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You mean like a cursor that can be moved via TrackIR instead of mouse? That would be very nice.
Another thing i had in mind...having a cursor that is bound to the cockpit's 3d coordinates instead of the screen's coordinates. For example, that would enable us to place the cursor on the gunsight controls and it would stay there regardless of where we looked. The cursor might be out of view but unless the mouse (or mouse emulating hotas hat) moved, it would stay there. It would be like having a virtual hand instead of having to always look at what we want to manipulate, quite useful for setting up things in advance. For example, i might be looking over my shoulder but still adjusting my gunsight brightness or range by moving that mouse wheel. Or, i could be expecting one of my fuel tanks to run dry, so i could place the cursor on the fuel tank switch 5 minutes ahead of time...just as the engine begins to cough and sputter, a click of the mouse or roll of the mouse wheel and the next fuel tank is selected. I guess this would be more useful for twin engined aircraft or bombers, ie flyables with increased amount of controls. Clickable pits or not, i doubt anyone would want to click the gun triggers or other important controls like flaps, throttles, etc, but it works quite nicely for less important controls that are used less than often in the duration of the entire mission, as it minimizes the amount of needed keyboard shortcuts to map and memorize. I'll stop here, before we derail this from a "WiP discussion and screenshots" to "ideas about the interface of SoW" :grin: |
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http://www.youtube.com/watch?v=aLkfx6QxLfg He's using a Wii remote to activate switches by touching them on the screen. |
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I meant no disrespect. I wish they would add my suggested, but in no way unique, feature. TrackIR dev should add a hi-vis dot, enabled over the panel-like areas, to allow for blink triggered panel control..... ;) |
Certainly is looking really awesome; the tree effects close up are just amazing!
But I have one nit-pick about the trees. From flying over England on my holiday, I noticed that the tree trunks just can't be seen (apart from on the odd trees you see in gardens) and the trees look really dense. From the screens posted so far, the trees better match those that I've seen in warmer climates. It may sound really anal of me, but I think it makes a lot of difference to the overall effect. I also noticed how all the fields seem to be really boxed in, and I was amazed at how I could still see traffic from thosands of feet up...food for thought for the sim :D |
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it's much better then actually hitting the tree with the fuselage, LOL.:grin:;):cool: |
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My concerns are also about the implementation of some kind of drm... |
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Not the best solution for international games. A cursor that moves via a hat keyswitch on your hotas would be a much better option! |
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