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EDIT: In fact, you are being very unfriendly in your approach towards everyone, who doesn't seem to share your point of view. Remember, "taste and preferences" cannot be discussed... |
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But what some of us think WOP does well is the landscape and terrain under the green filter (so just to really labour the point completely: green filter....bad, landscape.... good). For why a lot of us think the landscape is good (ie more real and natural looking than COD) see the previous posts, but please understand you are attacking a different elephant in the room when you keep going for the green filter thing (or map size for that matter). Cheers. |
Hallelujah
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WoP could have too much green but the tiles (textures) are really amazing and much better than the CoD textures in DX10. CoD landscape should be reworked from scracth because is looking really bad for my opinion. CoD with WoP landscape would be another world.
Look also at the Rise of Flight autumn (fall) textures, coming soon......DX9. http://www.youtube.com/watch?v=4macu...layer_embedded Somentimes would be better simple to say the truth: CoD textures are horrible. |
All WOP has that is better than COD is the volumetric lighting, which looks brilliant, the lack of toxic greens and the way objects blend naturally in to the environment.
Unfortunately, instead of toxic green grass the world has little contrast and very low saturation :( |
about toxic green
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Dont forget though, it could all look so different once we get the DirectX 11 patch. :grin::grin: A little off track here, but do any of you remember during development myself and many others kept asking Luthier why he kept showing us screen shots of unweathered 109's and alsways the same skin/paintscheme, he said it was because he liked his 109's to look all shiney and new, of course it was nothing to do with the fact that the game doesn't save any of the paint schemes or weathering!! lol, what a little liar he turned out to be our Luthier!! Not having a go here just genuinely think its funny :grin::grin:
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