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-   -   4-12 wish list (Merged) (http://forum.fulqrumpublishing.com/showthread.php?t=29249)

The_WOZ 11-27-2012 06:44 PM

Got a couple of ideas:

- A new difficulty setting: Blackouts/Redouts while on external views
- Use CTRL-F1 (No cockpit view toggle key/button) as a modifier for other external view modes. For example in chase mode (f8), currently it's only fixed to the plane z-axis/heading. It would be nice if pressing a key (say CTRL-F1) the camera would get fixed to the plane's local axis (the 3 of them) so it follows all it's movements and rotations.

KG26_Alpha 11-27-2012 07:58 PM

Would it be possible in the near future to add points system for the human pilots to recon target areas, this will add more FMB options for mission builders.
Or something along the lines of the idea below.
IE:

Target>Recon>Landing>Points>User input value or>100/75/50/25/0

http://img.photobucket.com/albums/v1...econpoints.jpg

Also could you make it possible that the Target parameters can be set for Red and Blue on the same map, as it is you can only set conditions for one side or the other and not mixed.

Thanks.

swiss 11-27-2012 10:13 PM

Fix the overheat-model of the '45 D9.
It takes less than 20 sec to overheat it, and even at 500kmph it takes forever to cool it.

swiss 11-27-2012 10:14 PM

Quote:

Originally Posted by The_WOZ (Post 484172)
Got a couple of ideas:

- A new difficulty setting: Blackouts/Redouts while on external views
- Use CTRL-F1 (No cockpit view toggle key/button) as a modifier for other external view modes. For example in chase mode (f8), currently it's only fixed to the plane z-axis/heading. It would be nice if pressing a key (say CTRL-F1) the camera would get fixed to the plane's local axis (the 3 of them) so it follows all it's movements and rotations.

Your ideas refer to external flyers, like "birds of prey". :(

IceFire 11-27-2012 10:25 PM

Quote:

Originally Posted by neoasel (Post 484085)
Who gets to decide what planes were historically worn out and/or poorly maintained?
I sure wouldn't like to fly on server where somebody can degrade my performance with a slider and I'm not able to that to him also. Same for random inflight failures... Flying online for 20min towards objective just to see my engine fails? :confused: Why should I do that?

These are legitimate concerns but I think what has been suggested is something that would be great to have some control over.

There ARE groups that fly online with an eye to maximum historical authenticity and that includes equipment failures and degraded infield performance.

As far as controlling the performance degradation, that wouldn't be any different than offering up a different aircraft. We already kind of do this when choosing between the three La-5 models, or between the dozen or so Spitfire/Bf109/Fw190 models (which are present partially or completely for the same reason). This would add an extra layer representing field conditions which in some historical contexts would be potentially useful to simulate.

For a quick action dogfight server, all of the performance sliders should probably be at 100% and the random engine failures off.

The_WOZ 11-28-2012 02:56 AM

Quote:

Your ideas refer to external flyers, like "birds of prey".
That's not the spirit of the suggestions.

I fly on Skies of Valor (close cockpit, externals on), and I fly using a mouse (via ppjoy+ ppmouse) and keyboard due to many reasons, improved air to ground gunnery being one of the most important.

For these reasons, I rely on externals and padlocking to tracking enemy planes (mostly attackers since I fly low and slow over enemy ground units).
Not having the blackout effect when on externals is a double edged sword, on the plus side it allows for harder evasive maneuvering. On the minus side, there's more chance of going into a complete blackout without noticing.
I think such an option would make it more fair for those who fly full real in these kind of servers.

The second suggestion was made thinking on movie making, there used to be a mod from a polish acrobatic team (IIRC) that did this and more, and allowed for some very nice takes when used correctly.

Buster_Dee 11-28-2012 12:03 PM

Internals look like Call of Duty. I just played it and UO add-on for laughs. Pretty sure scenes were from the original game.

I'm pretty sure some of the external P-47 fly-by sounds are from Janes WWII Fighters.

Bearcat 11-28-2012 04:17 PM

Quote:

Originally Posted by SPAD-1949 (Post 483612)
Oh yes, what I forgot: I mostly fly rather full real, so no HUD messages pop up. But sometimes you need to know which beacon you just switched on. So it would be great to have a toggle button for this too, like icon toggle or speed bar toggle. Or eventually you have a toggle button where you set your num-pad into "radio-mode" and dial the frequency displayed on the map.

I think better than this .. and easier in the long run for everyone would be if TD made the file where this info is kept editable in the stock sim.

As it is now in HSFX at least you can access the hudlog.ru file which is where these lines are kept and edit them. In mine the path is: C:\Games\Ubisoft\IL-2 46 HSFX 6.0\Files\i18n\ hudlog.ru

The file looks something like this:

MissionComplete MISSION COMPLETE
MissionFailed MISSION OVER
BlueWon BLUE WON !
RedWon RED WON !

EnemyAircraftDestroyed Enemy Aircraft: Destroyed
EnemyAircraftKillAssisted Enemy Aircraft: Destroyed (shared kill)
EnemyStaticAircraftDestroyed Enemy Aircraft: Destroyed

Mine is something like this:

MissionComplete MISSION COMPLETE
MissionFailed FAIL!
BlueWon BLUE WON !
RedWon RED WON !

EnemyAircraftDestroyed Scratch1!
EnemyAircraftKillAssisted (shared kill)
EnemyStaticAircraftDestroyed AC G+

If that file could be made available to us in the stock sim we could edit it as we pleased and that might be easier for TD to do than setting up switches and all that. That way they could concentrate on other stuff. You can look at that file yourself but everything is in there from the throttle settings to the bomb sight info.

Alien 11-28-2012 04:27 PM

Quote:

Originally Posted by SaQSoN (Post 484163)
Nice movie. I wonder, where are those internal B-17 shots are from? I guess, they're from some FPS game, MOH may be? Anybody knows for sure?

The game's Call of Duty United Offensive. For sure.

stugumby 11-29-2012 01:27 AM

Fw-190 ground handling
 
it always seems to me that the fw series ground handling acts as if its stuck in the mud on any airfield with any load. Steering is difficult and torque heavy to the left on takeoff. I tried same field with bf series or other plane from pick a country and all taxi and move more easily. is this a bug/feature or am i whining??


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