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-   -   Just imagine CloD with WoP map (http://forum.fulqrumpublishing.com/showthread.php?t=23132)

BRIGGBOY 05-23-2011 08:19 PM

Quote:

Originally Posted by David Hayward (Post 287870)
WoP looks like complete crap. It cracks me up that there are people who are still trying to sell green puke as looking better than CoD.

+1

Lololopoulos 05-23-2011 09:40 PM

Quote:

Originally Posted by ChicoMick (Post 287706)
Even low shots look good I think.

...just an innocent comment btw ;)

http://forum.1cpublishing.eu/picture...&pictureid=718

i don't see any "green puke".

usr 05-23-2011 10:37 PM

Quote:

Originally Posted by jf1981 (Post 287801)
In my opinion, this has to do with the fact that CoD is realistic & complex management oriented while WoP is Graphic design oriented. Much work has been done in one or the other way but not both ... yet.

Or in other words: lack of visual talent. Which basically means keeping the capability of fair judgement of ones own work even after many hours have been invested. Talented people keep evaluating other options, while less talented people are blind with pride once they get anything done (i know more about this than i'd like to...).

Between all the technical topics in both computer stuff and simulated plane stuff the visual aspect was obviously lost. The mentality was probably a lot like "if it's ugly, throw more triangles at it". The problem with this is, in addition to the obvious performance pitfall, that "more triangles" will not automatically translate to "more beauty": If the basic visual content is good, then putting more technical resources to work on it (more triangles, higher texture resolutions, more shader fx) will certainly make it look even better. But if the basic visual content is lacking, no amount of technology you throw at it will make it look good.

Considering the (over?) ambitous level of detail of the CoD project and the anti-creative nature of a sim that above all tries to be very accurate (so it's more an investigative process than a creative one), this lack of what i call visual talent should not come as a big surprise.

Maybe the "Forgotten Battles" of CoD will be used as an opportunity to mend some of those visual aspects. If, with a few bulk operations on the texture sets the general color palette can be made a lot more enjoyable this might even be the key ingredient to make this hypothetical "Forgotten Battles Junior" really feel a bit like a new (even if related) game and less like a pay-patch.

jf1981 05-23-2011 10:43 PM

Quote:

Originally Posted by usr (Post 287934)
Or in other words:[...]

This sim is not bad visually but it's looking half finished on that matter.
To me of course.

Danelov 05-23-2011 11:39 PM

Maybe recycling the terrain in WOP format and COD avoided a lot of problems and bugs.Also the win in FPS can be considerable. Maybe a little less cosmetic but in this way the team can worked in the importants things and bugs of the Simultator and less at the side the cosmetic side.

David Hayward 05-24-2011 01:15 AM

Quote:

Originally Posted by Lololopoulos (Post 287921)
i don't see any "green puke".

That photo, and every WoP screenshot of England, has a puke green hue to it. If you can't see it, it's because you are desperately trying to pretend it isn't there.

ATAG_Doc 05-24-2011 01:46 AM

Quote:

Originally Posted by David Hayward (Post 287973)
That photo, and every WoP screenshot of England, has a puke green hue to it. If you can't see it, it's because you are desperately trying to pretend it isn't there.

yup

jt_medina 05-24-2011 02:03 AM

Quote:

Originally Posted by David Hayward (Post 287973)
That photo, and every WoP screenshot of England, has a puke green hue to it. If you can't see it, it's because you are desperately trying to pretend it isn't there.

Most of us agreed that at some moments colors in WOP are over saturated, but I think what most of us mean is that graphically speaking wop looks way better and if we overlook this excessive color saturation, buildings, trees look better implemented in the landscape.

People can say, WOP maps are smaller, agreed fm and dm is not as good as in IL2 COD but, I play both and wop feels much more immersive in the graphical aspect(only :grin:) sometimes almost photo realistic.

I am the one who would really like to see WOP graphics with IL2 COD.

David Hayward 05-24-2011 02:10 AM

Quote:

Originally Posted by jt_medina (Post 287988)
Most of us agreed that at some moments colors in WOP are over saturated, but I think what most of us mean is that graphically speaking wop looks way better and if we overlook this excessive color saturation, buildings, trees look better implemented in the landscape.

People can say, WOP maps are smaller, agreed fm and dm is not as good as in IL2 COD but, I play both and wop feels much more immersive in the graphical aspect(only :grin:) sometimes almost photo realistic.

I am the one who would really like to see WOP graphics with IL2 COD.

Yes, if you can ignore the fact that the WoP colors are laughably bad it looks great. Sadly, I can't ignore colors so bad that they make my eyes bleed.

ATAG_Doc 05-24-2011 02:20 AM

End all of these sentences with "for now". CoD isn't and doesn't have a completion goal. It's a journey. It will have all you can stand and more.


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