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-   -   "Wings" Of Prey (PC). Watchout Oleg! (http://forum.fulqrumpublishing.com/showthread.php?t=11817)

crazyivan1970 12-27-2009 07:45 AM

Quote:

Originally Posted by 13th Hsqn Protos (Post 131659)
S~! CrazyIvan

In honor of your return to the forums. I will this one time let you slide.

Welcome back Bro and a very Happy New Year to you and all who bought Wings of Prey.

P.S
Can't wait to flame you in W.o.P tommorow :-P

Ok your majesty, thanks for sparing my existence :) and i will not comment on PS part :D

13th Hsqn Protos 12-27-2009 08:25 AM

Quote:

Originally Posted by crazyivan1970 (Post 131651)
Yes, i bought WOP and i think developers did an excellent job and i have a feeling that they will do much more to please air combat junkies. I can only wish them best of luck in their venture.

The Archbishop of the church of Oleg has spoken.

Birds of Prey is Good !

Let us pray that Pope Oleg will bring forth the miracle.


I did mine, got CrazyIvan playing W.o.P and excited to fly again. :cool:

+1 for Desode post. Nice job.

zaelu 12-27-2009 09:29 AM

I just remembered... IL-2 prior to 4.0 wasn't that "sim" isn't it? WoP has apparently the 4.0 FM in it.... like the torque etc. Remember when 4.0 came out and all the planes suddenly started to desperately need rudder pedals? C'mon... you must remember :D .

For people calling WoP just an arcade I dare them to try the demo with full sim settings and then play "IL-2 Sturmovik" demo which was a sim from the start and make a comparison.

Just don't mind the joke/mistake that flaps toggle is called "simulation" but flaps up and down aren't although they do are more realistically simulated. Example... toggle flaps (which is called simulation) gives you in a dive nice convenient combat flaps on Spitfire or landing flaps if you land or take off flaps if you take off as opposed with "non simulation" flaps up/down that has only raised and landing in the same Spitfire and guarantees jamming in a fast dive. I must say too that the dives near ground are adrenaline rush in this game... boy the sounds and the shakes!

Don't mind the AI that is a bit retarded but at least has numbers.

Also be tolerant to the lack of many features that adds complexity to IL-2 1946 but not necessarily simulation of real thing. Like: open/close canopies at 400km/h, locking the tail wheel just to get yourself in the woods, CEM that gives no real trouble for planes not too automatic, nice variety of bombs but with effects far off reality such 1000kg near tank and no scratch, bombers with nice bombsights but with bombs falling the same and with disregard to weather etc, gunners that are all Zaitsevs, bridges that can be distroyed with 60 kilos bombs and trains that go boom from few MG's rounds, G forces modeled the same for each plane as long it has a human piloting it, fuel distributed in one big single tank, unrealistic airfields, unrealistic AI view, unrealistic clouds flying (heck, only with 6DoF mod on you can get yourself really shake in the clouds), unrealistic guns shooting at any Gs, big maps with schematic cities that nobody can or want to fly over... etc etc etc... I let you continue...

Sure you will think... but the 1946 game is old has limitations... of course. that was my point to show how relative the thing is. I just pointed many things that are modeled in 1946 but they just give the impression they are simulating something realistically ... like in RPGs where you simulated an armor by some general points. Is still a simulation but... very crude.

So... is Christmas holidays... maybe you have more time... try the demo... have a bit of fun.


Joke aside... I think SoW will look even better than WoP cause Oleg stated he will use DirectX although he was saying till recently (I think) that the game is still OpenGl... I guess he changed the engine and I wouldn't be very surprised to see Dagor Engine 4.0 powering SoW.


Finally do remember that Oleg Maddox is in the WoP game credits! I mean... WoP is not quite the competition... you know... is like calling Honda: "Hey Honda, watch out for Lexus! Boo!"

I still hate that blinding bloom... I find it arcade-ish... but, that P-51 looks criminal... minus the rockets :P

6S.Manu 12-27-2009 09:59 AM

This is a good post from the game's official board:
Quote:

The dev's have already said that this game isnt going to be as super realistic like IL2. IMHO its far from ace combat style aircade for sure. The FM in this game isnt as historically accurate as IL2... the characteristics of the plane are definately there, but things like climb rates and acceleration is just higher than normal.

In fact in simulation mode its really not that bad at all (difference between sim and the rest of the modes is like night and day), you have to manage your radiator, flip on superchargers at alt, watch your gauges and you have no hud or target diamonds nor can you view outside the plane. you still have to lead targets while shooting but its just been made more forgiving. the other modes let my non-flight sim friends jump on andcan actually play the game competitively with me.. now they are enticed into learning a bit more, so thats helping lead more people into flight sims. Not many play flight sims these days, lets be honest our community is very small and aging.

long story short, dont play this game expecting IL2.. play it expecting an arcade game that looks like SoW:BoB and flip it into simulator mode... it definately lives up to its design goal of being "fun". When i'm itching for that realistic carrier landing in my F4u, i can always fire up my modded il2. the graphics in this thing is a dream, gotta get used to it for SoW:BoB :) if you're fixed on only playing extremely realistic sims, then definately this isnt your cup of tea.
One of my former squadmates tested the beta... he's enthusiastic for all the visual effects (ground and inflight effect like the oil trails who soils your canopy) but he's a little concerned by the fact he can (could?) do candle at cruise speed to gain 2,5km of altitude...

Personally I search for flight model accuracy, and by now WoP can't give it to me.

Necrobaron 12-28-2009 12:26 AM

Thanks for the adult attitude and you don't come across as blunt at all. Admittedly, I understand it is somewhat of an exaggeration to call it purely an arcade game (at least when compared to HAWX or Ace Combat), but is Wings of Prey not essentially a PC edition of Birds of Prey? I have had the misfortune of playing Birds of Prey and to call it a sim is to do so in the loosest of terms, even on "realistic" settings. It had some sim elements, for a console game, but I can't imagine anyone who is into sims seriously calling it a sim. Are these two games totally different? If so, I'll admit that I've been mistaken. I'm not saying WoP/BoP isn't fun for those who are into that sort of thing (more power to you), but don't jump on those of us who don't think its sim enough to be taken seriously. Again, if WoP is totally different than BoP and is in fact simply IL-2:1946 with better (albeit overdone) graphics, then I'll put my foot in my mouth/eat my hat/eat crow, take your pick. My understanding was that WoP and BoP were essentially the same thing for different platforms.

Oh, and a "Hello!" to CrazyIvan! I haven't seen you since the Ubi days!

Quote:

Originally Posted by Desode (Post 131655)
In all honesty you seem to know nothing about the game. I respect your opinion but you have never played WOP. Who in the freakin world is telling you its a arcade game ? Thats such BS its a freakin Riot !

Let me ask you this, When was the last time you saw a Arcade game with full left Aileron trim, Aileron right trim , evelator trim, Full flap control, full Prop pitch control, Fuel mixture control, wheel brake, open and close cowl, Full engine managment clear down to the supercharger, Spins , Stalls, Red outs, Black outs, When you pull G's the force pulls your head around in the plane more realistic then any other sim I have ever played. A Amazing game wind engine , where every close pass of any plan ( PROP WASH) throws you around , even your own prop wash from the ground when you dive to close can wreak you in a tenth of a second.

Really, I'm floored that you call this a arcade game. The only reason I call it a light Simulation game is because there is no Mission editor yet and I say yet because the Dev's are looking to make one.

I have played Sims for 30+ years, I am as Hard core as any Sim Fan out there. I play Black Shark like it is going out of style on full sim settings.
I play ROF every other day and Il2 1946 (AAA) still atleast 15 hrs a week.

Who in the Hell is telling you this is a arcade game ? Where did you get that from ? Its just like Il2 1946, You can tweak the settings from a arcade style clear to full simulation. Its no different.
I really think someone gave you some Bad info on WOP.
I wouldn't be playing it if it was a arcade game, even if it was full mind blowing photo realism with the graphics !


Now don't take this post as any kind of attack against you, Please don't ,,because Its not one in any way. I respect your opinion and your right to voice that opinion, its just your so off base in your comments here that its really almost funny. I don't find it funny though, because I'm getting the feeling that your just miss informed about WOP.
If I come across as blunt, its mostly my complete and Utter Shock that you and others call this game a Arcade game.


And,
As for whoever it was that called you a noob, well thats just BS too. You don't even know anything about Necrobaron.


PS , And anyone who isn't looking forward to SOW ,,, WELL GO JUMP IN A NEAR FROZEN LAKE ! LOL If you aren't looking forward to SOW then you shouldn't even be here ! Even if SOW has some issue on launch, OLEG will fix them and it will become a legendary WWII sim. Thats one thing I 'll bet on.

DESODE

________
Volcano Vaporizers

zaelu 12-28-2009 07:25 AM

I updated the demo and i found 2 nice things and one so-so...

1. You have now a toggle gunsight button which is more sim-realistic than IL-2 1946 :P... you know in 1946 it just lock you to the gunsight and you are an ace... or something (kidding, right?), well, in WoP it just turns off the gunsight... the reflector light... uber! I asked for a mod in 1946 and no one did it :LOL: . maybe in SoW we get the feature of changing the light bulb in the air if it burns out :D .

2. Less milk in BoB map... a bit better

3. The demo map with "battle of the Bulge" changed to "battle of Berlin" where you get an La-7... :( I don't know... That P-51 beats everything at least in the looks... the real plane too.

Desode 12-28-2009 10:42 AM

Quote:

Originally Posted by Necrobaron (Post 131824)
Thanks for the adult attitude and you don't come across as blunt at all. Admittedly, I understand it is somewhat of an exaggeration to call it purely an arcade game (at least when compared to HAWX or Ace Combat), but is Wings of Prey not essentially a PC edition of Birds of Prey? I have had the misfortune of playing Birds of Prey and to call it a sim is to do so in the loosest of terms, even on "realistic" settings. It had some sim elements, for a console game, but I can't imagine anyone who is into sims seriously calling it a sim. Are these two games totally different? If so, I'll admit that I've been mistaken. I'm not saying WoP/BoP isn't fun for those who are into that sort of thing (more power to you), but don't jump on those of us who don't think its sim enough to be taken seriously. Again, if WoP is totally different than BoP and is in fact simply IL-2:1946 with better (albeit overdone) graphics, then I'll put my foot in my mouth/eat my hat/eat crow, take your pick. My understanding was that WoP and BoP were essentially the same thing for different platforms.

Oh, and a "Hello!" to CrazyIvan! I haven't seen you since the Ubi days!

Id say the best way to describe it is,, they took lots of things out for the console version. I personally have my idea that it was made for Pc then dubbed down and put on console, then finally released on Pc.

Its way different in WOP. You have all the things that I mentioned, and those weren't in the console version. The Dev's had issues with the BOP publisher.
The Publisher did all kinds of stupid shit like group market testing and things of that nature and then forced the Dev's under contract to take these things out of BOP. Just one example is the Red outs and Blackouts. The test group told the publisher that they were confused by this being in the game, so the publisher made them take it out of BOP.
That was just one of the things that Anton pointed out months before BOP was released. You could tell by his posts in the BOP section, that I'd say about 3 months before release the Dev team was really bummed by what the publisher would let them release.
They clearly had a vision of Il2 1946 with better graphics and the publisher screwed them out of releasing the game they wanted to release.

Hence the new Name "Wings of Prey".
It wasn't about making a different name to release it on Pc for no reason. They wanted the game released without being controlled by that publisher. I'd say thats why its called WOP, and not BOP. They had to change the name for legal reasons so they could release it on Pc.

A example of how different it is now:
In BOP (Console), I could set 16 enemy planes in the QMB(training) and I could jump in a La 7 and crush them all in 5 minutes and not die once. In WOP your honestly hard pressed to take even 2 enemys out, without dieing ! God forbid you put 5 in there , cause they will chop you down in seconds !
It really feels like a completly different game. Plus having all the engine managment and things of that nature in the game really changes the whole gameplay. Things like flying a 12,000 + feet will really make certian planes shine.
You didn't have that in BOP.
As for the game itself, yeah its mostly the same campaign but with more missions added and all the german cockpits. When you combine that with the simulation gameplay elements that were cut out of the BOP Ver, you find a real sim at it core now.

I honestly can understand how you could consider BOP(console) more of a arcade style, even on its Sim setting, because you could do things that were complety impossible in any of the real aircraft and that was Bop set on Simulation mode.

My main point is the whole gameplay is damn near Il2 1946 now, its not what BOP was on console. With sim mode on in WOP its Hard as heck !, and you can really see what the Dev team wanted the game to be.


Now, they don't have that Publishers money anymore, so its up to us to support WOP. The Devs have said that if we support them they will make the changes we want, both in features and gameplay. They have really shown this to be true as I have seen in the beta with 10 patches in a month.

I'm sure it really was tuff for them to deal with all this crap on the consoles. Plus even if you set the publisher issue aside they still had to wait on patch certification on consoles just to release 1 single patch !!! That can take 6 weeks !

Can you imagine the Hell this Dev team went through.
First, your forced to hack your game into what you didn't want it to be.
Then when the consumers/Bop community gripes about it and the publisher says " alright patch the game with some of the things you wanted " , then you have to deal with the 6 week console certification process just for 1 patch to make it to the community.



DESODE

Bloblast 12-28-2009 08:35 PM

I pre-ordered the game, this should allow you to play the demo.
But the download does not work for me. I only downloads a 2,5MB file.

I cancelled the order and asked for refund. Heard nothing yet so far.

Last time that I bought a download game, I want a disk !!

furbs 12-28-2009 09:21 PM

the 2.5 mb download is just the exe for the full download....just double click it to start the full download of the game...or download the torrent file for etorrent.

13th Hsqn Protos 12-28-2009 09:24 PM

Yes after a lot of positive support in this forum WoP is picking up steam. (Your welcome Anton :rolleyes: )

Shame they are not interested in addressing the multiplayer issues.

- No Dedicated Server
- Inability to set password on server that you host. Anyone who feels like can join your game - whether you like it or not
- Recent lame attempts to force people to fly on lower texture settings = whether they like it or not (but hey we will never notice - cause were stupid.... )
- Patches break MP compatibility. So if you don't like a certain patch - you still cannot connect to someone even on your version.
- Gaijin - assume your machine is for their use and so is your bandwidth.

'Console mentality' as regards to online.
Soon as you set up a room, you have kids joining, screaming into their mic in various languages, no ptt that I saw - just a mess!

They can learn a lot from Oleg in regards to Multiplayer Ethos.

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