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-   -   Friday 2010-03-26 Screenshots and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=14080)

Ernst 03-28-2010 07:16 PM

Ohhh! How much misunderstanding for and about a "tree"? :o Hehe... Nice effects anyway, i would aprecciate it.

philip.ed 03-28-2010 07:30 PM

Quote:

Originally Posted by AKA_Tenn (Post 151873)
there's only one WW2 flight sim out there that has any competition with SoW, and that's IL2... all others at the moment have the same or worse graphics than IL2, and/or crappier flight models, and/or no real multiplayer, and/or are too buggy to even play...

just seeing the WiP screenshots should be enough evidence to say there's never been anything even close to what SoW will be.

the fact is that the majority of people like super easy button bashing games that are super fast paced and don't require any practice or technical skill, so this game falls under a niche category, therefore it HAS to be the best, so that there's no real competition, just to make it worth making...

also SoW game will uses specifically directX, unlike IL2 wich only uses openGL (directX mode is still openGL, just with a wrapper) so it won't suffer from the problems ATI cards have with memory leaks with openGL

Rise of flight has better graphics than Il-2. ;) That's the benchmark, IMO, that SoW needs to aim for.

major_setback 03-28-2010 07:33 PM

Quote:

Originally Posted by AndyJWest (Post 151925)

I suspect Oleg may be tearing his hair out at the details we are nit-picking over, and possibly considering setting the next SoW in antartica - penguins have no internet access. ;)

Just in case:

http://upload.wikimedia.org/wikipedi...sonBentley.jpg

:-)

Insuber 03-28-2010 07:45 PM

ROTFL! I had a good laugh mate, thank you !

Quote:

Originally Posted by major_setback (Post 151940)


Cobra8472 03-28-2010 07:51 PM

I wouldn't worry about the trees looking awesome.

SpeedTree is an amazing tool, and provides procedural generation for different treetypes. I doubt any one tree is going to look like the other.

It also has support for hedges, bushes and plants.
I have a great deal of faith :)

RCAF_FB_Orville 03-28-2010 08:09 PM

Yeah Cobra, I have just realised that Empire:Total War uses SpeedTree and they do the grass too? Hope Oleg and Co use the wind swept grass, or some adaptation. It looks fantastic in game, and I have little worries too. :)

@Major....LMAO :grin:

Oleg Maddox 03-29-2010 07:06 AM

Quote:

Originally Posted by Dano (Post 151717)
For those thinking that the colour palette is off, here's a comparison I just threw together, looks pretty close to the British summer to me:

Right, however anyway we will tune a bit colors for more precise.

engarde 03-29-2010 07:19 AM

Crumbs...
 
Thankyou for the frequent updates.

I'm sure that the finished product will hold many surprises not seen in these glimpses of the work in progress.

Thanks again.

Oleg Maddox 03-29-2010 07:21 AM

To all, speaking about trees
 
1. Currently we are not making ground sim. So we will have minimal amount of trees types in the release. This minimal amount will be based on Speed Tree samples, reworked for our needs. And trust me it is isn't a small work. We simply decided to use speed tree just because of possible future developments in other directions with the controlable ground units. Thats all. In terms of speed and required power our own trees technology was oriented only for flight sims.

2. We will use some stones and some bushes. But with the sight how to do not owerload the grphics in terms of rendering speed. As more types - more overloading due to render on a great surface (same for trees types as well)

3. Before these screen shots posted, nobody even noticed about any of the last fligth sims speaking about types of trees there :) Even if it is there totally incorrect. :)

Oleg Maddox 03-29-2010 07:23 AM

Quote:

Originally Posted by major_setback (Post 151940)

Nice humor :)


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