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trumps 11-29-2011 08:45 AM

I still much prefer flying my E-1 than the E-4, the 1 is a much steadier gun platform with is 4 mg's than the cannons kicking things around!

Craig

Robo. 11-29-2011 09:04 AM

Quote:

Originally Posted by CaptainDoggles (Post 365374)
Keep in mind I said angles tactics. Trying to use energy tactics against the 109 is not a good move unless he's already slow or you have a significant altitude advantage.

No worries, I understand. Using angles tactics against a Hurricane is OK but risky if you meet a good pilot. What I said is that Hurri is not much better at it (my experience and observation) as it's very sluggish at controls, especially rudder and ailerons. Matter of preference, at angles, all depends on how the pilot uses his machine, Hurricane is capable, no doubt.

Using energy tactics is good move at anytime if you know what you're doing. Matter of opinion perhaps and also, I usually try to BnZ the 109s, but even if bounced myself, it is possible to recover and reverse the situation quite often, that was my point. In any situation, you really need to outfly the 109 pilot in order to be succesful as he's got better performing aircraft.

Quote:

Originally Posted by CaptainDoggles (Post 365374)
And in my opinion much larger than the gap between the Hurri and the Emil.

Absolutely!

Quote:

Originally Posted by CaptainDoggles (Post 365374)
"Just" a spitfire is fine and dandy until squadrons start using them with good team tactics, and in good numbers. 6 guys, maybe even as few as 4 guys would have the ability to completely decimate the Axis side.

Just like they use the E-4 at the moment, using good team tactics (and swarming airfields in low alt as the AAA is harmless) and in good numbers. 4 guys decimating the Allied side hands down already. Add few kids vulching (alambash! :D) and you get the everyday ATAGesque picture.

I am not saying I agree with the Mk.IIa. But if the Emils at least bother to gains some alt fearing the Mk.II before they aproach the English coast, I am happy. You don't see many Blue pilots up high because they don't need to atm.

drewpee 11-29-2011 09:35 AM

I must say I find I can get shot down equally as well in a spit hurry or 109.:grin:

SEE 11-29-2011 03:16 PM

I was on last night - Spit2 were getting killed. Stats didn't seem that much different and quite a few of us stayed with the MK1a and Rotol Hurris.

Seems that one observation is the increasingly large volume of low level attacks on the allied airfields which were getting out of hand. Check out the the thread on ATAG forum regards the introduction of the Spit Mk2 - jeeez there are only five of them!

klem 11-29-2011 03:18 PM

Quote:

Originally Posted by cheesehawk (Post 365459)
I think part of the problem is that the Hurricanes and Spitfire I's roles are reversed, and fresh meat that jumps in wanting to fly the "Saviour of Britain" don't realize while it looks like a Spitfire, it actually flies like the Hurricane, and vice versa. The Hurri is faster, climbs better, but the Spitfire is the more maneuverable. Still, I don't think you should introduce a relative monster "Just for the hell of it for awhile". Why not only allow G.50s for awhile instead? You'll have the same enormous advantage in both performance and numbers. I'm betting most of the blue aces stay away.

Well at the end of the day its ATAGs decision but I may jump into a Spit IIa later this evening if its still there just for the fun of it, when I'll be flying alone.

One thing is for sure, well two things....
I hope the next patch puts the FMs close to where they belong.
If it does, there will still be people claiming the other sides a/c are Uber.

5./JG27.Farber 11-29-2011 03:18 PM

Quote:

Originally Posted by klem (Post 365379)
Farber,
by the time of the BoB the Spitfire I wasn't exactly an infant, several improvements like Rotols had been put in on most aircraft although much more was to come. Al Deere in his autobiography describes his first fight with 109Es during the Dunkirk period. He and Johnny Checketts covered a light aircraft rescuing a Squadron CO from the beaches. Johnny went above the low clouds to cover and ran into several (probably two schwarms) of 109Es. He was up to his neck but shot two down before the others made off while one 109E had gone below clouds and fought for several minutes with Al Deere who shot it down. This was in Spitfire Mk1s ! Al Deere was absolutely convinced that in all but climb and dive (mostly cutout problem) the Spitfire I was better than the 109E in that kind of a fight.

So, yes I know the Spit IIa is a big advantage but we don't really have anything to match a properly flown 109. And ATAG are only putting on a few as I understand it.

BUT, roll on the patch :D

Aircraft dont fly themselves...

Next patch will be interesting. :-P

ATAG_Dutch 11-29-2011 03:21 PM

[QUOTE=SEE;365461 jeeez there are only five of them![/QUOTE]

Yeah, imagine the howls if it was a full squadron!:rolleyes:

Robo. 11-29-2011 04:42 PM

Quote:

Originally Posted by cheesehawk (Post 365460)
Remember, after 3k, our advantages are negated, why would you want to fly up where the other aircraft perform better? We're already lured up there by bombers (for those that hunt them), but other than that, you want to bring the RAF'ers down to your better envelop, and deny them the altitudes where their platforms perform best.

3k?
Negated?

You seem to be wrong, cheesehawk mate ;)

The FTH of Emil is 4500m, at that alt you still outperform any Mk.I RAF fighter. You'll have significant advantage even at 5000+m although you might find it more difficult to spiral climb from them - yet it's still there and you're safe well above 3000m. Any problem - dive to France.

I had many many great fights on ATAG in both RAF or 109 at 4000m (15000ft), unfortunately large group of Emils never bother to climb to reasonable height, because the don't have to. Just full power 500m HDG Hawkinge, Minengeschoss loaded, lots of 'ground' targets.

klem 11-29-2011 07:54 PM

Quote:

Originally Posted by cheesehawk (Post 365470)
I wouldn't count on the FM's for next patch, I think 1c revised their graphics engine from being completed this current patch (as they thought it would be during the betas) to having one more go at it next patch. I hope they get the dang engine worked out so they can start looking at the game-play problems soon!

You may be right, I just re-read Luthier's post

I’ll conclude our tonight’s broadcast with a few photos. One shows the ongoing work on our FM;

Operative word being 'ongoing'.

Looks like we may have to wait Farber :P

klem 11-29-2011 09:59 PM

Quote:

Originally Posted by cheesehawk (Post 365605)
Ugh, who you calling Farber? them's fighting words...

I have no association with the little kids anymore....

I was saving posts, replying to you both. Didn't work did it? :)

Robo. 11-29-2011 10:43 PM

Quote:

Originally Posted by cheesehawk (Post 365532)
Yes, the FTH is higher, but if you look the performance charts, the Spits and Hurris catch up at 3000m. Its not the lack of performance in the 109, but the increased performance at those altitudes of the respective opponents. You definitely do not have the advantage at 5k, either in RL or game.

You're wrong I am afraid - the altitude was around 16.000ft as far i recall. Mind you, there is no BCC-O for Mk.Is just yet, so from my experience I'd say that Emil dominates well above 3000m. There si no point or excuse flying them 109s on the deck. I am not arguing though, just saying. ;)

ReconNZ 11-30-2011 01:56 AM

Lads I think ultimately this is all redundant in the "real world", as last night there were about even numbers of red and blue on, the reds certainly weren't slaying the blues in their 5 spitII's - ultimately it all works out. Remember, no matter how good the spitII is, it still has machineguns - so red have to get multiple hits to bring down a 109.

A well driven 109 can destroy a spit in a single pass, no matter what model it is. Blue have had it good for ages, always being able to outclimb or dive away from spitI's and hurries, not to mention having cannons.

ATAG have mixed things up a bit by adding spitIIs - just watch the stats, we aren't seeing all the spitII pilots with 10 kills and no deaths because there is so much more to dogfighting - position, E, pilot skill, teamwork and just luck all play a factor. I say if you get shot down, ask yourself how much the plane was to blame vs what you did right/wrong. I know as a red pilot, I can always find something I should have done better.

If you can't get kills in a 109 because you think the spitIIs are too awesome, maybe you need to go back to flight school, as you were clearly too dependent on the advantages you used to have in your plane, and in fact you need to become a better pilot!

corchard 11-30-2011 02:16 AM

I've only flown the Spit I and Ia so far, but another thing I appreciate with a few Spit IIs on the server is that the Luftwaffe now has to at least wonder if the Spittie they are about to attack is a II or not. :cool:

Charlo

CaptainDoggles 11-30-2011 02:34 AM

Quote:

Originally Posted by ReconNZ (Post 365660)
If you can't get kills in a 109 because you think the spitIIs are too awesome, maybe you need to go back to flight school, as you were clearly too dependent on the advantages you used to have in your plane, and in fact you need to become a better pilot!

If you can't get kills in a Spit MkIa then you need to go back to flight school and learn to become a better pilot!

:rolleyes:

ReconNZ 11-30-2011 04:27 AM

Quote:

Originally Posted by CaptainDoggles (Post 365670)
If you can't get kills in a Spit MkIa then you need to go back to flight school and learn to become a better pilot!

:rolleyes:


lol, couldnt agree more, I certainly need much more time in the old flight school, no matter what I fly! I could be rolling in a flying Porsche with spinning rims and two giant pink fluffy dice, and I'd still get owned by a good pilot with a capgun and three helium balloons. :-P

I think the respective flight models of the various ac are less important than people make out!

CWMV 11-30-2011 05:13 AM

Ehhhhhhh....I'm not sure. I mean ya, it is all relative but its a flight simulator. You would think FM's would be important.

klem 11-30-2011 07:29 AM

Quote:

Originally Posted by CWMV (Post 365700)
Ehhhhhhh....I'm not sure. I mean ya, it is all relative but its a flight simulator. You would think FM's would be important.

Only if you fly to their strengths.

At the moment I'd say the strengths of all aircraft even as currently modelled are often thrown away (I know I sometimes do), usually resulting from lack of knowledge or frustration or kill-at-any-price, or because they never get the chance to use them (too early in flight to get tactical position, vulching) etc.

I was on the ATAG server last night intending to try out the Spit IIa on line. There were only five and I never got a look in. There were not the mass slayings predicted. The great demons never appeared.

I would be interested to hear from Blue pilots that fought the Spit IIa's last night. What did they think of the fights they were in?

trumps 11-30-2011 09:17 AM

Reccon, you don't need cannons to get 1pass kills, you only need to be able to shoot straight, and to your convergence! I personally find cannons to be more of a hinderance to my shooting!

Craig

ReconNZ 11-30-2011 09:49 AM

Quote:

Originally Posted by trumps (Post 365755)
Reccon, you don't need cannons to get 1pass kills, you only need to be able to shoot straight, and to your convergence! I personally find cannons to be more of a hinderance to my shooting!

Craig

Showoff! ;)

I must admit, I scored a pilot kill the other night on a 109, havent done that in ages! Perhaps a more accurate statement from me would have been:

"Average pilots stand a much better chance of 1pass kills in the blue planes"

But hey, again I'm not complaining about it - it's historically accurate and I choose to fly red, I'm just a little jealous that's all! :cool:

ATAG_Septic 11-30-2011 02:55 PM

Quote:

Originally Posted by cheesehawk (Post 365847)
Don't know, were any of the good ones on? Everytime I checked the server list, its was a bunch of unknowns... Even at 8pm, the server only had 9 people on.

I believe I might have been on at this time. I might also be unknown but does that mean I can't be one of the "good ones"? As it happens I am absolutely below average but still resent the implication a little! :)

EDIT; PS I was also in a Spit IIa and can atest that even its alleged superiority does not compensate in any way my below average skills! It is fun though and it's nice to have options in a fight, even if they fail to prevent the inevitable.

Hellbender 11-30-2011 03:00 PM

Quote:

Originally Posted by trumps (Post 365755)
Reccon, you don't need cannons to get 1pass kills, you only need to be able to shoot straight, and to your convergence! I personally find cannons to be more of a hinderance to my shooting!

Craig

The Nose MGs of the 109 are very comfartable for precise shooting at the neuralgic points like on the engine part or the pilot cabine of the airplane in front of you. Especially, when you have a Spitfire in a sharp defensive turn a good leaded MG burst can cripple the engien of it and bring it eventually down. Also when you get very close to the Spit in the turn, you acn also use your cannon and try to anything on the SPit will it is in a sharp turn. While turning it makes a big target with its huge wings (the Spit) and with a hit in the wings , the SPit loses a lots of its lift and becomes an easier target for subsequent attacks.

Osprey 11-30-2011 03:37 PM

I just read the posting from yesterday and @Doggles, I have to say I'm disappointed in your opening post. I thought you had more about you in sticking the good fight no matter the odds and that you weren't in 109's just because they are better. It's like supporting Man Utd, you pick it because it wins with zero sentiment. The RAF have had it dead tough since release and they just generally get on with it, Klem has been bang on with the vast majority of his points imho.

I managed to get a ride in a SpitII last night and had some success, but both kills were versus 109's on the deck trying to turn fight - I worked with Robo and we did 3 of them in - he flew the Hurricane. The Spit II made no difference, I've nailed just as many in the Spit I because they just played the wrong cards. But more important for me was to actually have a go in it in the server I fly most in - why should I have to go elsewhere? I got one ride before Launcher crash and then it was taken so no biggy.

If you want to be restricting RAF then don't forget that your E3's and E4's also need to go. Read Steinhilpers book, he will tell you that the Luftwaffe were short of them and only 'the Spaniards' took them. Everyone else was on E1's. But on the server the RAF constantly face the E4's in massive numbers with their big cannon and dangerous twin nose MG's but do we constantly bang on about how unfair it is?

Sorry but I find the instant and very overly vocal Luftwhining very annoying. I would like to request that if ATAG feel pressured by the vocalists enough to remove the Spit II then please place serious restriction on the E4's and E3's too - it should be 40-50% E1's.

ATAG_Septic 11-30-2011 04:32 PM

Quote:

Originally Posted by cheesehawk (Post 365865)
No offense intended Septic, I could have been more specific and said there was no one at all with Squadron tags, or any of the regulars on. I am certain none of the better 109 jockeys were playing last night, most weren't even in Steam, so not like they were playing somewhere else either.

None taken Old Chap! :)

CaptainDoggles 11-30-2011 04:38 PM

Quote:

Originally Posted by Osprey (Post 365868)
I just read the posting from yesterday and @Doggles, I have to say I'm disappointed in your opening post. I thought you had more about you in sticking the good fight no matter the odds and that you weren't in 109's just because they are better.

Here's my problem: Most of the time when I fly it's late at night, and numbers are low. Even with only 5 Spit 2's, if there are only 10 people in the server then all of the red team will be flying Spit 2s. If the spit 2 pilot sees you, he will win the fight unless you get the kill on the first pass.

So now there's no point in me flying on my favourite server.

Quote:

Originally Posted by Osprey (Post 365868)
then please place serious restriction on the E4's and E3's too - it should be 40-50% E1's.

The E1 has the same performance as the E3 and E4.

Osprey 11-30-2011 05:12 PM

Interesting, and this underlines just how disappointing the sales in the USA really are. I have hardly noticed any increase in traffic from the time COD went on sale in the USA - where the hell is everyone?

The E-1 Doesn't have the same guns though. Why else do you think that the majority take the E-4?

JG52Uther 11-30-2011 05:16 PM

I think the majority take the E4 for the auto prop pitch. I know I usually do. The E1 is a very good fighter, and has a LOT of ammunition.
Also, IIRC historically JG52 flew E1's through most of the BoB!

Osprey 11-30-2011 05:34 PM

What really concerns me now is the furore that I predict from a lot of the blue drivers when flight models raise the game of the Spitfire. If it becomes historically correct and so does the 109 and Hurricane then I think we'll see a 109 massacre purely because so many 109 guys are used to diving into fights, bleeding e and escaping through speed and climb. That will end and their behaviour will need to change, but it won't imho.

I will be much more content when I know I can escape a 109 with a steep climbing turn, if he follows then he will stall first, and when he dives away and gains ground as a result.

I also feel that the damage done by 303's to 109's doesn't impact their performance quickly enough. I don't 'do' 109 driving but I've been in many fights where I've made all kinds of leaks and explosions only to see him carry on for numerous minutes with no apparent performance loss. I confess I really need to try this for myself though.

bw_wolverine 11-30-2011 06:12 PM

As one of the guys who flies for the RAF exclusively and 'quietly gets on with it' I will continue to quietly get on with it regardless of whether or not a Spitfire IIa is available to fly or not. I could care less. I'm more concerned about not forgetting to open my radiator before I overheat.

BTW, it's a great disservice to the ATAG guys to 'boycot' their server because of the IIa appearing once in a while. How many hours of fun has their server provided? It's not free for them to have the server up. I think keeping the server populated and fun for people to play on is worth a few broken pretend airplanes.

JTDawg 11-30-2011 06:24 PM

I'm on at night an late afternoon ,last night even being out numbered out 8or 9 to 6 red, Only 2 spit iia where up !! as i think it will be most of the time. the other planes up were 2 rotols a spit an a spit 1a ,Blue side 8 109 4s an 1 87 . an think he flew 110 after that, So i haven't seen what your saying might happen.!! I think bliss an ATAG did the right thing!!! when you see me i'll still be in my rotol!!!! day or night .funniest part of this is most of the time, the 2a are going for bombers ,not even caring about the 109s unless they happen to be escorting the bombers. ;) an not out hunting 109s like they should be ,i,ve only flown the 2a once an wasn't that impressed!!!!! I think big deal , If you need me on blue i'll switch ,If i can shoot down 109s ,bet i can shoot down 2a , an have been seeing so many shot down . I still think it comes down to ts an tactics, So lets just sit back an watch!!!! an see how this plays out ,with 5 at 60 players ,red out numbered most days!!! an if what you say could happen does!!! from what i've seen i'll bet ATAG will prob. adjust maps at night ,but not wanting to step on any toes, i think your putting the cart in front of the horse!!!!! SALUTE

SEE 12-01-2011 12:10 AM

I flew with JTdawg and the other regulars, it was quiet and most flew their usual rides. I didn't recognise the few Spit2 jockeys that were using it but, as JT points out, they were going down just as frequently as any other ac.

My advice is to give it a go and see for yourselves! It seemed like business as usual Reds v Blues with no negative comments in the chat bar `- which says a lot.

335th_GRAthos 12-01-2011 06:28 AM

I think the guy with the most kills yesterday late night was Minensuchboot! ;)


I do not know what happened but my chat was full of downed blue planes (and some reds, too) destroyed by Minensuchboot!

Anything we should know guys????

~S~

jg27_mc 12-01-2011 10:36 AM

Quote:

Originally Posted by 335th_GRAthos (Post 366093)
I think the guy with the most kills yesterday late night was Minensuchboot! ;)


I do not know what happened but my chat was full of downed blue planes (and some reds, too) destroyed by Minensuchboot!

Anything we should know guys????

~S~

Yep that is correct yesterday the Minensuchboot had more kills than the RAF. This is due to the ships placed defending the British cargo ships, Hawkinge and Lympne airfields. I like the idea as it rises the difficulty. I was shot myself 4 times trying to sunk one of those things (which I was unable to).

Regards.

bw_wolverine 12-01-2011 01:01 PM

Quote:

Originally Posted by jg27_mc (Post 366138)
Yep that is correct yesterday the Minensuchboot had more kills than the RAF. This is due to the ships placed defending the British cargo ships, Hawkinge and Lympne airfields. I like the idea as it rises the difficulty. I was shot myself 4 times trying to sunk one of those things (which I was unable to).

Regards.

Taking one of those things out sounds sounds akin to the holy minengrail.

drewpee 12-01-2011 01:50 PM

Had a blast tonight. I managed to down 3 ac (2 spitts and a hurry)and damage another in my first sorty. All down hill after that. Dog fights once began lasting up to 5min against Spitfire 11a's. But a lost cause in the end. after loosing alt and e there's no way to get above out turn or run. two fights ending with me in the drink and two with me sneaking off with my tail between my legs. Good for my evasion skills. Bad for my ego. Dam those Spitfire 11a's:-x

5./JG27.Farber 12-01-2011 04:54 PM

Dark Lazer from beyond hits Calais?!

Never seen this before, proberbly to do with the game and not the atag server but thought they might be interested so I post the link here.

http://i1020.photobucket.com/albums/...temp/laser.png

It was staying at the same bearing and was in the same direction regardless of my orientation. I tried to fly into it but could'nt get near it.

ATAG_Septic 12-01-2011 05:02 PM

I see this too, it's more solid on mine (sorry no screen-shot). I've only seen it over France.

5./JG27.Farber 12-01-2011 05:51 PM

Yea it looks more solid on the move. Like there are two of them crossing / appearing disappering.

Never seen it before today.

Osprey 12-01-2011 07:54 PM

Quote:

Originally Posted by drewpee (Post 366192)
Had a blast tonight. I managed to down 3 ac (2 spitts and a hurry)and damage another in my first sorty. All down hill after that. Dog fights once began lasting up to 5min against Spitfire 11a's. But a lost cause in the end. after loosing alt and e there's no way to get above out turn or run. two fights ending with me in the drink and two with me sneaking off with my tail between my legs. Good for my evasion skills. Bad for my ego. Dam those Spitfire 11a's:-x


How do you know they were Spit IIa's when you got away? Come fly red, you'll soon see some 5 min dogfights where if the 109 gets flown 'unstupidly' then it's a lost cause.

IvanK 12-01-2011 08:31 PM

There is another UFO in the channel at around 4500m about 10km south of Dover. Two of us ran intercepts on it last night. On first sighting it appears as a standard contact....i.e. the initial dot. As you close it grows a vertical white line that extends downwards from the dot. At about 5km away the dot disappears (a la ghost style) but the line remains. As you get inside about 1km a single thick vertical line can be seen with 2 thinner lines as well ... Weird or what ?

http://img59.imageshack.us/img59/9413/ataglazer.jpg

This is the first time I have seen this on line.

Osprey 12-01-2011 09:31 PM

Foo Fighters!!! :D

http://userserve-ak.last.fm/serve/252/2513072.jpg

Hellbender 12-01-2011 10:54 PM

Ever thought that these white lines are exhaust from the plane flying up there at very high altitude ? When sitting inside, you can see the white smoke trail behind your own plane. Just fair enough to see that from below.

I mean that :
http://www.leedskent.org.uk/images/g...over_leeds.jpg

drewpee 12-02-2011 12:25 AM

Quote:

Originally Posted by Osprey (Post 366331)
How do you know they were Spit IIa's when you got away? Come fly red, you'll soon see some 5 min dogfights where if the 109 gets flown 'unstupidly' then it's a lost cause.

Hi. Yes Spit 11a's from info window and you know when you hit an AC with a heap of E and they just turn and folow your climb that it a 11a(time to run). I do fly red aswell. Never flown the 11a though because only 4 avalable at a time.

PS I try to fly 109 unstupidly most of the time.

ATAG_Snapper 12-02-2011 02:15 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 366290)
Yea it looks more solid on the move. Like there are two of them crossing / appearing disappering.

Never seen it before today.

Last night JTDawg and a few others saw the same thing. When I signed on much later JT was still around but about to sign off. He stuck around on TS while I cruised back and forth between Calais and the French point at different alts about a half mile inland. Couldn't see the same artifact to save my life -- of course I'm now going to have to apologize to him for all my smart-a$$ commentary while I tried. LOL

Hopefully this is a flukey one-off and won't show up again. Fortunately, the next patch will fix everything plus add features that will make the competition squirm. Be sure. :-P

IvanK 12-02-2011 02:35 AM

Quote:

Originally Posted by Hellbender (Post 366382)
Ever thought that these white lines are exhaust from the plane flying up there at very high altitude ? When sitting inside, you can see the white smoke trail behind your own plane. Just fair enough to see that from below.

I mean that :
http://www.leedskent.org.uk/images/g...over_leeds.jpg

They are not for 2 reasons.

1. We were well below the COD Contrail level.
2. We flew right up to them and the trail is vertical and stationary.

5./JG27.Farber 12-02-2011 02:50 AM

Quote:

Originally Posted by ATAG_Snapper (Post 366414)
Last night JTDawg and a few others saw the same thing. When I signed on much later JT was still around but about to sign off. He stuck around on TS while I cruised back and forth between Calais and the French point at different alts about a half mile inland. Couldn't see the same artifact to save my life -- of course I'm now going to have to apologize to him for all my smart-a$$ commentary while I tried. LOL

Hopefully this is a flukey one-off and won't show up again. Fortunately, the next patch will fix everything plus add features that will make the competition squirm. Be sure. :-P

Reinstalled my OS then I saw it, after I noticed my Gfx driver was an old version. I updated Gfx driver and have not seen it again. -Yet.

klem 12-02-2011 06:14 AM

Quote:

Originally Posted by Hellbender (Post 366382)
Ever thought that these white lines are exhaust from the plane flying up there at very high altitude ? When sitting inside, you can see the white smoke trail behind your own plane. Just fair enough to see that from below.

I mean that :
http://www.leedskent.org.uk/images/g...over_leeds.jpg

Yes, I've left contrails in CoD above around 23,000 feet

ATAG_Bliss 12-02-2011 06:23 AM

Hi fellas - Everyone started with a clean slate on the stats 1 December. Also, you can now sort the stats by name, kills, etc.etc., so it should be easy to find yourself on the list.

Thanks all to who flew tonight. I've never had as much high altitude fun since I've started playing IL2COD. I must've gotten into 10 fights above 6500m, and 4 of my sorties I coasted all the way home as I ran out of fuel. It was nice feeling a bit like a 109 in the old game for once.

Thanks :)

Bokononist 12-02-2011 09:52 AM

Quote:

Originally Posted by ATAG_Bliss (Post 366441)
Hi fellas - Everyone started with a clean slate on the stats 1 December. Also, you can now sort the stats by name, kills, etc.etc., so it should be easy to find yourself on the list.

Thanks all to who flew tonight. I've never had as much high altitude fun since I've started playing IL2COD. I must've gotten into 10 fights above 6500m, and 4 of my sorties I coasted all the way home as I ran out of fuel. It was nice feeling a bit like a 109 in the old game for once.

Thanks :)

Nice one Bliss, did you keep a record of how many unique users logged on to ATAG? While I was searching for my stats towrds the end of last month I had to go through a lot of users. Guestimate 500- 1000?
Also in the last two days someone called alambash has made 12 starts, 101 air kills and 16 ground kills. What in the heck is he flying!

TomcatViP 12-02-2011 10:12 AM

Was straffed twice on diff airfield in less than 5 min by this guy. once while in an hangar.
Next sortie (a short hop at alt to intercept bomber) I came back winchester and found once more the same guys circling the field bellow tree top (only saw the flack bursting almong the forest and all over nearby village's roofs).

I had to land directly trought two hangars to find some rest.

As I alrdy said it's nice that ATAG hven't any IQ test to log on but... sometime make me wonder if it wldn't be better - I take the risk to be log out myself ;)

Regarding the high altitude being more populated, I am pleased to say that yesterday (after a long time I hven't flown on any server) I had 4 dogfights high* over the coast of England in a single flight (two Hurri, two Spits (one IIa) ! Usually I hve one dogfight and the rest are only AI bombers.

Great moves from the server. But are the Flackboat so influencial ? :grin:

*High means only btw 13kft to 20kft

SEE 12-02-2011 10:23 AM

Alambash and Co. would like to see themselves regarded as BF109 'ground attack' specialists that take great pride in their 'abilities'. Unfortunately, many regard them as pure and simple stat whore 'vulchers' whilst others think they are a bunch of kids enjoying themselves.

One will crash land on a base and divert Flak whilst the others camp over it (this to them is the art of 'air combat tactics' and they have perfected it, along with the ability to 'warp me out of here - Scotty' a la Startrek.

Meanwhile, much to their delight, players continue to respawn at the same airbase despite having had their butts truly flamed on each previous attempt.

I don't know wether to laugh or cry but if players are offended by their stats - spawn elsewhere and get on TS...........problem solved! :grin:

TomcatViP 12-02-2011 10:45 AM

Quote:

Originally Posted by SEE (Post 366499)
Alambash and Co. would like to see themselves regarded as BF109 'ground attack' specialists that take great pride in their 'abilities'. Unfortunately, many regard them as pure and simple stat whore 'vulchers' whilst others think they are a bunch of kids enjoying themselves.

One will crash land on a base and divert Flak whilst the others camp over it (this to them is the art of 'air combat tactics' and they have perfected it, along with the ability to 'warp me out of here - Scotty' a la Startrek.

Meanwhile, much to their delight, players continue to respawn at the same airbase despite having had their butts truly flamed on each previous attempt.

I don't know wether to laugh or cry but if players are offended by their stats - spawn elsewhere and get on TS...........problem solved! :grin:

SEE I said on Different airfield.

The prob is that the Radio tells you where the poor Brits (or German) will spawn and that some from scratch did not care to exploit that major flaw :(

Hellbender 12-02-2011 12:15 PM

If you wanna get rid of people like alambash, don´t list their stats anymore from now on. Exclude these people from the stats consequently, if you think they don´t contribute to sportmanship-like behavior.

klem 12-02-2011 12:18 PM

Quote:

Originally Posted by Bokononist (Post 366483)
Nice one Bliss, did you keep a record of how many unique users logged on to ATAG? While I was searching for my stats towrds the end of last month I had to go through a lot of users. Guestimate 500- 1000?
Also in the last two days someone called alambash has made 12 starts, 101 air kills and 16 ground kills. What in the heck is he flying!

Allegedly... the magic Warp key. Although I see from other posts he is also a spawn camper. What an immature waste of a good Air Combat sim. Calls for a server-side setting to detect the use of that facility and crash the user's Launcher.

Solution? Spawn elsewhere in numbers and go vulch the low flying little kiddie Campers until they get fed up with creating targets of themselves. Could be viewed as an objective with real value :)

On Warping, there are a small but increasing number of players doing this if the extremely conveniently timed warps are anything to go by. More children. And Yes, I noted who they were and their connections are good so its not that and its too conveniently repetitive.

Shame they can't be banned.

klem 12-02-2011 12:29 PM

Quote:

Originally Posted by TomcatViP (Post 366505)
SEE I said on Different airfield.

The prob is that the Radio tells you where the poor Brits (or German) will spawn and that some from scratch did not care to exploit that major flaw :(

Oi! That 'Major Flaw' is called RDF! My brilliant controller can see into France.

OTOH if the Blues are getting those reports too but about RAF aircraft, I think the old Freyas and Wurzburgs are a bit overmodelled.

SEE 12-02-2011 12:33 PM

There were maybe a dozen or so players on this morning, and checking the player list before I spawned I noted that Mk.MrX, Mk.Mol' and the =?= guys were on Blue (and they work together). None of the regulars on allied TS.

These guys are good and specialise in low level sorties over Hawkinge and 'Mansgate' (JTDawgs reference for Ramsgate and Manston .....:grin:). Its absolute madness to even consider going near those areas let alone spawn at them if you are solo with few reds in the air!

But some players seem addicted to them and try to succesively spawn at them - why?.

I spawned at Maidstone and watched the usual slaughter house kills taking place at the hands of the Russian Blues (mainly Spit2's to boot - funny, I thought these were Uber, indestructible ac that, even in the hands of the incompetent, would wreak havoc and destruction on the Blues? - sure I read that somewhere!).

I didn't go anywhere near those areas and stayed at 18K in my 1a (2's were all taken other wise I would sure as hell picked one with these Ruski's on server)- if they want to add me to their tally then they have to bloodywell come up and get me and leave their preferred killing zone!

TomcatViP 12-02-2011 02:25 PM

Quote:

Originally Posted by cheesehawk (Post 366561)

I build tons of maps testing this, and I'm 100% positive there are no working radars for either side.

:!:

ATAG_Dutch 12-02-2011 02:40 PM

Quote:

Originally Posted by klem (Post 366533)
Allegedly... the magic Warp key. Although I see from other posts he is also a spawn camper.

Heh! That he surely is.

I spent most of yesterday online, spawning at Ramsgate in a 1a in order to protect Manston.

There are a few blokes, including the chap in question, also landing at 'Mansgate' in order to set the friendly AA fire raging.

So be it. I got 24 kills in total yesterday, most all in defence of the North Foreland from these dedicated few. Had a tremendous time. :grin:

Ze-Jamz 12-02-2011 03:45 PM

Lol..someone actually bothers to do that..land to attract AAA so someone else can vulch the airfield freely?

What a to$$er

klem 12-02-2011 04:06 PM

Quote:

Originally Posted by cheesehawk (Post 366561)
Actually, its neither radar or Wotans that are giving the calls, but player's aircraft. You can test by building a mission, lining the coasts with radars, and flying the opposing AI through them. You will get 0 calls. However, as soon as a freindly aircraft (player or AI) gets within visual range, it will announce contacts. I doesn't matter where the contact is, England, Channel, or France, if an aircraft is positioned to "spot" them. You don't even have to be able to see the aircraft, it just has to be within some sort of range where it could be detected.

I build tons of maps testing this, and I'm 100% positive there are no working radars for either side.

Well that's even more interesting and, I'm afraid Tomcat, it simply means that friendlies are doing what they would do, reporting their sightings.

Of course it would be nice to think we had RDF/GCI capability too, we'd get to the Blues even quicker :)

SEE 12-02-2011 07:04 PM

Quote:

Originally Posted by Ze-Jamz (Post 366601)
Lol..someone actually bothers to do that..land to attract AAA so someone else can vulch the airfield freely?

What a to$$er

They're cute, last night when they attack Manston, one will crash/land on Ramsgate runway - then all hell breaks loose as every damned Flak gun in the area fires at Ramsgate runway making it very risky trying to take off in the crossfire!

Jugdriver 12-02-2011 07:07 PM

Bliss has someone come up with an auto kick script for players with high pings? That should solve some of the intentional warping issues. I know it will hit people who are not intentionally warping, but that is the price to pay to keep other people from using this exploit to get out of trouble.

JD
AKA_MattE

conio 12-02-2011 07:49 PM

Quote:

Originally Posted by Jugdriver (Post 366659)
Bliss has someone come up with an auto kick script for players with high pings? That should solve some of the intentional warping issues. I know it will hit people who are not intentionally warping, but that is the price to pay to keep other people from using this exploit to get out of trouble.

JD
AKA_MattE

Has anyone been able to duplicate the intentional warp or we are just assuming it's intentional and there is a way to do it (besides disconnecting the network cable)?

klem 12-02-2011 07:57 PM

Quote:

Originally Posted by conio (Post 366678)
Has anyone been able to duplicate the intentional warp or we are just assuming it's intentional and there is a way to do it (besides disconnecting the network cable)?

Yes we have tested it. It can be done very easily and can be judged fairly finely.

No, I'm not going to be the one to say how.

EDIT: You know there must be a way to script in something to the effect of:

On[ThatOperation].Destroy.Me

C#'ers anyone?

ATAG_Bliss 12-02-2011 08:01 PM

Well, TBH - there's a few factors to consider here. If anyone remembers the old printscreeners from the old game, they would rapidly hit the printscreen key and warp around, always at just the right spot (aka - right when you're about to fire). Now think about this for a second: The printscreen warpage is actually caused by low FPS. Anyone that's been around MP gaming for a while knows just how tightly interconnected FPS/Netcode is. If you are freezing yourself on the screen, the server can't track you, IE - you warp everywhere, cause stutters for others.

With the current situation, we have launcher crashes happening all the time, usually anywhere from 30 minutes to 2 hours depending on, a guess here, your graphics load. Well a launcher crash is about 10x worse than a printscreener. Sometimes your screen will freeze solid (0 FPS) for a good 10 seconds before you are kicked to desktop. So just imagine what type of effect this can have on anyone else in the server?

My suggestion to everyone who plays online, do what the majority of us on coms have been doing. Fly your sortie and after you've landed, crashed, died, finished it. Completely restart the game. This will eliminate all but 99% of the launcher crashes. (It's been a heck of a long time since I've gotten one by doing this to give you an idea)

The other thing - at the top of our forums and in the details section of all the channels in TS3 - there's a direct connect link to the server. Save the hyperlink somewhere or click on the link in the navbar of the forums/TS3 to connect to the server. This bypasses all the in game videos, menus/options, and will directly place you into the progress/loading bar into the server. It's big advantage is those with ATI, but the main advantage for using this, is when you disconnect from the server while using the direct connect link, you immediately close down the game, making it very easy to simply hit the link and your joined up again after your sortie.

Rest assured, when the game becomes stable online (reasonable, reliable FPS, and the launcher.exe crashing has ceased to exist) those found to be exploiting or self warping themselves won't be around on the server long.

335th_GRAthos 12-03-2011 07:23 AM

Quote:

Originally Posted by ATAG_Bliss (Post 366685)
Save the hyperlink somewhere or click on the link in the navbar of the forums/TS3 to connect to the server. This bypasses all the in game videos, menus/options, and will directly place you into the progress/loading bar into the server....making it very easy to simply hit the link and your joined up again after your sortie.

Hi Bliss, I am probably a bit thick, can you please explain how this is done? Just the Hyperlink will start the CoD game???? Which Hyperlink?



I had to fly Red yesterday afternoon in order to even up the server (we were 11 red vs 18 blue).
The good thing: I did not have to search for the enemy, they were all above my airfield :)
PS. that smart a$$ in the ME110 who lands at our red airfield in order to quickly re-fly deserves to be sent to the prison-camp for a couple of years before he is allowed to re-fly again. At least have the honesty to try to make it back to your base or die honorably while trying... It was reality that you were vulching our air bases, it was also reality that you crawled your way back to France over the Channel if in trouble ;)
@Bliss: I maybe wrong but I have the impression that if they land at the enemy airbase it is not considered a kill and we do not get credited with the kill !!!!!! (unlike IL2FB).

The even better thing: I had a Spit II. Boy, oh boy what a machine this is! I think I will prepare a bright red-baron skin for the Spit II and look forward to the moment skins will be allowed again! :D
I was over France, over a blue depot, plane badly hit (from the AAA), "playing" with three Bf109 who were trying got get on me. At the end the flak got the most hits...
On another try, again over France, out of ammo (but away from the depot flak), got jumped by three Bf109; just went corkscrew up while supressing them down, they gave up after 5min, then left for home... (I apologised later).

The less good thing: At one take off and subsequent dogfight, I got Elevator and Ailerons damaged. I managed to fly the Spit II and land safely at the airfield by controlling the alt with the engine revs. You know what the most difficult thing was? To get the plane lose altitude!!!!! :D

So yes, the SpitII is a bit ueber... :)
On the other side, there is a limited number of Spit.II and the blue tactic vulching the SpitII airbase I think it is fair, this is the only way to keep the Spit.IIs under control :D

Nice server, I had a lot of fun!
(and thank God, later I could switch back to blue...)
and in order to avoid any misunderstandings:
I do not have anything against a limited number of Spit.II
Besides the blue have found a way to control the Spit.II, just as in real life the allies learned to control the ME-262s. By vulching their airport
So blue team-tactics and airfield supressing in combination with the long engine warmup time of the Spit and its limited vailability make the game interesting and balanced for me
As far as I am concerned, whether I fly blue or red, it is fine!


~S~

TomcatViP 12-03-2011 09:07 PM

Quote:

Originally Posted by 335th_GRAthos (Post 366785)
Besides the blue have found a way to control the Spit.II, just as in real life the allies learned to control the ME-262s.
~S~

Usually I am much in line with what you write but here ?? !! Are you really comparing the Spit MkII with an Me II.VI.II ?? !!!!!

pls not my effort to draw a commune line btw the two models :rolleyes:

CWMV 12-04-2011 01:10 AM

Quote:

Originally Posted by 335th_GRAthos (Post 366785)
...So blue team-tactics and airfield supressing in combination with the long engine warmup time of the Spit and its limited vailability make the game interesting and balanced for me
As far as I am concerned, whether I fly blue or red, it is fine!


~S~

Ya, but thats not the point.
I personally dont care for balance. If they wanted to put a Spit MkIX in the game that would have been just fine. Why the heck not?
The problem is that the Spit II in reality was not the super machine that it is here. In a game where all other aircraft are cut off at the knees its the only one allowed to sprint.
So why not add the extra 10+ percent performance boost the other aircraft are missing or cut the Spit II off by 10 percent. so that comparativly their performance is akin to reality?
Or hey, just leave the thing out? Crazy idea right?
:rolleyes:
So all this talk about fair and balance is beside the point.

salmo 12-04-2011 02:06 AM

G'day Bliss. Flew my spitfire on the ATAG server last night, encountered a flight of 6 Italian bombers over Hawkinge & Folkstone at about 12,000 - 14,000 feet. Flew right into the formation, in fact, I even flew in formation with them. Not a shot was fired from the bombers. Were they armed? Is this a bug?

ATAG_Bliss 12-04-2011 02:09 AM

CWMV,

I'd say you haven't flown against a spitIIa at high altitude then. The SpitII is nowhere near the performance of the 109 at 5500m+. I actually think the hurri holds the advantage over the spitIIa at that altitude. I have shot down and killed many spitIIa pilots since it's inclusion by never going below 5000m unless I'm diving on someone. It's actually quite a good laugh watching a spitIIa try to climb up to me at 6000m+. He just chokes out and either has to turn off eventually, or he ends up 100kph. Anything on the deck you're dead meat. Quite honestly it's been the best dog fighting I've ever been in in this sim. I'm not saying the FM's are perfect - we all know they aren't. But fly the enemy planes for a while, then you'll realize it's not quite the uber machine you think it is. If you are down on the deck with one, you will get over taken - that's a no brainer. But the strengths of our 109 is at contrailing altitude. You can control any fight you want to. It's like a chess match up there. The reds want you to come down, and you want them to come up. Whoever gives in 1st to the other will more than likely be the loser. As I watched 75% of the fights or 109's in general being at 1000m or below for the last few months - I think many have learned some bad habits.

I'll report back when I finally do get killed by a spitIIa. But thus far doing what I've said, I've controlled every fight I've ever been in. And it's been a fantastic experience finally fighting at some altitude. I think many on both sides will agree.

ATAG_Bliss 12-04-2011 02:12 AM

Quote:

Originally Posted by salmo (Post 367030)
G'day Bliss. Flew my spitfire on the ATAG server last night, encountered a flight of 6 Italian bombers over Hawkinge & Folkstone at about 12,000 - 14,000 feet. Flew right into the formation, in fact, I even flew in formation with them. Not a shot was fired from the bombers. Were they armed? Is this a bug?

Hmm - were you a spy? :)

I'll check into it, Salmo - Thanks for letting us know.

CWMV 12-04-2011 03:08 AM

Quote:

Originally Posted by ATAG_Bliss (Post 367031)
CWMV,

I'd say you haven't flown against a spitIIa at high altitude then. The SpitII is nowhere near the performance of the 109 at 5500m+. I actually think the hurri holds the advantage over the spitIIa at that altitude. I have shot down and killed many spitIIa pilots since it's inclusion by never going below 5000m unless I'm diving on someone. It's actually quite a good laugh watching a spitIIa try to climb up to me at 6000m+. He just chokes out and either has to turn off eventually, or he ends up 100kph. Anything on the deck you're dead meat. Quite honestly it's been the best dog fighting I've ever been in in this sim. I'm not saying the FM's are perfect - we all know they aren't. But fly the enemy planes for a while, then you'll realize it's not quite the uber machine you think it is. If you are down on the deck with one, you will get over taken - that's a no brainer. But the strengths of our 109 is at contrailing altitude. You can control any fight you want to. It's like a chess match up there. The reds want you to come down, and you want them to come up. Whoever gives in 1st to the other will more than likely be the loser. As I watched 75% of the fights or 109's in general being at 1000m or below for the last few months - I think many have learned some bad habits.

I'll report back when I finally do get killed by a spitIIa. But thus far doing what I've said, I've controlled every fight I've ever been in. And it's been a fantastic experience finally fighting at some altitude. I think many on both sides will agree.

Ah, now I see! We should only fight at 5000+ meters, well why didnt you say so? Why dont we all just air start there and bugger takeoff proceedures!
:confused:

Im sorry, that was unnecessary, but really come on now.
Im not hunting B-17's, Im trying to wreck English airfields. Im glad that you enjoy fighting at 5000+ meters but you do realize thats not more than ignoring the problem right?
And again, if it was all correct then cool, Im down with it. But its not.

ATAG_Bliss 12-04-2011 03:39 AM

Did you ever play IL246?

A typical matchup would be a Spit9 and a G6. If you flew that G6 at 1000m and below any spitty on the server would eat you for breakfast. My years playing for the blue side taught me to always have altitude. I'd take a drop tank, if available and use that just for climbing. The rest of the time I would be perched high above daring anyone to climb up there. Unless IL246 was waaaay off the mark for the typical matchup's, what I'd describe is pretty common. The only difference is in the old game I'd be at 8000m.

Did IL2COD somehow change what was common on the old game or something? I think it's pretty common knowledge that's typically what 109 drivers did. You're free to go wreck english airfields, but if you think you're not going to have a good possibility of being shot down, being low over the enemy's home, then I seriously don't know what to tell you.

CWMV 12-04-2011 03:47 AM

Ya I did, for years, but then I got spoiled by realistic FM's added by the mod community.

But again, this has nothing to do with altitude or tactics. You can dress it up all you want, but when compared to all other aircraft, the one you have added is mucho overmodeled.

Tell yourself what you like, rationalise it however floats your boat, but the fact remains that until there is a serious revision in FM's the Spit II is not more than a porked aircraft.

ATAG_Bliss 12-04-2011 03:48 AM

Can you tell me what servers you played on where you flew on the deck and fought spitfires at will?

CWMV 12-04-2011 03:50 AM

Almost exclusivly Spits V 109's.
Whats very strange is that you keep reaching back for the old game rather than the real performance of the aircraft in question.

ATAG_Bliss 12-04-2011 03:57 AM

I highly doubt that. You'd be the 1st person I ever saw that flew on the deck constantly against spitfires without repeatedly dying, especially there.

Again, I already told you how to beat it and where it's performance isn't very good.

I don't know what else to tell you.

CWMV 12-04-2011 04:13 AM

Yes youve danced very nicely around the issue.

And we all know there are ways to beat them-that is not the issue here.

The issue is that you have introduced an aircraft that when compared to the other aircraft in game exceeds its real-life performance by veritable leaps and bounds.

That is, and has been, the only issue here. yet you try to gove advice on how to beat one. Please address the issue at hand and stop trying to play virtual top gun school! lol!

ATAG_Bliss 12-04-2011 04:38 AM

No dancing at all. Fly a 109 just how you normally would in virtually any other WWII sim and you won't have any problems against 1. Noone disagrees that the FM's aren't correct. They are incorrect for many of the planes. The introduction of the SpitIIa has helped balance things out quite a bit. It seems 75% of the fights aren't at 5 feet off the ground anymore - just like you'd expect to find in any other WWII sim.

CWMV 12-04-2011 04:58 AM

Quote:

Originally Posted by ATAG_Bliss (Post 367050)
...The introduction of the SpitIIa has helped balance things out quite a bit...

Well finally.

After saying all that, going through near endless convoluted ways of justifying adding a very porked aircraft you just had to say this.
"...helped balance things out..."

jesus tap-dancing christ.
I really expected better from the ATAG group. Oh well.

ATAG_Bliss 12-04-2011 05:42 AM

Are you ok?

And yes, I don't think it's uncommon for mission builders to include/exclude planes for balance reasons. Sorry we try to run a non-blue or non-red biased server.

Osprey 12-04-2011 07:35 AM

Quote:

Originally Posted by CWMV (Post 367036)
Ah, now I see! We should only fight at 5000+ meters, well why didnt you say so? Why dont we all just air start there and bugger takeoff proceedures!
:confused:

Im sorry, that was unnecessary, but really come on now.
Im not hunting B-17's, Im trying to wreck English airfields. Im glad that you enjoy fighting at 5000+ meters but you do realize thats not more than ignoring the problem right?
And again, if it was all correct then cool, Im down with it. But its not.

What an inconvenience. Fancy having to climb to a whole 16k ft..........:rolleyes:

:confused:


Quote:

Originally Posted by CWMV (Post 367042)
Ya I did, for years, but then I got spoiled by realistic FM's added by the mod community.

Couldn't disagree more. As soon as those models were in the maps virtually every blue took one instead of stock - coincidence? No. There's no way the blue 'community' would take a realistic option if it wasn't so easy to win with. The red count also went down the tube too, often 75% blue (whenever I flew). In Warclouds I regularly took P-51's and enjoyed success above 7500m, but then I remember fighting some of these new types later on in Spits v 109's. Despite advantage they would evade and chase, within a few minutes they would be running me down even @ 8km. I think at that point I realised that the Luftwhiner community had got their way by complaint. First the effective APIT rounds were removed (meant they could no longer dive away safely so easily) and then the addition of these new FMs. It could've been my problem getting tired of 1946 but I don't think so because last USL I was a member of TUA and we won the closed pit competition so I couldn't have de-skilled - USL only uses stock types when they exist already.

I pray that it doesn't happen here again, but I think it will because it just appears to me that many a Luftwhiner can't take losing and cannot understand why the Luftwaffe lost with such superior machines........:rolleyes: Everytime something goes against them they kick off, in 1946 it was the very late P-51's, the 'laser' La-7's, the Spit 25, the APIT rounds, but it was ok to have the Tall Tail in and the Me-210 with it's amazing automatic rear cannons (which were hugely unreliable IRL). Are you trying to correct something? or would you prefer to make the models correct and let the pieces fall where they may?

ATAG_Bliss 12-04-2011 09:54 AM

Just wanted to announce that we've added a section in the forums for all the squads out there looking for recruits. It seems we're starting to get quite a bit of activity on there, so if your team is actively recruiting, feel free to advertise here: http://theairtacticalassaultgroup.co...cruitment-Area

Osprey 12-04-2011 10:13 AM

Splendid, thank you Bliss. We are certainly looking to get pilots together, and I want to start building our Luftwaffe arm too. Believe it or not we have Lufties, all 2 of them lol.

klem 12-04-2011 10:31 AM

Quote:

Originally Posted by ATAG_Bliss (Post 367099)
Just wanted to announce that we've added a section in the forums for all the squads out there looking for recruits. It seems we're starting to get quite a bit of activity on there, so if your team is actively recruiting, feel free to advertise here: http://theairtacticalassaultgroup.co...cruitment-Area

Can't create an account, something about "no token to match". I did fill in all the fields.

:(

ATAG_Bliss 12-04-2011 10:40 AM

Hi klem,

It looks like you already registered back in September. Please check your PM inbox here @ 1C.

klem 12-04-2011 10:50 AM

I forgot I had to use a different name from my usual :(
Thanks

ATAG_Bliss 12-04-2011 10:53 AM

Changing your name is as easy as pie. Just tell me how you want it :)

5./JG27.Farber 12-04-2011 11:35 AM

Quote:

Originally Posted by ATAG_Bliss (Post 367099)
Just wanted to announce that we've added a section in the forums for all the squads out there looking for recruits. It seems we're starting to get quite a bit of activity on there, so if your team is actively recruiting, feel free to advertise here: http://theairtacticalassaultgroup.co...cruitment-Area


Thank you! :-P

SEE 12-04-2011 02:07 PM

CWMV, log on and see for yourself rather than make assumptions based purely on relative FM regards how the Spit2 will impact on your experience on ATAG. The Spit2 are being downed just like any other ac at all altidudes. MrX specialises in low level sorties and he doesn't seem to have any problems.

I would imagine that many of the BF pilots are getting a great sense of satisfaction too when winning a round against the Spit2.

There are only five.......and many of the good Red players prefer their Hurri's anyway!

klem 12-04-2011 03:07 PM

Quote:

Originally Posted by ATAG_Bliss (Post 367121)
Changing your name is as easy as pie. Just tell me how you want it :)

I PM'd you :)

5./JG27.Farber 12-04-2011 08:37 PM

Found some more evidence of the weapon being used against us! :-P

http://i1020.photobucket.com/albums/...darkenergy.png

It seems the dark energy emenants from a locomotive platform!

http://i1020.photobucket.com/albums/.../Untitled2.png


The dark energy was connected to the locomotive and obscured vision only. Effects of flying though it were harmless.

Jugdriver 12-04-2011 08:40 PM

I was getting the same thing yesterday.

JD
AKA_MattE

ATAG_Bliss 12-04-2011 09:10 PM

Wow - that's quite the graphic anomaly there.

I'm wondering if it's an ATI issue, similar to what we had before with the blue line problem.

I have yet to see that graphics problem. Does anyone with a Nvidia card get it as well?

335th_GRAthos 12-04-2011 09:25 PM

Bliss,

do you know a shortcut to directly connect to the ATAG server which I could add to the launcher.exe command line? (I do not start CoD through Steam).

~S~

ATAG_Bliss 12-04-2011 09:33 PM

I don't know how to do it through the launcher properties (I imagine there's a way though). The 1st time you use the link below it will ask you for the program to use it with. The 1st selection that shows up should be steam.

steam://connect/216.52.148.29:27016

There's a link to this called "Direct Connect" at the top of our forums, and the team speak channels all have this link available by highlighting any of the TS3 channels in the IL2COD sections - look to the right of the players - don't stare at the women too long though ;)

335th_GRAthos 12-04-2011 09:37 PM

My memory leak problem is minimised
 
I got fed up yesterday at the server, I was looking at my memory usage indicator more often than my fuel gauges;
I would decide to enter or leave a dogfight based on my available RAM :(

So, I played around with the video settings.
With the settings below, the game starts with some 500Mb RAM less than my previous settings and the memory leak is considerably slower!
The only downturn is that I can not see the grass anymore so it looks a bit miserable during take off. But the trade off is worthwhile for the peace of mind :)
Mind you, land detail is still high so from above the view is still wonderful, albeit without trees :)
I am sure there is more margin for trial and error but this was already a major improvement at little sacrifice for me.

Here is a screenshot of my settings in case anybody becomes as desperate as I was yesterday...

http://grathos.de/temp/CoD/No_Leak.jpg

~S~
PS. Thanks for the answer Bliss, and for the download zip - too late, I had already set my eyes on the pinups...aaarrgh!
I have to think of something; I do not use the steam account CoD, I have a separate version on a different directory (in order to avoid any mess-up with the RAMDISK I have set the game up at).

PS2. needless to say, I do not have the problem with the train (NV)

ATAG_Bliss 12-04-2011 09:47 PM

1 Attachment(s)
Yeah - with that high a resolution, I can imagine some of the problems you are having currently.

As far as a short cut - here ya go. Just put it on your desktop anywhere you want and it's works just like the launcher shortcut.

jg27_mc 12-04-2011 10:12 PM

Quote:

Originally Posted by ATAG_Bliss (Post 367269)
Wow - that's quite the graphic anomaly there.

I'm wondering if it's an ATI issue, similar to what we had before with the blue line problem.

I have yet to see that graphics problem. Does anyone with a Nvidia card get it as well?

I can confirm the same thing in every sortie over the same location.

Guess what? I'm an ATI user as well... :confused:

SEE 12-04-2011 10:29 PM

Haven't noticed any anomalies here with Nvidea.

CaptainDoggles 12-05-2011 12:08 AM

I have an ATI card and only get that black thing when my system is too hot. Rebooting has solved it every time for me.


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