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addon2_helmet_winged_helmet { EDIT: Another item with a equal function is "itm_addon2_regalia_orc_banner", but it looks the same, no special code for that. So it have to be in some other file (not just items.txt). Otherwise you wouldn't see any message at all. EDIT2: The right code can be found in "addon_arena.lua": Code:
if Logic.hero_lu_item_on_body("addon2_helmet_winged_helmet") then |
The object Kerus's Sword [kerus_sword] has a bug. The third ability "+30% to Attack of the demons in the army of the enemy" does nothing. The code is sp_unti_demon=count,30. Since this is a level 5 item with only +3 Attack, +3 Intellect and -1 Morale to demons, I suspect that the third ability should be a penalty to demons as well. Can it be misspelled? Maybe the code should have been sp_anti_demon=count,30?
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Huraaaaaaaaaaaaaaaaaaaaaay !!!
We reached 1000 posts, in discussion on bugs in this game, in less then 2 months of release. This must be some kind of world record. Congratulations to developers. @ivra You`re right it`s something wrong with this item. Look at it, -1moral to all demons, and then it says +30% to attack OF ENEMY demon units ???? So it first lover att/def of all demons then rise enemy demons attack for 30%. WTF? Here`s statistic of Kerus sword in previous game (the legend for example) Code:
price=100000 So my thought is that devs f..ked up again here and mistranslated bonus for Kerus sword (why would you use item that gives bonus to enemy army ??? ) Other question is why did they change function that worked great in previous games (sp_attack_demon=...) and imported new that is broken (sp_unti_demon=...) This function is in some other items also, so you can check if any to them work properly (Holy ring - +50% attack vs undead/demons , Silver rapier , Sun ray , Dragonslayer sword , Kerus sword , Yew bow , Full moon sword , Lumberman axe) One more weird thing about this function is that it have same function for silver rapier and this item Kerus sword, but it`s translated that in one case give bonus against enemy undead units ,and then give bonus to enemy demon units. All in all, one more broken thing added to list. |
In the ally battle(s) with Eric, you keep the mana value of your last allies as Olaf. I.e. if you use the elf army last then you'll permanently have 250 mana for the Guilford fight. 46 start, 50 play.
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Courtly Garb can't be upgraded. When you select the Upgrade option from the right-click-menu the fight does not start. Nothing happens. Need start new game? My version : 1.3.1. 6250
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Regarding:
Ay Vaz's Masterpiece (Patch 3): Several players have reported the counter does not go up for defeating all three pirate ships, make this quest unable to be completed. A save game where it can be reproduced is here. This bug is not completely fixed. It works if you get the quest and fight all three ships without loading the game. If, however, you save any time from the point after getting the quest to the point before fighting the last pirate ship, the quest will be bugged if you load that save game. It looks like the state of the quest is not saved properly in the save game. It is quite easy to verify if the quest works or not. If you get a dialog box telling you that you killed the first, second or last pirate, then it works. If not the quest cannot be completed. |
blind duration
Is the spell "blind" 's duration working as designed? No one seems to have reported this.
I often use Engineer's flash potion and sometimes the spell blind on enemy to stall them somewhat. It's supposed to last for 2 rounds (seeing blinded icon and number 2 in status), but the effect almost always ends after 1 round. For some creatures it seems to work properly, but for enemy units like skeleton archer, it's always just 1 round, and the effect disappears. I'm on the latest steam patch btw. |
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Or if you hit them, that will naturally dispel blind as well. |
@kenchen722
Or other thing possible : if some unit make action in turn and you blind them after that, it will count as 1 turn for blind spell. So they will be blind next turn (making no action) and in 3 will act normally = were blind for only 1 turn actually. |
Hey guys, I'm back, hope you had a nice holiday too. I made it to page 99 looking for new stuff so far.
I marked Black Label as fixed (missed that one before) and also moved the modding functions which don't work to the fixed thread, linking to Sneaksie's post. I added a new bug for the AI assassin's murder and also linked to more information about the unattackable pheonix. Saw a couple more to get later... it would also help if people remember to post builds so we can save time having to confirm them. PS - a few pages back somebody posted about the viking helmet not giving them vikings, saying it didnt work on the skald. That makes me wonder if it's really broken or if it only increases the unit called "Viking." Does anybody know? They really shouldn't have named a unit after a faction, it causes a lot of confusion. |
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@kenchen722
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If some1 is blind, that doesnt make him/her statue in that place. It still can function, but without line of sight or vision where it will act. Is this even possible ? To make blind to cause unit to act uncontrollable in random direction but not like berserk to attack closest unit ally/foe. Blinded unit can move/defend/use ability that is in aoe or cast single target on some random unit ally/foe but cant make direct attack on enemy since it cant see it. So expl : enemy hero blind your inquisitors and there is chance for them to just move, to cast holy anger on one random stack on WHOLE arena ally or enemy , or it can randomly use resurrect on some random stack that had losses since start of battle. Is this idea to crazy or not ? |
Blind in King's Bounty, at least since the reboot with the Legend, has always been working more like what most RPG's call "Sleep" (in fact, it works exactly like Sleep (like Bear Hibernation) in Kings Bounty itself, except it doesn't work on Eyeless creatures).
If it were up to me, I'd just rename the spell as "Sleep" and create a new "Blind" spell which would probably disable ranged attacks / abilities instead (basically assuming that the other senses would still allow the target to locate enemies in melee range). But then again, they've just been rolling with this mechanic since the Legend, and while its confusing, it doesn't really affect the gameplay. |
The item Amulet of Death [dead_amulet] is specified as being part of a set that was deleted from this game. The set is "Set of the Dead" [set_deadman] that was in the Armored Princess game, but has been removed from this game. The link to it from this item should also be removed.
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I think I have read about this somewhere before, so I suspect this will be a repetition. The item Game of Bones [dice] does not work when you try to use it. You will get a dialog box, but nothing will happen after that, no matter if you select OK or Cancel.
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The description of the item Optimization Module [droid_card_best] should be changed from:
"+25% Resistance of Droids" to "+25% Magic Resistance to Droids ". Source: rbonus=magic,25,0,0,-100,0,0 |
Prince's Crown does not give +500 Leadership bonus. Enemy's cerberus is attacking its own Gremlin tower's.
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Updates:
Ivra, thanks for the detail on most of those - and when you have a minute, can you check if the Prince's Crown has any bugs in the code regarding its 500 leadership? I think I'm all caught up now, if I missed something please let me know. I'm not following too close these days until they fix my poison cloud. :) |
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http://forum.1cpublishing.eu/showpos...postcount=1006 Also, I guess I am luckier than you. I am using poison cloud all the time and it has never crashed. If you like you can upload a save game that I can try. If it crash for me too then the reason should be hero-related. Some items or skills that does not work together. If I do not experience a crash, I believe it is PC related. |
Where would I go about uploading a save to have it looked at? I've seen notes about that in other places as well...
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Tincture of Toadstool infinite charge. 0 starts after minus count and increases the rage points.
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C:\Users\<UserName>\Documents\My Games\Kings Bounty Warriors of the North\$save\addon\ Find the correct folder and zip it together with its contents (4 files) |
I'm experiencing issues with Witch Hunters, whenever i cast a negative spell on them, they gets removed instantly.
The log even says "Witch Hunters: the effect placed on the troop dissipates instantly!". I cannot find any special that is supposed to grant it that effect, only the Restoration ability it has can clear them, but it's description says it clears them at the beginning of it's turn, not instantly. I've also noticed that the Pirate Ghosts gets the same benefits as normal ghosts, Phantom, and Soars, but without having them listed in it's Abilities section. They have 50% physical damage resistance, and can walk over traps without triggering them. |
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Mouse over the special traits, and something there should say it. If not, just telling you it has been that way since Crossworlds. The Celestrial Guards (summons of Royal Griffins) are like that too, instant dispel. I think the only guy that cleared at beginning of his round is the Archdemon. |
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Simply put: Either it must do what it says, or say what it does. |
Restoration is misleading for sure. And the Ghost Pirates definitely have abilities that aren't listed. they also can walk any distance to open chests and automatically do so on their turn if there are any chests.
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Spells missing after fighting last battle before Eric
When fighting the last Battle before Eric the second time (late game) outside Guileford's Castle, all Your spells disappear from Your spell book! They are removed after the Battle, and do not reappear. All Your scrolls are there though.
This bug is of course game breaking, especially to mages. :evil: |
This is a known bug. Hopefully it will be fixed in the next patch.
From what I have read, it happens when you fight the last battle without all allies. There are two optional allies (humans and demons). As far as I know, getting one of them as an ally prevents the bug from happening, since there are now one ally for each of the 4 battles. |
Is there an unofficial fix for the "Fly the Banner" Quest? I'm already late in the game and don't want to restart.
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Been a while, so it was nice to see there aren't many more bugs reported. I updated the Ay Vaz Masterpiece quest, moving it from fixed to bugs (thanks, Ivra). And also @ivra, you're kind to mention the savegame, I did post one here where my poison cloud is bugged (it always hangs instead of activating) and it didn't happen for ckdamascus using my save.
At this point I am waiting for another patch so I can see if it miraculously works again or so I can start over and play the game without any major issues. The fact new bugs get introduced with fixes would make me wary of starting right away, though. @Gza what build are you using? Also, it looks like in the screenshot that the item says it has 36 charges? Just want to make sure I understand the problem... @balder1980 I thought there was, but after doing a lot of searching in this thread and in others, I couldn't find it. Hopefully someone will have more luck than I did... sorry. :( |
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When fighting against Human race units with the "Adaptable" ability, it seems like the attack/defense bonus they get is based on my values, instead of their own.
Right now i'm in a battle on a beach against a group that has Inquisitors(neutral morale, no effects active, and no hero), the Adaptable ability's tooltip says it has a 14% bonus there, but it's attack and defense values are 24 (16), and when checking the tooltip of MY Adaptable ability(on my Inquisitors), it says 50% on beaches, which maches what the enemy gets. I see some units get 50%, and others seem to get 30%(despite the bonus of the area fought in varied from 21% to 42%), this fight, Priests seem to get 30%, Robbers gained 50% instead though. Also saw Bowmen get 30% earlier. |
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I don't know what is causing the hang up for me, but it's consistent and annoying. Some confluence of patches and successive savegames, I guess. I'll just start over at some point, I think, once I am reasonably confident the patches are done. And I hope they aren't, too. @BaZERGer - I haven't paid much attention to "adaptive" but I'm surprised to hear the number is different for the same unit in the same terrain. What do you think causes this? Artifacts, skills, morale...? In any case, it's applying the better of the values to all units with "adaptive" right? |
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Does anyone know of Jotun's Greed and Troll's Pacify ability does not work? Is there any fix for this? Thanks for the answer. The game is the latest Steam patch.
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Which just leaves that they get a 50% stat bonus before morale effects. I have roughly 50% in the tooltip of my own Adaptable ability for the terrain, but the tooltip of the enemies has another value, just not one it seems to follow. - I've seen a couple of other behaviors that seem act slightly different from the tooltip, the talent Magic Shield says it lowers any damage inflicted by 50%, but doesn't affect damage from Burning or Frozen, dunno about Poisoned, and the Diplomacy skill says it'll convince a percentage of the enemy troops to desert, but it only convinces that percentage of a single unit type. Dunno if it's intentional, but one of the upgrades for the rage skill Ice Blades, lowered the rest time from something like 4 turns, to -5 turns, effectively removing the rest time for quite a while. Also seems to be a typo in the skill Sense Weakness, it says espace where it seems like it should say escape. |
Kinda new this game and haven't gone pass the first 4 islands but thats not the point. Reading the bug notes and atm on 40th page somewhere and havent knowtice this mentioned before - it would fit better under cosmetic problems and not a bug but i thought why i keep loosing my magic crystals and finally figured out that Raven who writes the scrolls actually takes 5 for making one (atleast for titan sword one). Also the 3 crystals i brought up in smugglers haven Devils lake (the sunken goldbag quest) don't count for the crystal collecting achivement (i think they should as afterall they are found).
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Not that the Silver Rapier does not let us make infinite XP anymore, it still costs several millions gold to craft it (if you have >4M gold). WTF ??? the good bug is corrected and the bad bug still exists... So now it is not possible to reach lvl70 in impossible mode AT ALL. |
My save games in demonis have become corrupted. They load successfully, but I'm unable to move out of the screen. The screen has stopped scrolling. I also cannot interact with any monsters.
However, if I load an older save (where I'm not in demonis) they work fine. has there been a recent update (its hard to tell from steam) thanks |
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I'm currently playing a Soothsayer and am on the 2nd island. Christa's Gift has become totally useless since this latest update. I've played through this game before, and it used to be an awesome ability. Now the enemies are flat out ignoring it, even if they have the chest icon on them and are within the level range, and it's adjacent to them. I've only leveled Christa's Gift's damage up once and haven't gotten the increased range upgrades, so maybe those make it start functioning again.
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Should you by chance be close enough to a travel zone, you may go out and in again, and the bug disappears... I noticed it's still possible to fight / talk / enter a castle... but even after a fight the camera is still "locked" at the old position.... Unfortunately my last 4 hours of game were in Demonis :( Hope some urgent fix is on the run.... EDIT: reloaded a "quite old but not so" save game located in Demonis, my viking being close to the portal, went out and in again, could move, but every time I try to fight, the game crashes (in the lava arena) after 2 or 3 min (tried 4 or 5 times with the same savegame)... Very weird, tried an older savegame (4 days ago), went to demonis and could fight without a crash... Tried another recent savegame, located in demonis, with camera bug... game crashed during next fight... looks like the savegame is really corrupted.... |
Cool, new update here.
I don't have time to start updating the bugs thread right now, but I can work on it soon. Meanwhile, if anybody has new bugs to report or olds ones to help point out that should be removed from my list feel free to post them here. Don't forget to post your build if you're reporting bugs - you can find it on the title page of the game. :) PS - My game still says build 6250. Maybe Steam isn't really updated yet? |
Updated. A lot of the new bugs that were fixed weren't on the original list, so I only had to change a few things. Let me know if I missed anything.
I wasn't sure how crafting has changed (sounds ominous!) so I don't know whether they still require levels of artificer and if so, whether or not the scrolls tell you what level you need (they didn't before and it was on our list). I am very curious if any of the many hang-ups introduced in patched savegames are fixed. Let me know if you guys see anything clear up. Going to test Poison Cloud right now and report back with an edit. Edit: I have fixed the Poison Cloud issue. Apparently I had downloaded and installed "mod_wn131_interface.kfs" a while back so I could see previews of the spell upgrades. Well, inside that folder are a bunch of other .lua files have that since been modded and caused conflicts. If you have that mod I suggest you delete it until there is an update. So, if you are getting hangups with spells (Poison Cloud, Rune Chain, possibly others) hunt to see if you have this in your sessions or sessions/mods folder. |
Reporting Bugs
Spell: Pain Mirror - Damage done is a fraction of what it should be
Spell: Magic Missle - Does not do 150% damage to Soothsayers Rage: Christa's Gift - Enemy units show being under the effect of Greed's Curse, but walk right by gold pile as if it's not there (previously reported) Item: Game of Bones - Activating the game does not work (previously reported) Latest patch through Steam I have played the game twice. The first play through I had no problems with Christa's Gift, the second play through, I have not as of yet, had a problem with Pain Mirror, but Christa's Gift does not work. |
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Yea; damn it I have this bug. THe first time I played I did not run into the paper bug but this game I had an ink in my inventory; I get the paper from rezo but now the stupid quest won't advance and I cannot give the paper to Drotar. Sigh. Lame ass bug; this is build 6250. This sounds different than what you said below since you were actually able to complete the quest but I cannot.
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i have lot of of bugs like christa gift i wait a new patch to begin a new game
when a patch to go out to rule all bugs????????????????????:evil::evil::evil::evil: |
RE: Pain Mirror Bug
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I am not 100% sure this is a bug, but: http://forum.1cpublishing.eu/showthread.php?t=38155
I have no idea how to proceed, and I think I tried everything. |
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Well, having just completed the next step, the quest "Find Queen Amelie" went down into (Completed) section, so your issue could seem to lie in the quest log not updating properly for the step, and that you're missing one or more of the undead heroes. I ran into the 5th one just past a small boy with a quest in there, the other 4 were found somewhere between that and the gate into the dwarven town, only the heroes count though, regular undead units you encounter aren't part of the target for the quest. |
Is this a bug?
I did notice that I've 1st have 62 rage (lvl 49) but lately i noticed that have only 37(lvl 52), completely the same items, except that mana restoration belt? http://www.dodaj.rs/t/2A/V9/43NJlPLi...n130207000.jpg http://www.dodaj.rs/t/3D/S4/ITCypTV/screen130207001.jpg |
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the Find Queen Amelie is active, so that can't be the issue. Besides, I spent hours wondering about New Krodar trying to find some solution, there isn't anything living moving there except dwarven troops. |
A hotfix has been applied to the game, it should fix the following issues:
- Monsters not reacting to Christa's Gift - Freeze in a battle if a player hero has Concentration skill level 2 or higher - Corpse disease spread in a wrong way - Totem of Life did not function properly |
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I thought that when u visit once that Rage well, that it gives u permanent upgrade to your rage pool, maybe i was wrong. P.S. sorry for my english :) |
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"Destroy the advance units of the undead: Destroyed x/5" "Wait for news from Kordar concerning Queen Amelie." Though while on the quest to kill the 5 undead heroes, you will be able to ask King Digor about the message, which he will say he hasn't recieved answer from yet. If the issue is that you haven't been able to initiate the conversation with King Digor where he tells you to kill the undead, then the 5 hero units you need to kill likely won't be spawned. I remember the first 2 being just through the gate to the mine, one just to the right of it, and a hanging left from the gate you run into a ghost called Whisper shortly after. |
also in "feast of spirits" quest, in quest log there is nothing about reward of the quest, however later i find out that i get 6 runes of magic.
there is also another bug (sort of exploit) when you offer items to Valkyries you can save items, it seems item offer dose not saved in save games, but it is saved in current game cookies for example: 1 of the valkiers need 4 item to lvl up, you create a save, donate 3 items then load the game, offer 1 more item and Valkyrie lvl up, anyone else experienced this? |
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New one to submit... :(
A bit of description first : I'm playing as a Viking, lvl 46. As for the main quest, I'm located in Arlania, just talked to Archmage Rezo, have to "Stop Guilford". I'm not sure this info is valuable but who knows.... A new bug occured last week (after the penultimate patch). It occurs very often when I play with orcs, (not seen with humans nor elves) : Goblins shamans Shamans Orc chieftains Veteran Orcs Goblins with catapults During the fights, at the beginning of a turn (2nd, 3rd, 4th, never the same), the hourglass icon keeps on turning and turning again... as though the game A.I. is freezed in some infinite loop function.... and all I can do is reload my saved game (I would like to thank the F5 Quick Save creator ;) ..). Sometimes playing the same fight again will be ok, and sometimes the bug occurs again.... I think it happens when I fight against undead, but I might be wrong, since I had a lot of undead armies to defeat recently, and very few others... Hope the developpers will have a look at that, it became very annoying... |
Oh i get 'stuck' in combat all the time. Not really a new bug; one easy way to get there is place a chest using rage skill that is blocked from the next attacker. Then of course the ai gets stuck most of the time and yuo ahve to exit and reload. While that one is common there are other ways to confuse the ai into an endless loop of being stuck.
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Really weird, Jake, since I'm sure I was not stuck that way 15 days ago, and moreover it only happens with orcs (that's one intel I'm really sure of...).
I will check the "rage chest" explanation tonight... what do you mean by "that is blocked from the next attacker" ? Do you mean you have to drop it off just beside the next attacking mob ? My bug only occurs at the very beginning of a turn, not during a turn, that would mean I might not have the same loop as you :( .... Anyway, is there any "log file" that can be activated in the game ?? Or any file I could transmit to anybody for debugging ? |
You put it in a location where the next attacker (who meets the requirement to pick up the chest) can't reach it. Note that if you have the beta patches I'm told that the recent one broke the chest completely and attackers will no longer pick it up at all.
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The game has been running smoothly until today. I played just now for maybe 2 hours and it crashed to desktop about 5 times. Any idea?
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Just read through what I've missed and it doesn't seem like too much since the hotfix. Let me know if you guys are still getting issues with anything that's been fixed per these hotfix notes.
Otherwise it looks like people are having hangups during combat and there's a problem where offering gifts to valkyries and then loading it does not reset the counter for how many gifts you have. Did I miss anything else? RE hangups, another potential cause is old mods installed. Look inside your folders (typically King`s Bounty - Warriors of the North\sessions\addon) and make sure you're not using any old .kfs packs with .lua files inside of them. For example, I was using the mod to show you spell upgrade information in a tooltip but I didn't realize it had old lua files packed into it. Once I got rid of it, no more hangups. |
I apologize if this ends up in the wrong place, but I couldn't think of a better spot to post it, and no one else appears to have encountered the same issue recently.
Ever since the most recent steam patch, my current savegame (created on build 6250, the one released on Dec 6th) has not been awarding the proper amount of experience for a completed battle. I've instead been getting a very, very small amount of experience regardless of the size of the battle I complete. Loading previous saves have all encountered the same bug. I have not attempted to start a new game. Not long after launch, I heard of someone having a similar issue after obtaining the "Learning" talent. My current savegame does have rank 3 of learning, but I had never encountered this bug beforehand. Is this bug at all fixable, or should I look to be starting a new game again? I can provide exact details about XP awards and/or the savegame file, if that's needed. |
Could WoTN support 2560*1080(21:9) display resolution?
Hi,
I'm flsxm, a fan of king's bounty from China. I really love King's bounty. I bought all the King's bounty games(Legend, Princess,Crossworld and WoTN) from steam, and the WoTN is Valhalla Edition! You can understand how I love your KB series! However, this series have a common problem to me. The characters seem too small in my laptop. So, I bought a 29-inch Monitor (Dell UltraSharp U2913WM) to play my favorite games. When I got my big monitor, I was happy to see what will happen. Sadly, WoTN cannot support 2560*1080...... It's making me kinda angry. Heroes VI can support, Disciples III rebirth can support, Victoria II and Crusade Kings II can support, Even Heroes V can support!! Please help me! If this is not an exceedingly difficult technological problem, please support this resolution. I bought this monitor for WoTN, and other games have supported this resolution. I hope WoTN Dev can see this topic, and give me reply ASAP. Thanks! |
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setf ~screenresoultionx 2560 |
Hello
I have recently bought the game from steam, and very much enjoyed it. But after 30 or so hours in the game I've ran into a serious bug - my (total) rage points decreased by around a third or so (used to be 84 or so, then all of a sudden dropped to 50). I can't cast some of my abilities due to not having enough max rage for them. I have no idea what triggered it. I suspect that it happened after I bought and used the spell calm rage during a battle, or after rage skill level-up I chose an upgrade for my wall of ice that increased its hp from 500 to 1000. At any rate I was wondering if it was possible to edit a hex or a value in my save file that would revert my rage points to what they were before, as my character is very much martial oriented and relies heavily on rage skills. I'm pretty sure that I did not change any equipment or assign a different valkyrie. |
did you use calm rage? that one is bugged, permanently removes rage
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Simplier is to write what isn't bugged in this game :)
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Quest:
Staff of Starlight: I'm at the final point of this quest (I've deactivated the altars and everything) and I should speak with Archmage Rezo, but even though there aren't any mages outside the tower creating the magic barrier, there is still a magic barrier that prevents me to speak with Archmage Rezo... I'm stuck and I can't play... Any solution? Thank you. |
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How would I go about removing the hotfix? A few quick looks around the forum (and google) don't reveal anything very helpful, and none of the files in the folder stick out to me as what I'm looking for, other than perhaps "patch_001.kfs" which doesn't appear to contain any relevant stuff. The "Betas" tab on the steam properties appears to be promising, but I'd rather not go around mucking with files I don't entirely comprehend.
I would deeply appreciate a brief tutorial on how to temporarily remove the hotfix, whenever you can spare the time. |
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The only instance of Addon_arena.lua I found in my addons folder is inside ses.kfs, and removing that file causes everything to deal zero damage and kill the targeted stack anyway. It hangs on trying to cast spells or abilities that affect more than one hex.
Amusing, but it's a bit of an issue if I want to keep playing the game. I'll try messing around with the steam beta versions tab and report back. [EDIT]: I've successfully fixed the experience gain bug by using the steam betas feature to return to the November 12th build. |
why is the game crashing at the runorm fight? what have I missed? is there a patch for this or something?
thanks |
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Major bug
i cant complete the game cause theres a bug causing my units to die instantly. often a fireball smashes my army and deals 0 damage to a unit, it dies instantly. why does this keep happening??? cant kill the giant boss in Riftland... very disappointing, i can upload a video if u want to see it happening. Another bug, Mistas Lighting, if it isnt in the range of an enemy the battle freezes... so stupid.
plz help guys! |
There must be some major bug differencies between the physical copy and the one bought on Steam. I myself have a physical copy of the game (so called Valhalla Edition), and I haven't been noticed quite any of these bugs people keep telling here. Sometimes very rare the game crashes, but for example it never freezes. And also the rage abilities are working fine, even Christa's Gift, which many here have been telling that enemies ignore it
Does anyone else here Valhalla Edition, and does it work on you also? Or is this just my own imagination :grin: |
Well I also have the Valhalla Edition, well through Steam that is, but I also have the feeling that its working quite well. Maybe this will change, am only at lvl 8 now so... Who knows... I have version 1.3.1 Build 6250
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yeah, i have Valhalla Editiion 1.3.1 build 6250, it's work well, but when i enter the catacombs, and fight againts mobs there, it'll crash if i let the mobs escape,
anyone have same problems like that? |
Steam version
maybe your right, its full of bugs, like i said, cant complete the game...wtf so sad :(
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I see where some rage abilities not triggering in auto combat has been reported but I'm seeing some really weird stuff since the last patch - I've got build 6250.
Olaf, Christa and Gudrida do not trigger in auto combat. Loki, Hilda, Regina and Mista will trigger but sometimes either Regina or Mista will trigger twice within the same turn. This might be all part of the same bug but I don't see it reported in the list. |
Help?
Please anyone, help me.. I'm getting kinda frustrated. Here's the thing.
I've been playing for a while now and I got stuck. I have all the map revealed, followed the main tasks as they appeared. Now I'm stuck at getting Vikings and Elves on my side. My journal tells me to find out why orcs fight Vikings on the last island. I have talked to the Viking-governor but he told me nothing substantial. I have fought ALL the enemies I could find there. I did all the side tasks (apart from killing the black unicorn, which must be bugged, cos in fact I did kill it, but my game won't ackowledge it...). And I'm stuck. There's just nothing else I can do. Queen Amelie is nowhere to be found too. What do I do? Is it a bug? How do I fix it? I can't complete the game. If my explanation isn't clear enough I can post my saves here - I don't want anybody to do things for me, just diagnose this... |
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The viking governor on the island doesn't tell any substantial, because he doesn't know what's the problem with orcs. You have to speak with orc leader's wife Fronta. Her tent is just a little bit north from the tent of the leader Uch-Ygyr, near the tavern. She tells you, that her husband has been falling under some evil spell. And after this when you speak with the leader, you got an option to fight with him to break the spell, and proceed the game.. Fronta's tent isn't marked with circle on top, and that's why it's hard to notice although it's part of the main quest. This could be bug, I don't know. I also stucked some moment at this point, because wasn't sure what on earth I'm supposed to do |
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Yea, but that tent is empty in my game... has been ever since. Now what?:( |
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I'm stuck at around the same point, not with that part, but one in which I'm supposed to put a flag in a castle. I killed the orcs there, and the viking castle has the 'quest complete' flag on it, but the king won't say anything about it. Also, he's supposed to give me a dress for that so that quest is stuck, and I think after that the orc king is supposed to ally with me, so that is stuck too.
Is there some console command to fix this? |
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Picture: Bug, plz help!!!
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i managed to capture a pic of the same bug annoying me ever since....
take a look at the 70 paladins (in the down left) dying of 0 damage? plz help! someone has the same problem? |
As you've probably noticed, I'm not playing right now. Doesn't look like there have been any new patches (too bad) though if I'm reading things right there is a new version (Valhalla edition).
Does anybody know if that new edition and the standard edition are running the same build and version? If they are, we can use the same bug list for both. if they aren't, a new thread may be needed. Once I find out what's up, I can add some of the newer bugs that are being discussed. Otherwise we have to keep them separate... ugh. PS... Calm Rage, hasn't that been fixed already? That was supposed to be fixed in Patch 2 back in November, at least for the standard version. |
yeah sucks... it's been three weeks since last update.
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I think there will be no more updates:evil:
Support for this Game is a bad joke ! :evil: |
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Version 1.3.1 (Build 6250)
Druids attack indicates slow on targeted enemy through animation, but not slow effect is applied either in enemy status block or through reduced action points ? |
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King Asvald doesn't see that I have Odin's flag. I upgraded from Horn of Odin banner to Odin's Flag. The flag doesn't identify as a quest item.
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