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-   -   "Adventure" Mod (http://forum.fulqrumpublishing.com/showthread.php?t=22725)

Fatt_Shade 08-04-2011 12:38 PM

@Deep_soul Ok we did go a bit out of topic, but this forum will die if ppl dont discuss about things, anything as long as it`s connected to KB games. Since developers wont give us any news considering next game in this series, it`s up to gamers to mod and keep this game alive, but for that we need to share ideas,problems/solutions etc to help eachother.
About adventure mod question for Bladeking or any1 who know : to copy champion unit in some other mod whatfiles i need ? Champion.atom , champion.bma , champion.png and . . . i moved those files in red sands but no champion unit anywhere. I edited battle academy file to upgrade horseman to champion but since chat in academy is untranclated (all white text) i cant see can i actualy upgrade it in game.
@infernal1800 For demons i would give something like bonus dmg after each kill, they have interesting change in red sands to get action points, and rage apearance instead killed unit so you could get them some personal buff after killing enemy units, which will go great with demon rage and unlimited retaliation (not overpowered like black knight rising rage), something like +15% dmg after kill. Or skill reset after each enemy kill.

And can some1 actualy add new spell in chaos magic bonus poison dmg, like hell breath but giving +% poison dmg ??? I tried it, but cant add spell slot in book for that new spell.

infernal1800 08-04-2011 05:52 PM

Quote:

Originally Posted by Fatt_Shade (Post 319028)
@Deep_soul Ok we did go a bit out of topic, but this forum will die if ppl dont discuss about things, anything as long as it`s connected to KB games. Since developers wont give us any news considering next game in this series, it`s up to gamers to mod and keep this game alive, but for that we need to share ideas,problems/solutions etc to help eachother.
About adventure mod question for Bladeking or any1 who know : to copy champion unit in some other mod whatfiles i need ? Champion.atom , champion.bma , champion.png and . . . i moved those files in red sands but no champion unit anywhere. I edited battle academy file to upgrade horseman to champion but since chat in academy is untranclated (all white text) i cant see can i actualy upgrade it in game.
@infernal1800 For demons i would give something like bonus dmg after each kill, they have interesting change in red sands to get action points, and rage apearance instead killed unit so you could get them some personal buff after killing enemy units, which will go great with demon rage and unlimited retaliation (not overpowered like black knight rising rage), something like +15% dmg after kill. Or skill reset after each enemy kill.

And can some1 actualy add new spell in chaos magic bonus poison dmg, like hell breath but giving +% poison dmg ??? I tried it, but cant add spell slot in book for that new spell.

Yes, I dont understand why so many people still discuss in king's bounty princess box, why they dont come here?? Perhaps they dont have crossworld or even dont know about the existing of this box.

About balancing the Demon, do you know to make this bonus (15% each kill), can you explain further, I dont know much about how to deal with those special_attack and addon_special_attack files. It's weird that you didnt have the spell slot in magic book, I think you missed somethings :confused: Of course, I like your idea about that new spell, I will give it a try later on :)

For the unit champion, I think you forgot the champion_diff.dds file. I used redsand mod too but I dont copy those rus_*** file (localization) I just need those new units, maps, new skills, talent... not quests and dialogs which I can do it myself :) Champion still spawn in my mod and I dont have any trouble with him. How about Human Archer and Azure Dragon? Can you use them normally or they just disappeared too?

Fatt_Shade 08-04-2011 09:09 PM

Yea upgrading demons was just idea of top my head, but now that think aobut it i have no clue how to do it actualy :-( In red sand they add featuer to demons that after kill enemy stack rage ball is left on field, if you could find file where that is explained (i cant find it mentioned anywhere) maybe something would come to my mind.
About my spell idea, i can add spell.txt file just changing hell breath mana cost, dmg type from fire to poison, it`s all no problems i used already existing but when i want to add new spell slot in book i cant figure how to do it. Because spell book by default have limited spell slots, since this spell would be +1 in book i cant make it work.
And champion problem, i keep separated adventure and red sands mod, so i at this time i dont have champion in red sands but want him there(new human battle spirit is sick :-) so i wonder what files i need to copy from sessions/adventure_mod to sessions/red_sands_mod/atoms or whereever.

DeepSoul 08-04-2011 11:04 PM

Speaking about upgrading demons, there is a mod that adds a gate ability to Archdemons, which can resurrect any demon troop. If there is one thing demons need, it's a way to resurrect. They are already powerful in all other aspects.

Fatt_Shade 08-04-2011 11:44 PM

Yea i tried that `mod`, it`s actually only 1 file changed archdemon that add them 1 ability that resurrect demon units (1 charge, which resets after killing enemy). It`s great idea i agree, but it`s not mod, and it`s not changed demon units only 1. If all demon get ability reset after kill that would be great, but in their default settings they are inferior comparing to undead/human because no resurrection option and lacking of positive spells/buff for them. Archdemon demon gate (in mod you mentioned) ability is nice but it`s not enough to bring demon race to playability throughout game.
And i wouldnt agree they are powerful in all other aspects. Demon/executioners are great tank/dmg units but to high LS, demoness great support but low speed limits her 2 abilities seduce whip attack, and seduce doesnt work on bunch of units (mechanical, undead,plants,animals,5th lvl),archdmeons are great for opening battle and block enemy range units but if you jump in enemy lines first they`ll take serious dmg before rest of army come to help them. And all demons have serious problems with poison resistance. They are great in some battles, but lack supporting units/abilities/spells.

DeepSoul 08-05-2011 01:08 AM

You are free to do any mods you like but you don't really have to play with only demons. It's possible to combine some units with demons without moral penalties and for the units that suffers from it, you can equip an item that boosts morale or invest in the persuasion skill. Just saying.

infernal1800 08-05-2011 08:38 AM

Quote:

Originally Posted by Fatt_Shade (Post 319279)
Yea upgrading demons was just idea of top my head, but now that think aobut it i have no clue how to do it actualy :-( In red sand they add featuer to demons that after kill enemy stack rage ball is left on field, if you could find file where that is explained (i cant find it mentioned anywhere) maybe something would come to my mind.
About my spell idea, i can add spell.txt file just changing hell breath mana cost, dmg type from fire to poison, it`s all no problems i used already existing but when i want to add new spell slot in book i cant figure how to do it. Because spell book by default have limited spell slots, since this spell would be +1 in book i cant make it work.
And champion problem, i keep separated adventure and red sands mod, so i at this time i dont have champion in red sands but want him there(new human battle spirit is sick :-) so i wonder what files i need to copy from sessions/adventure_mod to sessions/red_sands_mod/atoms or whereever.

I do know the file that adding those rage orb for demon but I dont know how it works. I tried to delete this skill in the file but the Demon still spawn this rage ball or maybe I forgot somethings :confused: You can find it in addon_unit_feature.lua file and look for the line "function inferno_breath(corpse, dmgts)" that's it. The Elf race in Redsands mod also has "Power of the Elemental" which add powerful bonus to the unit depend on the element (fire,water,earth,wind) and I think this is a very powerful skill. Dwarf also has Drunken stance which cool too. I think those guys made Redsands are very good at dealing with those lua files because they made many interesting spells, skill and talents :)

I remembered that Redsands has many new spell for hero. You can look at those spell.txt or spell.lua for more information. I havent tried it yet but perhaps I can understand how it works ;)

About Champion, I you need to put atom file in atom folder; army_champion in army_atom folder; champion.bma in models folder and champion_diff.dds in textures folder.

Quote:

Originally Posted by DeepSoul (Post 319335)
Speaking about upgrading demons, there is a mod that adds a gate ability to Archdemons, which can resurrect any demon troop. If there is one thing demons need, it's a way to resurrect. They are already powerful in all other aspects.

Can you guys copy the link of this mod for me, I dont know about this mod :confused:

Quote:

Originally Posted by Fatt_Shade (Post 319350)
Yea i tried that `mod`, it`s actually only 1 file changed archdemon that add them 1 ability that resurrect demon units (1 charge, which resets after killing enemy). It`s great idea i agree, but it`s not mod, and it`s not changed demon units only 1. If all demon get ability reset after kill that would be great, but in their default settings they are inferior comparing to undead/human because no resurrection option and lacking of positive spells/buff for them. Archdemon demon gate (in mod you mentioned) ability is nice but it`s not enough to bring demon race to playability throughout game.
And i wouldnt agree they are powerful in all other aspects. Demon/executioners are great tank/dmg units but to high LS, demoness great support but low speed limits her 2 abilities seduce whip attack, and seduce doesnt work on bunch of units (mechanical, undead,plants,animals,5th lvl),archdmeons are great for opening battle and block enemy range units but if you jump in enemy lines first they`ll take serious dmg before rest of army come to help them. And all demons have serious problems with poison resistance. They are great in some battles, but lack supporting units/abilities/spells.

Does the skill "halve" of archdemon works, I havent tried it yet :|

Quote:

Originally Posted by DeepSoul (Post 319385)
You are free to do any mods you like but you don't really have to play with only demons. It's possible to combine some units with demons without moral penalties and for the units that suffers from it, you can equip an item that boosts morale or invest in the persuasion skill. Just saying.

Nah, of couse we can combine many race together but Fatt_Shade is talking about the balance between races :) imo, Demon is lacking of survivability, in no-loss run there's almost no way to use Demon because we cant heal it and resurrect it. My friend told me that the Demonologist's talent "Thread of Life" only resurrect 1 troop of targeted stack :| Does its true?

zhaozhilong 08-05-2011 11:21 AM

Overtweaking Adventure Mod
 
Hi All

I think I overdid the mod by changing my leadership upgrade on level up @ 30 times level.....

So, I am just wondering whether there is a part where I can retweak enemies level and difficulties, without having to restart the game...

;)

DeepSoul 08-05-2011 07:11 PM

Quote:

Originally Posted by infernal1800 (Post 319570)

Can you guys copy the link of this mod for me, I dont know about this mod :confused:



Does the skill "halve" of archdemon works, I havent tried it yet :|



Nah, of couse we can combine many race together but Fatt_Shade is talking about the balance between races :) imo, Demon is lacking of survivability, in no-loss run there's almost no way to use Demon because we cant heal it and resurrect it. My friend told me that the Demonologist's talent "Thread of Life" only resurrect 1 troop of targeted stack :| Does its true?

Here is the link: http://forum.1cpublishing.eu/showthread.php?t=16965

The skill "halve" works fine but last time I saw it happen was in AP. I haven't tried it in Crossworlds yet.

Thread of Life resurrects a number of hp depending on how large your army stack is and the total hp of the target enemy. It takes their hp and adds it to your unit. If the enemy unit is too small it won't have full effect.

infernal1800 08-06-2011 04:32 AM

Quote:

Originally Posted by zhaozhilong (Post 319632)
Hi All

I think I overdid the mod by changing my leadership upgrade on level up @ 30 times level.....

So, I am just wondering whether there is a part where I can retweak enemies level and difficulties, without having to restart the game...

;)

I dont understand, can you explain further :)
Quote:

Originally Posted by DeepSoul (Post 319950)
Here is the link: http://forum.1cpublishing.eu/showthread.php?t=16965

The skill "halve" works fine but last time I saw it happen was in AP. I haven't tried it in Crossworlds yet.

Thread of Life resurrects a number of hp depending on how large your army stack is and the total hp of the target enemy. It takes their hp and adds it to your unit. If the enemy unit is too small it won't have full effect.

Really, I havent tried "halve" skill yet but I didnt see anything related with this skill in atom file of archdemon :confused: Is there any other mod that balance or create new skill/talent for unit :cool:


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