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-   -   4.13 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=40958)

TexasJG 02-23-2015 01:40 AM

There are still things in 4.10 I'm trying out for the first time!!
Wow

KG26_Alpha 02-23-2015 04:08 AM

Tipping V1's
not shooting them :)

Using the Fritz X or HS-293 weapons
or X4 guided missiles

lol

loads of stuff people never tried or tested

my self included as I have missed some other unused features
in the game

majorfailure 02-23-2015 05:19 PM

Quote:

Originally Posted by KG26_Alpha (Post 708887)
Tipping V1's
not shooting them :)

Using the Fritz X or HS-293 weapons
or X4 guided missiles

lol

loads of stuff people never tried or tested

my self included as I have missed some other unused features
in the game

Been there, tried that, can I have my new patch now please?:-D:-D:-D:-D:-D
Ah and add to that list: Torpedo bombing, Level bombing, and ground attack all using a SM-79
Shooting down planes with bombs, if this is too easy with anthing clustery, try real bombs - though it may have become next to impossible with the revised bomb fuses.

Woke Up Dead 02-23-2015 07:32 PM

Quote:

Originally Posted by majorfailure (Post 708893)
Ah and add to that list: Torpedo bombing, Level bombing, and ground attack all using a SM-79

Add "dog-fighting unsuspecting fighters" with the SM-79, it's a really fun plane, I've flown it more than any other bomber since it came out in a TD patch.

KG26_Alpha 02-24-2015 02:42 PM

Add the 672x2kg bombs to interesting fun load outs as well on the SM-79.

Makes a mess of an airfield

:)

Woke Up Dead 02-24-2015 07:12 PM

Quote:

Originally Posted by KG26_Alpha (Post 708900)
Add the 672x2kg bombs to interesting fun load outs as well on the SM-79.

Makes a mess of an airfield

:)

By the way, do you know what the second, lower bomb-sight is for on the SM-79?

KG26_Alpha 02-24-2015 09:13 PM

Quote:

Originally Posted by Woke Up Dead (Post 708905)
By the way, do you know what the second, lower bomb-sight is for on the SM-79?

I only ever use the fore sight and have never seen an explanation of the rear sights use.

Its in the read me v4.09m how to use the sight and an explanation of its limitations.
Page 21
http://download.softclub.ru/pub/il2_...4.09_Guide.pdf
Italian guide
https://www.google.co.uk/url?sa=t&rc...dknBTLM3eR33Rw
Youtube vid
https://www.youtube.com/watch?v=7a89ydrKoXM

wheelsup_cavu 02-26-2015 12:53 AM

Quote:

Originally Posted by KG26_Alpha (Post 708887)
Tipping V1's
not shooting them :)

Using the Fritz X or HS-293 weapons
or X4 guided missiles

lol

loads of stuff people never tried or tested

my self included as I have missed some other unused features
in the game

I always broke my wing off when I tried to Tip the V1's.


Wheels

Sita 02-26-2015 06:22 AM

yep... me too

never know how do it right ...

Tennie 02-26-2015 01:10 PM

Which just goes to show just how challenging it must have been in real life!:shock:

Pursuivant 02-27-2015 03:43 AM

Maybe not for 4.13, but for the update after that.

A small change to the FMB and/or QMB that allows you to assign the same skin to all aircraft in a particular flight, or all aircraft of a particular type.

As it stands in the QMB and FMB, you need to select skins by plane, which makes it a bit tedious to assign an entire formation or squadron with the same skin.

E Hood 02-27-2015 03:59 AM

Quote:

Originally Posted by ElAurens (Post 708880)
From where I stand no apology is necessary magot.

You guys are doing this on your own time, for free, and have to sneak in the work between the issues of real life that we all deal with, and still you are able to bring us large improvements to what is still the best WW2 air combat sim of all time.

I think some of the members of our little community don't understand this.

Even from what little I have helped out in the past, I understand just how hard what you folks do can be.

You have my thanks. Carry on as best you can.

A slightly dated "Hear, hear!" We're very lucky to have Team Daidalos at all. They do beautiful work, and that fact that the patches are gratis is, in this day, unbelievable.

RPS69 02-27-2015 01:09 PM

Quote:

Originally Posted by Pursuivant (Post 708940)
Maybe not for 4.13, but for the update after that.

A small change to the FMB and/or QMB that allows you to assign the same skin to all aircraft in a particular flight, or all aircraft of a particular type.

As it stands in the QMB and FMB, you need to select skins by plane, which makes it a bit tedious to assign an entire formation or squadron with the same skin.

You know that you can edit your mission files with a text editor?

In general when I build something repetitive on the FMB, I just do it once, and then I copy and paste it on a text editor. Is faster that using the game editor anyway. After that I will open the file again and check that everything is running smooth.

I also keep forms to re use them doing copy and paste. Very useful whrn bulding campaigns.

Pursuivant 02-27-2015 10:56 PM

Quote:

Originally Posted by RPS69 (Post 708944)
You know that you can edit your mission files with a text editor?

Good tip for the FMB, at least if you know the name of the skin you want to assign.

Not so handy if you want to set up a largish mission in the QMB. Hence the suggestion.

shelby 03-06-2015 07:41 PM

From the creator of the campaign
https://www.youtube.com/watch?v=Wx1uEHBpzOo

Vendigo 03-06-2015 07:58 PM

Quote:

Originally Posted by shelby (Post 708978)
From the creator of the campaign

Looks like it's the default Khalkhyn Gol map, isn't it?

shelby 03-06-2015 08:45 PM

Quote:

Originally Posted by Vendigo (Post 708979)
Looks like it's the default Khalkhyn Gol map, isn't it?

Yes and i hope someday to see the ki-30 to replace the val and the kate

yak-9 03-09-2015 06:01 PM

hi people.
i'm interested in flatter modeled effect with upcoming update.particularly for yak family. for early versions flatter starts on 550km/h currently and does not depend on altitude.on 650km/h plane crashes.it is not right since it should depend on altitude and can not be lower than max horizontal speed. if yak has 580km/h top speed at altitude-flatter should start at least at 600km/h at same altitude as far as i understand.
yaks now have extremely "wooden feel" because of this(
could you explain whats going on?

The Radge 03-10-2015 09:58 AM

Hello!
I have found a cool image, I think you guys will agree with me,
I think it may be cool "promotion" for the upcoming E13A ;)

http://warwall.ru/_ph/3/151033951.jpg

What do you think?

Pursuivant 03-10-2015 07:22 PM

I think that Jake's got seconds left to live.

And if it's a copyrighted image, the picture is a no-go for any patch.

Treetop64 03-20-2015 08:33 PM

Quote:

Originally Posted by Pursuivant (Post 709001)
I think that Jake's got seconds left to live.

lol...

nic727 03-22-2015 07:57 PM

Message from January :

"We had 3 Alpha and 2 Beta versions - and currently the first RC in testing. Thus we are pretty sure, that it won't be too long until the final release of 4.13."

What happened?

ElAurens 03-22-2015 08:07 PM

Apparently you have never beta tested huh nic?

January was only 2 months ago. The team is very small, much smaller than
a professional dev team could muster.

Something to consider.

Pursuivant 03-22-2015 11:28 PM

Quote:

Originally Posted by ElAurens (Post 709099)
January was only 2 months ago. The team is very small, much smaller than a professional dev team could muster.

And they have day jobs, which slows things down even more.

I still say that DT should have an official and publicly-stated policy of delaying updates by one week for every "are we there yet" post. :twisted:

Janosch 03-23-2015 01:08 PM

Quote:

Originally Posted by Pursuivant (Post 709101)
I still say that DT should have an official and publicly-stated policy of delaying updates by one week for every "are we there yet" post. :twisted:

Uh huh... but I think two weeks should be enough instead

Pursuivant 03-24-2015 05:37 AM

Quote:

Originally Posted by Janosch (Post 709105)
Uh huh... but I think two weeks should be enough instead

Two weeks . . . be sure! :D

Nil 03-27-2015 08:48 AM

Thank you Daidalos team and the other to ALL your wonderful work.
I like so much the work you do, I really enjoy playing this game!!

Sita 03-27-2015 01:00 PM

Thanks for your kind word sir)

Music 03-28-2015 06:46 PM

Are we still allowed to add Ideas here, if so, would it be possible to have the last 10 meters/feet of altitude in more detail, 1 thru ten, not just one to ten.

And also, would it be feasible to make the four bomber formation larger, more planes following the same flight path. Maybe a 16 box formation, and you can select which ones, or all, and they will fly as that flight, drop on that target.

*1^

* 2^ *3^

*4/

*5^ *6^

*7/ *8^

*9^ *10/ *11/

*12/ *13^ *14/

*15^ *16/

^On / Off

And pick different altitudes for different flights, "if you want a mission with Vals and Kates coming in high and low.

Thanks,

Music From Canada

ECV56_Guevara 03-30-2015 02:16 PM

Hey guys, any news ? I mean, I m not asking a release date, but status of the patch, if its possible any news about the future of the team will be welcome. Thanks in advance, regards.

Sita 03-30-2015 03:48 PM

yep we got some good news ... but for now i can't tell about it ...

I do not want to scare luck)))

ECV56_Guevara 03-30-2015 03:54 PM

*fingers crossed*
Ty Sita!

Fighterace 03-31-2015 10:03 AM

So excited

stugumby 04-04-2015 03:31 PM

I'm checking 3_4 Times a week,but staying busy making place holder missions etc. It will be greatly received indeed.

Feathered_IV 04-06-2015 02:54 PM

Thanks Sita. Still here and love yer work. ;)

shelby 04-09-2015 01:06 PM

https://www.youtube.com/watch?v=Srq_0xAnra4

Sita 04-09-2015 01:48 PM

one shot one kill

shelby 04-09-2015 05:13 PM

https://www.youtube.com/watch?v=n2kxk8USflU

Sita 04-09-2015 06:23 PM

yeah)) we have alot strange stuff)

shelby 04-09-2015 06:28 PM

I hope the patch will come soon :)
https://www.youtube.com/watch?v=3_LE6uPk4hw

https://www.youtube.com/watch?v=sYhPL4Aol7o

https://www.youtube.com/watch?v=hPa67sZnwkw

https://www.youtube.com/watch?v=qKCYdeP8csI

https://www.youtube.com/watch?v=idoLqkzs0_4

https://www.youtube.com/watch?v=dOmCLz3ZMt8

Sita 04-09-2015 07:08 PM

ha ha.... it's look like Dev.Update)))..

KG26_Alpha 04-09-2015 09:17 PM

Exactly !!

shelby 04-09-2015 09:38 PM

here some more wip :)
https://www.youtube.com/watch?v=Ooe35RaSSus

https://www.youtube.com/watch?v=CEiUv3SuS4s

https://www.youtube.com/watch?v=Q9XCvpKfR-0

https://www.youtube.com/watch?v=6b4Mi7Gudkw

Pursuivant 04-09-2015 10:15 PM

Looks like good things are coming for fans of Soviet and German bombers in the next patch!

Sita 04-09-2015 10:25 PM

Bombsight is footage from 4.13 one of early version... but Sights is work like in video ... and will be in 4.13 ...

All the night things is very early WIP ... like adition into night fighter subjects...

shelby 04-10-2015 09:04 AM

sita will the 4.14 contain the he111 variants made by yt2?

Sita 04-10-2015 09:34 AM

Try to ask about it Yt2))) i hope for that ... but it depends from Yt2 ... if he want he will do)

ECV56_Guevara 04-10-2015 12:06 PM

I don´t get what is the light navigator AAA video is. Can someone explain me????
Thanks in advance.

Sita 04-10-2015 12:36 PM

Quote:

Originally Posted by ECV56_Guevara (Post 709338)
I don´t get what is the light navigator AAA video is. Can someone explain me????
Thanks in advance.


for now it's only idea ... can't give any promise about it ... but ...

it very interesting thing ... in VVS RKKA in some special cases AAA projector was used like some support equipment for night mission ...
that video is example of some of that equipment ...
ground crew take AAA projector and put it on ground to target direction with some time periods ... or make some figure by light ray from projector .... like arrowhead in video ...

ECV56_Guevara 04-10-2015 02:16 PM

ohhhh good news Sita! Thanks!! Any advance in nigthfighting ;) ????? Sorry I had to ask :-P

KG26_Alpha 04-10-2015 06:32 PM

Quote:

Originally Posted by Pursuivant (Post 709323)
Looks like good things are coming for fans of Soviet and German bombers in the next patch!

Don't worry , there's a special treat for US bombers too.

Pursuivant 04-11-2015 12:30 AM

Quote:

Originally Posted by Sita (Post 709339)
it very interesting thing ... in VVS RKKA in some special cases AAA projector was used like some support equipment for night mission ...
that video is example of some of that equipment ...
ground crew take AAA projector and put it on ground to target direction with some time periods ... or make some figure by light ray from projector .... like arrowhead in video ...

So, searchlights were used to form a "pointer" which guided the bombers along the correct flight path to the target?


I thought that it might have something to do with the way that searchlights were used to track aircraft for night fighters and AAA guns.

Historically, searchlight batteries were ordered to search particular sectors of the sky, possibly guided by radar or sound ranging equipment.

Once one searchlight detected a plane, two or more other searchlights in the area would then quickly focus their beams on the same plane.

The multiple converging beams made it almost impossible for the plane to escape the searchlights by taking evasive action, and clearly identified the plane to flak and night fighters.

So, to get night AAA ops right, you'd need to have searchlights randomly sweep the sky (or sweep certain sectors of the sky, with some aid from radar) until they detect a hostile target.

Searchlights can also detect a target when it silhouettes itself under clouds or against the moon, or a target makes itself visible (fire or turning lights on).

Then, 2+ searchlights converge on the target, and all the lights track it until the plane is out of range.

AI planes will attempt evasive action (typically by "corkscrewing") while the searchlights attempt to follow it.

Flak automatically "sees" and preferentially targets planes being tracked by searchlights. (Even if they can't see the plane, they can still aim using the converging searchlight beams. Later in the war, some flak was radar directed.)

Night fighters automatically "see" and home in on planes being tracked by searchlights.

Night fighters with radios can command flak batteries to stop firing once they begin their intercept.

RPS69 04-11-2015 03:14 AM

Quote:

Originally Posted by Pursuivant (Post 709345)
Night fighters with radios can command flak batteries to stop firing once they begin their intercept.

Actually, there were known safe positions for the fighters to attack.

Many searchlights got more range than the Flak batteries they support, and also, searchlights blinded navigators. not allowing them to aim on their targets.

Fighterace 04-12-2015 11:53 AM

Can't wait to see the new P-40's, they're going to be awesome.

Buren 04-13-2015 05:25 PM

Quote:

Originally Posted by Fighterace (Post 709368)
Can't wait to see the new P-40's, they're going to be awesome.

B-24D! :cool:

Hope to see a sneak peek of the "special treat for US bombers", too!

mothergoose870 04-14-2015 02:34 AM

Are there new P-40 models being introduced with 4.13? this interests me greatly

wWwebBrowser 04-22-2015 02:48 AM

Is it too late to request Anti lock brakes. I have destroyed more planes after landing because my brakes locked up.:mad:

Tolwyn 04-22-2015 04:01 PM

Well, if you have it as a button, it's 100% on or 100% off.
You COULD assign it to an axis...

In the upcoming (uh... who knows when) patch, there will be differential braking and stuff.

Quote:

Originally Posted by wWwebBrowser (Post 709479)
Is it too late to request Anti lock brakes. I have destroyed more planes after landing because my brakes locked up.:mad:


ZacharyB 04-22-2015 05:07 PM

Some planes already have differential braking, it's just not seen as a message on the HUD. It's activated by turning the rudder and braking at the same time. You can see it in the Mosquito and the jets.

Buster_Dee 04-22-2015 10:16 PM

I haven't looked, but I think some brake gauges back that up (differential braking). By the way, the B24 did not have differential brakes; they had a dual brake system that let each pilot contribute to the brake strength. Both left brake pedals operated one system that fed both mains, and both right brake pedals operated a second system that fed both mains. I think the idea was that, if all systems were functioning, both pilots pressing both brake pedals could apply 4 times the pedal pressure. I don't know if that translated into 4 times the total pressure at the main wheels. In R/L, turning was done by throttles and prop wash against the rudders. The gauges in our model respond the way they should, but I think our programmers made it more of a differential system for those not having the benefit of multi-axis quadrants. I find it hard to turn just the same. But I'm sure there will be experts soon after we release--which I don't control :)

Pursuivant 04-23-2015 07:45 PM

Quote:

Originally Posted by wWwebBrowser (Post 709479)
Is it too late to request Anti lock brakes. I have destroyed more planes after landing because my brakes locked up.:mad:

I'm sure that if they had anti-lock brakes in the 1940s, you'll have them in the game. ;)


And, tap your brakes rather than stomping on them.

BravoFxTrt 04-24-2015 11:58 PM

Looking good TD, keep up the good works.

Invertigo 04-25-2015 11:36 AM

Hi. Absolutely love the B-24! Watched the video on youtube and can't wait ... :grin:.

The B-24 does, however, definitely have differential brakes. The castoring nosewheel (offhand, I can't think of a single WW2 combat plane with a steerable nosewheel - lol) only travels 45 degrees left and right which precludes pivoting on a mainwheel, yet in the B-24 training film they demonstrate mainwheel pivoting showing how it drags the nosewheel across the ground thereby excessively wearing not just the main tire but the nose tire as well and so shouldn't be done ... like they just did (must've been my dad :rolleyes:).


Check out the diagram here: www.skepticalmedia.com/atc.html page 64 brake system.

Only two more weeks -- wooot!

KG26_Alpha 04-25-2015 04:10 PM

The game has modeled some aircraft's nose wheel as steerable to compensate for lack of the users input controls on multi-engine aircraft
as most will have a stick with twist grip for rudder and single throttle lever for one engine.

Needed for steering
Rudder pedal toe brakes
Separate engine controls

Its all about compromise, unless it was made an option :)

N2O 04-29-2015 08:08 AM

Hi, guys! :)
Dear DT, whether it is impossible though approximately to tell, in what period of a patch will definitely not be? We will allow - 2 weeks live quietly and all relax - two weeks there is nothing to wait - we will glance here then. That it was possible to live quietly though few weeks, and that everyday unfulfilled hopes for its exit dement :mrgreen:
Thanks!:grin:

Monguse 04-29-2015 04:38 PM

We are currently on RC3 and hopefully will have a release "shortly".

ElAurens 04-29-2015 04:40 PM

Thanks for the update Monguse!!

Looking forward to flying the B 24 over New Guinea.

batistadk 04-29-2015 09:58 PM

Hey, that's great news!!!

Just perfect Monguse, thank you. And thanks to Sita too, for his heads up on another thread.

Good luck with the patch, TD, you guys rock!!!:grin:

batistadk

TexasJG 04-30-2015 01:11 AM

Quote:

Originally Posted by Monguse (Post 709560)
We are currently on RC3 and hopefully will have a release "shortly".

Thank you for the update!!
much rather have a later release than the bugs.
Wish had the knowledge to be able to contribute some, actual continent that is.
Although as soon as 4.13 is out, fully intend to start writing a new CH HOTAS map file for the new functions.

One of the things don't see mentioned here much at all, but it would be so helpful to overcome, is the (java code) objects limitations as it's so called at least for version 4.14, unless of course this is one of the "Top Secret Classified" updates of 4.13. ;)

And just wondering if HSFX 8 has been in development in conjunction with 4.13, as it has been with the previous versions.

Thanks again Daidalos Team!!

N2O 04-30-2015 12:00 PM

Quote:

Originally Posted by Monguse (Post 709560)
We are currently on RC3 and hopefully will have a release "shortly".

Ok, thanks a lot! ;)
I wish all team success! And that I will erase either a finger, or the F5 button soon :mrgreen:

N2O 05-01-2015 06:25 AM

I congratulate on a holiday of solidarity of the workers working all over a patch 4.13!
http://lol54.ru/uploads/posts/2008-1...72876_2749.jpg
:mrgreen:

Ibis 05-09-2015 07:02 AM

Thank you, it'll be worth the wait I'm sure.
cheers.

Treetop64 05-09-2015 11:58 PM

That "shortly" is in quotes makes me nervous.

Does it mean it'll be ready in a couple weeks, or does it mean "No, this time it'll be Christmas of this year, for sure this time!"

:lol::lol::lol:

Oscarito 05-10-2015 11:17 AM

Preferable than "Two Weeks" IMHO...
BTW, "Two Weeks" seems to be very appreciated by some people as a definition for short periods of time:
http://www.telegraph.co.uk/news/worl...n-leaders.html
:mrgreen:

KG26_Alpha 05-10-2015 11:20 AM

Quote:

Originally Posted by Treetop64 (Post 709642)
That "shortly" is in quotes makes me nervous.

Does it mean it'll be ready in a couple weeks, or does it mean "No, this time it'll be Christmas of this year, for sure this time!"

:lol::lol::lol:

Whats to be nervous about ?

Its ready when its ready :)

Fighterace 05-11-2015 06:56 AM

Quote:

Originally Posted by shelby (Post 709311)

This looks so badass

Feathered_IV 05-13-2015 02:04 PM

Fingers crossed the Aichi E13A makes it in. :cool:

KG26_Alpha 05-13-2015 06:26 PM

Quote:

Originally Posted by Feathered_IV (Post 709663)
Fingers crossed the Aichi E13A makes it in. :cool:

Possibly
AI

Deagle_Bubi 05-20-2015 05:55 PM

Some news?

HW3 05-20-2015 07:13 PM

Two weeks, be sure.;)

nic727 05-20-2015 10:09 PM

Quote:

Originally Posted by HW3 (Post 709693)
Two weeks, be sure.;)

Two weeks on Venus... "Each day on Venus takes 243 Earth days"

N2O 05-21-2015 06:21 AM

Quote:

Originally Posted by nic727 (Post 709695)
Two weeks on Venus... "Each day on Venus takes 243 Earth days"

OM and his followers newcomers from space?! And they continue to live on time of Venus?! :confused:
:mrgreen:

robday 05-21-2015 11:46 PM

Quote:

Originally Posted by N2O (Post 709696)
OM and his followers newcomers from space?! And they continue to live on time of Venus?! :confused:
:mrgreen:

If "OM" means Oleg Maddox, he has not been involved in the development of IL-2 for a long time, he no longer has anything to do with it. His "Followers", as you put it, are "Team Daidalos", a group of enthusiasts who develop add-ons for the game in their own time for no financial reward and have to fit this in around their lives in the real world. They will release the patch when it is ready, not before!

N2O 05-22-2015 07:13 AM

Quote:

Originally Posted by robday (Post 709698)
If "OM" means Oleg Maddox, he has not been involved in the development of IL-2 for a long time, he no longer has anything to do with it. His "Followers", as you put it, are "Team Daidalos", a group of enthusiasts who develop add-ons for the game in their own time for no financial reward and have to fit this in around their lives in the real world. They will release the patch when it is ready, not before!

Thanks, cap!
It is a little sense of humour, I think, to you won't prevent. Tell the address, and I will send it to you. :mrgreen:

Volksfürsorge 05-22-2015 08:04 AM

Quote:

Originally Posted by nic727 (Post 709695)
Two weeks on Venus... "Each day on Venus takes 243 Earth days"

1701 days for dogs on venus

N2O 05-23-2015 05:54 AM

Quote:

Originally Posted by Volksfürsorge (Post 709703)
1701 days for dogs on venus

1701 days are 4 years and 8 months. That is the patch will be in March, 2020 :shock:

Sita 05-23-2015 07:27 AM

oh... interesting ... so we got a lot of time i think ... yes? :D

N2O 05-23-2015 09:58 AM

Quote:

Originally Posted by Sita (Post 709707)
oh... interesting ... so we got a lot of time i think ... yes? :D

And unless someone can forbid it to you?... Unless common sense :mrgreen:

Malkav 05-30-2015 07:26 AM

It seems that when the patch is finally released, it will need only a handful of fans. Most of which are already in Warthunder

Sita 05-30-2015 10:24 AM

or in Clod (with TF) or in BzS ...

76.IAP-Blackbird 05-30-2015 12:34 PM

im still here since 2001!

stugumby 05-30-2015 05:18 PM

well, you can always dabble into the interestingly frustrating world of the CUP modules, exploding palnes, disappearing cockpits and missions that dont work anymore...but once you get it working it i sindeed shiznitteeeee...

Tuco22 05-31-2015 03:04 AM

I don't mind the wait so much, checking this forum every day at noon and 5pm has become such a habit that its going to be a weird few years after release.

Treetop64 05-31-2015 11:48 PM

Quote:

Originally Posted by Malkav (Post 709738)
It seems that when the patch is finally released, it will need only a handful of fans. Most of which are already in Warthunder

There are better alternatives to War Thunder, including 1946. IMO going from this game to War Thunder is a huge step backwards, unless one is interested only in visuals.

Kinda like going from a smooth-running, superbly maintained 1965 Ferrari 250GT with only slightly weathered and chipped paint, to a 2010 Hyundai Accent that gets a different set of used spark plugs and a new paint job about every other month or so.

majorfailure 06-01-2015 09:43 PM

Quote:

Originally Posted by Treetop64 (Post 709762)
There are better alternatives to War Thunder, including 1946. IMO going from this game to War Thunder is a huge step backwards, unless one is interested only in visuals.

Kinda like going from a smooth-running, superbly maintained 1965 Ferrari 250GT with only slightly weathered and chipped paint, to a 2010 Hyundai Accent that gets a different set of used spark plugs and a new paint job about every other month or so.

If only used copies of ancient IL-2 had nearly the value of an old used Ferrari 250GT.... Maybe I should keep mine for a couple more years. And then exchange it for a used old Porsche 356 -any of those would do.

RPS69 06-02-2015 02:04 PM

Quote:

Originally Posted by Treetop64 (Post 709762)
There are better alternatives to War Thunder, including 1946. IMO going from this game to War Thunder is a huge step backwards, unless one is interested only in visuals.

Kinda like going from a smooth-running, superbly maintained 1965 Ferrari 250GT with only slightly weathered and chipped paint, to a 2010 Hyundai Accent that gets a different set of used spark plugs and a new paint job about every other month or so.

Anyone that could compare flying/playing with IL2 to Warthunder or similar offers, should keep on WT, and forget everything about IL2. They don't deserve it.
Also for a campaign builder, having a bit of stability, is actually a bonus. Some changes in between patch versions, could ruin a whole campaign set.

idefix44 06-02-2015 10:25 PM

May be IL2 is it an average game, but it is the best of all the WWII flight simulators

Thanks TD. Keep in mind the sim spirit.

Vendigo 06-03-2015 08:21 AM

how...much...longer...

KG26_Alpha 06-03-2015 04:30 PM

Quote:

Originally Posted by Vendigo (Post 709779)
how...much...longer...

Steady there.......... not long now :)

majorfailure 06-03-2015 05:43 PM

Quote:

Originally Posted by Vendigo (Post 709779)
how...much...longer...

neeeeed.....fix....of......new.....il2........cont ent........


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