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-   King`s Bounty: Warriors of the North (http://forum.fulqrumpublishing.com/forumdisplay.php?f=206)
-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

hippo 03-17-2013 07:10 AM

Release date was 26.10.2012. I'm still waiting to buy this bugged game. Why developers don't want my money?

Xervis 03-17-2013 06:32 PM

I don't know if this was addressed already but I can't upgrade items. I can fight the item to do the actual upgrade, but when the fight is over, the item is still in it's base form.

BB Shockwave 03-18-2013 04:51 AM

Quote:

Originally Posted by Xervis (Post 499732)
I found a Crash to Desktop bug; when asking the bird Rind (the scroll writing bird) if he is hungry and trying to feed him an Ent sprout it causes an instant CtD. I don't even know what feeding him does. I know that feeding him thorn seeds doesn't seem to do anything...

If you feed him Thorn sprouts (after asking him to write a scroll and fighting 5 battles) he may finish the scroll after the sixth battle (otherwise, only after 10 battles). I don't know what an ent sprout would do, now you made me curious...

Gza 03-23-2013 03:03 PM

Catapult hangs when the explosives and he wants to blow up, or the enemy, the game will stop functioning. Throw into Windows.
Jotun greed ability does not work.

Asutaka 04-02-2013 02:53 PM

I got odin's flag from fastland and quest says take odin's flag from triskele to king asvald. what is triskele? king asvald castle is shining like quest complete but nothing happens when i try to talk with him, plz help!!../..

F-kid 04-02-2013 03:31 PM

When assassins are mind-controlled by enemy and kill something using their second ability (which gives them another turn to backstab) they will not do anything and the battle can not continue because they didn't finish their turn.

pr0 04-09-2013 12:37 PM

Having loaded the game today I no longer have enough leadership for any of my stacks of units - nothing has changed in my equipment or skills to explain this. Having loaded previous games it appears the problem affects saves all the way back to the Viking Islands suggesting they have possibly "fixed" the Jarl skill resulting in stacks going out of control.

Could someone else possibly check what's happening with their game please.

Sneaksie 04-10-2013 11:33 AM

Here are some comments from the developers regarding the bug list and the latest update.

Quote:

Originally Posted by camelotcrusade (Post 473439)
Hero Skills
  1. Jarl skill adding its bonuses together: It should give 1% more leadership at level 1, 3% at level 2, and 5% at level 3. Instead it gives 1% at level 1, 4% (1%+3%) at level 2, and 9% (1%+3%+5%) at level 3. If this is intentional the description should be updated to say bonuses are cumulative.

Fixed
Quote:

  • Warriors of Valhalla works on plot kills: When the story/plot takes away an entire troop it Warriors of Valhalla will still resurrect those troops, as well as bring back the stack that was taken away. This lets you keep the stack of units when you aren't supposed to have them anymore.

Can't be fixed

Quote:

Olaf and Valkyrie Rage Abilities
  1. No Olaf Rage skills used in autocombat: We are not seeing Olaf use his personal rage skills in autocombat. Is this intentional?

Simple - AI doesn't select them because it values other attacks more
Quote:

[list]

Text, Menus and Tooltips
Note: An unofficial mod that clarifies various descriptions and tooltips is available here. It fixes a large number of small errors in descriptions and tooltips which are listed in that thread instead of below. Items in green below refer to this mod, not the unofficial fixes by Bhuric.
  1. Optimization module resistance: Build 6250. The description of the item Optimization Module [droid_card_best] should be changed from "+25% Resistance of Droids"
    to "+25% Magic Resistance to Droids." Source: rbonus=magic,25,0,0,-100,0,0.

Description text changed
Quote:

  • Ogre Club description is incomplete: Build 6250. The ogre club should fully read: +4 Attack and +20% Physical Damage to Ogres, Trolls, Orc Chieftains, Jotuns, and Giants.

Description text changed
Quote:

  • Inquisitors do more damage than listed to undead: Build 6250. It appears inquisitors have an undocumented 30% damage bonus to undead.

Description says they have a damage bonus against undead.
Quote:


Units & Unit Abilities
  1. Assassin murder ability hangs up game: Build 6250. When AI uses Assassins and succeed with the "Murder" skill, the AI sits and does nothing despite having an extra free turn. Also happens in build 6246 so the bug may have been there for a while.

Fixed
Quote:

  • True Believer should account for Persuasion: Build 6250. The paladin ability "True Believer" gives +3 morale with an undead in the army to offset the -3 penalty. However, if you have the Persuasion skill (which reduces the morale penalty) you still get a +3 bonus. This can lead to situations where you actually have positive (rather than neutral) morale with a paladin+undead+persuasion.

Fixed
Quote:

  • Bone dragon eat corpse affecting all enemies: Build 6250. When a bone dragon eats a corpse, it makes every unit on the field "timid" (lowers initiative by 1). The description says it makes any monster < level 4 go into "fear" for 2 rounds.

Description text changed
Quote:

  • Friendly fire does excessive damage on critical hits: When your units are hit by friendly fire (for example by Red dragon flame trail) and there is a critical hit, they take more damage than expected. For example, a red dragon flame trail hits a friendly black dragon for 22 damage normally, but for over 900 damage on a critical hit. Is it ignoring resistances and/or hero attributes?

Couldn't be reproduced
Quote:

  • Powder Keg problems: Kill priority on exploding barrels is so high that enemy units cannot wait to hit them and kill themselves. Is this intentional? Update: Build 6249. Powder Kegs have 0/1 hp and explode instantly upon starting combat or appearing in combat.

Fixed more than a month ago
Quote:

  • Ogre adrenaline issues: +1 speed for adrenaline level 3 does not work when combined with the artifact Ogre Sandle, both of which should give +1 speed. Adrenaline level 1 ability to damage the unit behind the target doesn't appear to work.

Couldn't be reproduced
Quote:

  • Goblin Commander ability works on inquisitors: This ability says it will give another action to a selected goblin unit so they can move once again in the same round (similiar to paladin skill). However, it works on human inquisitors

Couldn't be reproduced
Quote:

  • Witch Hunters mind immunity doesn't work: Despite having mind immunity listed Witch Hunters are still succeptible to mind spells.

Fixed more than a month ago
Quote:

  • Royal Griffon summon problem: If an AI Royal Griffon has no space to summon a Celestial Guard stack, it will still try a few times before doing something else. Each time it tries, you'll get an error message "There is no valid target for that spell."

Fixed
Quote:

  • Swordsman's Prudence has residual Caution: The Swordsman ability Prudence says that it gains extra defense after losing a certain amount of health. However, the tooltip calls it "Caution" which was the old ability it had to dodge attacks at low health. The caution effect is still happening.

Should be fixed now
Quote:

  • Skalds also dodging due to Caution: The Skald's Caution ability says they gain extra defense after losing a certain amount of health. This time, the tooltip is correct, but just like above they are dodging attacks when they have low health (which is not stated as part of the ability in the description but happening anyway).

Should be fixed now
Quote:

  • Goblin Shaman Threads of Life issues: First, you cannot dispel it. Second, it affects enemy troops, life linking one of them to one of yours (so when the enemy gets hit, so do you).

This is intentional, you can life link enemy troops to yours to activate some of their damage-activated abilities for example
Quote:

  • Dwarven statue battle obstacle can kill itself: If an enemy is too close to the statue when it casts ice snake it can kill itself via this spell. This was not happening in previous Titles.

These obstacles deal 0 damage to themselves now.
Quote:

  • Highterant eggs in occupied cells: Summoned highterrants (from Permafrost egg) are laying eggs in cells containing enemy units and the eggs become invisible and move to a non-occupied location. See details here. Furthermore, if you control the highterrant and try to lay the egg yourself, you may see an error about nearby enemies that is contradictory (see here).

Should be fixed now. In addition, egg laying algorithm has been improved.

Totoro 04-10-2013 06:22 PM

When was the latest update?

pr0 04-10-2013 10:54 PM

Thanks for the reply however for the powder keg it is worth noting the enemy will still attack it with melee units so I am unsure how fixed it actually is. Also "fixing" the Jarl skill without warning anyone so people suddenly lost control of armies was perhaps unnecessarily antisocial.


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