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-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

dflion 09-03-2008 11:41 AM

Waypoints in SOW
 
1+2) Waypoints are neccessary. Another spech that they should be defined in briffing... and as well as dynamically changed waypoint due to command using radar data for exaple. Triggers will be.

Oleg, could you give us a little more detail here, if possible?. example - will a radar vector give you the ability to change a waypoint in-flight?

DFLion

Tree_UK 09-03-2008 11:44 AM

Quote:

Originally Posted by Oleg Maddox (Post 48660)
Ubisoft is a large company. As I know in Ubi Uk all guys new. And the old that even know me personally were moved in the main office or in another companies. Another one thing - I was in UK Ubisoft office almost 3 years ago... Yes we are working "too" long, but we all would like to get really good thing. And... date of release on different sites of BoB was many time anounced... But I knew it only when it was published there.... Officially BoB was never anounced when it will be released. Usually just hope when... and almost always - TBD.
What I can say really - we are working hard... and BoB will be done doesn't matter of anything in possible future :)

Thanks for that Oleg, like you say it doesn't matter on the scale of things its just a little annoying to see some online sites taking pre-order payments when they have no real information or confirmed release dates.

Thanks for shedding some light on this, and good luck with the project.

dflion 09-03-2008 11:58 AM

Slovakia Winter Map
 
Quote:

Originally Posted by Oleg Maddox (Post 48634)
In General finished. But we didn't tune for each aircraft well yet.

4.09 still don't know when. My guys really to busy that to switch back to Il-2 even for some time.

I know your situation is very resource driven to fall back to the final 4.09, though after seeing the Slovakia Winter map I am feeling very sad for that development team - what about the community 'chippimg in' for some overtime payment?

DFLion

Oleg Maddox 09-03-2008 12:14 PM

Quote:

Originally Posted by dflion (Post 48665)
1+2) Waypoints are neccessary. Another spech that they should be defined in briffing... and as well as dynamically changed waypoint due to command using radar data for exaple. Triggers will be.

Oleg, could you give us a little more detail here, if possible?. example - will a radar vector give you the ability to change a waypoint in-flight?

DFLion

We model all structure of HQ that receive information from the Radar and give then commands to ground AA-artillery, to planes, etc. and if you recieve this information in Air then you should redirect your flight according given info. We try to model it with the precise of that time... so it will be not so precise like in modern time. You even may miss the target by altitude or so... like it was in reality, reading recalls of British pilots.

German radars will work by other way. They used it for another purpose.

Oleg Maddox 09-03-2008 12:15 PM

Quote:

Originally Posted by dflion (Post 48669)
I know your situation is very resource driven to fall back to the final 4.09, though after seeing the Slovakia Winter map I am feeling very sad for that development team - what about the community 'chippimg in' for some overtime payment?

DFLion

I din't say it is canceled isn't it?

Oleg Maddox 09-03-2008 12:20 PM

Quote:

Originally Posted by Tree_UK (Post 48666)
Thanks for that Oleg, like you say it doesn't matter on the scale of things its just a little annoying to see some online sites taking pre-order payments when they have no real information or confirmed release dates.

Thanks for shedding some light on this, and good luck with the project.

Yes, I saw it several times and noticed about it Ubisoft in the past.

KOM.Nausicaa 09-03-2008 12:23 PM

Hello Oleg,

thanks for the update, and congratulations on the absolutely superb aircraft and vehicles.

I have three questions:

1) It was said a long time ago that AI would not be able to look "behind" means that their vision is limited by actual cockpit. Is this still planned?

2) It was said also long time ago that AI will not be able to look through clouds, or less good looking at night. Is this still planned?

I think both those things can revolutionize offline playing. For example, diving in clouds for escape, was, as you know, first thing to do for lonely bomber for example.

and

3) do you already know how much % of a city, like London f.ex will be "generic" buildings, and how much historic (real) buildings? Do you plan to match more or less actual street layout ?

Thanks and lots of courage for your project. I have 3D/Design company myself, I probably know what you life is. :)

Thanks---

Oleg Maddox 09-03-2008 12:29 PM

Quote:

Originally Posted by KOM.Nausicaa (Post 48673)
Hello Oleg,

thanks for the update, and congratulations on the absolutely superb aircraft and vehicles.

I have three questions:

1) It was said a long time ago that AI would not be able to look "behind" means that their vision is limited by actual cockpit. Is this still planned?

2) It was said also long time ago that AI will not be able to look through clouds, or less good looking at night. Is this still planned?

I think both those things can revolutionize offline playing. For example, diving in clouds for escape, was, as you know, first thing to do for lonely bomber for example.

and

3) do you already know how much % of a city, like London f.ex will be "generic" buildings, and how much historic (real) buildings? Do you plan to match more or less actual street layout ?

Thanks and lots of courage for your project. I have 3D/Design company myself, I probably know what you life is. :)

Thanks---

1. Confirmed
2. Confirmed no "radars" across the clouds
3. We will have several very precise copies London building, but other things - most generic... But from above the streets, etc will looks close to the map of 1940 that we have.
To make a full copy of London would take large time... it is impossible... or possible if we will drop the main thing of simulator... :)

Thunderbolt56 09-03-2008 12:34 PM

Thanks for the update and the consistent clarification of many things that have been on many people's minds.

Things look VERY promising from where I'm sitting.

:)

csThor 09-03-2008 12:41 PM

*Ahem!* Mr Maddox has mail ;)


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