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-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

DarknessFell 03-12-2013 03:22 AM

Hey guys :D First time here and have a slight problem with christas gift not always working properly(sometimes it triggers sometimes no)...so what i want to know is the lua file that controls it so that i can try and mod it a bit...thanks in advance:cool:

BB Shockwave 03-13-2013 06:55 PM

Well, caved in and started playing the Valhalla edition. At least the horrible crash-at-first-battle bugs are fixed, but there are still quite a few...

-Christa's gift leaves enemies woefully unaffected. HOW could they have missed this during testing? If there was even any testing...
- Ice Wall - a nifty ability, but imagine my surprise when my Berserkers, after using the ability Berserk, instead of going for the undead enemy within their reach, went out of their way to go and attack the Wall! WTF?!?
- Skald (unit) - Pangs of Conscience is quite overpowered. I still don't get how much bonus the Skalds get for leadership, but once after attacking an enemy that previously did 17 damage in its last attack, my 25-something Skalds hit them for 107 damage... Huh.
-Speaking of the Ice Wall again - when the enemy Necromancers attacked my unit behind it, and damaged the Wall, it retaliated hitting them - on the other side of the screen. I am fairly sure it's not supposed to do that... Or is it a ranged attack Wall?
-Call Colossus: Once I got the first such scroll, I kept trying to use it (via the usual 'Spider Egg' method) to get me some Jotuns... to no avail. After checking the spells_adv.lua file, I found out why - they are oddly missing from the "Giant Birth" spell's logic, as are Ancient Ents. But even more oddly, Ents (even thought they are not Level 5) are included. I posted a solution in the bugfix thread.

DarknessFell 03-13-2013 08:56 PM

@ BB Shockwave is there any solution to christas gift?sometimes it works sometimes it doesnt....kinda weird

BB Shockwave 03-13-2013 11:33 PM

Quote:

Originally Posted by DarknessFell (Post 499480)
@ BB Shockwave is there any solution to christas gift?sometimes it works sometimes it doesnt....kinda weird

It works sometimes? I dunno, never worked for me... then again I mostly tried it against undead and beasts (since there is little else on the first islands, darn this game is soooo linear) - maybe it only affects humans/humanoids? Someone needs to check the logic file of the skill....

Found another bug - Jotun has "Greed" which supposed to raise his morale +10 after it kills a troop. Except, this doesn't happen...

DarknessFell 03-14-2013 12:25 AM

Quote:

Originally Posted by BB Shockwave (Post 499499)
It works sometimes? I dunno, never worked for me... then again I mostly tried it against undead and beasts (since there is little else on the first islands, darn this game is soooo linear) - maybe it only affects humans/humanoids? Someone needs to check the logic file of the skill....

Found another bug - Jotun has "Greed" which supposed to raise his morale +10 after it kills a troop. Except, this doesn't happen...

Hmmm...i remember it working against skeletons and regular zombies...and a human stack too(cant remember its type though)...is there a lua file or something that controls its logic?

BB Shockwave 03-14-2013 06:25 AM

There probably is - I could not find it yet.

DarknessFell 03-14-2013 12:39 PM

Ok..guess we'll both have to keep lookin :mrgreen:on a side a note:it worked on a phantom pirate in fastland and worked on a dwarf miner while upgrading boots...but it seems to be very random at best

BB Shockwave 03-14-2013 01:14 PM

I read it here on the forums that it's supposed to put an "effect icon" (little red triangle appears) on the troops in the vicinity - can you confirm that? For me, no icon appears even if I put the coins right next to the enemy. Currently I can only use the skill to block enemy passage when Wall of blades is reloading, and to get some extra cash.

Btw, another bug - I think - is that I never see a message saying "Olaf gained X experience" after using rage skills. The skills level up, and I see the experience gained after battles in the "details", but AP/CW got me used to seeing how much XP a skill gives - and even how much it WILL give when mousing over it, so this is a step back.

DarknessFell 03-14-2013 02:01 PM

Quote:

Originally Posted by BB Shockwave (Post 499555)
I read it here on the forums that it's supposed to put an "effect icon" (little red triangle appears) on the troops in the vicinity - can you confirm that? For me, no icon appears even if I put the coins right next to the enemy. Currently I can only use the skill to block enemy passage when Wall of blades is reloading, and to get some extra cash.

Btw, another bug - I think - is that I never see a message saying "Olaf gained X experience" after using rage skills. The skills level up, and I see the experience gained after battles in the "details", but AP/CW got me used to seeing how much XP a skill gives - and even how much it WILL give when mousing over it, so this is a step back.

Yeah it puts an effect icon (the little red debuff triangle but even with that it triggers randomly) and if you right click an enemy it shows a treasure icon in its status indicating a greed debuff i think.
As for gaining rage xp it my skills level up but i never see any messages indicating xp gained :D

BB Shockwave 03-14-2013 11:06 PM

Guess then mine doesn't even do that as no such debuff icons appears.... And I am using version 1.31 Build 6520.

DarknessFell 03-15-2013 12:04 PM

I'm using the same build as you...still looking into the lua files :D
Any help would be appreciated my good sir :)

BB Shockwave 03-15-2013 08:41 PM

Okay, another bug extravaganza!!! :(

- The Ice Minion and the Ice Ball are immune to magic, despite not having the "Magic Immunity" ability. They have 80% magic resistance, and you cannot target them directly with spells. However - bug #2...
- ...cast Ice Snakes next to them, and it will affect them. Ice Snakes is supposed to heal "Ice Creation" units, right? WRONG - it hurts them. Heck, it even makes Ice Minions bleed, despite, well, them not having any blood. Sigh...
- Justice spell is an instant desktop crash, no matter what I do. Not that it'd be an useful spell, but still...
- Further idiocies with Christa's Gift - I managed to make it work in one battle only - against Pirate Ghosts. They will run for the coins every time, but... the "Greed" icon does not appear on them. In contrast, Greed appears as an icon on some enemies, it seems to be totally random, and they never pick up the coins.
- Spells and Rage skills sometimes do Critical hits, even though I have not invested a single point in the Might skill that's supposed to raise Rage skill critical chance. I'm pretty sure that's not supposed to happen.
- Warrior Maidens have the ability Messenger of the Gods - supposedly gives allied Vikings +1 initiative, this doesn't happen. Maybe they meant 'Vikings' as in the Level 2 unit?

DarknessFell 03-16-2013 08:51 AM

I guess we need feedback from one of the devs as this is turning into a mess :D any luck with the lua files?i suspected arena.lua but no luck

BB Shockwave 03-16-2013 12:07 PM

I found out why Ice Snakes does not heal Ice Minions or Ice Spiders - this is not in the spell description, but according to spells.txt, only the middle cell receives Cold damage, the neighbouring cells receive Physical damage. Also, Winter Dance does Physical damage, too... oddly.

Quote:

Originally Posted by DarknessFell (Post 499676)
I guess we need feedback from one of the devs as this is turning into a mess :D any luck with the lua files?i suspected arena.lua but no luck

Oh trust me, this was worse last November. At least the game doesn't crash in every battle now... (I'm being sarcastic, of course). But then again, this is a common trend these days, releasing half-finished strategy games. Look at HOMM VI... I'm sorry to admit that my countrymen made that game, to their defense, Ubisoft pushed them for an early release and basically neutered their game ideas.

BB Shockwave 03-16-2013 02:07 PM

A new bug, and thankfully, a revelation that one "bug" from my above list is not a bug at all...

- Oddly, the Jarl's talent Encouragement doesn't work on Ice Minions. They are Level 2, and the Magic Immunity should not be a problem since other Talents work on them fine...

-As stated above, I found out that Ice Snakes does Cold damage in the center, and Physical in the 6 hexes next to it. What I now realized is that yes, you can use it to heal Ice Dragons, Ice Minions, Ice Spiders and the Ice Ball - despite them being Magic Immune (save for Ice Spiders), but the spell will only let you target them if they are damaged already. See attached screenshot - the Ice Dragons will be healed for the damage they have suffered, but the Ice Minions standing next to them will be hurt because the splinters inflict Physical damage.
Sadly the spell doesn't resurrect Ice Creatures, only heals them, but hey, still there is a way to heal your Ice Dragons now, right? :)

http://i4.photobucket.com/albums/y13...gonhealing.jpg

http://i4.photobucket.com/albums/y13...gonhealing.jpg

DarknessFell 03-16-2013 02:21 PM

As much as i'm pissed by all the bugs i just love this game...note to devs:please fix it and give us more Kings bounty love in this and future titles :D

mcpilz 03-16-2013 04:28 PM

Devs?
 
They re not fixing it,i bet, last update was January...
Is it so hard to just make a bugfix patch? dont know if ill buy future KB games :confused:

BB Shockwave 03-16-2013 05:58 PM

Why should they bother if the fans are doing it for free? See also Age of Wonders... they only made 2 patches, then abandoned it, fans made like, 5 patches since then.

It's a testament that a game is basically good if us gullible chaps are investing our hard-earned leasure time to fixing it. I'm admitting, I am just as guilty as many others of this. Maybe if we sat back and made a promise not to buy their next game unless they ensure there are no bugs... But frankly, I could probably not restrain myself from buying it...

DarknessFell 03-16-2013 08:55 PM

The game is indeed bugged and sometimes infuriating, but its so damn fun that one may overlook its shortcomings over its good points

Xervis 03-16-2013 11:01 PM

I found a Crash to Desktop bug; when asking the bird Rind (the scroll writing bird) if he is hungry and trying to feed him an Ent sprout it causes an instant CtD. I don't even know what feeding him does. I know that feeding him thorn seeds doesn't seem to do anything...

hippo 03-17-2013 07:10 AM

Release date was 26.10.2012. I'm still waiting to buy this bugged game. Why developers don't want my money?

Xervis 03-17-2013 06:32 PM

I don't know if this was addressed already but I can't upgrade items. I can fight the item to do the actual upgrade, but when the fight is over, the item is still in it's base form.

BB Shockwave 03-18-2013 04:51 AM

Quote:

Originally Posted by Xervis (Post 499732)
I found a Crash to Desktop bug; when asking the bird Rind (the scroll writing bird) if he is hungry and trying to feed him an Ent sprout it causes an instant CtD. I don't even know what feeding him does. I know that feeding him thorn seeds doesn't seem to do anything...

If you feed him Thorn sprouts (after asking him to write a scroll and fighting 5 battles) he may finish the scroll after the sixth battle (otherwise, only after 10 battles). I don't know what an ent sprout would do, now you made me curious...

Gza 03-23-2013 03:03 PM

Catapult hangs when the explosives and he wants to blow up, or the enemy, the game will stop functioning. Throw into Windows.
Jotun greed ability does not work.

Asutaka 04-02-2013 02:53 PM

I got odin's flag from fastland and quest says take odin's flag from triskele to king asvald. what is triskele? king asvald castle is shining like quest complete but nothing happens when i try to talk with him, plz help!!../..

F-kid 04-02-2013 03:31 PM

When assassins are mind-controlled by enemy and kill something using their second ability (which gives them another turn to backstab) they will not do anything and the battle can not continue because they didn't finish their turn.

pr0 04-09-2013 12:37 PM

Having loaded the game today I no longer have enough leadership for any of my stacks of units - nothing has changed in my equipment or skills to explain this. Having loaded previous games it appears the problem affects saves all the way back to the Viking Islands suggesting they have possibly "fixed" the Jarl skill resulting in stacks going out of control.

Could someone else possibly check what's happening with their game please.

Sneaksie 04-10-2013 11:33 AM

Here are some comments from the developers regarding the bug list and the latest update.

Quote:

Originally Posted by camelotcrusade (Post 473439)
Hero Skills
  1. Jarl skill adding its bonuses together: It should give 1% more leadership at level 1, 3% at level 2, and 5% at level 3. Instead it gives 1% at level 1, 4% (1%+3%) at level 2, and 9% (1%+3%+5%) at level 3. If this is intentional the description should be updated to say bonuses are cumulative.

Fixed
Quote:

  • Warriors of Valhalla works on plot kills: When the story/plot takes away an entire troop it Warriors of Valhalla will still resurrect those troops, as well as bring back the stack that was taken away. This lets you keep the stack of units when you aren't supposed to have them anymore.

Can't be fixed

Quote:

Olaf and Valkyrie Rage Abilities
  1. No Olaf Rage skills used in autocombat: We are not seeing Olaf use his personal rage skills in autocombat. Is this intentional?

Simple - AI doesn't select them because it values other attacks more
Quote:

[list]

Text, Menus and Tooltips
Note: An unofficial mod that clarifies various descriptions and tooltips is available here. It fixes a large number of small errors in descriptions and tooltips which are listed in that thread instead of below. Items in green below refer to this mod, not the unofficial fixes by Bhuric.
  1. Optimization module resistance: Build 6250. The description of the item Optimization Module [droid_card_best] should be changed from "+25% Resistance of Droids"
    to "+25% Magic Resistance to Droids." Source: rbonus=magic,25,0,0,-100,0,0.

Description text changed
Quote:

  • Ogre Club description is incomplete: Build 6250. The ogre club should fully read: +4 Attack and +20% Physical Damage to Ogres, Trolls, Orc Chieftains, Jotuns, and Giants.

Description text changed
Quote:

  • Inquisitors do more damage than listed to undead: Build 6250. It appears inquisitors have an undocumented 30% damage bonus to undead.

Description says they have a damage bonus against undead.
Quote:


Units & Unit Abilities
  1. Assassin murder ability hangs up game: Build 6250. When AI uses Assassins and succeed with the "Murder" skill, the AI sits and does nothing despite having an extra free turn. Also happens in build 6246 so the bug may have been there for a while.

Fixed
Quote:

  • True Believer should account for Persuasion: Build 6250. The paladin ability "True Believer" gives +3 morale with an undead in the army to offset the -3 penalty. However, if you have the Persuasion skill (which reduces the morale penalty) you still get a +3 bonus. This can lead to situations where you actually have positive (rather than neutral) morale with a paladin+undead+persuasion.

Fixed
Quote:

  • Bone dragon eat corpse affecting all enemies: Build 6250. When a bone dragon eats a corpse, it makes every unit on the field "timid" (lowers initiative by 1). The description says it makes any monster < level 4 go into "fear" for 2 rounds.

Description text changed
Quote:

  • Friendly fire does excessive damage on critical hits: When your units are hit by friendly fire (for example by Red dragon flame trail) and there is a critical hit, they take more damage than expected. For example, a red dragon flame trail hits a friendly black dragon for 22 damage normally, but for over 900 damage on a critical hit. Is it ignoring resistances and/or hero attributes?

Couldn't be reproduced
Quote:

  • Powder Keg problems: Kill priority on exploding barrels is so high that enemy units cannot wait to hit them and kill themselves. Is this intentional? Update: Build 6249. Powder Kegs have 0/1 hp and explode instantly upon starting combat or appearing in combat.

Fixed more than a month ago
Quote:

  • Ogre adrenaline issues: +1 speed for adrenaline level 3 does not work when combined with the artifact Ogre Sandle, both of which should give +1 speed. Adrenaline level 1 ability to damage the unit behind the target doesn't appear to work.

Couldn't be reproduced
Quote:

  • Goblin Commander ability works on inquisitors: This ability says it will give another action to a selected goblin unit so they can move once again in the same round (similiar to paladin skill). However, it works on human inquisitors

Couldn't be reproduced
Quote:

  • Witch Hunters mind immunity doesn't work: Despite having mind immunity listed Witch Hunters are still succeptible to mind spells.

Fixed more than a month ago
Quote:

  • Royal Griffon summon problem: If an AI Royal Griffon has no space to summon a Celestial Guard stack, it will still try a few times before doing something else. Each time it tries, you'll get an error message "There is no valid target for that spell."

Fixed
Quote:

  • Swordsman's Prudence has residual Caution: The Swordsman ability Prudence says that it gains extra defense after losing a certain amount of health. However, the tooltip calls it "Caution" which was the old ability it had to dodge attacks at low health. The caution effect is still happening.

Should be fixed now
Quote:

  • Skalds also dodging due to Caution: The Skald's Caution ability says they gain extra defense after losing a certain amount of health. This time, the tooltip is correct, but just like above they are dodging attacks when they have low health (which is not stated as part of the ability in the description but happening anyway).

Should be fixed now
Quote:

  • Goblin Shaman Threads of Life issues: First, you cannot dispel it. Second, it affects enemy troops, life linking one of them to one of yours (so when the enemy gets hit, so do you).

This is intentional, you can life link enemy troops to yours to activate some of their damage-activated abilities for example
Quote:

  • Dwarven statue battle obstacle can kill itself: If an enemy is too close to the statue when it casts ice snake it can kill itself via this spell. This was not happening in previous Titles.

These obstacles deal 0 damage to themselves now.
Quote:

  • Highterant eggs in occupied cells: Summoned highterrants (from Permafrost egg) are laying eggs in cells containing enemy units and the eggs become invisible and move to a non-occupied location. See details here. Furthermore, if you control the highterrant and try to lay the egg yourself, you may see an error about nearby enemies that is contradictory (see here).

Should be fixed now. In addition, egg laying algorithm has been improved.

Totoro 04-10-2013 06:22 PM

When was the latest update?

pr0 04-10-2013 10:54 PM

Thanks for the reply however for the powder keg it is worth noting the enemy will still attack it with melee units so I am unsure how fixed it actually is. Also "fixing" the Jarl skill without warning anyone so people suddenly lost control of armies was perhaps unnecessarily antisocial.

Sneaksie 04-11-2013 06:43 AM

If you lost control over your army because of fixed Jarl skill, you can temporarily revert to older version (right-click on the game entry in Steam library, select Properties, then go to Beta tab and select march18build). Then run the game, load your save, sell excess troops, save the game and update again (select none at the same place).

pr0 04-11-2013 12:39 PM

Quote:

Originally Posted by Sneaksie (Post 501194)
If you lost control over your army because of fixed Jarl skill, you can temporarily revert to older version (right-click on the game entry in Steam library, select Properties, then go to Beta tab and select march18build). Then run the game, load your save, sell excess troops, save the game and update again (select none at the same place).

Ah ha! Thanks for that.

jake21 04-11-2013 04:04 PM

Sneakie do the devs intend to fix the mage/paper quest ?

camelotcrusade 04-24-2013 06:44 PM

Hi everyone - as you may have noticed I'm not updating this thread anymore. I recommend it be closed and a new one be created.

I was glad to help get things fixed while I was playing and I never imagined when I created the bugs thread that it would become so large (and be so much work... I probably put more hours into this thread than I did into the game!).

Happy gaming to all and good luck with the bugs. :)

Sneaksie 04-25-2013 12:52 PM

Thank you camelotcrusade. Thread is now not sticky since the bugs in the list may be fixed already.

jake21 04-25-2013 02:25 PM

Does this mean that most of the open bugs as of patch 5 (last patch) will not be fixed ?

Quote:

Originally Posted by Sneaksie (Post 501791)
Thank you camelotcrusade. Thread is now not sticky since the bugs in the list may be fixed already.


tiberiu 04-26-2013 08:41 AM

This game is awesome, but currently broken and unplayable. I will come back in 2 years and maybe until then somebody will have created adequate patches. It is such a shame. I will definetly never again buy any games from companies that treat the end user like garbage, takes his money then spits in his face with patches that worsen the game.

camelotcrusade 04-26-2013 09:54 PM

Quote:

Originally Posted by Sneaksie (Post 501791)
Thank you camelotcrusade. Thread is now not sticky since the bugs in the list may be fixed already.

You're welcome. Thanks for all the patch notes and helping us report the bugs to the developers, Sneaksie. If new players want to take on any remaining bugs I hope you'll continue to support them.

akbarthegamers 05-27-2013 02:37 PM

the games doest not have bug anymore :-P

i play this game and work so well

hippo 05-28-2013 06:37 AM

Are you sure? Is there a new patch?

Brian5dg 05-28-2013 12:01 PM

This makes the skill a DETRIMENT to your character, and is a major flaw.http://meron.gcapc.com/6.jpghttp://meron.gcapc.com/7.jpghttp://meron.gcapc.com/8.jpghttp://meron.gcapc.com/9.jpg

oas 08-19-2013 03:55 PM

Quote:

Originally Posted by camelotcrusade (Post 473439)
Note: This post is no longer being updated. If a new post is created with up-to-date information I will link to it here.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
02-Nov: Patch 1 released, notes here!
09-Nov: Patch 2 released, build 6246, notes here!
20-Nov: Patch 3 released, build 6249, notes here.
06-Dec: Patch 4 released, build 6250, notes here.
29-Jan: Patch 5 released, build 6250, notes here. A subsequent hotfix was also released, notes are here.[/list]

Where can i get that hofix? i intend to start a new game and would be great to use that

1darklord 08-19-2013 03:58 PM

In Steam at least it auto patches.

Daniel.

graffen69 09-01-2013 05:28 AM

Indeed.
You might save yourself a lot of frustration by just buying it via Steam (personally i usually avoid buying Steam products if i can). But for this title, the international working patches seems to only be downloadable via Steam. :(
Anyways, been playing over 30 h since i bought it via Steam and not one crash. :-P

(Sorry for posting similar posts in both "Bug" Threads, but since the threads are split i thought it might help someone not checking the other)

RCh9Jense 09-23-2013 03:32 AM

When I start a new game and the camera pans over the starting area the ocean flashes white several times.http://nexlson.wissensde.com/1.jpghttp://nexlson.wissensde.com/2.jpghttp://nexlson.wissensde.com/3.jpghttp://nexlson.wissensde.com/4.jpghttp://nexlson.wissensde.com/5.jpg

Gza 10-16-2013 02:23 PM

When will the new patch? Always exit the game exe error when you use the goblin catapult the shaft power. You can freeze when it explodes.

1darklord 10-16-2013 05:20 PM

I doubt we'll see any new patches, this seems to have been abandoned. Maybe a fan will make one.

Daniel.

Csimbi 10-16-2013 05:42 PM

Without the source code, bug fixes are typically limited to fixing bugs in the scripts that can be modded.
I'm a fan, but I am still waiting for my retail Collector's edition copy instead of the Steam rubbish.

Gloomshade 05-31-2014 09:19 PM

Ice and Fire 1.2.1

It seems the Skaald Paean ability is still bugged. It tends to freeze the game when I use it. It casts the buffs that looks like a silver-blue set of wings then hangs until I reload last saved game.

jahes64 02-03-2015 05:22 PM

Quote:

Originally Posted by camelotcrusade (Post 473439)
Spells[list=1][*]Fading chargers: Build 6250. After using Runic Word or Chargers the balls of rage or mana become much harder to see after a few rounds. In fact, they start to turn invisible yet there are still there.

Could someone please make a fix for this bug. This bug make Charger useless after few turns. :confused:

Shadowcran 02-05-2015 09:19 AM

Justice causes crash to Desktop 3 out of 4 times it's cast.

jahes64 02-18-2015 01:02 AM

I just discovered that magic recipes are bugged and we lose a very very huge sum of gold when we create an item with them! ~1M instead of mentioned 4k is outrageously way tooooooooo much :mad:. I lost half of my 10M gold and noticed it when it was too late to reload!

jahes64 03-08-2015 11:30 PM

Justice spell bug:

Justice spell was fine in early game when i used it for the first time but when i tried to used it near end of the game (i had upgraded every spell including justice to lvl 3 by then, and yet had over two hundred spare crystals, lol(in final fight i used them all to write essential spells to magic book of those stupid allies to be able to win those fight no-loss)), i always got CTD. Not sure when problem started, since i nearly never used that spell.

bugs regarding warrior maidens:

They only resurrect unit that has been died at first turn of a round.
Example: You order warrior maidens to wait. Berserkers go mad and kill enemies and suffer 5 casualties. you use Jarls and give Berserkers another turn in current round. Berserkers attack enemies for a second turn in current round and suffer 3 casualties. you use warrior maiden's resurrection ability on them, but instead of 8, only 5 of them get resurrected!

Another bug regarding them is that they do not increase initiative of allied units, as they are supposed to do.

jahes64 03-25-2015 08:36 PM

3 more bugs i encountered:

Catapult's "fiery shot" talent is guaranteed to explode explosives at first adrenaline level, but it seems to be guaranteed to blow gremlin towers as well!

An stack of 2 catapult blew a friendly gremlin up, which had ~1700HP, while adjacent troops suffered like 10 damage. lol :grin:

Also feared opponents attack their hypnosis-ed friends regardless of their levels! I had those troops hypnosis-ed by mystics, if that counts.

And last one is that "Bless" Spell does not dispel weakness effect caused by "Loki's Touch" on Soothsayers.

jahes64 04-03-2015 05:13 AM

Warrior Maidens do not resurrect anyone that is killed by Tirex's "Primal Fear" talent!

jahes64 04-06-2015 06:13 AM

Other bugs regarding warrior maidens yet again.

It seems they can't resurrect people who have been killed by cyclopses.

Also there is another bug that happens if you resurrect some units with soothsayers, then some others of same stack die and you use warrior maidens resurrection talent on that unit.
For example:
We have a stack of axe throwers, enemy attack the stack and kill 1 axe thrower, we resurrect the axe thrower with soothsayers (to full health).
Next round, yet again they will be targeted by enemy stacks and 14 of them die, then we use warrior maiden's resurrection ability on them, but only 13 rise from dead! :confused:

They seem to be very buggy, i may decide not to use them in future. :-?

jahes64 04-15-2015 08:38 PM

If you leave a single goblin shaman alive in enemy army, he repeatedly tries to use his "curse of the ancestors" talent and in return, repeatedly we get this strange msg which we have to confirm for several times (I had to do it 16 times) to disappear:

Quote:

[label_gs_no_units] NF

jahes64 04-19-2015 04:28 PM

Axe of Magic
This spell could target Black Dragons in WotN, but is fixed in Ice and Fire DLC.
However developer seem to forgot Book of Evil, Because Book of Evil CAN and ALWAYS cast this spell on Black Dragons, thus Black Dragons are still USELESS against certain enemy heroes!

jahes64 04-28-2015 05:00 PM

Ice and fire bug:
You can't cast Magic Shackle spell on Undeads! (Necromancers can cast their Magic Shackle talent on Undeads however)

Also spell Gift does not restore Jarl's "Battle Cry" talent.

jahes64 05-20-2015 01:24 AM

Quote:

Paper for the Professor: Build 6250. Bought the paper from Rezo but the quest log wasn't updated and it can't be completed. Additional information: "If you save after accepting the quest but before getting the paper and you reload that save, the quest log will NOT be updated when you get the paper and the quest cannot be completed." More details here. A different example of how the quest is messed up is here.
Also you can't complete the quest, if you have more than one ink in your inventory!!!
Simply destroy additional ink(s) and you can complete the quest! :)

Alistair80 09-23-2017 03:45 PM

Skill Anger after levelling on 3 level don't give me 60% rage.

webfischi 05-28-2020 09:40 PM

Defeating Asteroth is bad game design
 
1 Attachment(s)
It always baffels me, that I seem to be the first who encounter certain bugs.

I was probably the first who found out that the mask of envy is broken, as you can read in this post
http://forum.1cpublishing.eu/showpos...&postcount=265

And today I found this weird bug, where my game froze, and I had to Alt+Tab to catch the error message, because it was somehow not allowed to be always on top... and the issue is repeatable.

https://i.imgur.com/mmYoGhl.png

This error appears, when you defeat Asteroth before you defeat his disciples. I also don't like what happens after the fight, when you upgrade an achievement from 0 to 5, you don't get a popup that it is 5 now, you get a popup for every level, plus you have to open and close the hero overview after every popup.

I'll attach the savegame, just attack Asteroth and press A for Autofight, the AI is so poorly coded, that everytime you load the save and switch to autofight, the fight runs exactly the same, including crits!

I'll hope King's Bounty 2 will be more polished...


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