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-   -   no friday update today??? (http://forum.fulqrumpublishing.com/showthread.php?t=18667)

Dano 02-12-2011 10:24 AM

Quote:

Originally Posted by The Kraken (Post 223114)
But the logic is consistent throughout the menu: every tick you set increases realism/difficulty. I prefer it that way... but maybe they could include a switch for the setting of the settings menu ;)

You know, in ten years of playing IL2 I've never reaslised that :(

But still, double negative switches are just wrong and confusing.

Sven 02-12-2011 10:24 AM

"- right turn is not really different from left turn on hurricane. Opposite for Bf-109 E3 - its almost dont do right turn"


:confused::confused::confused:

Daniël 02-12-2011 10:35 AM

Quote:

Originally Posted by Sven (Post 223123)
"- right turn is not really different from left turn on hurricane. Opposite for Bf-109 E3 - its almost dont do right turn"


:confused::confused::confused:

Bf-109s don't have aileron trim. So the torque has a big influence.

Oh, and the Bf-109 was maybe flown by a rookie who can't handle with the torque ;)

tourmaline 02-12-2011 10:36 AM

Quote:

Originally Posted by furbs (Post 222973)
good to see its running smooth with 1 plane :(

Didn't see the blue and red dots? There's way more planes in there!

Sven 02-12-2011 10:41 AM

Quote:

Originally Posted by Daniël (Post 223127)
Bf-109s don't have aileron trim. So the torque has a big influence.

Oh, and the Bf-109 was maybe flown by a rookie who can't handle with the torque ;)

Of course there is torque, but almost not able to turn to the right is ridiculous, but we'll see when the game is out.

furbs 02-12-2011 10:41 AM

1 plane on screen....anyway...lets hope its just the GPU.

The Kraken 02-12-2011 10:41 AM

Quote:

Originally Posted by Dano (Post 223122)
You know, in ten years of playing IL2 I've never reaslised that :(

That's because it wasn't like that in Il2 - the "no omission of deactivated difficulty setting absence"-style labels drove me mad too ;) Having "tick = more difficult" as a common rule should be quite easier to handle now.

The Kraken 02-12-2011 10:43 AM

Some random observations (it's getting hard to digest anything new from those videos we've seen):

The individual AI attributes were mentioned before but it's nice to see the complete list now (here) - sure looks interesting.

Other things I've noticed were the flames without smoke in one video (some more variety compared to Il2), the Il2-like "orderly ejection" from spiralling planes (mostly RAF so I guess they maintain a proper queue at the exit hatch :-P) and the tracers working really well from the cockpit view. Not so sure about the cannon smoke - looks good from behind but the individual puffs when watched from the side are not so great. No big deal though.

And still some visual bugs (the white line on the sea) which are hopefully a side effect of the poor graphics card.

Some text messages (as far as they are readable) show "shared kills" when a plane goes down, so it looks like the game tracks all previous hits and doesn't just count the final attacker. Could be interesting for the MP people.

Anything I missed? ;)

Dano 02-12-2011 10:48 AM

What on earth does anthropomorphic control do?

mazex 02-12-2011 10:55 AM

Quote:

Originally Posted by ChrisDNT (Post 223115)
What I really like frome the videos, it that the aircrafts seem much less agile than in IL2.

+1 Look at a real Spit on air shows compared to what you can do in IL2... Sure - they don't fly them that hard but they definitely look "heavy" as opposed to an IL2 Spit doing three blistering fast successive snap rolls and then bam - straight ahead... That is my major complaint in IL2 - the planes feel too light (like an SU-26 ;))


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