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Birds of Prey is Good ! Let us pray that Pope Oleg will bring forth the miracle. I did mine, got CrazyIvan playing W.o.P and excited to fly again. :cool: +1 for Desode post. Nice job. |
I just remembered... IL-2 prior to 4.0 wasn't that "sim" isn't it? WoP has apparently the 4.0 FM in it.... like the torque etc. Remember when 4.0 came out and all the planes suddenly started to desperately need rudder pedals? C'mon... you must remember :D .
For people calling WoP just an arcade I dare them to try the demo with full sim settings and then play "IL-2 Sturmovik" demo which was a sim from the start and make a comparison. Just don't mind the joke/mistake that flaps toggle is called "simulation" but flaps up and down aren't although they do are more realistically simulated. Example... toggle flaps (which is called simulation) gives you in a dive nice convenient combat flaps on Spitfire or landing flaps if you land or take off flaps if you take off as opposed with "non simulation" flaps up/down that has only raised and landing in the same Spitfire and guarantees jamming in a fast dive. I must say too that the dives near ground are adrenaline rush in this game... boy the sounds and the shakes! Don't mind the AI that is a bit retarded but at least has numbers. Also be tolerant to the lack of many features that adds complexity to IL-2 1946 but not necessarily simulation of real thing. Like: open/close canopies at 400km/h, locking the tail wheel just to get yourself in the woods, CEM that gives no real trouble for planes not too automatic, nice variety of bombs but with effects far off reality such 1000kg near tank and no scratch, bombers with nice bombsights but with bombs falling the same and with disregard to weather etc, gunners that are all Zaitsevs, bridges that can be distroyed with 60 kilos bombs and trains that go boom from few MG's rounds, G forces modeled the same for each plane as long it has a human piloting it, fuel distributed in one big single tank, unrealistic airfields, unrealistic AI view, unrealistic clouds flying (heck, only with 6DoF mod on you can get yourself really shake in the clouds), unrealistic guns shooting at any Gs, big maps with schematic cities that nobody can or want to fly over... etc etc etc... I let you continue... Sure you will think... but the 1946 game is old has limitations... of course. that was my point to show how relative the thing is. I just pointed many things that are modeled in 1946 but they just give the impression they are simulating something realistically ... like in RPGs where you simulated an armor by some general points. Is still a simulation but... very crude. So... is Christmas holidays... maybe you have more time... try the demo... have a bit of fun. Joke aside... I think SoW will look even better than WoP cause Oleg stated he will use DirectX although he was saying till recently (I think) that the game is still OpenGl... I guess he changed the engine and I wouldn't be very surprised to see Dagor Engine 4.0 powering SoW. Finally do remember that Oleg Maddox is in the WoP game credits! I mean... WoP is not quite the competition... you know... is like calling Honda: "Hey Honda, watch out for Lexus! Boo!" I still hate that blinding bloom... I find it arcade-ish... but, that P-51 looks criminal... minus the rockets :P |
This is a good post from the game's official board:
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Personally I search for flight model accuracy, and by now WoP can't give it to me. |
Thanks for the adult attitude and you don't come across as blunt at all. Admittedly, I understand it is somewhat of an exaggeration to call it purely an arcade game (at least when compared to HAWX or Ace Combat), but is Wings of Prey not essentially a PC edition of Birds of Prey? I have had the misfortune of playing Birds of Prey and to call it a sim is to do so in the loosest of terms, even on "realistic" settings. It had some sim elements, for a console game, but I can't imagine anyone who is into sims seriously calling it a sim. Are these two games totally different? If so, I'll admit that I've been mistaken. I'm not saying WoP/BoP isn't fun for those who are into that sort of thing (more power to you), but don't jump on those of us who don't think its sim enough to be taken seriously. Again, if WoP is totally different than BoP and is in fact simply IL-2:1946 with better (albeit overdone) graphics, then I'll put my foot in my mouth/eat my hat/eat crow, take your pick. My understanding was that WoP and BoP were essentially the same thing for different platforms.
Oh, and a "Hello!" to CrazyIvan! I haven't seen you since the Ubi days! Quote:
Volcano Vaporizers |
I updated the demo and i found 2 nice things and one so-so...
1. You have now a toggle gunsight button which is more sim-realistic than IL-2 1946 :P... you know in 1946 it just lock you to the gunsight and you are an ace... or something (kidding, right?), well, in WoP it just turns off the gunsight... the reflector light... uber! I asked for a mod in 1946 and no one did it :LOL: . maybe in SoW we get the feature of changing the light bulb in the air if it burns out :D . 2. Less milk in BoB map... a bit better 3. The demo map with "battle of the Bulge" changed to "battle of Berlin" where you get an La-7... :( I don't know... That P-51 beats everything at least in the looks... the real plane too. |
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Its way different in WOP. You have all the things that I mentioned, and those weren't in the console version. The Dev's had issues with the BOP publisher. The Publisher did all kinds of stupid shit like group market testing and things of that nature and then forced the Dev's under contract to take these things out of BOP. Just one example is the Red outs and Blackouts. The test group told the publisher that they were confused by this being in the game, so the publisher made them take it out of BOP. That was just one of the things that Anton pointed out months before BOP was released. You could tell by his posts in the BOP section, that I'd say about 3 months before release the Dev team was really bummed by what the publisher would let them release. They clearly had a vision of Il2 1946 with better graphics and the publisher screwed them out of releasing the game they wanted to release. Hence the new Name "Wings of Prey". It wasn't about making a different name to release it on Pc for no reason. They wanted the game released without being controlled by that publisher. I'd say thats why its called WOP, and not BOP. They had to change the name for legal reasons so they could release it on Pc. A example of how different it is now: In BOP (Console), I could set 16 enemy planes in the QMB(training) and I could jump in a La 7 and crush them all in 5 minutes and not die once. In WOP your honestly hard pressed to take even 2 enemys out, without dieing ! God forbid you put 5 in there , cause they will chop you down in seconds ! It really feels like a completly different game. Plus having all the engine managment and things of that nature in the game really changes the whole gameplay. Things like flying a 12,000 + feet will really make certian planes shine. You didn't have that in BOP. As for the game itself, yeah its mostly the same campaign but with more missions added and all the german cockpits. When you combine that with the simulation gameplay elements that were cut out of the BOP Ver, you find a real sim at it core now. I honestly can understand how you could consider BOP(console) more of a arcade style, even on its Sim setting, because you could do things that were complety impossible in any of the real aircraft and that was Bop set on Simulation mode. My main point is the whole gameplay is damn near Il2 1946 now, its not what BOP was on console. With sim mode on in WOP its Hard as heck !, and you can really see what the Dev team wanted the game to be. Now, they don't have that Publishers money anymore, so its up to us to support WOP. The Devs have said that if we support them they will make the changes we want, both in features and gameplay. They have really shown this to be true as I have seen in the beta with 10 patches in a month. I'm sure it really was tuff for them to deal with all this crap on the consoles. Plus even if you set the publisher issue aside they still had to wait on patch certification on consoles just to release 1 single patch !!! That can take 6 weeks ! Can you imagine the Hell this Dev team went through. First, your forced to hack your game into what you didn't want it to be. Then when the consumers/Bop community gripes about it and the publisher says " alright patch the game with some of the things you wanted " , then you have to deal with the 6 week console certification process just for 1 patch to make it to the community. DESODE |
I pre-ordered the game, this should allow you to play the demo.
But the download does not work for me. I only downloads a 2,5MB file. I cancelled the order and asked for refund. Heard nothing yet so far. Last time that I bought a download game, I want a disk !! |
the 2.5 mb download is just the exe for the full download....just double click it to start the full download of the game...or download the torrent file for etorrent.
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Yes after a lot of positive support in this forum WoP is picking up steam. (Your welcome Anton :rolleyes: )
Shame they are not interested in addressing the multiplayer issues. - No Dedicated Server - Inability to set password on server that you host. Anyone who feels like can join your game - whether you like it or not - Recent lame attempts to force people to fly on lower texture settings = whether they like it or not (but hey we will never notice - cause were stupid.... ) - Patches break MP compatibility. So if you don't like a certain patch - you still cannot connect to someone even on your version. - Gaijin - assume your machine is for their use and so is your bandwidth. 'Console mentality' as regards to online. Soon as you set up a room, you have kids joining, screaming into their mic in various languages, no ptt that I saw - just a mess! They can learn a lot from Oleg in regards to Multiplayer Ethos. . . |
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