![]() |
There are still things in 4.10 I'm trying out for the first time!!
Wow |
Tipping V1's
not shooting them :) Using the Fritz X or HS-293 weapons or X4 guided missiles lol loads of stuff people never tried or tested my self included as I have missed some other unused features in the game |
Quote:
Ah and add to that list: Torpedo bombing, Level bombing, and ground attack all using a SM-79 Shooting down planes with bombs, if this is too easy with anthing clustery, try real bombs - though it may have become next to impossible with the revised bomb fuses. |
Quote:
|
Add the 672x2kg bombs to interesting fun load outs as well on the SM-79.
Makes a mess of an airfield :) |
Quote:
|
Quote:
Its in the read me v4.09m how to use the sight and an explanation of its limitations. Page 21 http://download.softclub.ru/pub/il2_...4.09_Guide.pdf Italian guide https://www.google.co.uk/url?sa=t&rc...dknBTLM3eR33Rw Youtube vid https://www.youtube.com/watch?v=7a89ydrKoXM |
Quote:
Wheels |
yep... me too
never know how do it right ... |
Which just goes to show just how challenging it must have been in real life!:shock:
|
Maybe not for 4.13, but for the update after that.
A small change to the FMB and/or QMB that allows you to assign the same skin to all aircraft in a particular flight, or all aircraft of a particular type. As it stands in the QMB and FMB, you need to select skins by plane, which makes it a bit tedious to assign an entire formation or squadron with the same skin. |
Quote:
|
Quote:
In general when I build something repetitive on the FMB, I just do it once, and then I copy and paste it on a text editor. Is faster that using the game editor anyway. After that I will open the file again and check that everything is running smooth. I also keep forms to re use them doing copy and paste. Very useful whrn bulding campaigns. |
Quote:
Not so handy if you want to set up a largish mission in the QMB. Hence the suggestion. |
From the creator of the campaign
https://www.youtube.com/watch?v=Wx1uEHBpzOo |
Quote:
|
Quote:
|
hi people.
i'm interested in flatter modeled effect with upcoming update.particularly for yak family. for early versions flatter starts on 550km/h currently and does not depend on altitude.on 650km/h plane crashes.it is not right since it should depend on altitude and can not be lower than max horizontal speed. if yak has 580km/h top speed at altitude-flatter should start at least at 600km/h at same altitude as far as i understand. yaks now have extremely "wooden feel" because of this( could you explain whats going on? |
Hello!
I have found a cool image, I think you guys will agree with me, I think it may be cool "promotion" for the upcoming E13A ;) http://warwall.ru/_ph/3/151033951.jpg What do you think? |
I think that Jake's got seconds left to live.
And if it's a copyrighted image, the picture is a no-go for any patch. |
Quote:
|
Message from January :
"We had 3 Alpha and 2 Beta versions - and currently the first RC in testing. Thus we are pretty sure, that it won't be too long until the final release of 4.13." What happened? |
Apparently you have never beta tested huh nic?
January was only 2 months ago. The team is very small, much smaller than a professional dev team could muster. Something to consider. |
Quote:
I still say that DT should have an official and publicly-stated policy of delaying updates by one week for every "are we there yet" post. :twisted: |
Quote:
|
Quote:
|
Thank you Daidalos team and the other to ALL your wonderful work.
I like so much the work you do, I really enjoy playing this game!! |
Thanks for your kind word sir)
|
Are we still allowed to add Ideas here, if so, would it be possible to have the last 10 meters/feet of altitude in more detail, 1 thru ten, not just one to ten.
And also, would it be feasible to make the four bomber formation larger, more planes following the same flight path. Maybe a 16 box formation, and you can select which ones, or all, and they will fly as that flight, drop on that target. *1^ * 2^ *3^ *4/ *5^ *6^ *7/ *8^ *9^ *10/ *11/ *12/ *13^ *14/ *15^ *16/ ^On / Off And pick different altitudes for different flights, "if you want a mission with Vals and Kates coming in high and low. Thanks, Music From Canada |
Hey guys, any news ? I mean, I m not asking a release date, but status of the patch, if its possible any news about the future of the team will be welcome. Thanks in advance, regards.
|
yep we got some good news ... but for now i can't tell about it ...
I do not want to scare luck))) |
*fingers crossed*
Ty Sita! |
So excited
|
I'm checking 3_4 Times a week,but staying busy making place holder missions etc. It will be greatly received indeed.
|
Thanks Sita. Still here and love yer work. ;)
|
|
one shot one kill
|
|
yeah)) we have alot strange stuff)
|
|
ha ha.... it's look like Dev.Update)))..
|
Exactly !!
|
|
Looks like good things are coming for fans of Soviet and German bombers in the next patch!
|
Bombsight is footage from 4.13 one of early version... but Sights is work like in video ... and will be in 4.13 ...
All the night things is very early WIP ... like adition into night fighter subjects... |
sita will the 4.14 contain the he111 variants made by yt2?
|
Try to ask about it Yt2))) i hope for that ... but it depends from Yt2 ... if he want he will do)
|
I don´t get what is the light navigator AAA video is. Can someone explain me????
Thanks in advance. |
Quote:
for now it's only idea ... can't give any promise about it ... but ... it very interesting thing ... in VVS RKKA in some special cases AAA projector was used like some support equipment for night mission ... that video is example of some of that equipment ... ground crew take AAA projector and put it on ground to target direction with some time periods ... or make some figure by light ray from projector .... like arrowhead in video ... |
ohhhh good news Sita! Thanks!! Any advance in nigthfighting ;) ????? Sorry I had to ask :-P
|
Quote:
|
Quote:
I thought that it might have something to do with the way that searchlights were used to track aircraft for night fighters and AAA guns. Historically, searchlight batteries were ordered to search particular sectors of the sky, possibly guided by radar or sound ranging equipment. Once one searchlight detected a plane, two or more other searchlights in the area would then quickly focus their beams on the same plane. The multiple converging beams made it almost impossible for the plane to escape the searchlights by taking evasive action, and clearly identified the plane to flak and night fighters. So, to get night AAA ops right, you'd need to have searchlights randomly sweep the sky (or sweep certain sectors of the sky, with some aid from radar) until they detect a hostile target. Searchlights can also detect a target when it silhouettes itself under clouds or against the moon, or a target makes itself visible (fire or turning lights on). Then, 2+ searchlights converge on the target, and all the lights track it until the plane is out of range. AI planes will attempt evasive action (typically by "corkscrewing") while the searchlights attempt to follow it. Flak automatically "sees" and preferentially targets planes being tracked by searchlights. (Even if they can't see the plane, they can still aim using the converging searchlight beams. Later in the war, some flak was radar directed.) Night fighters automatically "see" and home in on planes being tracked by searchlights. Night fighters with radios can command flak batteries to stop firing once they begin their intercept. |
Quote:
Many searchlights got more range than the Flak batteries they support, and also, searchlights blinded navigators. not allowing them to aim on their targets. |
Can't wait to see the new P-40's, they're going to be awesome.
|
Quote:
Hope to see a sneak peek of the "special treat for US bombers", too! |
Are there new P-40 models being introduced with 4.13? this interests me greatly
|
Is it too late to request Anti lock brakes. I have destroyed more planes after landing because my brakes locked up.:mad:
|
Well, if you have it as a button, it's 100% on or 100% off.
You COULD assign it to an axis... In the upcoming (uh... who knows when) patch, there will be differential braking and stuff. Quote:
|
Some planes already have differential braking, it's just not seen as a message on the HUD. It's activated by turning the rudder and braking at the same time. You can see it in the Mosquito and the jets.
|
I haven't looked, but I think some brake gauges back that up (differential braking). By the way, the B24 did not have differential brakes; they had a dual brake system that let each pilot contribute to the brake strength. Both left brake pedals operated one system that fed both mains, and both right brake pedals operated a second system that fed both mains. I think the idea was that, if all systems were functioning, both pilots pressing both brake pedals could apply 4 times the pedal pressure. I don't know if that translated into 4 times the total pressure at the main wheels. In R/L, turning was done by throttles and prop wash against the rudders. The gauges in our model respond the way they should, but I think our programmers made it more of a differential system for those not having the benefit of multi-axis quadrants. I find it hard to turn just the same. But I'm sure there will be experts soon after we release--which I don't control :)
|
Quote:
And, tap your brakes rather than stomping on them. |
Looking good TD, keep up the good works.
|
Hi. Absolutely love the B-24! Watched the video on youtube and can't wait ... :grin:.
The B-24 does, however, definitely have differential brakes. The castoring nosewheel (offhand, I can't think of a single WW2 combat plane with a steerable nosewheel - lol) only travels 45 degrees left and right which precludes pivoting on a mainwheel, yet in the B-24 training film they demonstrate mainwheel pivoting showing how it drags the nosewheel across the ground thereby excessively wearing not just the main tire but the nose tire as well and so shouldn't be done ... like they just did (must've been my dad :rolleyes:). Check out the diagram here: www.skepticalmedia.com/atc.html page 64 brake system. Only two more weeks -- wooot! |
The game has modeled some aircraft's nose wheel as steerable to compensate for lack of the users input controls on multi-engine aircraft
as most will have a stick with twist grip for rudder and single throttle lever for one engine. Needed for steering Rudder pedal toe brakes Separate engine controls Its all about compromise, unless it was made an option :) |
Hi, guys! :)
Dear DT, whether it is impossible though approximately to tell, in what period of a patch will definitely not be? We will allow - 2 weeks live quietly and all relax - two weeks there is nothing to wait - we will glance here then. That it was possible to live quietly though few weeks, and that everyday unfulfilled hopes for its exit dement :mrgreen: Thanks!:grin: |
We are currently on RC3 and hopefully will have a release "shortly".
|
Thanks for the update Monguse!!
Looking forward to flying the B 24 over New Guinea. |
Hey, that's great news!!!
Just perfect Monguse, thank you. And thanks to Sita too, for his heads up on another thread. Good luck with the patch, TD, you guys rock!!!:grin: batistadk |
Quote:
much rather have a later release than the bugs. Wish had the knowledge to be able to contribute some, actual continent that is. Although as soon as 4.13 is out, fully intend to start writing a new CH HOTAS map file for the new functions. One of the things don't see mentioned here much at all, but it would be so helpful to overcome, is the (java code) objects limitations as it's so called at least for version 4.14, unless of course this is one of the "Top Secret Classified" updates of 4.13. ;) And just wondering if HSFX 8 has been in development in conjunction with 4.13, as it has been with the previous versions. Thanks again Daidalos Team!! |
Quote:
I wish all team success! And that I will erase either a finger, or the F5 button soon :mrgreen: |
I congratulate on a holiday of solidarity of the workers working all over a patch 4.13!
http://lol54.ru/uploads/posts/2008-1...72876_2749.jpg :mrgreen: |
Thank you, it'll be worth the wait I'm sure.
cheers. |
That "shortly" is in quotes makes me nervous.
Does it mean it'll be ready in a couple weeks, or does it mean "No, this time it'll be Christmas of this year, for sure this time!" :lol::lol::lol: |
Preferable than "Two Weeks" IMHO...
BTW, "Two Weeks" seems to be very appreciated by some people as a definition for short periods of time: http://www.telegraph.co.uk/news/worl...n-leaders.html :mrgreen: |
Quote:
Its ready when its ready :) |
Quote:
|
Fingers crossed the Aichi E13A makes it in. :cool:
|
Quote:
AI |
Some news?
|
Two weeks, be sure.;)
|
Quote:
|
Quote:
:mrgreen: |
Quote:
|
Quote:
It is a little sense of humour, I think, to you won't prevent. Tell the address, and I will send it to you. :mrgreen: |
Quote:
|
Quote:
|
oh... interesting ... so we got a lot of time i think ... yes? :D
|
Quote:
|
It seems that when the patch is finally released, it will need only a handful of fans. Most of which are already in Warthunder
|
or in Clod (with TF) or in BzS ...
|
im still here since 2001!
|
well, you can always dabble into the interestingly frustrating world of the CUP modules, exploding palnes, disappearing cockpits and missions that dont work anymore...but once you get it working it i sindeed shiznitteeeee...
|
I don't mind the wait so much, checking this forum every day at noon and 5pm has become such a habit that its going to be a weird few years after release.
|
Quote:
Kinda like going from a smooth-running, superbly maintained 1965 Ferrari 250GT with only slightly weathered and chipped paint, to a 2010 Hyundai Accent that gets a different set of used spark plugs and a new paint job about every other month or so. |
Quote:
|
Quote:
Also for a campaign builder, having a bit of stability, is actually a bonus. Some changes in between patch versions, could ruin a whole campaign set. |
May be IL2 is it an average game, but it is the best of all the WWII flight simulators
Thanks TD. Keep in mind the sim spirit. |
how...much...longer...
|
Quote:
|
Quote:
|
All times are GMT. The time now is 01:41 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.