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the old plan was IIRC to release scenario related planesets.
If 1C is still following this plan, its a good decission IMO ! So no Würger for the Battle of Britain !! And not for Battle of Moskau too btw. I consider it a Winter 1941/42 scenario. that a lot of people here in this forum would have liked a 1942 Channel scenario AdOn like Dieppe or something MTO , well, and it will be now easterfront again so fast - may have to do that it is a russian developer :D you remember the good old I-16 tanks with their green lasers ;) we will meet them soon again :D |
I'm glad they are in good enough shape to continue with BoM expansion - I hope they make a packet. Further expansion of BoB would have been nice but this might come later. Remember that after Moscow there will be other expansions.
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i would guess that depends on the succes of this BoM AdOn.......
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As far as battles like Dieppe, they can be done by third parties. I don't see the need for the developer to cover or concentrate resources on small short campaigns.
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its actually not about the campaigns....the official ones were never a strong part of this developer. its more about to give a planeset a timeframe.
and a channel 42 one would be interesting. BUT, its sensless in the moment to discuss this. the more or less near future is the Battle of Moskau. |
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I looked in pages 6-8 http://www.sukhoi.ru/forum/showthrea...t=73239&page=9 I am following the thread above and using google translate and just picking out black6's answers ----- update; more on monday (woot!) BlackSix -> Re: Communicating and working with the community in the "IL-2 BzB" People, I will answer questions on Monday. Over the weekend, very busy always, will appear occasionally on the forum. |
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the ones you forgot in your list are, - ground AI traffic at airfields and on roads. this was going to be a big part of the new BoB series to bring the virtual world alive ( and there is no sign of any of this so far) - dynamic campaign which can run 24/7 on a server (with AI activity on both sides) over several weeks/months (in the style of falcon 4, confirmed by oleg to be included albeit in a "limited effect by individual player actions on battle outcome " - dynamic weather - complex AI ground battles with moving front lines (for coop and other online servers) - some player control over artillery and flak guns (ideally this would be control over a flak battery for ex, but oleg iirc only ever spoke specifically about manning individual guns), and some control over ground vehicles and ships another point, but i havnt seen to many people complain about this in the last months. right now CoD scenery simply doesnt look/feel like you are flying over england. in CoD you have mainly medium/large trees lining roads, and some token trees randomly placed as parts of boundaries between fields. the south of england should really mainly show large hedges lining the smaller country roads roads (and separating fields, with some trees and shrubbery added), and then area's of woodland separately. i still have high hopes luthier and Co will deal with most of these major flaws soonish, and that the staff working on battle for Moscow are just surplus designers not needed on the "plu the sinking boat" project. |
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and they have taken new staff on recently (including programmers), so it cant be all bad financially for them. lets just hope some of the main problems and omitted material gets dealt with soon. |
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