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I would love for ground based field guns (howitzers, etc.) to be able to apply indirect fire to targets within their range, or assigned target areas set in the FMB, and not just direct fire at targets in front of them. Ship's guns can fire at targets indirectly, but not field guns.
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I dunno. Hard to read, but his English is better than my Russian! |
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well, you just can say what yak in game very simple plane, like was in real life? i can't, even in compare with other planes with "realistic" FM... in RL la-5 was not easy, lagg-3, mig-3, i-16, bf 109g, but not yaks, most mass soviet fighter and one of most mass fighters in ww2, even new re.2000 and spits not so strange, how yaks, iars and tempest... in this situation how we can normal play in online wars? if main soviet fighter like wild bison and all want la-5, and in total we have, mainly, war of primitive etalons like «la-5 vs g-2 and fw 190»... etc etc etc... i not want arcade, but situation totally strange, and sometimes think what better see yaks with more simple FM and other planes with FM like for yaks now... Quote:
about performances, for example, in game yak-7b with m-105pa, in fact, have speed (and, maybe, all performance) of first yak-7 and first series of yak-7a, although in RL had 490-500 kph at sl... after may 1942 rockets had only some fighters, but in game even yak-1b have this, although - what much more important and really my dream - beginning from early 43 late series had 140 shells for shvak and 240 rounds for ubs + sometimes different bombs... etc... ie performances, weapons, etc of yaks in game, mainly, wrong (all this i try explain in other topic, but apparently this is not helps for some users like gaunt1 and Z1024:), or someone too lazy), like many other planes, things etc and in this case, for example, 2 b-20 for yak-3 with m-107a it's only what DT can do for him, my opinion... well, and yak-3... i'm not big specialist, i'm just not specialist:), just know what it's was "dream fighter", after reading of many things why so, including opinions of pilots, memoirs, interviews etc, and if most important source tells what best yak-3 had 17-18 sec (21 sec, it's turn time of some first serial yaks with 540-550 kph at sl) of turn time, we just can't debate with this... well, i think, maybe, AFM or time machine, someday, say who was really right... Quote:
well, i hope, someday FM can be revised, especially because i absolutely don't hope, in total, on a "battle of stalingrad" after reading forums about this strange thing, where can be interesting in fact only AFM and some little details... and all this only my opinion... Quote:
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I'd like to see some kind of indicator for chat lines depending on whether they are sent to ALL or MY_ARMY. This would help in preventing people accidentally revealing tactical information to opponents, for example.
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Found this P47 Video on Youtube:
http://www.youtube.com/watch?v=pqgP26cyorQ at 6:03 you see an airfield with a parking lot similliar to them in front of a shopping mall. Wolud be cool for US airfieilds in time of their winning leg. al litte later you see a flight landing pattern, that would be great for AI behaviour too. |
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There are modded versions of the Fi-156 Storch and a modded F3 Stinson Reliant which are flyable and allow you to perform FO missions, but their "forward observation" is actually just a delayed action, invisible cannon. Related to this would be all sorts of forward air observer missions where ground attack planes are directed to their target by a ground-based air controller. That sort of "cab rank" mission was the dominant activity for British and U.S. fighter bombers from 1944 on. |
I would love if the AI could cope better with occasions where they find themselves ahead of their formation and on a similar heading. At the moment they must loop right around to the back of the formation or do some wacky vertical manoeuvres in order to get back into formation. If they could simply recognise that they are on the correct heading already and throttle back, they might behave a bit more sanely.
It might just be me but at the moment, using the Pairs or Line takeoff waypoint options looks and works great, except where the leader ends up behind the rest of the formation after takeoff, or even where an element leader ends up behind his wingman, as the wingman then performs violent (and often fatal) manoeuvres in order to correct his position as soon as the first normal waypoint is called out - usually a nose-dive straight into the ground. |
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It would be great to do this with flyable Po-2 and Fw-189! http://www.youtube.com/watch?v=F5eos6vnDkw |
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What about the 109 flight landing pattern? how did this work? Or weren't they AI? |
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