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-   -   Friday 2010-11-19 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17383)

The Kraken 11-19-2010 07:31 PM

Quote:

Originally Posted by philip.ed (Post 199551)
I can't say whether this is the camera shake causing the effect, but then maybe this is modelled in SoW? In the same way that the different prop-visuals are modelled dependent on the speed the player sets the game to....?

The corkscrew tracer smoke is much too regular to be caused by a shaking camera. And if that was the case, they would be in synch with the distortion of the tracer images - hard to compare for sure with low-res youtube clips but it certainly doesn't look like that. I have no doubt that this is a real effect, not a perceived one.

LukeFF 11-19-2010 07:34 PM

I can see a massive profile being created for my CH controllers. :D

Looking good!

frentzen2000 11-19-2010 07:43 PM

I mean the question of the day is....

shall I purchase this year some "whatever" - christmas presents or shall I wait for the release of BOB SOW? That would be a real good gift :-P
Oleg would appreciate your advise ;)

Thanks for a upcoming great simulation

Best regards and have a good weekend

Manni

flyingblind 11-19-2010 07:45 PM

Another variation on the theme of assigning buttons to events which might be possible to set up would be to link the clickable cockpit to the controls menu in such a way that when the mouse selected the cockpit switch an option was given to enter and save key strokes/joystick buttons to the controls menu. A subsequent selection of that switch would also show the saved keys/buttons. This display could be turned off. This way it would be much quicker and easier to assign keys to events and it provides a ready reminder of the keys assigned any time in game. Some keys would be common to all planes and so would only need entering once for all whilst others would be common to a type of plane such as a bomber and a few may be unique to only one particular plane. This would give complete freedom to select and click switches in the cockpit when appropriate but use keyboard/controller buttons in a dogfight.

Crunchieone 11-19-2010 07:47 PM

I love the "rifling" in the smoke,nice touch.:)

LoBiSoMeM 11-19-2010 07:47 PM

Quote:

Originally Posted by The Kraken (Post 199562)
The corkscrew tracer smoke is much too regular to be caused by a shaking camera. And if that was the case, they would be in synch with the distortion of the tracer images - hard to compare for sure with low-res youtube clips but it certainly doesn't look like that. I have no doubt that this is a real effect, not a perceived one.

Well, in 40's aircraft gun barrels aren't rifled?

If so, the projectiles came out of the barrel spinning, maybe because that we see the smoke spirals, isn't?

If I can remember, the first time I saw this "spiral" effect moddled in a game was in FarCry, in the sniper rifle projectiles. Very nice touch!

winny 11-19-2010 07:57 PM

Love the screens.

Can't believe the spiraling tracers is still even under debate. It's a fact.

Lots of things contribute, wing vibration, airflow across the guns, uneven burning of the tracer round, G-force, barrel condition and barrel rifling all contribute to this effect. Most bullets used at the time were also tail heavy (so they tumble easier) which can exagerate the wobble.

Doogerie 11-19-2010 08:01 PM

thanks for the HUGE updat Oleg i am so excited right now have a good week

rollnloop 11-19-2010 08:44 PM

Fantastic update, thanks Oleg !

philip.ed 11-19-2010 08:46 PM

Thanks, all, for the input on the tracers. :D Lots of helpful knowledge shared here.
Winny, I wasn't sure on the issue mate. I've had many people swear against the spiralling tracers, stating that the effect is down to the camera shake in gun-cam videos. As has been shown, a lot of evidence suggests that this might have added to the effect, but the effect is definately there ;)

To be Devil's advocate, how large can the spiral get? I'd imagine it's a lot smaller for the .303's and gun-cam videos that I've seen would support this.

Thanks in-advance.
I love the contrails too, they look great.

Oleg, are all effects shown 3D?


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