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irrelevant 07-31-2009 03:20 AM

Quote:

Originally Posted by reynard11 (Post 85640)
If it had to be a fixed layout then Over-G's wins hands down. Lt stick for pitch & roll, Rt stick for head-cam, Triggers for rudder control & Shoulder buttons for throttle control. To me that just makes sense, no?

I agree completely. That layout was simply great.

OntheCrab 07-31-2009 05:49 AM

Quote:

Originally Posted by irrelevant (Post 85664)
I agree completely. That layout was simply great.

Wow, that's an awesome layout. Shit.

Buggins 07-31-2009 07:04 AM

Quote:

Originally Posted by irrelevant (Post 85664)
I agree completely. That layout was simply great.

I agree too.

H Lecter 07-31-2009 08:58 AM

First of all I voted 'Yes'

However, I am not unhappy if the blackout/redout feature is not there. Think about it realistically - with games being dumbed down for consoles everywhere and 'casual players' dictating what they want to see in a game by being the majority it is almost a miracle how 1C was able to realize a simulation mode like the one presented in this game.

I'm sure Anton and his team fought hard to give us all features that can be included technically. Maybe, if this game becomes a huge commercial success, the publisher will allow the designers more freedom for the sequel.

We, the people on this forum are a tiny part of the whole community that will play the game. We are (unfortunately) not representative for the major part of potential customers.

If you wanna see a really dumb game, play Blazing Angels - you don't even have a cockpit view there!

TexRoadkill 07-31-2009 09:19 AM

Fantastic game. I can definately live without the blackouts. I voted no because that's just how I roll! :cool:

elneilios 07-31-2009 09:46 AM

Quote:

Originally Posted by irrelevant (Post 85664)
I agree completely. That layout was simply great.

Yes this is the perfect layout for a flight sim on the gamepad definately. To shoot you would use 'A' I assume? This works because once you've found you target moving head with right stick you would get your sights on him and take thumb off of stick and onto 'A' to shoot, no need to shoot whilst moving your head.

Lets pray for an update later on that has this layout as an option! For now I am managing with what has been done without a huge problem.

ADAMMAX10 07-31-2009 09:56 AM

I voted no because it's not very important to me, to be completely honest. I guess i would classify myself somewhere between casual and hardcore for the most part. Sim seems hard enough to me as it is, i do understand that there will be a pretty steep learning curve. You can only crash and burn so many times before you ask yourself "what the hell am i doing wrong?" lol.....

Moog 07-31-2009 10:01 AM

I voted 'NO', because I respect this decision of the developers. I know it's hard to please everyone but it looks like you came very close to this. IMO the current balance between user-friendliness (arcade) and realism is fine. Blackouts/redouts are not the most important things to me in an aerial combat game.

Kosmos 07-31-2009 12:58 PM

Hi all
I liked the demo and am really looking forward to the full release in September! :)

Cheers


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