Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY on IL2 Authorized Addons (http://forum.fulqrumpublishing.com/showthread.php?t=8815)

llama_thumper 05-05-2010 09:36 PM

apologies in advance if this has been deal with before (and i've searched the thread numerous times and can't find the post I think was posted on this), but would it be possible to enable externally viewable moving control surfaces (not just flaps like right now? so also rudder and ailerons?)

don't ask me where i heard this, but apparently this was disabled for smoother FPS in online play years ago... don't think this should be a problem now. is there any easy way to re-enable it?

JG53Frankyboy 05-05-2010 10:36 PM

just a question about the FLAK AI.

did you have changed anything ? my observation is that it sometimes does not shoot at all or opens fire with delay . and yes, targets are in range .

just wondering.

Roblex 05-06-2010 07:50 AM

This may be a very stupid question but.....


I was about to install Lowengrins DCG and reading the blurb about airfields being taken etc I suddenly remembered that one of the videos for 4.10 also showed airfields being taken which seems to indicate Dynamic campaigns being part of 4.10s upgrades.

Is 4.10 going to duplicate/incorporate enough Dynamic Campaign features to make it worth me waiting for 4.10 before getting involved in DCG? Lowengrins site has a recent conversation where he tells someone that in his DCG recce flights have no impact on the ground war (yes it does affect carrier battles) but one of the 4.10 videos shows spotter planes guiding in the artillery so does that mean 4.10 includes a better DCG or is it just showing dynamic things that can happen within a single mission but not necessarily any Dynamic *Campaign* functionality.

Even if I am being stupid about the above questions it does look like 4.10 will alter how the existing DCG missions play eg the ability for two enemies to pass each other unaware if there is heavy cloud must make some missions play very differently.

csThor 05-06-2010 08:18 AM

That was for ZUTI's MDF. It's essentially an online tool.

As I said we didn't do any work on DGen since we neither have the source code nor do we have a means to contact Starshoy.

Oktoberfest 05-06-2010 09:07 AM

Quote:

Originally Posted by llama_thumper (Post 157869)
apologies in advance if this has been deal with before (and i've searched the thread numerous times and can't find the post I think was posted on this), but would it be possible to enable externally viewable moving control surfaces (not just flaps like right now? so also rudder and ailerons?)

don't ask me where i heard this, but apparently this was disabled for smoother FPS in online play years ago... don't think this should be a problem now. is there any easy way to re-enable it?

This makes me also think, in online battle, when a twin-engine has one engine out, all the other players will see it with both engines stopped. Could you also fix this ? Thank you very much.

anikollag 05-06-2010 02:13 PM

This is too bad csThor... :(
Thanks Fafnir_6 for your answer I'm gonna check lowengrin site :)
No conflict with DGen? Does it replace it? If yes, what about my campaigns in progress?

Azimech 05-06-2010 02:22 PM

Has anyone ever thought of a non-flyable Junker JU 290?

http://upload.wikimedia.org/wikipedi...nkersJu290.jpg


From the wiki:
"The A-3 version followed shortly after with added navigational equipment and probably the heaviest defensive armament of any World War II aircraft; it was fitted with two hydraulically-powered HDL 151 dorsal turrets armed with 20 mm MG 151/20 cannons, with a further 20 mm MG 151/20 and a 13 mm (.51 in) MG 131 machine gun fitted in a gondola beneath the nose, and a 20 mm MG 151/20 fitted in the tail operated by a gunner in a prone position. Two 13 mm (.51 in) MG 131s were also fitted in waist positions (Fensterlafetten). The A-3, along with the A-2, also featured large auxiliary fuel tanks in the fuselage. Both types retained the rear loading ramp so that they could be used as transports if need be."

Would be nice to battle a formation of them.

Fafnir_6 05-06-2010 07:16 PM

Quote:

Originally Posted by anikollag (Post 157945)
This is too bad csThor... :(
Thanks Fafnir_6 for your answer I'm gonna check lowengrin site :)
No conflict with DGen? Does it replace it? If yes, what about my campaigns in progress?

No problem. DCG does indeed replace DGen, provided you activate that mode in the menus of the DCG application (which you must run to setup things). Many (all?) of the stock campaigns that came with IL-2 will then show up as being managed by DCG when you select them in the campaign generation screen in IL-2. The basic framework of the campaigns remains the same but you can really fine-tune the degree of fighting, the roles of the various planes, usual transit altitudes for each side...All sorts of stuff. DCG tracks all air, land and sea losses and you can activate an option which places artillery & tanks at contested areas of the map. Destroy the enemy's stuff and you can affect the outcome of that battle. The randomness of the outcomes of these battles coupled with high combat density (many planes) on faster computers, delivers a feeling of immersion that DGen simply cannot.

As for in-progress campaigns...I'm not sure if they will work. I'd suggest backing up your user directory before attempting to run them with DCG. If they don't work you can always disable the "replace DGen" option in DCG and restore your user files.

Cheers,

Fafnir_6

P.S. DCG also has an NGen replacement mode for online campaigns...I haven't tried it yet.

P.P.S. Zuti's mod is for Online Dogfights only (not campaigns) but it does incorporate many DCG-like features. It'll rule having that in the stock game. Thanks, DT :).

anikollag 05-06-2010 07:56 PM

thanks a lot Fafnir_6 :)

Hawker17 05-07-2010 10:11 AM

Team Daidalos, will setting Triggers be available in patch 4.10?

Thanks in advance.


All times are GMT. The time now is 10:54 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.