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-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

Nirual 12-09-2012 07:02 AM

Quote:

Originally Posted by BenSt88 (Post 486161)
Maybe this is a plot device, but I can't destroy the 5th level artifact "Necklace of Yodur"--even when I have a 2nd one. I have the 3rd tier of Artifactor.

You needed the necklace on the first island, so its a quest item. Not really a bug in and of itself, but its kinda silly that you can get more than one. I've also had dragon teeth being sold here and there (if you get 5 of those, you get the Necklace) which also makes little sense.

Fatt_Shade 12-09-2012 10:09 AM

@ckdamascus
Quote:

New bug.

I have a pandemonic mask (+10 rage), and if I fight the keepers it turns into a (+15 rage / -1 initiative) enemy mask.
OR, I can pay 10K and get the upgrade for free.
Turns out, if you fight with the mask on enough times, it automatically "upgrades", except in my case it downgraded it back to the +10 rage item.
I dont think this is bug. Pandemonic mask have moral, and lose it over time like any other moral item. After enough fights it drop to 0 and you have to suppress to gain control over it again.
Code:

pandemonik_face {
  category=o
  image=heroitem_artefact_pandemonikface.png
  hint_config=object_item
  label=itm_pandemonik_face_name
  hint=itm_pandemonik_face_hint
  information_label=itm_pandemonik_face_info
  maphint=
  mapinfo=
  atoms {
    1 {
      atom=
      lu=template_item_mb
      label=
    }
  }
  price=60000
  maxcount=0
  level=5
  race=demon
  use {
    moral=90
  }

Now what exactly cause it to lose moral, i have no idea but fact is it loses moral over time.

dainbramage 12-09-2012 11:16 AM

Quote:

Originally Posted by ckdamascus (Post 486166)
New bug.

I have a pandemonic mask (+10 rage), and if I fight the keepers it turns into a (+15 rage / -1 initiative) enemy mask.

OR, I can pay 10K and get the upgrade for free.

Turns out, if you fight with the mask on enough times, it automatically "upgrades", except in my case it downgraded it back to the +10 rage item. :(

That's working as intended, and has worked the same way since it was introduced in TL. Read the item description.

Quote:

Originally Posted by ckdamascus (Post 486164)
Paladin's (the unit) "True Believer" skill gives +3 to morale when there is undead (to counter the -3 morale due to undead).

However, Persuasion level 2 reduces this penalty and the game forgets to lower the +3 morale counter bonus to +2 morale.

This only occurs with Persuasion level 2 skill. When I use Persuasion level 3, the paladin only shows "neutral, no morale bonuses" when I mouse over him.

So, of note, if I dropped my demons, I end up with +1 morale bonus on my paladin unit with undead. I had no idea they were as happy as me to see a Bone Dragon stack. :)

Screen shot attached.

So it looks like the demons are irrelevant to this, it's just an issue with true believer not checking if persuasion reduces (but not nullifies) the morale penalty. Does it work similarly with inquisitors, priests, werewolves etc?

ckdamascus 12-09-2012 11:52 AM

Huh? Pandemonic mask isn't working the way it did in Armored Princess. If you run out of morale, it goes "out of control" and you have to supress it. You get ZERO bonuses.

That isn't what is happening here.

By the way, my morale was at 98, almost 100. It 'upgraded' itself at 100 by DOWNGRADING itself.

In my case, it REVERTED BACK to the original item, after a dialogue box opened up and said "HEY GUYS, YOU GOT A FREE UPGRADE" (but I already UPGRADED IT by paying money for it).

After the "HEY GUYS, YOU GOT A FREE UPGRADE" dialogue, my former upgraded item REVERTED back to the original item. It DOWNGRADED. The description sure sounded like the opposite to me since it was ALREADY UPGRADED.

I've supressed many items in Armored Princess / Crossworlds (Never played the Legend). No item has ever REVERTED back to the original item. Out of control is NOT the same as reverting/retro reverting back. It was NOT out of control.

I've been reading the description, nothing says it will go BACKWARDS. If anything, when you talk to the mask, you can upgrade it via "blood" or "money". I opted for money... but then it magically "DOWNGRADED" itself after I killed enough humans.

I already "fought" the keeper battle this time and won. Hopefully it will stay that way.

Anyways, I never played the Legend before. So, I better not make sure the mask has 100 morale or else it will DOWNGRADE itself?


Regarding morale, yes, inquisitors are affected as well. It isn't really a demon thing. Just a Persuasion level 2 + True Believer skill thing.

Nirual 12-09-2012 02:30 PM

Quote:

Originally Posted by ckdamascus (Post 486195)
I've supressed many items in Armored Princess / Crossworlds (Never played the Legend). No item has ever REVERTED back to the original item. Out of control is NOT the same as reverting/retro reverting back. It was NOT out of control.

Well, there are a couple of items that do that actually. Sword of Equilibrium and Silver Rapier come to mind. But the functionality of that mask seems odd to say the least. 3 different ways to upgrade it? And if its supposed to revert, it should do so when the morale reaches 0, not 100.

ckdamascus 12-09-2012 02:35 PM

Quote:

Originally Posted by Nirual (Post 486213)
Well, there are a couple of items that do that actually. Sword of Equilibrium and Silver Rapier come to mind. But the functionality of that mask seems odd to say the least. 3 different ways to upgrade it? And if its supposed to revert, it should do so when the morale reaches 0, not 100.

Ah right, I never used those swords but I have read about them.

Yes, three ways to upgrade.

a) pay 10K via talking to item dialogue.
b) fight keepers item context menu.
c) equip it and use it long enough (ideally I think raise morale to 100 as it loves it when you win battles against eating elves/humans etc).

I never played the Legend though, so I'm not sure if that is how it worked back then.

Personally, I think it is a bug but asking for clarification here. And again, this is NOT an out of control item. NOT.

Nirual 12-09-2012 03:04 PM

Quote:

Originally Posted by ckdamascus (Post 486216)
I never played the Legend though, so I'm not sure if that is how it worked back then.

Personally, I think it is a bug but asking for clarification here. And again, this is NOT an out of control item. NOT.

I did a search and it looks like the basic features of the mask were the same in the Legend. Dont think it actually matters which way the morale goes since it starts at 50. But it is confusing that it would go up as an indicator of using up the items power.

ckdamascus 12-09-2012 03:07 PM

Fought my first double fight since 6246 patch. :(

Should I bother attaching the saved game before it? Occured in Arlania (after guilford).

ckdamascus 12-09-2012 03:09 PM

Quote:

Originally Posted by Nirual (Post 486221)
I did a search and it looks like the basic features of the mask were the same in the Legend. Dont think it actually matters which way the morale goes since it starts at 50. But it is confusing that it would go up as an indicator of using up the items power.

Oh, then dainbamage was right. Sorry read the "info' description (not the mouse over) and it says he will sleep again once he has "sated" his hunger.

So, yeah, it seems like if anything I don't want it to hit morale 100. :)

Not sure why this never happened to me in Armored Princess. Maybe it did and I forgot? Maybe I could never get it up to morale 100? Maybe it acts differently?

camelotcrusade 12-10-2012 04:05 PM

Added unlisted shops on Hades, Chain of Chance error text, True believer not accounting for persuasion, and reinstated kamikaze hangup bug (sigh... was hoping that was fixed). Also updated double fight bug to note it's still occurring in 6250.

@BenSt88 - I've never run into that King's Tear bug (or never noticed it). Are you saying the quest was never supposed to give a reward, so the "bug" is text on the quest saying "Reward:" with nothing listed by it? Just trying to make sure I understand it before I nix it.

@Adjutant heir to the throne was one of those savegame only fixes. Have you been running with the same savegame since the beginning, or did you start a new game for example after Patch 3? If you didn't, we don't know for sure whether that quest is fixed in 6250.

Adjutant 12-10-2012 05:13 PM

No hope
 
Thanks for the info.

I started a new game when the moment it was released on Steam (26 Oct 2012) and have been playing steadily since then. The game was patched at some stage, but I never started a new game since I was already half way in.

Does this mean I should uninstall, and throw it away? (and never buy another King's bounty game again, to be sure)
I'm certainly not going to replay 93 hours of gameplay just to get past this game halting bug. I am very disappointed that a workaround (or save game editor) is not available to get past this monumental blunder.

Does anyone know of the console commands to delete items or not?
I'm hoping that advancing Plundered Stylist quest, will trigger the quest engine allowing me to continue with the main quest 'heir to the throne' as well.

ckdamascus 12-10-2012 06:46 PM

Quote:

Originally Posted by Adjutant (Post 486470)
Thanks for the info.

I started a new game when the moment it was released on Steam (26 Oct 2012) and have been playing steadily since then. The game was patched at some stage, but I never started a new game since I was already half way in.

Does this mean I should uninstall, and throw it away? (and never buy another King's bounty game again, to be sure)
I'm certainly not going to replay 93 hours of gameplay just to get past this game halting bug. I am very disappointed that a workaround (or save game editor) is not available to get past this monumental blunder.

Does anyone know of the console commands to delete items or not?
I'm hoping that advancing Plundered Stylist quest, will trigger the quest engine allowing me to continue with the main quest 'heir to the throne' as well.

Armored Princess / Crossworlds was a much better release for sure.

Game halting bug? There weren't that many game halting bugs in Warriors of the North. Mostly optional quests. Plundered Stylist is not one of the primary quests.

Although I'll admit, they really should have quality controlled the quest bugs far more carefully before release.

You don't need to do every quest to win the game. I've already beaten the game 2 times... on my 3rd time now.

That said, there are work arounds for both bugged quests you listed. I don't remember them right now but the stylist fails due to not having enough of the missing loot items. Strange, since most people bug out at 2/5, not 4/5. 4/5 would imply you forgot to find the last one in the cache in the tree.

I'm pretty sure the item is not a cloth pack.

The heir to the throne one, someone found the odin banner item name and you can just add that in there.

And finally, both of those quests are optional and not necessary to continue the game.

Adjutant 12-10-2012 08:27 PM

Sorted!
 
ah, Fantastic!
Thanks ckdamascus - you're right, the main quest line is advanced elsewhere.

In the mean time I searched for the console command to add odin's flag 'item addon2_quest_odin_banner' - which immediately triggers the quest and allows completion.

You could be right about the final piece 4/5 not being discovered, I'll head back there are scour every blade of grass on the island to make sure...

wow, you have a titan's patience. The last time I replayed any game more than 3 times was with Heroes of Might and Magic 2! :j

ckdamascus 12-10-2012 09:39 PM

Quote:

Originally Posted by Adjutant (Post 486500)
ah, Fantastic!
Thanks ckdamascus - you're right, the main quest line is advanced elsewhere.

In the mean time I searched for the console command to add odin's flag 'item addon2_quest_odin_banner' - which immediately triggers the quest and allows completion.

You could be right about the final piece 4/5 not being discovered, I'll head back there are scour every blade of grass on the island to make sure...

wow, you have a titan's patience. The last time I replayed any game more than 3 times was with Heroes of Might and Magic 2! :j

Yeah but the bug with 4/5 is that while the quest says you found 4/5, you only got "2" of the stupid ornaments since when you killed the robbers and it "said" you found items, you didn't actually get the item. Check your inventory for what looks like a little treasure chest. If you have the bug, you will only have 2 of them. The fix is to use the console to get the other 3 (when you do find them).

The last chest is usually in "a cache in the tree" somewhat nearby where you fought Loki.

So it would update the quest log, but not update your inventory.

The way the game works, all the items are predetermined (except for battle treasure chests) at the start of a new game. So the "fix" was to make it so the robbers would 'drop' the items as loot.

Sadly, this meant you had to restart if you wanted it to drop. :( However, I'm SURE there is an item code for it that people found in here. I'll try to find it for you as well.

[edit]
well looks like I'm a monkey's uncle. It is the "cloth_pack".

http://forum.1cpublishing.eu/showthr...ight=plundered

It might be possible that you never found the 5th one so that is why it isn't triggering as complete? That shouldn't be the case though hmmmmm.... :(

[edit again]
They fixed an exploit with the Metamorphic Axel. :) With +1 Speed mode, it used to apply this bonus when a demon was hit and "counter reacted". Giving him QUITE an advantage. Normally he can only re-attack whoever is adjacent. It used to let me move +1 more. :)

[edit again2]
Is this a bug? When an Archdemon "halves" an enemy AND scores a berserker strike, I sort of wanted to see him INSTANTLY kill the stack (since 2 times 1/2 = 1 haha), but it just halves it. Shouldn't I do like at least kill 3/4 of the stack? :) Come on, throw me a bone here! :)

BenSt88 12-11-2012 02:16 AM

Quote:

Originally Posted by camelotcrusade (Post 486459)

@BenSt88 - I've never run into that King's Tear bug (or never noticed it). Are you saying the quest was never supposed to give a reward, so the "bug" is text on the quest saying "Reward:" with nothing listed by it? Just trying to make sure I understand it before I nix it.

I want to continue to dance around this w/out giving spoilers. When I was assigned the quest, the bottom section simply said "Reward:" and nothing further. I thought, that's odd, where's the missing Reward text. As that's a multi-part quest, w/ a twist, they'd be better off just removing the "Reward:" part completely.

Not exactly a bug per se, but I think my suggestion improves that screen.

Adjutant 12-11-2012 06:46 AM

Pundered Stylist, what are you doing!?, STAHP!!
 
ckdamascus, you've guessed correctly again - After discovering the 'final' item in the closest tree cache, my quest log now shows 5/5, and the next step actually tells me to bring the goods to Ratmir, but, again, there is no conversation option to finish the quest. *Arrrrghh*! :confused:

Even trying the 'item cloth_pack' again, in hope of retriggering the quest has no effect. I guess the only other option now would be to delete and re-add the cloth packs, but no one seems to know the syntax of the required delete command.

ckdamascus 12-11-2012 11:26 AM

Quote:

Originally Posted by Adjutant (Post 486549)
ckdamascus, you've guessed correctly again - After discovering the 'final' item in the closest tree cache, my quest log now shows 5/5, and the next step actually tells me to bring the goods to Ratmir, but, again, there is no conversation option to finish the quest. *Arrrrghh*! :confused:

Even trying the 'item cloth_pack' again, in hope of retriggering the quest has no effect. I guess the only other option now would be to delete and re-add the cloth packs, but no one seems to know the syntax of the required delete command.

You shouldn't need to delete, unless you went overkill and made > 5 and it only checks for 5.

I hope you have an old saved game. :(

Adjutant 12-11-2012 11:48 AM

Interesting that you mention it checks for 'cloth_pack == 5' and not 'cloth_pack >= 5'.
Does this appear anywhere in a script? - Is it possible to override this with a mod like some of the other mods (lua scripts)?

Looks like everyone is also running into the Black Unicorn bug. Any advice on this one? (The horn simply doesn't appear in your inventory)

ckdamascus 12-11-2012 12:18 PM

Quote:

Originally Posted by Adjutant (Post 486630)
Interesting that you mention it checks for 'cloth_pack == 5' and not 'cloth_pack >= 5'.
Does this appear anywhere in a script? - Is it possible to override this with a mod like some of the other mods (lua scripts)?

Looks like everyone is also running into the Black Unicorn bug. Any advice on this one? (The horn simply doesn't appear in your inventory)

Regarding that, it makes sense that is the case. Just thinking like a programmer. :) It checks for both inventory and quest flags before triggering completion and there is "no way" you could ever get > 5. (rolls eyes). I don't know enough about modding. If you are super unlucky, it is embedded in the .exe file so nothing we do can make it work.

Roll back to an older saved game before you used cheat codes (this is why I always save before I use cheat codes, level up, dialogue with any major event, use runes at all, buy items, buy units etc). :) I think you guys would be in horror to see how many saved games I have per "run". :)

Or, just live without it. I beat the game without it before. Isn't the end of the world. ;0

It is also a bug with the initial patch release. It works fine in build 6246/X (start game build / current build).

However, you are on initial release, so it is bugged. I dont' remember the code for the horn but it might be in the items.txt file if you decompress one of the files (I forgot which one).

fatt shade is really good at that, so maybe hunt for his posts.

[edit]
also there is a save game editor, but i never used it before, have no idea if it works (please make a backup before using it on your saved game files). that might be able to explicitly delete items

Adjutant 12-11-2012 02:49 PM

Thanks again for the support and suggestions.

I've just skipped the rotten quests and went straight for end-game.
Unless they test properly next time I can't say that I'll be buying another sequel in this genre.
But, to be fair, they added a lot of content to this expansion - a long game, and definitely worth the price tag.

camelotcrusade 12-11-2012 05:28 PM

Quote:

Originally Posted by BenSt88 (Post 486542)
I want to continue to dance around this w/out giving spoilers. When I was assigned the quest, the bottom section simply said "Reward:" and nothing further. I thought, that's odd, where's the missing Reward text. As that's a multi-part quest, w/ a twist, they'd be better off just removing the "Reward:" part completely.

Not exactly a bug per se, but I think my suggestion improves that screen.

Thanks, I've updated the entry make it clearer what's going on. I include dubious text messages under "bugs" because people like to report them that way.

ckdamascus 12-11-2012 06:13 PM

Quote:

Originally Posted by camelotcrusade (Post 486886)
Thanks, I've updated the entry make it clearer what's going on. I include dubious text messages under "bugs" because people like to report them that way.

Speaking of weird text, back to Demons

Ardent (the rage ball thing), does NOT drop rage balls from undead, plants, and mechnical devices.

That's fine, but it isn't communicated.

Also the text sounds like it would affect/heal ALL demon units on the field. It only affects the one demon unit that touches the rage ball.

[edit]
Oh no, build 6250 reverted Pygmy back to 20/30/40. :(

ivra 12-11-2012 07:18 PM

Regarding this bug:

Paper for the Professor: Build 6250. Bought the paper from Rezo but the quest log wasn't updated and it can't be completed. Additional information: "I accepted the quest with 2 ink bottles in my inventory but "get some ink" was greyed out in the quest log. I may have initially refused the paper item from Rezo and/or did another quest first in the same conversation."

It was a bit different for me. I am running 6249/6250. What happened was the following:

When Rezo tell me that the paper costs 2000 gold I only get this alternative to choose from:
"By Odin's beard! That would buy a very fine axe! Enough, I think I will keep the money!"
I take this as a rejection to the purchase, but what happens is that I lose 2000 gold and get the item called "Sheaf of Paper".

The first bug here is that the option I can select does not match the action that happens. Either change the text or add a second option where one is to buy the paper and the other is to bail out.

The second bug at this stage is that the quest log does not update. The entry "Find some paper for Professor Drotar. Ask Archmage Rezo if he has any paper" should have been grayed out.

The third bug is that the house of Drotar the Scientist does not light up as is normal when you should visit a building to advance a quest.

When talking to Drotar I got an option to deliver the paper and finish the quest. So I was able to complete it, but it was confusing for a while.

testkraag 12-12-2012 05:28 PM

Kraag
 
When you fix bug with kraag on tungsin? I kill them, but can not up banner on the citadel luna by quest with dress from ragista. Sorry for english.

ckdamascus 12-12-2012 05:58 PM

Quote:

Originally Posted by testkraag (Post 487456)
When you fix bug with kraag on tungsin? I kill them, but can not up banner on the citadel luna by quest with dress from ragista. Sorry for english.

Somewhat fixed in 6249. 6249/*. Need a fresh saved game at 6249+

dainbramage 12-12-2012 08:37 PM

Quote:

Originally Posted by ckdamascus (Post 487468)
Somewhat fixed in 6249. 6249/*. Need a fresh saved game at 6249+

Is heir to the throne also fixed for a 6249 start?

ivra 12-12-2012 09:26 PM

Quote:

Originally Posted by dainbramage (Post 487535)
Is heir to the throne also fixed for a 6249 start?

Yes. I just did it. My game is 6249/6250 (Started/current version).

testkraag 12-12-2012 11:21 PM

!
 
Quote:

Originally Posted by ckdamascus (Post 487468)
Somewhat fixed in 6249. 6249/*. Need a fresh saved game at 6249+

How fix this bug from console, I am at finish of game, play new game it is not realistic.
I am add
item princess_dress
but new stage of quest not start.

camelotcrusade 12-13-2012 03:38 PM

Quote:

Originally Posted by ckdamascus (Post 486911)
Speaking of weird text, back to Demons

Ardent (the rage ball thing), does NOT drop rage balls from undead, plants, and mechnical devices.

That's fine, but it isn't communicated.

Also the text sounds like it would affect/heal ALL demon units on the field. It only affects the one demon unit that touches the rage ball.

[edit]
Oh no, build 6250 reverted Pygmy back to 20/30/40. :(

Not sure if he's still updating the language mod, but I'd post about the demon text over there. It's the kind of thing he would have updated. And I tweaked the pygmy entry in the fixed log. Bah. :)

camelotcrusade 12-13-2012 09:35 PM

Whenever I use Poison Cloud, build 6250, the game hangs up when the cloud's poision would normally activate. I get stuck on the hourglass and have to load it. Happens on any save I load in this build.

Can anybody else confirm this? I wanted to double check before I report it. As it's one of my favorite spells, this is a big killjoy for me.

ckdamascus 12-14-2012 12:09 AM

Quote:

Originally Posted by camelotcrusade (Post 487870)
Whenever I use Poison Cloud, build 6250, the game hangs up when the cloud's poision would normally activate. I get stuck on the hourglass and have to load it. Happens on any save I load in this build.

Can anybody else confirm this? I wanted to double check before I report it. As it's one of my favorite spells, this is a big killjoy for me.

Build 6249/6250, used Cloud of Poison level 1 against some undead monsters. No problems. Animates (or rather, "pulsates" after every move). Went for about 3 rounds, no crashes.

Want to send me your save game to see if it is perhaps a corrupt install (mod or stray .lua patch file)?

camelotcrusade 12-14-2012 12:45 AM

1 Attachment(s)
@ckdamascus I took out all my mods (and I only use a few) and it still happens. Used poison cloud level 1 and level 2, still happens. Varied the fights and whatever I do, still happens. Thing is, I'm not sure when it started happen except to say it was after the last patch. I hadn't been playing while I was waiting for it, and I finally started playing again (and that didn't last long with this issue).

Here's a quicksave, cast it on anything and wait for it to inflict poison. I hope I did that right, I haven't upoaded a savegame. I packaged the whole subfolder that appears to represent a save into a zip.

Thanks for testing it!

ckdamascus 12-14-2012 01:20 AM

Quote:

Originally Posted by camelotcrusade (Post 487909)
@ckdamascus I took out all my mods (and I only use a few) and it still happens. Used poison cloud level 1 and level 2, still happens. Varied the fights and whatever I do, still happens. Thing is, I'm not sure when it started happen except to say it was after the last patch. I hadn't been playing while I was waiting for it, and I finally started playing again (and that didn't last long with this issue).

Here's a quicksave, cast it on anything and wait for it to inflict poison. I hope I did that right, I haven't upoaded a savegame. I packaged the whole subfolder that appears to represent a save into a zip.

Thanks for testing it!

Works for me! No crash. Went to the nearest undead pack, dropped two poison clouds. I did use the 'first' asgard song. Let me know what song you used. Maybe it is related.

camelotcrusade 12-14-2012 02:07 AM

Hmm. I tried it with song of alfheim and song of svartalheim. If you saved my game in the exact same spot and reuploaded it for me, do you think it would work?

I have no idea what is causing this for me, I haven't touched spells.lua. Appreciate you taking the time. Maybe I just need to start over. My game had already "jumped the shark" a while ago... with my current setup every fight was either too easy or too annoying(i.e., geyser-happy hero). I do like playing the game just to play it, though.

ckdamascus 12-14-2012 06:31 AM

1 Attachment(s)
Quote:

Originally Posted by camelotcrusade (Post 487922)
Hmm. I tried it with song of alfheim and song of svartalheim. If you saved my game in the exact same spot and reuploaded it for me, do you think it would work?

I have no idea what is causing this for me, I haven't touched spells.lua. Appreciate you taking the time. Maybe I just need to start over. My game had already "jumped the shark" a while ago... with my current setup every fight was either too easy or too annoying(i.e., geyser-happy hero). I do like playing the game just to play it, though.

I personally don't think it would since it sounds like a game engine / local issue.

I'll try it for you though! You just want me to re-save the game as is? <shrugs> Ok! Give me a few.

ivra 12-15-2012 12:52 PM

Dragon Hunter's shield reducing most damage: Build 6249. The item 'Dragons Hunter's Shield' says '-20% damage from enemy dragons', but it reduces damage from all types of damage, except fire. More here.

Fixed in 6250

ivra 12-15-2012 01:45 PM

While I was studying the item.txt file, I also checked up on the status of the bugs reported by Fatt_Shade:

- griffon_banner , griffon_feather , wing_wind , exorcist_necklace picture_griffin_king missing griffin spirit unit for bonus.
Not fixed. The names used in item.txt are: gryphon_feather, gryphon_banner, wing_wind, exorcist_necklace, picture_griffin_king

- knight_boots , knight_armor missing paladin unit for bonus
Not fixed. The names used in item.txt are: knightly_boots, knight_armor

- banner_true_faith missing lds bonus, now this item is much weaker then ancient_amulet / gladiator_sword
Not fixed. The name used in item.txt is: true_belief_banner

- telescopic-sight , set_krit no axethrower or slinger unit for bonuses (goblins and catapults, faun are listed)
Fixed, maybe. The name used in item.txt is: telescopic_sight. The list is now: archer,bowman,cannoner,catapult,elf,elf2,goblin,sl inger_man. The Slinger is included, but the Faun and Axe Thrower are not. The description says "Affects Shooters who use Projectiles or Devices". The Faun uses "Magical Projectiles" and the Axe Thrower uses "Axes". If "Magical Projectiles" and "Axes" are not Projectiles or Devices, then this bug is fixed.
Additional Info: There is an extra invisible character between the "l" and the "i" in slinger_man which probably will cause the Slinger unit to be excluded from the list. That is the character is invisible in Notepad and MS Word, but showed up here on the forum post. I would never have noticed it otherwise.

- ogre_club missing jotun for bonus
Fixed. The name used in item.txt is: ogre_club. New list is: giant,ogre,troll,ogre_chieftain,yotun.

- young_mask doesnt work because bonus is on wrong place : pbonus=health,0,0,7,-100,0,0 should be pbonus=health,0,7,0,-100,0,0
Not fixed. The name used in item.txt is: young_mask

- _sling why are goblins here ?
Working as intended since the Goblin unit is a ranged unit. The name used in item.txt is: sling_. The list is: catapult,cyclop,goblin,slinger_man
Valid note from Fatt Shade: I listed _sling question for goblins, because they already get bonus crit% from crit set and barbarian axe item (because they use axes). I wondered why they get even more crit% from item that give bonus to projectile trowing (for projectile trowing unit). So are they using axes or projectiles ???


- dragon_eye missing emerald green dragons for penalty
Not fixed. The name used in item.txt is: dragon_eye

- wormgear and worm_gear_fake are this correct ? or should be worm_gear
Not a bug. The names used in item.txt are: wormgear, worm_gear_fake. These are quest items.

- dragon_armor missing bone dragons.
Not fixed. The name used in item.txt is: addon2_armor_dragon_armor

Fatt_Shade 12-15-2012 03:28 PM

@ivra
I listed _sling question for goblins, because they already get bonus crit% from crit set and barbarian axe item (because they use axes). I wondered why they get even more crit% from item that give bonus to projectile trowing (for projectile trowing unit).
So are they using axes or projectiles ???
Rest of items i fixed in my game, and as you can see they are still bugged in latest patch almost 2 months after i reported them. Dev bug team is steaming of work on fixing this game (steaming - we buy game from steam ... lame joke, but they didnt deserve better).

Puce Moose 12-15-2012 06:50 PM

Quote:

Originally Posted by camelotcrusade (Post 487870)
Whenever I use Poison Cloud, build 6250, the game hangs up when the cloud's poision would normally activate. I get stuck on the hourglass and have to load it. Happens on any save I load in this build.

Can anybody else confirm this? I wanted to double check before I report it. As it's one of my favorite spells, this is a big killjoy for me.

Yep, the same thing happens for me. It doesn't happen every time, but often enough (probably 2/3rds of the time) that I've stopped using poison cloud. That's a bummer, as it's a great spell that can inflict a ton of damage in the right situations.

I've also been experiencing some weirdness with multi-cell targeting spells such as fire rain and blizzard. Sometimes I'll cast it, but nothing will happen other than the animation playing; no damage, no mana drain, etc. I'll have to try a different group of cells to get it to work. It seems to happen most frequently on large maps, especially in gremlin tower battles.

BenSt88 12-16-2012 07:31 PM

Almost done w/ my 6249/6250 build game. A few odds and ends:

1) "Paper for the Professor" quest has a blank section for "Reward:".
2) The mapping for New Kordar is off. Your icon shows a ways away from where it really is. Not too far, but w/ lots of parallel tunnels, you can appear to be in the wrong place.
3) Thorvald the Penguin is on a little ice floe, but it doesn't actually appear on the map. [EDIT: typo]
4) Re: Thorvald, the text for "magic crystals" is in Russian still (in 1 of 2 places; otherwise it's in English).

ivra 12-16-2012 08:17 PM

Three items seems to be bugged regarding what I assume is supposed to be a shield bash bonus. The bonus does not seem to do anything. The items and their bonuses are:

Battle Shield (battle_shield): "+10% Damage of attacks against shields"
Spiked Shield (spiked_shield): "+15% damage from the attacks of the shield"
Viking Shield (barbarian_shield): "+25% Damage of attacks against shields"

Since the term in items.txt is sp_shield_bash (for instance sp_shield_bash =count,25) I assume that the point of this bonus is to give a bonus to the damage of the Shield Bash talent of the Viking Unit. I tried the following attacks without noticing any bonus at all (I made sure that the only difference was the shield bash bonus. My Attack and Defense were the same):

- The Viking Unit using the Shield Bash talent against an opponent.
- A ranged attack against a Viking Unit.
- A melee attack against a Viking Unit.

BenSt88 12-17-2012 02:47 AM

1 Attachment(s)
1) While I can grin and bear it as far as all the typos, bad grammar, etc. goes, by the end of the game it gets to be a bit much. On Tungsinn, is the orc chieftain's wife's name Front or Fronta? Apparently the writers don't know, b/c they switch all over the place. That's just 1 example. More annoying is males referred to as females, and vice versa.

2) W/ a Permafrost summoning of Gorguanas, their talent "Whispers of the Creator" says: "The troops of Gorguls...".

3) A serious and annoying bug I think I reported earlier, and is still around in 6250. If an enemy hero summons an Ancient Phoenix, I hope you have a save game just before this fight, b/c the fight won't actually end. When it resurrects itself, it can't be interacted w/. It just stands there defensively. You can walk through it, stand inside it, whatever. And if your enemy hero has no other troops but magic remaining, you're going to take some punishment while you're unable to respond. And still the fight won't end. Screenshot below.

On a related note, that was an optional fight w/ the "Expath" (you pay 1 million gold to do it) in the Arlanian Inn. There was a similar optional fight w/ the giant "Tiny" in New Kordar I haven't done. Do you get anything besides experience for these fights??

Rork 12-17-2012 08:38 AM

5 Attachment(s)
For what it's worth, here's some more things that may or may not be bugs.

1. On Riftlands, there's a quest, "Luxury Outfit", that needs (among other things) a werewolf skin. However, I found at one of the shops from the island the same item, with different graphics but with the same stats (screenshot attached). By the time I found it, I had already completed said quest, so I don't know if it also works questwise. It wouldn't be the first duplicate quest item I've ran into and I even had the Ogre's Club as a triplicate item.

2. On Riftlands, king Asvald's castle, Egilstadir, will display indefinitely a quest flag, even though he offers no new quest. Might be related to the pirate ship hero roaming aroung Riftlands, who's apparently not attached to any quest.

3. I found two instances of impossible to reach items (two screenshots attached):
- a skeleton right next to Egilstadir on Riftlands, the other in the Verlon Wastelands;
- a spider's nest right next an Altar of Knowledge that's very close to the merchant Rotten Hake (raider's hangout location or stash as marked on the map).

4. I've mentioned in a previous post a possible graphical glitch associated to Fastland: when arriving there at night, I get a very bizarre view of the area (two screenshots attached). I don't know if it's intentional or not as everywhere else in the world, the sea at night looks normal, but something here looks... off. I use a GTX 560 Ti with 306.81 drivers (latest stable version).

Rork 12-17-2012 08:41 AM

Quote:

Originally Posted by BenSt88 (Post 488584)
On a related note, that was an optional fight w/ the "Expath" (you pay 1 million gold to do it) in the Arlanian Inn. There was a similar optional fight w/ the giant "Tiny" in New Kordar I haven't done. Do you get anything besides experience for these fights??

No, but you do get a lot of XP, so depending on what difficulty you're on, you may level up your character several times before the fight becomes too expensive.

ckdamascus 12-17-2012 12:31 PM

Quote:

Originally Posted by BenSt88 (Post 488584)
3) A serious and annoying bug I think I reported earlier, and is still around in 6250. If an enemy hero summons an Ancient Phoenix, I hope you have a save game just before this fight, b/c the fight won't actually end. When it resurrects itself, it can't be interacted w/. It just stands there defensively. You can walk through it, stand inside it, whatever. And if your enemy hero has no other troops but magic remaining, you're going to take some punishment while you're unable to respond. And still the fight won't end. Screenshot below.

Yeah I've seen weird cases with Ancient Phoenix. Typically I never let it resurrect (but if you cast it, sometimes there are graphical glitches since it will let you try to resurrect while something is on top of you)

I've fought a few Phoenixes before and can't quite recall running into this problem (besides me doing the problem to the AI, but it was able to kill me anyway after a few rounds). My suggest is after you down it, stick a unit over it to prevent its resurrection.

Another option is to try to cast Geyser which sadly works on Ancient Phoenixes now.

[shrugs] this reminds me of the old Crossworlds / Rune Mage / Sheep / Royal Griffin bug. :) Where units would appear in hexes but they were really in OTHER hexes.

terrypchan 12-17-2012 01:10 PM

Quote:

Originally Posted by Rork (Post 488602)
For what it's worth, here's some more things that may or may not be bugs.

3. I found two instances of impossible to reach items (two screenshots attached):
- a skeleton right next to Egilstadir on Riftlands, the other in the Verlon Wastelands;
- a spider's nest right next an Altar of Knowledge that's very close to the merchant Rotten Hake (raider's hangout location or stash as marked on the map).

To reach the skeleton next to Egilstadir, zoom your screen in to make everything as up close as possible, then position your horse exactly facing the skeleton, and then lastly use the arrow keys on your keyboard instead of your mouse to move exactly straight ahead and then you will pass through the narrow fence to reach the skeleton. Once you are inside the fence your mouse cursor will change to the white hand, allowing you to grab the skeleton. I've done this multiple times now in this same spot as well as other "tight" areas. Basically use your keyboard for finer control than the mouse.

You most likely will have to back out using the arrow keys as well, otherwise you may get "stuck" in the narrow fence gap.

camelotcrusade 12-17-2012 08:34 PM

Made a bunch of updates from the last few pages of reports, hope I caught everything. Special thanks to ivra for testing those bugs Fattshade reported a long time ago (and apologies to Fattshade for missing them earlier).

At least we found one thing fixed despite adding a lot more bugs. :rolleyes:

ivra 12-17-2012 09:06 PM

Quests and Bosses
  1. Black Label: If you let Ben Gorefiend go instead of killing him, the quest becomes stuck. You can tell Torfin that you let Ben go but nothing happens afterwards.

In my last game (6249/6250) I tested this and it worked.

It is also listed as a bug fix in 6250 that do not need a restart.

Maximus Bukie 12-18-2012 12:12 AM

****winged helmet bug****
 
I found A new Bug with the Winged Helmet. When you equip the helmet, its supposed to give you 2-3 Vikings after a battle. It actually says that it has given me vikings after my battles (usually 3 Skalds). But It never actually does give them to me. I still have the same number of skalds each time. Please Fix.

BenSt88 12-18-2012 02:01 AM

Quote:

Originally Posted by Rork (Post 488602)

1. On Riftlands, there's a quest, "Luxury Outfit", that needs (among other things) a werewolf skin. However, I found at one of the shops from the island the same item, with different graphics but with the same stats (screenshot attached). By the time I found it, I had already completed said quest, so I don't know if it also works questwise. It wouldn't be the first duplicate quest item I've ran into and I even had the Ogre's Club as a triplicate item.

This is a formerly broken quest. Since they fixed it, you will now see 2 different werewolf skins. One says "quest" item, while the other you can destroy for crystals etc.

Someone else responded how to get to that skeleton near Egilstadir...

BenSt88 12-18-2012 02:04 AM

Quote:

Originally Posted by Rork (Post 488603)
No, but you do get a lot of XP, so depending on what difficulty you're on, you may level up your character several times before the fight becomes too expensive.

Well, that explains why I never made it to 70th level then. But that fight was bugged, and I was almost done w/ the game so I didn't retry it.

I'll play through again in the future, but not until they fix some more things significantly troubling. One a problem for Mac users in particular; I've sent them a crash log, hopefully they figure it out.

azazel8139 12-18-2012 12:26 PM

Just came back to this game after a break, hoping that recent patches would have fixed some of the bugs that seem everywhere.

Found a new bug on starting a new game

Casting a spell on a unit that will kill it is now bugged. The spell animation with trigger, but the effects of the spell will not occur and the unit will remain alive. The spell is still active on the cursor so you can click multiple times and see the spell effect go off on the target but nothing happen.

To see this start a new game as a mage, play the tutorial, and in the first room attack the cyclopes. In combat cast magic missile at the cyclopes' one beholder unit to kill it. Except nothing will happen, until you either cancel the spell or cast it on a unit that will not die from the attack.


I am really fed up with this game. I purchased the first two happily, and even though they were buggy with many spelling and grammar mistakes, they were playable and okay. This game just seems like a small update to armoured princess, with a few new units, some slightly changed maps and a new campaign yet it is so incredibly broken. I wouldn't be surprised if for a lot of people this is the last time they buy a game from this company.

ivra 12-18-2012 12:36 PM

I just started a new soothsayer game and killed the beholder with a magic missile. It worked fine.

I recognize the bug you describe, but that happened only from time to time in my first game and that was prior to Patch 2. Are you sure you do not have any mods and that you run the latest patch?

Rork 12-19-2012 12:22 PM

Thank you to BenSt88 and terrypchan for the answers.

One more possible bug. I found in my inventory two kegs of rum, associated to the quest Special Offer (given on Eastern Freedom Island). Previously I already brought the quest giver another 6 kegs (for magic runes or crystals or whatever) and there were still pirated to be killed around the Freedom islands. Now all the pirates are dead, there are no more kegs to be found and the quest is - surprise, surprise - not completed. Is this a bug (it makes sense that at least one other keg should've been found on one of the remaining pirates), is it associated to a certain patch or is that how things are supposed to go (doubtful, as you get in your log a quest that cannot be completed)?

ckdamascus 12-19-2012 12:27 PM

Quote:

Originally Posted by Rork (Post 489101)
Thank you to BenSt88 and terrypchan for the answers.

One more possible bug. I found in my inventory two kegs of rum, associated to the quest Special Offer (given on Eastern Freedom Island). Previously I already brought the quest giver another 6 kegs (for magic runes or crystals or whatever) and there were still pirated to be killed around the Freedom islands. Now all the pirates are dead, there are no more kegs to be found and the quest is - surprise, surprise - not completed. Is this a bug (it makes sense that at least one other keg should've been found on one of the remaining pirates), is it associated to a certain patch or is that how things are supposed to go (doubtful, as you get in your log a quest that cannot be completed)?

There should be a dialogue message after you fulfill one of the volleys of "rum returning" that says "I'm done getting barrels for you" and it seals the quest into completion.

I don't think you can do anything about the spare barrels of rum in your inventory though after that.

afakas 12-19-2012 03:41 PM

With the latest version I get a crash when Spear of Wrath kills a unit that is in sheep form... tried on many units and the result is always the same

+ Magic Missile doesn't add bonus vs. Archmages although they're mages

dainbramage 12-19-2012 10:30 PM

Quote:

Originally Posted by afakas (Post 489122)
+ Magic Missile doesn't add bonus vs. Archmages although they're mages

Are you sure you're not just seeing the archmage's 50% magic resistance in action there?

Rork 12-20-2012 06:44 AM

Quote:

Originally Posted by ckdamascus (Post 489104)
There should be a dialogue message after you fulfill one of the volleys of "rum returning" that says "I'm done getting barrels for you" and it seals the quest into completion.

I don't think you can do anything about the spare barrels of rum in your inventory though after that.

No bug in the end, I went back on a whim to talk to the quest giver and there was a new dialogue option, along the lines of "I'm sick of carrying your rum for you" (a feeling that I can certainly relate to :-P). Once selected, it completes the quest and you also get rid of the extra kegs.

Sirron 12-20-2012 07:32 AM

If you have kegs leftover then you haven't found them all yet, so don't complete the quest.

Nirual 12-20-2012 01:22 PM

Quote:

Originally Posted by afakas (Post 489122)
With the latest version I get a crash when Spear of Wrath kills a unit that is in sheep form... tried on many units and the result is always the same

Must be because of the change that returns units back to their normal form when killed. Don't really know why they felt that was nessesary, but I'm not all that surprised it causes issues with some abilities. It might be the case with all kills that create clusters of rage / mana.

camelotcrusade 12-20-2012 10:34 PM

Hey guys - I have time to make a few more updates then I'll be gone for a week for the holidays. I'll catch up when I get back.

I looked through the pages since my last update and I only found this one for the latest build (another one might have been an earlier build):
  • With the latest version I get a crash when Spear of Wrath kills a unit that is in sheep form... tried on many units and the result is always the same

I don't recognize that ability, so someone could tell me where it comes from (valkyrie, hero skill, spell) I'll try and get that posted before I leave. And if I missed anything else, please let me know.

Nirual 12-21-2012 01:00 AM

Quote:

Originally Posted by camelotcrusade (Post 489406)
I don't recognize that ability, so someone could tell me where it comes from (valkyrie, hero skill, spell) I'll try and get that posted before I leave. And if I missed anything else, please let me know.

Its the Battle Maidens first ability.

terrypchan 12-21-2012 01:09 AM

Not a bug here -- Spear of Wrath
 
I use the warrior maidens all the time and I cast the sheep spell a lot. Never had a problem killing stacks of sheep while using the "spear of wrath" from the warrior maidens. Literally hundreds of kills with this exact combo.

Sirron 12-21-2012 01:45 AM

K, I did some thorough testing on the bug I reported in the Paper for the Professor quest. Please change my report to the following: if you save after accepting the quest but before getting the paper and you reload that save, the quest log will NOT be updated when you get the paper and the quest cannot be completed. Also, like the other guy mentioned, it's possible to only have the option to refuse to pay that much gold for paper but you end up getting it anyway. Oh and yes, the professor's dwelling does not get the flag with rotating glowing particles above it indicating the quest can be turned in when it can. The last one applies to all of his quests.

Rork 12-21-2012 06:23 AM

Quote:

Originally Posted by Sirron (Post 489276)
If you have kegs leftover then you haven't found them all yet, so don't complete the quest.

Then it's a bug, because there was no pirate left to kill or place to explore and I had only 2 kegs in the inventory.

hippo 12-21-2012 09:20 AM

Hello
How do you think, how many % of all bugs in the game have been fixed yet?
90%? 95%?

hynix.g52 12-21-2012 10:17 AM

Rage eater not working as intended? It always says - takes 0 rage and gives 0 mana - regardless of amount of each (full/empty/half full etc.). I have tried it in different fights and each round is the same...

Sirron 12-21-2012 03:20 PM

Quote:

Originally Posted by Rork (Post 489444)
Then it's a bug, because there was no pirate left to kill or place to explore and I had only 2 kegs in the inventory.

Did you beat all 5 ships as well?

Sapphirion 12-21-2012 04:39 PM

Guys, i have two bugs, and one big problem...i play with Mage and when i need to finish "missing cabin boy" in Isterreng and need to kill WOLF who kill cabin boy, i kill that wolf buy i dont get QUEST UPDATE..and cannot finish mission... and second bug is when i need to make Ally with Elf in mission "An alliance with Elfs" i cannot Update mission at Herbalist in Merlassar..i cannot find Antidote for Spider bite...Please Help me with some Patch if you know where i can find it... Tnx

camelotcrusade 12-21-2012 08:23 PM

Thanks Nirual and afakas, I posted the spear of rage + sheep buff.

@hynix.g52 haven't seen that one yet. Is it a spell or a skill? Does the tooltip say 0/0 but it actually does have an impact or does it definitely do nothing. What build are you using? Thanks.

@Sapphirion what build are you using? I'm only posting bugs for build 6250, the
latest patch. If you are using an earlier version you need to connect to steam to patch it; there is no patch for the unofficial version.

@Sirron thanks I made that update.

Sapphirion 12-21-2012 08:47 PM

Buddy, Build is 6245... version 1.3.1 ... pls ,give me link or tutorial how to update that on steam..i have Stream for Dota2... and cannot start updating for King's Bounty, is it some another Steam for that??...or contack me on Private Msg...Ty :)

Rork 12-22-2012 07:57 AM

Quote:

Originally Posted by Sirron (Post 489516)
Did you beat all 5 ships as well?

Yes. My guess is that the last keg didn't spawn. Both Freedom Islands were teeming with bugs and odd game behavior.

A late solve as well, the skeleton near Egilstadir can be reached, even without keyboard navigation, it just takes max. zoom, facing the skeleton and milimeter by milimeter mouse moves, until the cursor turns active. You still can't go in the area, but you can click the skeleton.

Sirron 12-23-2012 03:12 AM

Have these achievement bugs been reported yet?

"Mad Courage", "Professor" and "Ragnarok's Messenger" don't get awarded, probably because you never regain control after the final fight.

hynix.g52 12-23-2012 12:04 PM

Quote:

Originally Posted by camelotcrusade (Post 489557)
Thanks Nirual and afakas, I posted the spear of rage + sheep buff.

@hynix.g52 haven't seen that one yet. Is it a spell or a skill? Does the tooltip say 0/0 but it actually does have an impact or does it definitely do nothing. What build are you using? Thanks.

It is build 6246.
Rage eater is an item - it is supposed to take 5 rage at the beginning of each round and to give you 5 mana. It is highly useful in boss fights since you can not use rage there.

I still haven't found calm rage scroll to check if that spell works normally.

ckdamascus 12-23-2012 01:42 PM

Quote:

Originally Posted by hynix.g52 (Post 489766)
It is build 6246.
Rage eater is an item - it is supposed to take 5 rage at the beginning of each round and to give you 5 mana. It is highly useful in boss fights since you can not use rage there.

I still haven't found calm rage scroll to check if that spell works normally.

Calm Rage works. I "thought" rage eater works... I have to find it again. I think I used build 6250 though.

Sapphirion 12-23-2012 08:09 PM

So guys, no one can help me, how can i fix some bugs on 6245 BUILD...some mission i cannot finish..., if i need to update game on STEAM, pls tell me how can i do that...i have STEAM, used for DoTa 2,and i dont see any option for King's Bounty updates...pls help i am noob with this :)

ckdamascus 12-23-2012 09:02 PM

Quote:

Originally Posted by Sapphirion (Post 489807)
So guys, no one can help me, how can i fix some bugs on 6245 BUILD...some mission i cannot finish..., if i need to update game on STEAM, pls tell me how can i do that...i have STEAM, used for DoTa 2,and i dont see any option for King's Bounty updates...pls help i am noob with this :)

Even if you patch, it won't fix the "can't finish mission" bugs without restarting the entire game. That said, I can't quite remember any really good missions that can't be completed in build 6245.

There are also some work arounds for some missions as well. Which missions are you stuck on?

Sapphirion 12-23-2012 10:30 PM

Quote:

Originally Posted by ckdamascus (Post 489812)
Even if you patch, it won't fix the "can't finish mission" bugs without restarting the entire game. That said, I can't quite remember any really good missions that can't be completed in build 6245.

There are also some work arounds for some missions as well. Which missions are you stuck on?

1.On Isterring "cabine boy" - i kill wolf but i dont get Quest update,and cannot finish it at pirate who gives me mission
2.On Elf's Island... when i need to fing Antidote for spider's bite...in mission "Alliance with elfs", i enter at herbalist but i dont get option for quest update...no option for talk...

for now it's two uncomplish missions, and i cannot continue journey..

ckdamascus 12-23-2012 11:09 PM

Quote:

Originally Posted by Sapphirion (Post 489828)
1.On Isterring "cabine boy" - i kill wolf but i dont get Quest update,and cannot finish it at pirate who gives me mission
2.On Elf's Island... when i need to fing Antidote for spider's bite...in mission "Alliance with elfs", i enter at herbalist but i dont get option for quest update...no option for talk...

for now it's two uncomplish missions, and i cannot continue journey..

Are you sure you killed the right pack of wolves? In my 3 playthroughs, I never had that quest bugged. The wolves are somewhat near the peak of the mountain.

On the elf's island, I hope you didn't mess up the dialogue. Go back to the girl and see if she has turned into an undead. It is a VERY hard fight.

Sapphirion 12-23-2012 11:57 PM

Quote:

Originally Posted by ckdamascus (Post 489832)
Are you sure you killed the right pack of wolves? In my 3 playthroughs, I never had that quest bugged. The wolves are somewhat near the peak of the mountain.

On the elf's island, I hope you didn't mess up the dialogue. Go back to the girl and see if she has turned into an undead. It is a VERY hard fight.



1. My mission was bugged, i check girl now, and i see that i dont kill spider, and i dont get herb for herbalist..i do it now and mission is complete( but, my misssion was updated before i kill spider for herb(bug), cause that i was confused...)

2.There is only one pack of wolf, on top of mountain... i kill all enemy in area ...and i dont get quest update. This is Bug for sure

ckdamascus 12-24-2012 04:26 PM

New Bug: build 6246/6250

When AI uses Assassins and succeed with the "Murder" skill, the AI sits and does nothing despite having an extra free turn.

Dev mode shows nothing and the only way to proceed is to reload the game.

Game is stuck with the Assassins going "next" but the AI doing nothing.

Workaround: don't let assassins kill with murder. (Don't let assassins get away with murder :) )

Orin 12-25-2012 03:11 PM

Alliance with the dwarves
 
I killed the 3 ice dragons on Iceland before I talked to the dwarf king and got further in the Alliance with the dwarves quest. Now I have 0 of 3 dragons destroyed... :( Unless the dragons to be killed are in the peak of the ice dragon (one of them killed there too). So I'm stuck with the main quest..

Sapphirion 12-25-2012 09:21 PM

Quote:

Originally Posted by Orin (Post 490006)
I killed the 3 ice dragons on Iceland before I talked to the dwarf king and got further in the Alliance with the dwarves quest. Now I have 0 of 3 dragons destroyed... :( Unless the dragons to be killed are in the peak of the ice dragon (one of them killed there too). So I'm stuck with the main quest..

I finish game with 3 bugged mission...

1.missing cabine boy Isterring
2.Attractiong customers in Arlania
3.Dressing shop at Riftland, mission with Robbed shoper

...free advice...sometimes just bug Quest update... go to King Dwarf and speak with him. I have to many bugged "quest update" on main quests, after that you will get UNMARKED quest house on island of orcs :) so many walking around...

...Very bad tested game before release! That is all,everything is in bugged "quest update" on quest screen

Orin 12-26-2012 11:03 AM

Thanks. I will try that.

Update:
The dragons to be killed are on the peak. I killed the last two. I got the message that it's cleared and and the dwarves can open the gold mine. Also the quest progress shows this step grayed out and now I have to report to the king (even it still says 2 of 3 are killed)

Thanks again.

Maximus Bukie 12-26-2012 11:16 AM

**Priest Healing Bug**
 
I noticed that the Priests dont resurrect anymore. My priests in my particular army says that it can heal 1861 health to a troop...but it only heals full health to only one unit of that particular troop that you want healed. It doesnt resurrect. It used to resurrect. Whats going on? Whats the point of having a priest heal 1861 health if there are no such units in the game that have a health of 1861???? ****HUGE BUG***

Belgarath 12-26-2012 11:22 AM

Priests never resurrected, you are probably thinking of Inquisitors...

Sneaksie 12-26-2012 12:06 PM

Quote:

Originally Posted by camelotcrusade (Post 473439)
Modding
  1. Nonworking LUA functions: None of these LUA functions appear to do anything: Game.MessageBox(...), Game.InvokeMsgBox(...), Game.Log(...) and Game.atom_getpar(...). Could they be fixed?

Here is the response from developers with a bit of humor:

Quote:

These functions DO work (at least some of them).
Game.MessageBox ( text [,caption] ) shows the text with caption above.
Game.InvokeMsgBox(name, text) shows text IN CASE one uses "warning" as the name parameter. Other variants for name parameter are possible but unknown to this one. Enkindle this.
Game.Log ( par1 [,par2, par3 ...] ) this one considers this particular function to be broken or requiring some extra parameters.
Game.atom_getpar() this one has never seen any traces of this particular function

Firmar 12-26-2012 03:35 PM

Probably known bug: 3 achievements doesnt work. Its Mad Courage, Proffesor and Ragnarok's Messenger. Read somewhere that it's steam's fault, but not. Actually, achievements just cant pop in game, because game ends right after final battle. Fix it, please. Want my 100% :(

messiahgov 12-26-2012 10:19 PM

@Adjutant
The last one is buried on the island. 3 from human Monsters, 1 from a crest in the water and one is buried.

I had no problems with this and the full Plundered Stylist quest.

I play on 1.3.1.6250.

Nirual 12-28-2012 09:50 AM

Quote:

Originally Posted by Firmar (Post 490189)
Probably known bug: 3 achievements doesnt work. Its Mad Courage, Proffesor and Ragnarok's Messenger. Read somewhere that it's steam's fault, but not. Actually, achievements just cant pop in game, because game ends right after final battle. Fix it, please. Want my 100% :(

Patron / Friend of the Pirate are also still bugged in most cases. Global steam stats show 0.1% so some people got them, but I haven't despite completing those quests in just about every patch.

But there used to be tons more that were bugged, so we're getting there.

torquemada 12-28-2012 12:39 PM

Regarding Ancient pheonix bug, I may be referring to a different bug but when you get the option to resurrect your pheonix and you choose not to, the pheonix stands up at least it's image, it is still dead and units can walk on the tile where it died. It is a graphical bug, it doesn't affect the game in any other way.
I've seen highterant lay an egg in a inaccessible tile (the void in gremlin battle).

Another bug I don't think has been reported is when evil beholders mind control one of your units it stays mind controlled for 2 turns instead of just 1. In my experience it should allowed to dictate one action of the target, not control it for 2 turns.

Jazzer32 12-28-2012 01:20 PM

After 4th update, i have problem with sacrifice spell. Sometimes it makes critical hit on my unit, So, instead of sacrificing 5 paladins/knights it kills 10. Anyone with same problem?

sethmage 12-28-2012 09:29 PM

What about *Valkyrie ability used* medal. I used them all, multiple times and there is still zero in the counter. I thought I saw this in the bugs section before, but now is gone, (not in fixed section either)

ckdamascus 12-28-2012 10:04 PM

Quote:

Originally Posted by sethmage (Post 490490)
What about *Valkyrie ability used* medal. I used them all, multiple times and there is still zero in the counter. I thought I saw this in the bugs section before, but now is gone, (not in fixed section either)

It works fine. They mean the "dialogue" ability used, not the "rage/valkyrie" ability used.

monkeydog 12-29-2012 02:03 AM

Slingers and Catapolt Orcs don't seem to be affected by fear
 
I've feared these guys on multiple occasions and they still attacked higher level units.

monkeydog 12-30-2012 12:56 AM

Wandering Scrolls no longer displayed
 
In the previous versions, whenever you used a wandering scroll, there would be an icon displayed at the top right of the screen showing what scroll is active and how charges are left. This isn't working anymore so you have to keep track of everything yourself.

ivra 12-30-2012 11:44 AM

Minor item bug:

The item Viking Shield has the wrong item listed in the Upgrade list. It lists Leather Shield as the item it is upgraded from, but it is upgraded from the item Shield.

In more technical terms:
The item barbarian_shield should change:
upgrade=addon2_shield_leather_shield,barbarian_shi eld
to
upgrade=shield,barbarian_shield


Found another minor bug:
The item Ogre's Club [ogre_club] has a part of its description missing. It says:
+4 Attack
Damage of Ogres, Trolls, Orc Chieftains, Jotuns, and Giants.
It should be:
+4 Attack
+20% Physical Damage to Ogres, Trolls, Orc Chieftains, Jotuns, and Giants.

The source line is:
dbonus=physical,0,20,0,-100,0,0

messiahgov 12-31-2012 08:56 AM

I can reproduce the "Enemy summoned phoenixes unattackable after resurrecting: Build 6250".

I'm playing 6250 and it only happen in the 1 Mio. Tavern battle. Maybe no other enemy ever used the phoenix, but it's reproduceable. I tried everything to aim on it, tried it over 10 rounds, but you can't, the phoenix "ghost" stay and nothing happen at all. The phoenix is invincible, you can walk on that spot etc. So try to end that fight as quick as possible, to avoid, that the boss summons phoenix. So I needed to cheat, to finally win this matches once, because this badass almost always call the phoenix and if that useless piece of phoenix attack one of my units, it dies (and become godlike) because of the counterattack.


BTW, here my minor (but important) item fix for the "Avrelii Gauntlet". I don't know the English name, in German it's named "Handschuhe des heiligen Aurelius". It's labelled as "Dress", but in real its a glove...all description clearly say it's a glove and by god not a glove looking dress. ^^

Find it in "items.txt", starting at line 23160 addon2_gauntlet_avrelii_gauntlet.
Change propbits=dress,rare to propbits=gloves,rare and done. Now it's really a glove and can be placed at the glove/belt slot.

I play with WotN v1.3.1.6250 and yes, it was still not fixed.

ivra 12-31-2012 09:06 AM

Quote:

Originally Posted by messiahgov (Post 490960)
I can reproduce the "Enemy summoned phoenixes unattackable after resurrecting: Build 6250".

I'm playing 6250 and it only happen in the 1 Mio. Tavern battle. Maybe no other enemy ever used the phoenix, but it's reproduceable. I tried everything to aim on it, tried it over 10 rounds, but you can't, the phoenix "ghost" stay and nothing happen at all. The phoenix is invincible, you can walk on that spot etc. So try to end that fight as quick as possible, to avoid, that the boss summons phoenix. So I needed to cheat, to finally win this matches once, because this badass almost always call the phoenix and if that useless piece of phoenix attack one of my units, it dies (and become godlike) because of the counterattack.

I am not there in my current game (6250/6250), but in my previous game (6249/6250) I fought it a lot and never had any problems with it. I did however always put one of my troops on top of the fallen phoenix once it was killed to prevent it from resurrecting. As far as I know the ghost phoenix only happens if you let it resurrect. If you place a troop on its corpse it cannot resurrect and the battle continues normally. Are you experiencing a ghost phoenix immediately after it has been killed (in which case it is a new bug), or after it has been resurrected (a known bug)?

messiahgov 12-31-2012 09:28 AM

After it has been resurrected, so it's really the same bug. I never though about that. Just put a troop on the corpse (before it resurrect) and the problem is solved. Thanks! =) But it's a bug and should be fixed someday. Can be very frustrating.

BTW, thanks for your item latest fixes, they're still present in 1.3.1.6250. And in my German translation, they just translated it 1:1, without the "+20%".


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