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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Poll!! Regarding old style Coop GUI (http://forum.fulqrumpublishing.com/showthread.php?t=28429)

41Sqn_Banks 12-18-2011 01:21 AM

Quote:

Originally Posted by KG26_Alpha (Post 370996)
Just tested it.

No offence but it don't resolve any of the issues raised regarding the CooP GUI which is the point of the poll.

Seriously, what's missing? Debriefing?

KG26_Alpha 12-18-2011 01:27 AM

Quote:

Originally Posted by 41Sqn_Banks (Post 370997)
Seriously, what's missing? Debriefing?

Read the very first post in this thread by nitrous.

;)

41Sqn_Banks 12-19-2011 11:45 AM

Maybe one of the moderators can move the posts about the coop script workaround into this dedicated thread here: http://forum.1cpublishing.eu/showthread.php?t=28559

The script has nothing to do with this poll, which I totally support. It is only a workaround to close the gap until a graphical solution is available (either by the devs or by community with SDK).

KG26_Alpha 12-20-2011 06:26 PM

Thanks for the effort.

I moved what I thought would be relevant over there.

Let me know if you want anything else moved deleted etc etc.

EAF331 Starfire 12-21-2011 12:08 PM

Quote:

Originally Posted by 41Sqn_Banks (Post 370997)
Seriously, what's missing? Debriefing?

The ability for all pilots to pick an aircraft before "server start and the ability to start in the air all at the same time.

EAF331 Starfire 12-21-2011 12:30 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 369898)
Just to be clear, I never said the COOP is unnecessary

I don't know of anwyone else that said that either

Only thing Ataros said was 1C merged DF and COOP into one, aka MISSIONS

He also noted that if someone wanted to, they could generate a IL-2 like COOP GUI/MENU/LIST with post mission debreifing

But this still DONT give my pilots the ability to pick their aircrafts before "Server start" with an airstart ability at the exact same space, speed and heading in relation to all other aircrafts.

Which is a really nice IL-2 feature when you wan't to train the same ACM situation again and again. It also makes evaluation of an ACM training a lot easier. You can also use it for a lot of other action packed missions.

EAF331 Starfire 12-21-2011 12:45 PM

The ability to use a programming language to make missions is a nice extra option but it should be no more than that.
Most of us that have made mission for IL-2 (1946) don't have any knowledge of programming and I doubt that we will use (or have) the time getting to learn that. The end result will be fever missions and less community support.
I think it is imperativ that the focus lies on building a strong community base.

41Sqn_Banks 12-22-2011 01:11 AM

Quote:

Originally Posted by EAF331 Starfire (Post 371930)
The ability for all pilots to pick an aircraft before "server start and the ability to start in the air all at the same time.

Quote:

Originally Posted by EAF331 Starfire (Post 371936)
But this still DONT give my pilots the ability to pick their aircrafts before "Server start" with an airstart ability at the exact same space, speed and heading in relation to all other aircrafts.

Which is a really nice IL-2 feature when you wan't to train the same ACM situation again and again. It also makes evaluation of an ACM training a lot easier. You can also use it for a lot of other action packed missions.

You are right this was not possible so far. But now you can use the new coop lobby mission from here: http://forum.1cpublishing.eu/showthread.php?t=28559
It allows the host to preselect a mission. All players can then select a aircraft from the upcoming mission. When everyone is ready the host starts the mission and all players are placed into the selected aircraft.

robtek 12-22-2011 08:21 AM

And when the mission has a airstart?
Wasn't that what starfire missed.

41Sqn_Banks 12-22-2011 09:19 AM

Quote:

Originally Posted by robtek (Post 372124)
And when the mission has a airstart?
Wasn't that what starfire missed.

Absolutely no problem. The actual mission is loaded when the host starts the mission from within the "lobby mission". At this time the players have already selected their aircraft. When the mission finished loading they are placed into the flying aircraft. Also gunners and and other positions are working fine.

So when he actual mission is loaded it is in it's initial state, all air groups and ground groups are at their intial position.


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