. In order for the sim to thrive, everyone should be able to do either of the above. Long story short, i agree with the poster who said that this is probably a stop-gap fix while the dev team is dealing with more pressing issues. Rome was not built in one day and IL2 didn't get released in the state that IL2:1946 is currently at. The important things is to keep tweaking and improving CoD as we go and the frequency of patches is a very encouraging sign. |
+1 for realism
I was really enjoying watching the dancing revs. |
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Consider this also: The VSI doesn't exhibit the same behaviour as the altimeter and ASI - how the hell could that happen? -1e9 for lack of realism. W. |
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Yes, please keep the realism - at least as an option!!
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I don't own the game yet because my computer broke and I'm waiting on parts, so just looking at Youtube videos for now. :(
I posted earlier that I've seen a whole lot of real-life aircraft tachometers in operation, since I fixed airplanes professionally for years. Most of those tachs were mechanical, not electric. I have never seen a tachometer needle bounce around like I'm seeing in the videos, not under any circumstance. However... I'm willing to accept the possibility that British and Italian tachometers of the era could have differed from anything else I've ever seen. It's also very likely that any currently airworthy warbirds will have modern instruments, so we can't divine the truth of the matter by looking at in-cockpit recordings now. Ok. If the devs have evidence that tach needles of the day oscillated that badly, then let's keep it that way in the game. But I can't help thinking it's very strange that in all the books I've read about WWII aviation - with so many reports from combat pilots comparing their aircraft to more modern planes - not once have I come across a phrase anything like "Of course, back then our engine instruments were so inaccurate you couldn't tell exactly what RPM it was turning, so we just set the throttle and prop controls to 'close enough' and got on with it." |
+1 for keeping it real!
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+1 keep the realism yes.
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