Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY on IL2 Authorized Addons (http://forum.fulqrumpublishing.com/showthread.php?t=8815)

csThor 04-02-2010 07:13 AM

AFAIK not yet.

Billfish 04-02-2010 12:53 PM

Rgr. Thank you.......pity.

K2

CKY_86 04-03-2010 11:47 AM

Would it be possible to increase the number of aircraft in a flight?

Now the limit is a max of 4 per flight. A max of say 10 would be brilliant.

kennel 04-03-2010 11:57 AM

This request relates to offline play & it relates to A/I communication.

Example: When you are in a DGEN campaign & you are of lower rank & not leading an element, lets say you are no 8 in an 8 man flight the A/I will call out enemy contacts, ie "enemy fighters 12 oclock". However if you are leading the element the contacts will not be called, however the fighters in your element will break to attack, so as a flight leader you have to watch them as well as search the skies

Can we have that corrected so any A/I pilot can call the contact as well can they call a break when you get bounced?

The other issue I have seen is the A/I pilots saying I am going down ect, when there plane hits the ground. Can this trigger be changed so the A/I comms starts when their plane loses a wing or is on fire ect

Kennel

steppie 04-06-2010 04:12 AM

With you adding the Slot map to the game are there any plan to have the B5N2 (kate) to the game, without this jap aircraft and it make it a one side battle when it come to making carrier campaigns and with out the Kate being available and it make it hard for this being an aircraft that play a major part in the Solomon island campaign.Jap carrier aircraft suck when it come to a descent pay load and when it come to attacking the heavy ships and near impossible to damage or sink.

IceFire 04-06-2010 04:22 AM

Quote:

Originally Posted by steppie (Post 153352)
With you adding the Slot map to the game are there any plan to have the B5N2 (kate) to the game, without this jap aircraft and it make it a one side battle when it come to making carrier campaigns and with out the Kate being available and it make it hard for this being an aircraft that play a major part in the Solomon island campaign.Jap carrier aircraft suck when it come to a descent pay load and when it come to attacking the heavy ships and near impossible to damage or sink.

I think the biggest problem with the Kate is the lack of a surviving example and enough cockpit resources to accurately model it. That was the issue a number of years ago.

steppie 04-06-2010 06:25 AM

Quote:

Originally Posted by IceFire (Post 153353)
I think the biggest problem with the Kate is the lack of a surviving example and enough cockpit resources to accurately model it. That was the issue a number of years ago.

It great to have aircraft historically accurate and i like it but the moment they added the Ta153,Ho-229 and Lerche the game it means crap, these aircraft don't make it past the drawing board.Then there other aircraft were the cockpit that are not historically accurate and it would be impossible so have an other would not hurt.
Have the Kate with a cockpit that like it should be there would do more for the game being historically accurate them not have it there at all, let face it the japs don't fight any campaign without the Kate being in it and not have one that you can fly just make impossible to keep any mission accurate. Other than the zero the kate was used more then any other aircraft they had.

LukeFF 04-06-2010 09:30 AM

Quote:

Originally Posted by IceFire (Post 153353)
I think the biggest problem with the Kate is the lack of a surviving example and enough cockpit resources to accurately model it. That was the issue a number of years ago.

There are enough references out there to make an accurate cockpit (Google for "Maru Mechanic").

Fafnir_6 04-06-2010 07:04 PM

I'm not sure this is the right forum thread to post/request this, but I've been playing a number of Regia Aeronautica campaigns and I was wondering if it would be possible to have the CR.42's propeller fitted to the G.50. Both planes had the A.74 engine and the same prop historically and the little spike spinner on the G.50 is a total immersion-killer for campaigns. Since the object is already in IL-2 would it be a lot of work to fit the G.50 with a more accurate prop?

Cheers,

Fafnir_6

JG27_PapaFly 04-07-2010 10:28 AM

Hi team daidalos! First of all: thanks a lot for the great 4.09 patch you've delivered. I can't wait for 4.10.

One request: could you remove the "sonar" please? The ability to hear nearby planes + other sounds is completely unrealistic, it makes bouncing people very difficult, when in RL most guys being shot down never saw let alone heard the bandit behind them. It's been requested before, and maybe it's a relatively easy fix. Erich Hartmann scored 352 kills, most of them from 50-100m distance, and noone ever heard him ;)

S!


All times are GMT. The time now is 11:15 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.