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-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

messiahgov 12-31-2012 09:45 AM

Quote:

Originally Posted by Maximus Bukie (Post 488765)
I found A new Bug with the Winged Helmet. When you equip the helmet, its supposed to give you 2-3 Vikings after a battle. It actually says that it has given me vikings after my battles (usually 3 Skalds). But It never actually does give them to me. I still have the same number of skalds each time. Please Fix.

Yea it seem to have no special code for that:
Code:

addon2_helmet_winged_helmet {
  category=o
  image=heroitem_addon2_helmet_winged_helmet.png
  hint_config=object_item
  label=itm_addon2_helmet_winged_helmet_name
  hint=itm_addon2_helmet_winged_helmet_hint
  information_label=itm_addon2_helmet_winged_helmet_info
  maphint=
  mapinfo=
  price=18000
  maxcount=1
  level=3
  race=viking
  setref=set_valkyrie
  use {}
  mods {
    defense=count,2
    leadership=count,100
  }
  propbits=helmet
  params {}
}

Is there any other item, which has this "give troops" bonus (and it works), so it could be compared in any way?

EDIT: Another item with a equal function is "itm_addon2_regalia_orc_banner", but it looks the same, no special code for that. So it have to be in some other file (not just items.txt). Otherwise you wouldn't see any message at all.

EDIT2:
The right code can be found in "addon_arena.lua":

Code:

  if Logic.hero_lu_item_on_body("addon2_helmet_winged_helmet") then
    local data = { --[[Ïðåäìåò Êðûëàòûé Øëåì]]
      {n = "slinger_man",      minc = 3, maxc = 3, prob = 50},
      {n = "viking",            minc = 2, maxc = 3, prob = 40},
      {n = "skald",            minc = 3, maxc = 3, prob = 30}
    }
    table.insert(tab_verbovka, data)
  end
  if Logic.hero_lu_item_on_body("addon2_regalia_orc_banner") then
    local data = { --[[Ïðåäìåò Çíàìÿ Îðäû]]
      {n = "goblin",            minc = 3, maxc = 3, prob = 50},
      {n = "goblin2",          minc = 3, maxc = 3, prob = 50},
      {n = "orc",              minc = 2, maxc = 3, prob = 40},
      {n = "goblin_shaman",    minc = 2, maxc = 3, prob = 20},
      {n = "catapult",          minc = 3, maxc = 3, prob = 20}
    }
    table.insert(tab_verbovka, data)
  end


ivra 12-31-2012 02:38 PM

The object Kerus's Sword [kerus_sword] has a bug. The third ability "+30% to Attack of the demons in the army of the enemy" does nothing. The code is sp_unti_demon=count,30. Since this is a level 5 item with only +3 Attack, +3 Intellect and -1 Morale to demons, I suspect that the third ability should be a penalty to demons as well. Can it be misspelled? Maybe the code should have been sp_anti_demon=count,30?

Fatt_Shade 12-31-2012 04:36 PM

Huraaaaaaaaaaaaaaaaaaaaaay !!!
We reached 1000 posts, in discussion on bugs in this game, in less then 2 months of release. This must be some kind of world record. Congratulations to developers.

@ivra
You`re right it`s something wrong with this item. Look at it, -1moral to all demons, and then it says +30% to attack OF ENEMY demon units ???? So it first lover att/def of all demons then rise enemy demons attack for 30%. WTF?
Here`s statistic of Kerus sword in previous game (the legend for example)
Code:

  price=100000
  maxcount=1
  level=5
  race=human
  use {}
  mods {
    attack=count,3
    intellect=count,3
  sp_attack_demon=count,30
...

Same sp_attack is in 2 other items Silver rapier (gives 30% attack AGAINST undead) , and Dragonslayer sword (gives +50% AGAINST dragons).
So my thought is that devs f..ked up again here and mistranslated bonus for Kerus sword (why would you use item that gives bonus to enemy army ??? )
Other question is why did they change function that worked great in previous games (sp_attack_demon=...) and imported new that is broken (sp_unti_demon=...)
This function is in some other items also, so you can check if any to them work properly (Holy ring - +50% attack vs undead/demons , Silver rapier , Sun ray , Dragonslayer sword , Kerus sword , Yew bow , Full moon sword , Lumberman axe)
One more weird thing about this function is that it have same function for silver rapier and this item Kerus sword, but it`s translated that in one case give bonus against enemy undead units ,and then give bonus to enemy demon units.
All in all, one more broken thing added to list.

dainbramage 01-01-2013 10:37 AM

In the ally battle(s) with Eric, you keep the mana value of your last allies as Olaf. I.e. if you use the elf army last then you'll permanently have 250 mana for the Guilford fight. 46 start, 50 play.

Gza 01-01-2013 03:06 PM

Courtly Garb can't be upgraded. When you select the Upgrade option from the right-click-menu the fight does not start. Nothing happens. Need start new game? My version : 1.3.1. 6250

ivra 01-01-2013 03:44 PM

Regarding:

Ay Vaz's Masterpiece (Patch 3): Several players have reported the counter does not go up for defeating all three pirate ships, make this quest unable to be completed. A save game where it can be reproduced is here.

This bug is not completely fixed. It works if you get the quest and fight all three ships without loading the game. If, however, you save any time from the point after getting the quest to the point before fighting the last pirate ship, the quest will be bugged if you load that save game. It looks like the state of the quest is not saved properly in the save game. It is quite easy to verify if the quest works or not. If you get a dialog box telling you that you killed the first, second or last pirate, then it works. If not the quest cannot be completed.

kenchen722 01-02-2013 06:18 AM

blind duration
 
Is the spell "blind" 's duration working as designed? No one seems to have reported this.
I often use Engineer's flash potion and sometimes the spell blind on enemy to stall them somewhat. It's supposed to last for 2 rounds (seeing blinded icon and number 2 in status), but the effect almost always ends after 1 round. For some creatures it seems to work properly, but for enemy units like skeleton archer, it's always just 1 round, and the effect disappears.
I'm on the latest steam patch btw.

ckdamascus 01-02-2013 04:04 PM

Quote:

Originally Posted by kenchen722 (Post 491264)
Is the spell "blind" 's duration working as designed? No one seems to have reported this.
I often use Engineer's flash potion and sometimes the spell blind on enemy to stall them somewhat. It's supposed to last for 2 rounds (seeing blinded icon and number 2 in status), but the effect almost always ends after 1 round. For some creatures it seems to work properly, but for enemy units like skeleton archer, it's always just 1 round, and the effect disappears.
I'm on the latest steam patch btw.

Probably working as designed. Blind is dispelled whenever the unit takes damage. If you pre-burn a unit, then blind them, it will only last one round as they will take damage from burn/poison/cold, thus, dispelling blind.

Or if you hit them, that will naturally dispel blind as well.

Fatt_Shade 01-02-2013 05:28 PM

@kenchen722
Or other thing possible : if some unit make action in turn and you blind them after that, it will count as 1 turn for blind spell. So they will be blind next turn (making no action) and in 3 will act normally = were blind for only 1 turn actually.

camelotcrusade 01-02-2013 11:23 PM

Hey guys, I'm back, hope you had a nice holiday too. I made it to page 99 looking for new stuff so far.

I marked Black Label as fixed (missed that one before) and also moved the modding functions which don't work to the fixed thread, linking to Sneaksie's post. I added a new bug for the AI assassin's murder and also linked to more information about the unattackable pheonix.

Saw a couple more to get later... it would also help if people remember to post builds so we can save time having to confirm them.

PS - a few pages back somebody posted about the viking helmet not giving them vikings, saying it didnt work on the skald. That makes me wonder if it's really broken or if it only increases the unit called "Viking." Does anybody know? They really shouldn't have named a unit after a faction, it causes a lot of confusion.

kenchen722 01-03-2013 12:17 AM

Quote:

Originally Posted by ckdamascus (Post 491340)
Probably working as designed. Blind is dispelled whenever the unit takes damage. If you pre-burn a unit, then blind them, it will only last one round as they will take damage from burn/poison/cold, thus, dispelling blind.

Or if you hit them, that will naturally dispel blind as well.

Ahh I see, I had no idea the elemental effects would dispel blind. Thanks for the explanation.

Fatt_Shade 01-03-2013 10:43 AM

@kenchen722
Quote:

Ahh I see, I had no idea the elemental effects would dispel blind. Thanks for the explanation.
As you named this `elemental` effect, it gave me idea. Casting on some unit blind, make it unable to move/attack/use special ability. Why ???
If some1 is blind, that doesnt make him/her statue in that place. It still can function, but without line of sight or vision where it will act.
Is this even possible ? To make blind to cause unit to act uncontrollable in random direction but not like berserk to attack closest unit ally/foe. Blinded unit can move/defend/use ability that is in aoe or cast single target on some random unit ally/foe but cant make direct attack on enemy since it cant see it.
So expl : enemy hero blind your inquisitors and there is chance for them to just move, to cast holy anger on one random stack on WHOLE arena ally or enemy , or it can randomly use resurrect on some random stack that had losses since start of battle.

Is this idea to crazy or not ?

Nirual 01-04-2013 09:53 AM

Blind in King's Bounty, at least since the reboot with the Legend, has always been working more like what most RPG's call "Sleep" (in fact, it works exactly like Sleep (like Bear Hibernation) in Kings Bounty itself, except it doesn't work on Eyeless creatures).

If it were up to me, I'd just rename the spell as "Sleep" and create a new "Blind" spell which would probably disable ranged attacks / abilities instead (basically assuming that the other senses would still allow the target to locate enemies in melee range).
But then again, they've just been rolling with this mechanic since the Legend, and while its confusing, it doesn't really affect the gameplay.

ivra 01-04-2013 11:29 AM

The item Amulet of Death [dead_amulet] is specified as being part of a set that was deleted from this game. The set is "Set of the Dead" [set_deadman] that was in the Armored Princess game, but has been removed from this game. The link to it from this item should also be removed.

ivra 01-04-2013 03:39 PM

I think I have read about this somewhere before, so I suspect this will be a repetition. The item Game of Bones [dice] does not work when you try to use it. You will get a dialog box, but nothing will happen after that, no matter if you select OK or Cancel.

ivra 01-04-2013 04:09 PM

The description of the item Optimization Module [droid_card_best] should be changed from:
"+25% Resistance of Droids"
to
"+25% Magic Resistance to Droids ".

Source:
rbonus=magic,25,0,0,-100,0,0

Gza 01-05-2013 12:11 PM

Prince's Crown does not give +500 Leadership bonus. Enemy's cerberus is attacking its own Gremlin tower's.

camelotcrusade 01-06-2013 12:53 AM

Updates:
  • Added Avrelii Gauntlet to Items
  • Added Game of Bones to Items
  • Added Amulet of the Dead to Items
  • Added Kerus's Sword to Items
  • Added Ogre Club to Text & Descriptions
  • Added Optimization Module to Text & Descriptions

Ivra, thanks for the detail on most of those - and when you have a minute, can you check if the Prince's Crown has any bugs in the code regarding its 500 leadership?

I think I'm all caught up now, if I missed something please let me know. I'm not following too close these days until they fix my poison cloud. :)

ivra 01-06-2013 07:35 AM

Quote:

Originally Posted by camelotcrusade (Post 492092)
and when you have a minute, can you check if the Prince's Crown has any bugs in the code regarding its 500 leadership?

Just did it, and it worked for me. I equipped the Prince's Crown [chaos_crown] and my Leadership was increased with 500. The code looks ok too. I am using 6250. Can it be and older version

Quote:

Originally Posted by camelotcrusade (Post 492092)
I think I'm all caught up now, if I missed something please let me know. I'm not following too close these days until they fix my poison cloud. :)

Yes, this one:
http://forum.1cpublishing.eu/showpos...postcount=1006

Also, I guess I am luckier than you. I am using poison cloud all the time and it has never crashed. If you like you can upload a save game that I can try. If it crash for me too then the reason should be hero-related. Some items or skills that does not work together. If I do not experience a crash, I believe it is PC related.

cjbcreighton 01-06-2013 11:05 AM

Where would I go about uploading a save to have it looked at? I've seen notes about that in other places as well...

Gza 01-06-2013 02:27 PM

1 Attachment(s)
Tincture of Toadstool infinite charge. 0 starts after minus count and increases the rage points.

ivra 01-06-2013 07:53 PM

Quote:

Originally Posted by cjbcreighton (Post 492152)
Where would I go about uploading a save to have it looked at? I've seen notes about that in other places as well...

For Windows 7 the games are located at:
C:\Users\<UserName>\Documents\My Games\Kings Bounty Warriors of the North\$save\addon\

Find the correct folder and zip it together with its contents (4 files)

BaZERGer 01-09-2013 12:52 PM

I'm experiencing issues with Witch Hunters, whenever i cast a negative spell on them, they gets removed instantly.

The log even says "Witch Hunters: the effect placed on the troop dissipates instantly!".

I cannot find any special that is supposed to grant it that effect, only the Restoration ability it has can clear them, but it's description says it clears them at the beginning of it's turn, not instantly.



I've also noticed that the Pirate Ghosts gets the same benefits as normal ghosts, Phantom, and Soars, but without having them listed in it's Abilities section. They have 50% physical damage resistance, and can walk over traps without triggering them.

ckdamascus 01-10-2013 02:45 PM

Quote:

Originally Posted by BaZERGer (Post 492835)
I'm experiencing issues with Witch Hunters, whenever i cast a negative spell on them, they gets removed instantly.

The log even says "Witch Hunters: the effect placed on the troop dissipates instantly!".

I cannot find any special that is supposed to grant it that effect, only the Restoration ability it has can clear them, but it's description says it clears them at the beginning of it's turn, not instantly.



I've also noticed that the Pirate Ghosts gets the same benefits as normal ghosts, Phantom, and Soars, but without having them listed in it's Abilities section. They have 50% physical damage resistance, and can walk over traps without triggering them.

Witch Hunters are immune to all negative status effects by design since Armored Princess / Crossworlds as far as I can remember.

Mouse over the special traits, and something there should say it. If not, just telling you it has been that way since Crossworlds.

The Celestrial Guards (summons of Royal Griffins) are like that too, instant dispel.

I think the only guy that cleared at beginning of his round is the Archdemon.

BaZERGer 01-10-2013 03:36 PM

Quote:

Originally Posted by ckdamascus (Post 492983)
Witch Hunters are immune to all negative status effects by design since Armored Princess / Crossworlds as far as I can remember.

Mouse over the special traits, and something there should say it. If not, just telling you it has been that way since Crossworlds.

The Celestrial Guards (summons of Royal Griffins) are like that too, instant dispel.

I think the only guy that cleared at beginning of his round is the Archdemon.

If by traits you mean the thing at the bottom of the character window with the text "Abilities:", then i do not need to spend more time trying to read them, already having spent over 20 minutes confirming that there's nothing there that states it can do it.

Simply put: Either it must do what it says, or say what it does.

Nirual 01-11-2013 10:11 AM

Restoration is misleading for sure. And the Ghost Pirates definitely have abilities that aren't listed. they also can walk any distance to open chests and automatically do so on their turn if there are any chests.

cocktard 01-12-2013 08:40 PM

Spells missing after fighting last battle before Eric
 
When fighting the last Battle before Eric the second time (late game) outside Guileford's Castle, all Your spells disappear from Your spell book! They are removed after the Battle, and do not reappear. All Your scrolls are there though.

This bug is of course game breaking, especially to mages. :evil:

ivra 01-12-2013 10:18 PM

This is a known bug. Hopefully it will be fixed in the next patch.

From what I have read, it happens when you fight the last battle without all allies. There are two optional allies (humans and demons). As far as I know, getting one of them as an ally prevents the bug from happening, since there are now one ally for each of the 4 battles.

balder1980 01-13-2013 06:06 AM

Is there an unofficial fix for the "Fly the Banner" Quest? I'm already late in the game and don't want to restart.

camelotcrusade 01-18-2013 04:05 PM

Been a while, so it was nice to see there aren't many more bugs reported. I updated the Ay Vaz Masterpiece quest, moving it from fixed to bugs (thanks, Ivra). And also @ivra, you're kind to mention the savegame, I did post one here where my poison cloud is bugged (it always hangs instead of activating) and it didn't happen for ckdamascus using my save.

At this point I am waiting for another patch so I can see if it miraculously works again or so I can start over and play the game without any major issues. The fact new bugs get introduced with fixes would make me wary of starting right away, though.

@Gza what build are you using? Also, it looks like in the screenshot that the item says it has 36 charges? Just want to make sure I understand the problem...

@balder1980 I thought there was, but after doing a lot of searching in this thread and in others, I couldn't find it. Hopefully someone will have more luck than I did... sorry. :(

ivra 01-18-2013 05:15 PM

Quote:

Originally Posted by camelotcrusade (Post 494753)
And also @ivra, you're kind to mention the savegame, I did post one here where my poison cloud is bugged (it always hangs instead of activating) and it didn't happen for ckdamascus using my save.

I had no success either to get the game to crash. I noticed something strange: You had 1 too many warrior maiden and rune mage units in your stacks, but the game did not indicate that something was wrong. Only when I removed a unit from one of the stacks did the other stack get the too many units warning. I also noticed that the lava golem was really slowing down the game, much more than I have experienced in any of my games. But, as I said, no crashes due to poison cloud. Sorry about that...

BaZERGer 01-19-2013 02:15 PM

When fighting against Human race units with the "Adaptable" ability, it seems like the attack/defense bonus they get is based on my values, instead of their own.

Right now i'm in a battle on a beach against a group that has Inquisitors(neutral morale, no effects active, and no hero), the Adaptable ability's tooltip says it has a 14% bonus there, but it's attack and defense values are 24 (16), and when checking the tooltip of MY Adaptable ability(on my Inquisitors), it says 50% on beaches, which maches what the enemy gets.


I see some units get 50%, and others seem to get 30%(despite the bonus of the area fought in varied from 21% to 42%), this fight, Priests seem to get 30%, Robbers gained 50% instead though. Also saw Bowmen get 30% earlier.

camelotcrusade 01-22-2013 07:39 PM

Quote:

Originally Posted by ivra (Post 494761)
I had no success either to get the game to crash. I noticed something strange: You had 1 too many warrior maiden and rune mage units in your stacks, but the game did not indicate that something was wrong. Only when I removed a unit from one of the stacks did the other stack get the too many units warning. I also noticed that the lava golem was really slowing down the game, much more than I have experienced in any of my games. But, as I said, no crashes due to poison cloud. Sorry about that...

Very observant about the unit number... I just went to check, and it looks OK for me. I bet you don't have the celestial helm in your game, which gives me +200 leadership. I think I got it for the pre-order or something like that, and I've heard of cases where save-swapping has run into problems with people who can't have that set.

I don't know what is causing the hang up for me, but it's consistent and annoying. Some confluence of patches and successive savegames, I guess. I'll just start over at some point, I think, once I am reasonably confident the patches are done. And I hope they aren't, too.

@BaZERGer - I haven't paid much attention to "adaptive" but I'm surprised to hear the number is different for the same unit in the same terrain. What do you think causes this? Artifacts, skills, morale...? In any case, it's applying the better of the values to all units with "adaptive" right?

Gza 01-23-2013 08:11 AM

1 Attachment(s)
Does anyone know of Jotun's Greed and Troll's Pacify ability does not work? Is there any fix for this? Thanks for the answer. The game is the latest Steam patch.

BaZERGer 01-23-2013 11:19 AM

Quote:

Originally Posted by camelotcrusade (Post 495213)
@BaZERGer - I haven't paid much attention to "adaptive" but I'm surprised to hear the number is different for the same unit in the same terrain. What do you think causes this? Artifacts, skills, morale...? In any case, it's applying the better of the values to all units with "adaptive" right?

Actualy, morale would explain the 30% bonus ganed instead of 50% by the Priest and Bowmen, as the Robbers they were with lowers their morale.

Which just leaves that they get a 50% stat bonus before morale effects. I have roughly 50% in the tooltip of my own Adaptable ability for the terrain, but the tooltip of the enemies has another value, just not one it seems to follow.

-

I've seen a couple of other behaviors that seem act slightly different from the tooltip, the talent Magic Shield says it lowers any damage inflicted by 50%, but doesn't affect damage from Burning or Frozen, dunno about Poisoned, and the Diplomacy skill says it'll convince a percentage of the enemy troops to desert, but it only convinces that percentage of a single unit type.


Dunno if it's intentional, but one of the upgrades for the rage skill Ice Blades, lowered the rest time from something like 4 turns, to -5 turns, effectively removing the rest time for quite a while.
Also seems to be a typo in the skill Sense Weakness, it says espace where it seems like it should say escape.

Parun 01-23-2013 11:10 PM

Kinda new this game and haven't gone pass the first 4 islands but thats not the point. Reading the bug notes and atm on 40th page somewhere and havent knowtice this mentioned before - it would fit better under cosmetic problems and not a bug but i thought why i keep loosing my magic crystals and finally figured out that Raven who writes the scrolls actually takes 5 for making one (atleast for titan sword one). Also the 3 crystals i brought up in smugglers haven Devils lake (the sunken goldbag quest) don't count for the crystal collecting achivement (i think they should as afterall they are found).

Youpiya 01-29-2013 03:10 PM

Quote:

∙ Silver Rapier and Ray of Light properties corrected*

* This change will be applied only after starting a new game because this data is stored in a save file.
OMG.
Not that the Silver Rapier does not let us make infinite XP anymore, it still costs several millions gold to craft it (if you have >4M gold).
WTF ??? the good bug is corrected and the bad bug still exists...
So now it is not possible to reach lvl70 in impossible mode AT ALL.

anteos 01-29-2013 06:43 PM

My save games in demonis have become corrupted. They load successfully, but I'm unable to move out of the screen. The screen has stopped scrolling. I also cannot interact with any monsters.

However, if I load an older save (where I'm not in demonis) they work fine. has there been a recent update (its hard to tell from steam)

thanks

Mystic Phoenix 01-29-2013 07:45 PM

Quote:

Originally Posted by anteos (Post 495990)
My save games in demonis have become corrupted. They load successfully, but I'm unable to move out of the screen. The screen has stopped scrolling. I also cannot interact with any monsters.

However, if I load an older save (where I'm not in demonis) they work fine. has there been a recent update (its hard to tell from steam)

There was a recent update today. And the same error occurs for me, although I am in Hades. No more map scrolling, so it is unplayable at the moment.

Kiras 01-29-2013 10:34 PM

I'm currently playing a Soothsayer and am on the 2nd island. Christa's Gift has become totally useless since this latest update. I've played through this game before, and it used to be an awesome ability. Now the enemies are flat out ignoring it, even if they have the chest icon on them and are within the level range, and it's adjacent to them. I've only leveled Christa's Gift's damage up once and haven't gotten the increased range upgrades, so maybe those make it start functioning again.

lukesc 01-30-2013 05:54 AM

Quote:

Originally Posted by Kiras (Post 496009)
I'm currently playing a Soothsayer and am on the 2nd island. Christa's Gift has become totally useless since this latest update. I've played through this game before, and it used to be an awesome ability. Now the enemies are flat out ignoring it, even if they have the chest icon on them and are within the level range, and it's adjacent to them. I've only leveled Christa's Gift's damage up once and haven't gotten the increased range upgrades, so maybe those make it start functioning again.

I've got the same problem!

asimovfr 01-30-2013 05:03 PM

Quote:

Originally Posted by anteos (Post 495990)
My save games in demonis have become corrupted. They load successfully, but I'm unable to move out of the screen. The screen has stopped scrolling. I also cannot interact with any monsters.

However, if I load an older save (where I'm not in demonis) they work fine. has there been a recent update (its hard to tell from steam)

thanks

Same problem, not only in Demonis but in Hades as well...
Should you by chance be close enough to a travel zone, you may go out and in again, and the bug disappears...

I noticed it's still possible to fight / talk / enter a castle... but even after a fight the camera is still "locked" at the old position.... Unfortunately my last 4 hours of game were in Demonis :(

Hope some urgent fix is on the run....

EDIT: reloaded a "quite old but not so" save game located in Demonis, my viking being close to the portal, went out and in again, could move, but every time I try to fight, the game crashes (in the lava arena) after 2 or 3 min (tried 4 or 5 times with the same savegame)...

Very weird, tried an older savegame (4 days ago), went to demonis and could fight without a crash...

Tried another recent savegame, located in demonis, with camera bug... game crashed during next fight... looks like the savegame is really corrupted....

camelotcrusade 02-01-2013 01:37 AM

Cool, new update here.

I don't have time to start updating the bugs thread right now, but I can work on it soon. Meanwhile, if anybody has new bugs to report or olds ones to help point out that should be removed from my list feel free to post them here.

Don't forget to post your build if you're reporting bugs - you can find it on the title page of the game. :)

PS - My game still says build 6250. Maybe Steam isn't really updated yet?

camelotcrusade 02-02-2013 03:16 AM

Updated. A lot of the new bugs that were fixed weren't on the original list, so I only had to change a few things. Let me know if I missed anything.

I wasn't sure how crafting has changed (sounds ominous!) so I don't know whether they still require levels of artificer and if so, whether or not the scrolls tell you what level you need (they didn't before and it was on our list).

I am very curious if any of the many hang-ups introduced in patched savegames are fixed. Let me know if you guys see anything clear up. Going to test Poison Cloud right now and report back with an edit.

Edit: I have fixed the Poison Cloud issue. Apparently I had downloaded and installed "mod_wn131_interface.kfs" a while back so I could see previews of the spell upgrades. Well, inside that folder are a bunch of other .lua files have that since been modded and caused conflicts. If you have that mod I suggest you delete it until there is an update. So, if you are getting hangups with spells (Poison Cloud, Rune Chain, possibly others) hunt to see if you have this in your sessions or sessions/mods folder.

armands_queen 02-02-2013 08:01 AM

Reporting Bugs
 
Spell: Pain Mirror - Damage done is a fraction of what it should be
Spell: Magic Missle - Does not do 150% damage to Soothsayers
Rage: Christa's Gift - Enemy units show being under the effect of Greed's Curse, but walk right by gold pile as if it's not there (previously reported)
Item: Game of Bones - Activating the game does not work (previously reported)

Latest patch through Steam

I have played the game twice. The first play through I had no problems with Christa's Gift, the second play through, I have not as of yet, had a problem with Pain Mirror, but Christa's Gift does not work.

camelotcrusade 02-02-2013 07:17 PM

Quote:

Originally Posted by armands_queen (Post 496363)
Spell: Pain Mirror - Damage done is a fraction of what it should be
Spell: Magic Missle - Does not do 150% damage to Soothsayers
Rage: Christa's Gift - Enemy units show being under the effect of Greed's Curse, but walk right by gold pile as if it's not there (previously reported)
Item: Game of Bones - Activating the game does not work (previously reported)

Latest patch through Steam

I have played the game twice. The first play through I had no problems with Christa's Gift, the second play through, I have not as of yet, had a problem with Pain Mirror, but Christa's Gift does not work.

Thanks. I'll add Christa's Gift and Magic Missile in a moment. I'm not sure about Pain Mirror though... are you saying it was broken but now it's not?

jake21 02-02-2013 08:37 PM

Yea; damn it I have this bug. THe first time I played I did not run into the paper bug but this game I had an ink in my inventory; I get the paper from rezo but now the stupid quest won't advance and I cannot give the paper to Drotar. Sigh. Lame ass bug; this is build 6250. This sounds different than what you said below since you were actually able to complete the quest but I cannot.

Quote:

Originally Posted by ivra (Post 486959)
Regarding this bug:

Paper for the Professor: Build 6250. Bought the paper from Rezo but the quest log wasn't updated and it can't be completed. Additional information: "I accepted the quest with 2 ink bottles in my inventory but "get some ink" was greyed out in the quest log. I may have initially refused the paper item from Rezo and/or did another quest first in the same conversation."

It was a bit different for me. I am running 6249/6250. What happened was the following:

When Rezo tell me that the paper costs 2000 gold I only get this alternative to choose from:
"By Odin's beard! That would buy a very fine axe! Enough, I think I will keep the money!"
I take this as a rejection to the purchase, but what happens is that I lose 2000 gold and get the item called "Sheaf of Paper".

The first bug here is that the option I can select does not match the action that happens. Either change the text or add a second option where one is to buy the paper and the other is to bail out.

The second bug at this stage is that the quest log does not update. The entry "Find some paper for Professor Drotar. Ask Archmage Rezo if he has any paper" should have been grayed out.

The third bug is that the house of Drotar the Scientist does not light up as is normal when you should visit a building to advance a quest.

When talking to Drotar I got an option to deliver the paper and finish the quest. So I was able to complete it, but it was confusing for a while.


bacchus1974 02-03-2013 03:55 PM

i have lot of of bugs like christa gift i wait a new patch to begin a new game

when a patch to go out to rule all bugs????????????????????:evil::evil::evil::evil:

armands_queen 02-04-2013 01:57 AM

RE: Pain Mirror Bug
 
Quote:

Originally Posted by camelotcrusade (Post 496420)
Thanks. I'll add Christa's Gift and Magic Missile in a moment. I'm not sure about Pain Mirror though... are you saying it was broken but now it's not?

Re: Pain Mirror - To clarify I haven't encountered the spell in my second play through yet, so I can't report whether or not it is still happening with the latest patch. Thanks. :)

CorwinM 02-07-2013 06:00 PM

I am not 100% sure this is a bug, but: http://forum.1cpublishing.eu/showthread.php?t=38155

I have no idea how to proceed, and I think I tried everything.

BaZERGer 02-07-2013 09:00 PM

Quote:

Originally Posted by CorwinM (Post 496837)
I am not 100% sure this is a bug, but: http://forum.1cpublishing.eu/showthread.php?t=38155

I have no idea how to proceed, and I think I tried everything.

Well, it did seem to me like the quest "Find Queen Amelie" didn't appear in my quest log untill after i had killed all 5 undead heroes involving the quest, or seemed to be missing for that step at least. But since i've only just gotten to that part in the game i can't see your issue for myself yet.

Well, having just completed the next step, the quest "Find Queen Amelie" went down into (Completed) section, so your issue could seem to lie in the quest log not updating properly for the step, and that you're missing one or more of the undead heroes. I ran into the 5th one just past a small boy with a quest in there, the other 4 were found somewhere between that and the gate into the dwarven town, only the heroes count though, regular undead units you encounter aren't part of the target for the quest.

marko207 02-07-2013 09:22 PM

Is this a bug?
I did notice that I've 1st have 62 rage (lvl 49) but lately i noticed that have only 37(lvl 52), completely the same items, except that mana restoration belt?
http://www.dodaj.rs/t/2A/V9/43NJlPLi...n130207000.jpg http://www.dodaj.rs/t/3D/S4/ITCypTV/screen130207001.jpg

BaZERGer 02-07-2013 10:02 PM

Quote:

Originally Posted by marko207 (Post 496851)
Is this a bug?
I did notice that I've 1st have 62 rage (lvl 49) but lately i noticed that have only 37(lvl 52), completely the same items, except that mana restoration belt?
http://www.dodaj.rs/t/2A/V9/43NJlPLi...n130207000.jpg http://www.dodaj.rs/t/3D/S4/ITCypTV/screen130207001.jpg

My guess would be the first picture is while under the Wanderer scroll effect Insane Rage, it adds 30 rage for 2 battles.

CorwinM 02-08-2013 06:40 AM

Quote:

Originally Posted by BaZERGer (Post 496849)
Well, it did seem to me like the quest "Find Queen Amelie" didn't appear in my quest log untill after i had killed all 5 undead heroes involving the quest, or seemed to be missing for that step at least. But since i've only just gotten to that part in the game i can't see your issue for myself yet.

Well, having just completed the next step, the quest "Find Queen Amelie" went down into (Completed) section, so your issue could seem to lie in the quest log not updating properly for the step, and that you're missing one or more of the undead heroes. I ran into the 5th one just past a small boy with a quest in there, the other 4 were found somewhere between that and the gate into the dwarven town, only the heroes count though, regular undead units you encounter aren't part of the target for the quest.

As you can see http://s3.postimage.org/aexawp3zn/screen_130205_004.png

the Find Queen Amelie is active, so that can't be the issue. Besides, I spent hours wondering about New Krodar trying to find some solution, there isn't anything living moving there except dwarven troops.

Sneaksie 02-08-2013 08:31 AM

A hotfix has been applied to the game, it should fix the following issues:

- Monsters not reacting to Christa's Gift
- Freeze in a battle if a player hero has Concentration skill level 2 or higher
- Corpse disease spread in a wrong way
- Totem of Life did not function properly

marko207 02-08-2013 09:56 AM

Quote:

Originally Posted by BaZERGer (Post 496858)
My guess would be the first picture is while under the Wanderer scroll effect Insane Rage, it adds 30 rage for 2 battles.

No, it isn't that. On previous saves i also have high rage pool. Only logical explanation would be that Rage wells which gives +5 rage (more or less) is not working right or it haves duration that depends on time/battle counts or what ever...
I thought that when u visit once that Rage well, that it gives u permanent upgrade to your rage pool, maybe i was wrong.

P.S. sorry for my english :)

BaZERGer 02-08-2013 02:23 PM

Quote:

Originally Posted by CorwinM (Post 496871)
As you can see http://s3.postimage.org/aexawp3zn/screen_130205_004.png

the Find Queen Amelie is active, so that can't be the issue. Besides, I spent hours wondering about New Krodar trying to find some solution, there isn't anything living moving there except dwarven troops.

Yes, it's active, but unless you've actualy killed the 5 heroes, it seems it won't change to show:
"Destroy the advance units of the undead: Destroyed x/5"
"Wait for news from Kordar concerning Queen Amelie."

Though while on the quest to kill the 5 undead heroes, you will be able to ask King Digor about the message, which he will say he hasn't recieved answer from yet.

If the issue is that you haven't been able to initiate the conversation with King Digor where he tells you to kill the undead, then the 5 hero units you need to kill likely won't be spawned. I remember the first 2 being just through the gate to the mine, one just to the right of it, and a hanging left from the gate you run into a ghost called Whisper shortly after.

omegaweapon 02-10-2013 08:58 AM

also in "feast of spirits" quest, in quest log there is nothing about reward of the quest, however later i find out that i get 6 runes of magic.

there is also another bug (sort of exploit) when you offer items to Valkyries you can save items, it seems item offer dose not saved in save games, but it is saved in current game cookies

for example: 1 of the valkiers need 4 item to lvl up, you create a save, donate 3 items then load the game, offer 1 more item and Valkyrie lvl up, anyone else experienced this?

ilayda 02-13-2013 08:57 AM

Quote:

Originally Posted by omegaweapon (Post 497036)
also in "feast of spirits" quest, in quest log there is nothing about reward of the quest, however later i find out that i get 6 runes of magic.

there is also another bug (sort of exploit) when you offer items to valkiers you can save items, it seems item offer dose not saved in save games, but it is saved in current game cookies

for example: 1 of the valkiers need 4 item to lvl up, you create a save offer 3 item then load the game offer 1 more item and valkier lvl up, anyone else experianced this?

I experienced this . It works me without no problem.

asimovfr 02-14-2013 06:20 AM

New one to submit... :(

A bit of description first : I'm playing as a Viking, lvl 46. As for the main quest, I'm located in Arlania, just talked to Archmage Rezo, have to "Stop Guilford". I'm not sure this info is valuable but who knows....

A new bug occured last week (after the penultimate patch). It occurs very often when I play with orcs, (not seen with humans nor elves) :

Goblins shamans
Shamans
Orc chieftains
Veteran Orcs
Goblins with catapults

During the fights, at the beginning of a turn (2nd, 3rd, 4th, never the same), the hourglass icon keeps on turning and turning again... as though the game A.I. is freezed in some infinite loop function.... and all I can do is reload my saved game (I would like to thank the F5 Quick Save creator ;) ..). Sometimes playing the same fight again will be ok, and sometimes the bug occurs again....


I think it happens when I fight against undead, but I might be wrong, since I had a lot of undead armies to defeat recently, and very few others...

Hope the developpers will have a look at that, it became very annoying...

jake21 02-14-2013 11:46 AM

Oh i get 'stuck' in combat all the time. Not really a new bug; one easy way to get there is place a chest using rage skill that is blocked from the next attacker. Then of course the ai gets stuck most of the time and yuo ahve to exit and reload. While that one is common there are other ways to confuse the ai into an endless loop of being stuck.

Quote:

Originally Posted by asimovfr (Post 497401)
New one to submit... :(

A bit of description first : I'm playing as a Viking, lvl 46. As for the main quest, I'm located in Arlania, just talked to Archmage Rezo, have to "Stop Guilford". I'm not sure this info is valuable but who knows....

A new bug occured last week (after the penultimate patch). It occurs very often when I play with orcs, (not seen with humans nor elves) :

Goblins shamans
Shamans
Orc chieftains
Veteran Orcs
Goblins with catapults

During the fights, at the beginning of a turn (2nd, 3rd, 4th, never the same), the hourglass icon keeps on turning and turning again... as though the game A.I. is freezed in some infinite loop function.... and all I can do is reload my saved game (I would like to thank the F5 Quick Save creator ;) ..). Sometimes playing the same fight again will be ok, and sometimes the bug occurs again....


I think it happens when I fight against undead, but I might be wrong, since I had a lot of undead armies to defeat recently, and very few others...

Hope the developpers will have a look at that, it became very annoying...


asimovfr 02-14-2013 01:43 PM

Really weird, Jake, since I'm sure I was not stuck that way 15 days ago, and moreover it only happens with orcs (that's one intel I'm really sure of...).

I will check the "rage chest" explanation tonight... what do you mean by "that is blocked from the next attacker" ? Do you mean you have to drop it off just beside the next attacking mob ? My bug only occurs at the very beginning of a turn, not during a turn, that would mean I might not have the same loop as you :( ....

Anyway, is there any "log file" that can be activated in the game ?? Or any file I could transmit to anybody for debugging ?

jake21 02-14-2013 09:02 PM

You put it in a location where the next attacker (who meets the requirement to pick up the chest) can't reach it. Note that if you have the beta patches I'm told that the recent one broke the chest completely and attackers will no longer pick it up at all.

Quote:

Originally Posted by asimovfr (Post 497417)
Really weird, Jake, since I'm sure I was not stuck that way 15 days ago, and moreover it only happens with orcs (that's one intel I'm really sure of...).

I will check the "rage chest" explanation tonight... what do you mean by "that is blocked from the next attacker" ? Do you mean you have to drop it off just beside the next attacking mob ? My bug only occurs at the very beginning of a turn, not during a turn, that would mean I might not have the same loop as you :( ....

Anyway, is there any "log file" that can be activated in the game ?? Or any file I could transmit to anybody for debugging ?


roppetoppe 02-14-2013 11:12 PM

The game has been running smoothly until today. I played just now for maybe 2 hours and it crashed to desktop about 5 times. Any idea?

camelotcrusade 02-15-2013 06:25 PM

Just read through what I've missed and it doesn't seem like too much since the hotfix. Let me know if you guys are still getting issues with anything that's been fixed per these hotfix notes.

Otherwise it looks like people are having hangups during combat and there's a problem where offering gifts to valkyries and then loading it does not reset the counter for how many gifts you have. Did I miss anything else?

RE hangups, another potential cause is old mods installed. Look inside your folders (typically King`s Bounty - Warriors of the North\sessions\addon) and make sure you're not using any old .kfs packs with .lua files inside of them. For example, I was using the mod to show you spell upgrade information in a tooltip but I didn't realize it had old lua files packed into it. Once I got rid of it, no more hangups.

misterperson 02-18-2013 11:14 AM

I apologize if this ends up in the wrong place, but I couldn't think of a better spot to post it, and no one else appears to have encountered the same issue recently.

Ever since the most recent steam patch, my current savegame (created on build 6250, the one released on Dec 6th) has not been awarding the proper amount of experience for a completed battle. I've instead been getting a very, very small amount of experience regardless of the size of the battle I complete. Loading previous saves have all encountered the same bug. I have not attempted to start a new game. Not long after launch, I heard of someone having a similar issue after obtaining the "Learning" talent. My current savegame does have rank 3 of learning, but I had never encountered this bug beforehand.

Is this bug at all fixable, or should I look to be starting a new game again? I can provide exact details about XP awards and/or the savegame file, if that's needed.

flsxm 02-19-2013 06:54 AM

Could WoTN support 2560*1080(21:9) display resolution?
 
Hi,
I'm flsxm, a fan of king's bounty from China. I really love King's bounty.
I bought all the King's bounty games(Legend, Princess,Crossworld and WoTN) from steam, and the WoTN is Valhalla Edition! You can understand how I love your KB series!
However, this series have a common problem to me. The characters seem too small in my laptop. So, I bought a 29-inch Monitor (Dell UltraSharp U2913WM) to play my favorite games. When I got my big monitor, I was happy to see what will happen. Sadly, WoTN cannot support 2560*1080......
It's making me kinda angry. Heroes VI can support, Disciples III rebirth can support, Victoria II and Crusade Kings II can support, Even Heroes V can support!!
Please help me! If this is not an exceedingly difficult technological problem, please support this resolution. I bought this monitor for WoTN, and other games have supported this resolution.
I hope WoTN Dev can see this topic, and give me reply ASAP. Thanks!

Verainko 02-20-2013 01:51 AM

Quote:

Originally Posted by flsxm (Post 497807)
Hi,
I'm flsxm, a fan of king's bounty from China. I really love King's bounty.
I bought all the King's bounty games(Legend, Princess,Crossworld and WoTN) from steam, and the WoTN is Valhalla Edition! You can understand how I love your KB series!
However, this series have a common problem to me. The characters seem too small in my laptop. So, I bought a 29-inch Monitor (Dell UltraSharp U2913WM) to play my favorite games. When I got my big monitor, I was happy to see what will happen. Sadly, WoTN cannot support 2560*1080......
It's making me kinda angry. Heroes VI can support, Disciples III rebirth can support, Victoria II and Crusade Kings II can support, Even Heroes V can support!!
Please help me! If this is not an exceedingly difficult technological problem, please support this resolution. I bought this monitor for WoTN, and other games have supported this resolution.
I hope WoTN Dev can see this topic, and give me reply ASAP. Thanks!

Have you tried manually editing the game.ini file inside your "User/Documents" folder?

Code:

setf ~screenresoultionx 2560
setf ~screenresoultiony 1080


Norscan 02-20-2013 02:18 AM

Hello

I have recently bought the game from steam, and very much enjoyed it. But after 30 or so hours in the game I've ran into a serious bug - my (total) rage points decreased by around a third or so (used to be 84 or so, then all of a sudden dropped to 50). I can't cast some of my abilities due to not having enough max rage for them.

I have no idea what triggered it. I suspect that it happened after I bought and used the spell calm rage during a battle, or after rage skill level-up I chose an upgrade for my wall of ice that increased its hp from 500 to 1000. At any rate I was wondering if it was possible to edit a hex or a value in my save file that would revert my rage points to what they were before, as my character is very much martial oriented and relies heavily on rage skills.

I'm pretty sure that I did not change any equipment or assign a different valkyrie.

wizardelo 02-20-2013 06:12 AM

did you use calm rage? that one is bugged, permanently removes rage

hippo 02-20-2013 03:08 PM

Simplier is to write what isn't bugged in this game :)

Norscan 02-20-2013 10:34 PM

Quote:

Originally Posted by wizardelo (Post 497895)
did you use calm rage? that one is bugged, permanently removes rage

Yes, I said so in my post. So is there a console command that would let me get my rage points back?

Verainko 02-20-2013 11:45 PM

Quest:

Staff of Starlight:

I'm at the final point of this quest (I've deactivated the altars and everything) and I should speak with Archmage Rezo, but even though there aren't any mages outside the tower creating the magic barrier, there is still a magic barrier that prevents me to speak with Archmage Rezo...

I'm stuck and I can't play... Any solution?

Thank you.

Verainko 02-20-2013 11:48 PM

Quote:

Originally Posted by misterperson (Post 497726)
I apologize if this ends up in the wrong place, but I couldn't think of a better spot to post it, and no one else appears to have encountered the same issue recently.

Ever since the most recent steam patch, my current savegame (created on build 6250, the one released on Dec 6th) has not been awarding the proper amount of experience for a completed battle. I've instead been getting a very, very small amount of experience regardless of the size of the battle I complete. Loading previous saves have all encountered the same bug. I have not attempted to start a new game. Not long after launch, I heard of someone having a similar issue after obtaining the "Learning" talent. My current savegame does have rank 3 of learning, but I had never encountered this bug beforehand.

Is this bug at all fixable, or should I look to be starting a new game again? I can provide exact details about XP awards and/or the savegame file, if that's needed.

I've exactly the same problem. I've "solved" it by removing (sadly) the hotfix :(

misterperson 02-21-2013 02:48 AM

How would I go about removing the hotfix? A few quick looks around the forum (and google) don't reveal anything very helpful, and none of the files in the folder stick out to me as what I'm looking for, other than perhaps "patch_001.kfs" which doesn't appear to contain any relevant stuff. The "Betas" tab on the steam properties appears to be promising, but I'd rather not go around mucking with files I don't entirely comprehend.

I would deeply appreciate a brief tutorial on how to temporarily remove the hotfix, whenever you can spare the time.

Verainko 02-21-2013 12:49 PM

Quote:

Originally Posted by misterperson (Post 497964)
How would I go about removing the hotfix? A few quick looks around the forum (and google) don't reveal anything very helpful, and none of the files in the folder stick out to me as what I'm looking for, other than perhaps "patch_001.kfs" which doesn't appear to contain any relevant stuff. The "Betas" tab on the steam properties appears to be promising, but I'd rather not go around mucking with files I don't entirely comprehend.

I would deeply appreciate a brief tutorial on how to temporarily remove the hotfix, whenever you can spare the time.

By hotfix I mean the "addon_arena.lua" file you put under sessions/addon. Simply, move it to a different folder (or delete it) :)

misterperson 02-21-2013 11:07 PM

The only instance of Addon_arena.lua I found in my addons folder is inside ses.kfs, and removing that file causes everything to deal zero damage and kill the targeted stack anyway. It hangs on trying to cast spells or abilities that affect more than one hex.

Amusing, but it's a bit of an issue if I want to keep playing the game. I'll try messing around with the steam beta versions tab and report back.

[EDIT]: I've successfully fixed the experience gain bug by using the steam betas feature to return to the November 12th build.

roppetoppe 02-25-2013 08:44 PM

why is the game crashing at the runorm fight? what have I missed? is there a patch for this or something?

thanks

flsxm 02-26-2013 05:31 AM

Quote:

Originally Posted by Verainko (Post 497889)
Have you tried manually editing the game.ini file inside your "User/Documents" folder?

Code:

setf ~screenresoultionx 2560
setf ~screenresoultiony 1080


It does not work...:(

mcpilz 02-26-2013 08:07 PM

Major bug
 
i cant complete the game cause theres a bug causing my units to die instantly. often a fireball smashes my army and deals 0 damage to a unit, it dies instantly. why does this keep happening??? cant kill the giant boss in Riftland... very disappointing, i can upload a video if u want to see it happening. Another bug, Mistas Lighting, if it isnt in the range of an enemy the battle freezes... so stupid.
plz help guys!

jack the jester 02-27-2013 09:53 AM

There must be some major bug differencies between the physical copy and the one bought on Steam. I myself have a physical copy of the game (so called Valhalla Edition), and I haven't been noticed quite any of these bugs people keep telling here. Sometimes very rare the game crashes, but for example it never freezes. And also the rage abilities are working fine, even Christa's Gift, which many here have been telling that enemies ignore it

Does anyone else here Valhalla Edition, and does it work on you also? Or is this just my own imagination :grin:

FaantBoy501 02-27-2013 11:06 AM

Well I also have the Valhalla Edition, well through Steam that is, but I also have the feeling that its working quite well. Maybe this will change, am only at lvl 8 now so... Who knows... I have version 1.3.1 Build 6250

Gargoroth 02-27-2013 04:55 PM

yeah, i have Valhalla Editiion 1.3.1 build 6250, it's work well, but when i enter the catacombs, and fight againts mobs there, it'll crash if i let the mobs escape,
anyone have same problems like that?

mcpilz 03-01-2013 11:44 AM

Steam version
 
maybe your right, its full of bugs, like i said, cant complete the game...wtf so sad :(

PennyT18 03-01-2013 09:50 PM

I see where some rage abilities not triggering in auto combat has been reported but I'm seeing some really weird stuff since the last patch - I've got build 6250.

Olaf, Christa and Gudrida do not trigger in auto combat. Loki, Hilda, Regina and Mista will trigger but sometimes either Regina or Mista will trigger twice within the same turn. This might be all part of the same bug but I don't see it reported in the list.

drclavel 03-02-2013 08:05 PM

Help?
 
Please anyone, help me.. I'm getting kinda frustrated. Here's the thing.
I've been playing for a while now and I got stuck. I have all the map revealed, followed the main tasks as they appeared. Now I'm stuck at getting Vikings and Elves on my side. My journal tells me to find out why orcs fight Vikings on the last island. I have talked to the Viking-governor but he told me nothing substantial. I have fought ALL the enemies I could find there. I did all the side tasks (apart from killing the black unicorn, which must be bugged, cos in fact I did kill it, but my game won't ackowledge it...). And I'm stuck. There's just nothing else I can do. Queen Amelie is nowhere to be found too. What do I do? Is it a bug? How do I fix it? I can't complete the game.
If my explanation isn't clear enough I can post my saves here - I don't want anybody to do things for me, just diagnose this...

jack the jester 03-03-2013 02:52 PM

Quote:

Originally Posted by drclavel (Post 498788)
Please anyone, help me.. I'm getting kinda frustrated. Here's the thing.
I've been playing for a while now and I got stuck. I have all the map revealed, followed the main tasks as they appeared. Now I'm stuck at getting Vikings and Elves on my side. My journal tells me to find out why orcs fight Vikings on the last island. I have talked to the Viking-governor but he told me nothing substantial. I have fought ALL the enemies I could find there. I did all the side tasks (apart from killing the black unicorn, which must be bugged, cos in fact I did kill it, but my game won't ackowledge it...). And I'm stuck. There's just nothing else I can do. Queen Amelie is nowhere to be found too. What do I do? Is it a bug? How do I fix it? I can't complete the game.
If my explanation isn't clear enough I can post my saves here - I don't want anybody to do things for me, just diagnose this...

I think somebody else here have stucked at this point too, and think this is a bug. But it isn't..

The viking governor on the island doesn't tell any substantial, because he doesn't know what's the problem with orcs. You have to speak with orc leader's wife Fronta. Her tent is just a little bit north from the tent of the leader Uch-Ygyr, near the tavern. She tells you, that her husband has been falling under some evil spell. And after this when you speak with the leader, you got an option to fight with him to break the spell, and proceed the game..

Fronta's tent isn't marked with circle on top, and that's why it's hard to notice although it's part of the main quest. This could be bug, I don't know. I also stucked some moment at this point, because wasn't sure what on earth I'm supposed to do

drclavel 03-03-2013 02:54 PM

Quote:

Originally Posted by jack the jester (Post 498837)
I think somebody else here have stucked at this point too, and think this is a bug. But it isn't..

The viking governor on the island doesn't tell any substantial, because he doesn't know what's the problem with orcs. You have to speak with orc leader's wife Fronta. Her tent is just a little bit north from the tent of the leader Uch-Ygyr, near the tavern. She tells you, that her husband has been falling under some evil spell. And after this when you speak with the leader, you got an option to fight with him to break the spell, and proceed the game..

Fronta's tent isn't marked with green circle on top, and that's why it's hard to find although it's part of the main quest. This could be bug, I don't know. I also stucked some moment at this point, because wasn't sure what on earth I'm supposed to do



Yea, but that tent is empty in my game... has been ever since. Now what?:(

jack the jester 03-03-2013 03:10 PM

Quote:

Originally Posted by drclavel (Post 498838)
Yea, but that tent is empty in my game... has been ever since. Now what?:(

Yes, first tent is empty, but the next tent before the tavern is Fronta's tent. It's also marked on the map of the island by name Fronta's tent

wolfing 03-03-2013 04:12 PM

I'm stuck at around the same point, not with that part, but one in which I'm supposed to put a flag in a castle. I killed the orcs there, and the viking castle has the 'quest complete' flag on it, but the king won't say anything about it. Also, he's supposed to give me a dress for that so that quest is stuck, and I think after that the orc king is supposed to ally with me, so that is stuck too.
Is there some console command to fix this?

drclavel 03-03-2013 07:03 PM

Quote:

Originally Posted by jack the jester (Post 498839)
Yes, first tent is empty, but the next tent before the tavern is Fronta's tent. It's also marked on the map of the island by name Fronta's tent

Sweet Jesus, thanks a lot! Just completed the game, what a relief! :)

mcpilz 03-03-2013 09:23 PM

Picture: Bug, plz help!!!
 
1 Attachment(s)
i managed to capture a pic of the same bug annoying me ever since....
take a look at the 70 paladins (in the down left) dying of 0 damage? plz help! someone has the same problem?

camelotcrusade 03-06-2013 04:39 PM

As you've probably noticed, I'm not playing right now. Doesn't look like there have been any new patches (too bad) though if I'm reading things right there is a new version (Valhalla edition).

Does anybody know if that new edition and the standard edition are running the same build and version? If they are, we can use the same bug list for both. if they aren't, a new thread may be needed. Once I find out what's up, I can add some of the newer bugs that are being discussed. Otherwise we have to keep them separate... ugh.

PS... Calm Rage, hasn't that been fixed already? That was supposed to be fixed in Patch 2 back in November, at least for the standard version.

Totoro 03-06-2013 05:00 PM

yeah sucks... it's been three weeks since last update.

B3T 03-06-2013 05:52 PM

I think there will be no more updates:evil:
Support for this Game is a bad joke ! :evil:

Handel 03-06-2013 06:15 PM

Quote:

Originally Posted by B3T (Post 499010)
I think there will be no more updates:evil:

That is a good news indeed. Because every update makes the game more and more unplayable.

Greywolf 03-06-2013 09:16 PM

Version 1.3.1 (Build 6250)

Druids attack indicates slow on targeted enemy through animation, but not slow effect is applied either in enemy status block or through reduced action points ?

B3T 03-07-2013 10:32 AM

Quote:

Originally Posted by Handel (Post 499013)
That is a good news indeed. Because every update makes the game more and more unplayable.

Well, you could have a point...

infael 03-09-2013 04:24 PM

King Asvald doesn't see that I have Odin's flag. I upgraded from Horn of Odin banner to Odin's Flag. The flag doesn't identify as a quest item.

Sneaksie 03-11-2013 01:55 PM

Quote:

Originally Posted by infael (Post 499146)
King Asvald doesn't see that I have Odin's flag. I upgraded from Horn of Odin banner to Odin's Flag. The flag doesn't identify as a quest item.

I was told this is working as intended. The king wanted the original item, but you chose to upgrade it instead to use yourself. No big deal, this is an optional quest.


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