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-   -   ATAG Dedicated Server is up! (http://forum.fulqrumpublishing.com/showthread.php?t=21191)

322Sqn_Dusty 10-19-2011 11:34 AM

S!

Had a maiden flight on the server last night. Very nice server. Hard to find the locations if the RF set sound is too soft.

ATAG_Snapper 10-19-2011 02:44 PM

Quote:

Originally Posted by Trooper117 (Post 351326)
Yes mate, had TS3 going, and could hear everyone no problem.. but when I was 'sending' over the net I couldn't hear myself in my headphones, not sure what the problem was, so was unsure if anyone could hear me..
I didn't want to keep butting in with my problems when everyone was trying to fight an air battle so I kept quiet, lol..
I will have to investigate further, will try and sort it..
Still, for me it was a good outing, not been online since my IL2 days so trying to catch up with the technology etc.. :mrgreen:


I don't get any voice feedback either with TS3; it must be the nature of the beast. I just do a "Radio check. Anyone copy?" and find I get immediate confirmation from the guys. In fact, with their responses back to me I learned I had to turn down my mic (through Win 7 Control Panel) to an acceptable level for all. I also quickly figured out the need to assign a joystick button for "Push to Talk" hotkey. When you get jumped by one or two 109's it's too hard searching for a key on the keyboard to bleat out "Help me!". LOL

Trooper117 10-19-2011 02:54 PM

lol.. yes mate, assigning a button on my joystick was one of the first things I did.. learnt that from IL2 :) can't be yelling for help, giving details of where I am, yanking the kite around and looking over my shoulder all at once whilst trying to find a bleedin button on the keyboard.. (yikes!!)..

ATAG_Snapper 10-19-2011 03:00 PM

Thankfully Hawker and Mitchell dispensed with keyboards in the cockpit altogether prior to the Battle of Britain........ ;)

WatchMan011 10-21-2011 07:29 PM

ATAG Server Maintainance
 
Hi all! We'll be doing server maintainance on 10/21/2011 starting at 6:00 pm UTC
til 9:00pm UTC.

Thanks All!

ATAG_WatchMan S!

naz 10-22-2011 12:46 AM

(I THINK) I JUST GOT MY FIRST ONLINE KILL !!!!!!!! :):):):):)

None of my mates are into gaming so I just have to tell someone!

Took off from an inland airfield (cant remember the name) and was flying over Hawkinge at about 13000 ft. I then saw a plane, but being blind as a bat, I couldn't tell if it was friendly or foe....I sat in behind him zooming in to try and id him...eventually he turned a bit and i saw a big black cross! He clearly had not seen me as he was flying relatively straight and level....I closed in and released a good burst...smoke started pouring out of the 109 and he dove. I followed him down and he leveled out. I was just about to fire again when i saw tracers and cannon explosions all around me...another 109 on my tail !...damn target fixation :-P. Now it was my turn to dive for the deck! I had warnings about something being broken (something to do with cooling systems I think) and had smoke pouring out of my Spit IA.

I dove and tied a few turns. My speed picking up all the while and the controls became sluggish, I had to use heavy trim to keep myself from crashing into the ocean. as i pulled up I saw over my shoulder the 109 trying to stick with me but going too fast, he flipped and plummeted into the channel....maneuver kill!!??

I started to head for home, but I noticed the temps seemed ok and the smoke had cleared up...so I stuck around for a bit longer. Saw some other planes flying about but was unable to get close. Someone must have shot me again however, as I got a message about some of my guns being damaged...didn't see any tracers a or any plane for that matter as that happened LOL.

All of a sudden my engine started making an awful screech and I saw a message that my govenor had broken (whatever that does...must have been important given the engine noise :))

I landed safely at an airfield, but in all the excitement i have no idea if it was Hawkinge or another one nearby.

I asked on the server if a maneuver kill counts..apparently it does? I wish I knew if the 109 I actually shot made it home or not. I didn't see any server message about getting a kill so i assume I only damaged him.

Either way, Wow, I am definite convert to online play, what took me so long! I am 40 years old but feel like a kid on Christmas. Thanks ATAG for the server and thanks for you guys for being there. Awesome.

trumps 10-22-2011 01:19 AM

congrats mate, now that you have bust your cherry there will be no stopping you :)

Craig

klem 10-22-2011 08:09 AM

Quote:

Originally Posted by WatchMan011 (Post 352451)
Hi all! We'll be doing server maintainance on 10/21/2011 starting at 6:00 pm UTC
til 9:00pm UTC.

Thanks All!

ATAG_WatchMan S!

Had frequent 2-5 second pauses last night (9-11pm UK). Not had that before. Seemed to be related to server messages (deaths, joins, etc?) but could have been due to increase in nearby 'traffic'?

I also had a complete freeze again but I suspect thats the game.

pupaxx 10-22-2011 09:25 AM

Quote:

Originally Posted by klem (Post 352657)
Had frequent 2-5 second pauses last night (9-11pm UK). Not had that before. Seemed to be related to server messages (deaths, joins, etc?) but could have been due to increase in nearby 'traffic'?

I also had a complete freeze again but I suspect thats the game.

+1 me too, several stutters and freeze, another problem was the plane that spawned in front of the hangar with no chance to be towed backwards for regular take off

Trooper117 10-22-2011 11:15 AM

Well done naz!!..

SEE 10-22-2011 11:31 AM

Naz, well done!

You will be awarded your points after the player has landed and respawned if your hits didn't result in a immediate kill/crash/bailout.
You won't always be informed of the player and it will therefore be listed as an AI. You may have to wait some time but you will get the points/kill credit.

On that basis I never chase down after scoring hits and keep my altitude/ammo and wait to get the points later or share them if someone else picks that damaged ac up and finishes it off. However, keep your eyes peeled as even an ac with glycol or fuel leaking can sometimes fly just well enough to have a second crack at you - usually they head back to their base.

aus3620 10-22-2011 11:08 PM

Congrats Naz!
 
Well done Naz! i can empathize with "blind as a bat", I only usually see the enemy when they are on my tail! Best to fly as Brits so I can see the yellow nose! haha!

To increase your survival probability join an on-line squad. Much more fun than flying individually.

www.raafsquad.com

Brings another dimension to on-line flying.

Good luck!

naz 10-23-2011 11:42 AM

Thanks fellas!

Quote:

Originally Posted by aus3620 (Post 353048)
... Best to fly as Brits so I can see the yellow nose! haha!


There I was thinking I was the only one using that particular trick ;)

TomcatViP 10-23-2011 03:38 PM

Quote:

Originally Posted by naz (Post 352576)
(I THINK) I JUST GOT MY FIRST ONLINE KILL !!!!!!!! :):):):):)

None of my mates are into gaming so I just have to tell someone!

Took off from an inland airfield (cant remember the name) and was flying over Hawkinge at about 13000 ft. I then saw a plane, but being blind as a bat, I couldn't tell if it was friendly or foe....I sat in behind him zooming in to try and id him...eventually he turned a bit and i saw a big black cross! He clearly had not seen me as he was flying relatively straight and level....I closed in and released a good burst...smoke started pouring out of the 109 and he dove. I followed him down and he leveled out. I was just about to fire again when i saw tracers and cannon explosions all around me...another 109 on my tail !...damn target fixation :-P. Now it was my turn to dive for the deck! I had warnings about something being broken (something to do with cooling systems I think) and had smoke pouring out of my Spit IA.

I dove and tied a few turns. My speed picking up all the while and the controls became sluggish, I had to use heavy trim to keep myself from crashing into the ocean. as i pulled up I saw over my shoulder the 109 trying to stick with me but going too fast, he flipped and plummeted into the channel....maneuver kill!!??

I started to head for home, but I noticed the temps seemed ok and the smoke had cleared up...so I stuck around for a bit longer. Saw some other planes flying about but was unable to get close. Someone must have shot me again however, as I got a message about some of my guns being damaged...didn't see any tracers a or any plane for that matter as that happened LOL.

All of a sudden my engine started making an awful screech and I saw a message that my govenor had broken (whatever that does...must have been important given the engine noise :))

I landed safely at an airfield, but in all the excitement i have no idea if it was Hawkinge or another one nearby.

I asked on the server if a maneuver kill counts..apparently it does? I wish I knew if the 109 I actually shot made it home or not. I didn't see any server message about getting a kill so i assume I only damaged him.

Either way, Wow, I am definite convert to online play, what took me so long! I am 40 years old but feel like a kid on Christmas. Thanks ATAG for the server and thanks for you guys for being there. Awesome.

Well done NAz. That remind me some souvenir.

Now you'd better makes your gaming rig comfortable, bought another coffee machine and be ready to spent a lot of time assessing if that dot on your screen is a dust or not.

Wish you a lot of fun !

ATAG_Bliss 10-23-2011 07:02 PM

Congrats naz :D

Don't forget to join TS!

McFeckit 10-25-2011 12:43 PM

Just Info for Server Admin if interested:

had 3 CTDs on ATAG last night and also found a bunch of Heinkels in K13 hanging vertical (nose down) at 11000 feet. :confused:

SNAFU 10-25-2011 06:08 PM

Hey Bliss,

I did some futher testing concerning the ghost-dots in the last weeks and set the mpdotrange = 30. Due to the fact, that planes get rendered by the game if a player is in a distance of 20km (as confirmed by narvy and easly observed with WPF planes) a longer dotrange might give the game time to refresh the positions, before the player is in the distance where the plane gets rendered.

I had seen no more ghost dots on our server since I set the dotrange to 30, but that might be just a coincidence and the testing time was not long enough.
Your sever is more active and tests results are easier/faster to get.

Maybe you can try this?

335th_GRAthos 10-25-2011 07:01 PM

I am not sure about it but I have the feeling that somehting is not working well with the server right now.

I see no messages about bomber groups, actually there are hardly any messages from the server...

~S~

SNAFU 10-25-2011 07:41 PM

RDFs are not working yet, as far as know.

ATAG_Bliss 10-25-2011 08:17 PM

Looks like it didn't rotate right which = no bombers, or any objects for that matter.

All sorted now. Sorry fellas.

@SNAFU - interesting about the dots. Even if you set dotrange to 30, I believe the maximum setting in game is 25km though. I'll try it and report back.

Thanks.

CaptainDoggles 10-27-2011 06:48 AM

Had another great night on the server tonight. Some good teamwork on Blue the last few nights I've been on.

335th_GRAthos 10-27-2011 07:58 AM

Yesterday I flew for 2hrs 5min (the time before CTD due to the usual memory leak bug).

I must admit that thanks to your server, I feel much better about the game. Two hours smooth game without stutters makes the game enjoyable.

Talking about the dots however, my whole flying was devoted into intercepting incoming bomber formations and I did not intercept a single formation for two hours!!!

The worst moment was watching a Wellingtoin (BIIIIG bomber) formation of nine planes flying above me (distance xxxx - how can I judge in this game... ), following from behind while climbing in order to reach their altitude. Then, I moved my eyes away from the sky while checking my fuel gauges/ switching among fuel tanks ... and I completely lost sight of the bomber formation (9 big bombers)!

Then flew for 30mins circling around trying to find them again, without success!!!!!!!!!!!!!!!!!


Of course I may be a noob and ignorant* but based on my 7+ years IL2FB in full real online flying, this is complete and utter XXXXX³\#~ **

I like that it is more difficult to trace airplanes, but this is not realistic.

~S~

* still debatable
** pls replace with the word of your preference, worthy of 2-3 weeks forum ban...

AMVI_Superblu 10-27-2011 09:50 AM

Quote:

Originally Posted by 335th_GRAthos (Post 354952)
... Then, I moved my eyes away from the sky while checking my fuel gauges/ switching among fuel tanks ... and I completely lost sight of the bomber formation (9 big bombers)!

This is due to a bug where 'dots' switch to LOD too far away (or at least they swith to a too much detailed shape from too far away) that is extremelly hard to track right after its transition.

I think (i hope..) devs read around the forums about this.
Hopefully will be fixed ASAP ! ;)

JG52Krupi 10-27-2011 09:59 AM

Grathos I believe you had the misfortune if running into a ghost formation :( last night was the first time I had seen them for weeks

MoGas 10-27-2011 10:00 AM

Quote:

Originally Posted by CaptainDoggles (Post 354932)
Had another great night on the server tonight. Some good teamwork on Blue the last few nights I've been on.

I had to feel it in the hard way yesterday, while flying the Spity, no single 109 for a longer time.......:)

Majo 10-27-2011 10:18 AM

Help.
 
This is a specific request for help regarding the stability of the connection in the ATAG server.
Some of my squadron (SG1) members and I usually try to fly populated full real online servers, even though
our connection is not as good as we would like (125-175 ms pin) we really like the Channel map in the ATAG.

Lately we have been suffering from a very annoying problem regarding the stability of the connection, to simplify,
we get a black screen and the message the "Launcher.exe has stopped to work".
This happens randomly after a 15 minutes flight or after 2 hours, affecting any member of the squadron.
Some of us have the impression that we suffer from this problem more often when the number of connections
goes above 40 people/pilots in game.

My questions are:
Does this message have anything to do with the server? (Our experience is that only happens while flying online).
Is there anything we can do to prevent this issue? (conf.ini setting [NET])
Any other considerations … ?

Still, we will keep trying.

Thank you in advance.

Salutes.

335th_GRAthos 10-27-2011 11:15 AM

Majo,

I will be quick to say that your ping is not bad, at least, not the worst:

I am on the ATAG with a ping of 230ms (I am from a country very far away and many firewalls to go through) and still the game is ultra smooth for me.

It may depend however, on the bandwidth you and your friends have. I am on a fiber-optic 8Mbps and my conf.ini setings are for DSL/cable. It may be that this makes the difference in CoD (compared to the IL2FB network settings we used to put).

So, depending how big your line is, try with the highest network settings in CoD.



As far as the Launcher has stopped working message I think there is an easier explanation:
CoD has a memory leak! :O (no big news, even my cat knows it) Not when you stand parked on the ground (I tested it) but while you are flying.
Check the amount of available free RAM of your PC regularly. If it becomes too low, you are bound to experience this. Your mileage may vary, depending on the amount of RAM on your system. My personal limit on 6Gb RAM (12Gb = 6Gb Ramdisk for COD, 6GB for Win7) is 2 hours on the server.


@Kruppi: Thanks for the suggestion, unfortunately it was not a ghost squad, I went for the intercept vestor as per radar, I found the bomber group, I was close enough (but too low) to see the detailed shapes of the Wellingtons flying.


~S~

JG52Uther 10-27-2011 03:52 PM

I have found this as well with bomber groups, take your eye off them for a very short while and not see them again.

klem 10-27-2011 07:59 PM

Quote:

Originally Posted by AMVI_Superblu (Post 354982)
This is due to a bug where 'dots' switch to LOD too far away (or at least they swith to a too much detailed shape from too far away) that is extremelly hard to track right after its transition.

I think (i hope..) devs read around the forums about this.
Hopefully will be fixed ASAP ! ;)

+1

There needs to be better visual continuity as the dots change to, perhaps, a simpler LOD(?), at least so they don't suddenly become a small faint pale blue smudge that is trying and failing to give tiny complex detail which twinkles in and out of visibility (if you're lucky!).

ATAG_Bliss 10-27-2011 08:22 PM

FYI..

The server restarts every 7 hours now. So if you get a disconnected messaged - which should be around 1PM (in game time), the server is simply restarting on it's own. It will usually be back up on the server list long before you even get disconnected.

This should help with stability, and the fact that it's automated stops us from babysitting it all the time!

ATAG_knuckles 10-27-2011 09:07 PM

Blenheim
 
Anyone flying the Blenheim ? I would love to get a bunch of Bombers up. However, I have been attempting to get that aircraft up to practice with no luck. I have watched all the youtube videos. After warm up, on the take off roll No.1 engine shakes and shuts down. Same thing with air start, runs for about 30 seconds and engines shut down

any ideas

Denis

JG52Krupi 10-27-2011 09:53 PM

Quote:

Originally Posted by knucklebutt (Post 355257)
Anyone flying the Blenheim ? I would love to get a bunch of Bombers up. However, I have been attempting to get that aircraft up to practice with no luck. I have watched all the youtube videos. After warm up, on the take off roll No.1 engine shakes and shuts down. Same thing with air start, runs for about 30 seconds and engines shut down

any ideas

Denis

Watchmans a good teacher.

If your around this weekend I will attempt to pass on the lesson he gave me :D.

Nice aircraft but hardest by far to get started in.

aus3620 10-27-2011 10:39 PM

Blenheim
 
Hi JG52Krupi,

In Single Player mode taking-off along a runway is difficult to say the least, in fact obviously the FM is flawed. Not so bad in MP. In MP the suggested solution is 60% fuel and two 500lb bombs.

What I do:
. rads open 100%
. rudder trim left 100%
. trim - nose heavy
. after temps reach 100, fuel mix to normal (about 50%)
. accelerate smoothly, keeping an eye on the right engine temp
. rotation at 90mph
. as soon as lifted off, wheel up
. as soon as wheels up (if not before fully up), pitch 80%, throttle 60% - have to baby the engines initially
. if you are going to fly beneath 2,500ft don't worry about carb heat
. trim aircraft to level flight

I have tried skip-bombing but my hit rate is low and inevitably take a lot of damage (attacking medium tanker!).

So far my best approach for attacking shipping is from no lower than 300ft along the length of the ship, using the guns target system to align the plane with the ship.

Once airborne it is not so bad, basically fly to your engine temps. Apparently 190 is the goal but I am often in the 210s, especially early in the flight. 236 is the fatal number.

When turning use more rudder than you would in fighters.

Cannot offer anything re bombardier as I am practicing anti-shipping missions with the Blen at the moment.

Post-edit
oops, I should have addressed this to Denis/knucklebutt!

JG52Krupi 10-27-2011 11:02 PM

Thanks but I have no problem flying the blem anymore.

Taking the large bombs and skimming the waves is my second favourite il2 hobby... Tankers have no chance but you have to keep your eyes out for those pesky mine ships small and pack a punch, I have yet to return from attacking one by skip bombing but he normally sinks with two 1000 lbs in her so at least it's a draw ;)

Btw ~250 is my engine fatal temp so I stay around 240 in flight and things are good and you can get a semi decent speed when you can eventally push the throttle to ~80 :D

Sokol1 10-28-2011 02:33 AM

Quote:

Originally Posted by knucklebutt (Post 355257)
Anyone flying the Blenheim ? I would love to get a bunch of Bombers up. However, I have been attempting to get that aircraft up to practice with no luck. I have watched all the youtube videos. After warm up, on the take off roll No.1 engine shakes and shuts down. Same thing with air start, runs for about 30 seconds and engines shut down

Find online more easy to take off with Blenheim than offline (in Cross Country mission, due 3m/s cross wind).

50% fuel - 4 x 250 or 2 x 500 lbs bombs - fuse 11s for skip bomber.

Simplified procedure (this YT videos click, click... is for show :) ):

Fuel select inner
Throttle 10%
Select 1, ignition
Select 2, ignition
Select all, radiator full open
Rudder trim neutral, nose heavy
Await warm up - advance throttle in ~5% steps (better use keyboard than analog axis)
Rotate with elevator trim, using rudder to keep alignment
Wheels up, radiator back to 55%, prop coarse
Dive to seal level to reach ~220 MPH -trim to level flight, adjust altimeter - he say 200 ft but you are just over waves.

At ~220MPH use iron sight for drop bomb, when the tanker fill the circle, drop.

Tip: dont go with throttle above 55% on take off.

Bug: sometimes bomb bay open and close immediately with toggle command...

Sokol1

335th_GRAthos 10-28-2011 09:56 AM

Quote:

Originally Posted by Sokol1 (Post 355307)
Tip: dont go with throttle above 55% on take off.



Aha!!!!

(the solution to those endless gasket failures... :) )

Thanks...

JG52Krupi 10-28-2011 01:24 PM

Quote:

Originally Posted by 335th_GRAthos (Post 355385)
Aha!!!!

(the solution to those endless gasket failures... :) )

Thanks...

You can go above 55% just make sure the cylinder temp doesn't go above 250.

For take off its 50-60% throttle.

bw_wolverine 10-28-2011 02:16 PM

Had a great flight last night in a Hurricane (I'm usually a Spitfire pilot but I'm getting some pit time in it in advance of the campaign starting on Sunday).

First, got the lads to set up my aircraft with shorter convergence at 250 yards. "You'll nae get that close!" one said, but I just pointed at him and said "Do it, Mac, or I'll show YOU how close I can get."

I bring the engine to life and keep the canopy open, finishing my tea before tossing the tin cup back to one of the ground crew. A quick salute and I tug the canopy closed before jamming the throttle and roaring off down the runway at Lympne.

I climb and circle, climb and circle, climb and circle up to angels 7 before starting out towards the channel. I'm at angels 12.5 and almost to the first line of german ships when I catch sight of two blenheim bombers returning home after a raid. Two. They've been hit and hard. One of them is smoking and leaking coolant or fuel. I can't tell. Wheeling my groaning Hurricane around I rise to escort them, passing close to get an idea of how badly they've been damaged. It's not looking good for them.

As I make to circle back to them after my first pass, two spots appear several hundred yards behind the bombers. Hand on the rotol prop control, I spur my aircraft forward until the shape of the foe reveals itself. Two 109s looking to finish what they started! Hungry to claim the last of the bomber group, they seem oblivious to my little fighter as I prowl closer, gaining some height for a dive.

And then as sudden as a burst dam the duel begins! A light roll onto his tail and a three second burst lights up his port wing and elevators. A fire on his wing tip! A rolling dive! The german fighters break and evade, the bombers forgotten. Now we're curling towards the sea in a high G turn. He's pulling away! The dive puts out the flames on his wing and I've lost track of the second fighter. Hopefully the bombers now have the height they need to make it back to England. Good luck, boys!

As he claws more distance from me, I level out, keeping some energy in the form of altitude and start hunting for him with my eyes. Where is he!? I'm flying straight for too long and I know it. Sure enough, a spec behind me. I know I've got an advantage in my Hurricane and I mean to use it. Rolling over I invert and dive, pulling up hard. Close to blacking...out.... Breathe....

We wrap around each other like crocodiles twisting in a death roll, but my Hurricane pulls through better than his wounded 109 and he knows it. He levels out and throws his craft down at the deck, pointing for France. I've still got some height so I set for coarse pitch and give chase. We're close to the coast when everything changes.

To be continued....

ATAG_knuckles 10-28-2011 02:35 PM

Blenheim
 
Thanks to all who answered my Blenheim troubles. Looks like its not just me. So with all that info I plan to dive right back in and get that beast mastered

Thanks

Denis

ATAG_Bliss 10-28-2011 03:07 PM

Quote:

Originally Posted by knucklebutt (Post 355461)
Thanks to all who answered my Blenheim troubles. Looks like its not just me. So with all that info I plan to dive right back in and get that beast mastered

Thanks

Denis

Hi knucklebutt,

Spin and Watchman fly it quite a bit. Torian also posted a nice detailed guide here: http://theairtacticalassaultgroup.co...r-the-Blenheim

Pretty good info for a blemmy pilot :)

phoenix1963 10-28-2011 04:57 PM

Blenheim tips
 
Krupi & Sokol1 are essentially correct:
Don't go above 4lbs boost; keep engine temps (over right hand shoulder) 180-240C;go coarse pitch over 120 mph; start adding some carb heat over 5000 ft.

56RAF_phoenix

ATAG_Snapper 10-28-2011 05:10 PM

Quote:

Originally Posted by ATAG_Bliss (Post 355469)
Hi knucklebutt,

Spin and Watchman fly it quite a bit. Torian also posted a nice detailed guide here: http://theairtacticalassaultgroup.co...r-the-Blenheim

Pretty good info for a blemmy pilot :)

As a Spit pilot I love Blemmies -- they attract 109's/110's like flies to honey! LOL

bw_wolverine 10-28-2011 06:06 PM

Continued!
 
...Continued!


The damaged 109 is growing larger in my sights as we soar 100ft above the masts of the German ships off the French coast...right into the midst of a large engagement. I count at least five aircraft before I see a wounded Hurricane being hounded by another 109, cannon tracers arcing through the air.

I stay with my original prey until I'm convinced I'm in the attacking 109's blind spot and curl off towards him. I've got a lot more speed and I'm closing fast now. He fires again! The damaged Hurricane nearly stalls as he evades! The 109 levels out and readies a killing blow just as I come into range right on his tail. I don't have much time. I'm going to be past him in a split second. A half second burst of fire and the 109 errupts in flames and I roar right through the blast, orange and red light flashing past my canopy!

I look out over my shoulder to see the other Hurricane limping off, trying to gain some altitude and make for home. There's no time to dip my wings to him. Another 109 is lining up a run on me. He's right on my tail and I'm weaving and using my rudder to mask my turns, slipping away from the tracers that flash past my starboard wing. We're so close to the water and I'm on the edge of stalling. One inch more on the elevators and I'll drop to the cold waters like a lead leaf.

Now we're weaving, scissoring back and forth as I try to use my Hurricane's manoeverability at low speed to my advantage. One, two, three times we trade sides. On the fourth, I get the opportunity and a quick squeeze on the trigger rakes his wing with bullets as he flashes past. And now we're both taking big turns, gazing upward as each other as we both know exactly what's about to happen....

He levels his wings as I do, carefully pitching his yellow nose right at mine. My grip on the column tightens as my thumb itches on the trigger. 1000ft...800ft...500ft.... Suddenly we're both firing, bullets spraying past each other. Neither of us balk. We're going to hit! The last possible moment and we both make our choice. I pull up. He noses down. The plane rocks with the buffeting I receive from passing within feet of the other. I quickly check my instruments and wings. A few holes, but otherwise fine. Twisting about I look behind to see a gout of water glittering in the sun before settling back to the surface of the channel. Must have killed the pilot.

I've had enough. My guns are almost out. My luck is likely more so. Peeling away to starboard, I gain to 5,000 and set for cruise all the way back to Lympne. I've done my part today.

And I'll do it again tomorrow.

Per Ardua Ad Astra

S!

howcome 10-29-2011 02:39 PM

So much fun last night. Even more fun when I got TS3 up and running. People calling out bandits, excited calls of first people kills and hearing disappointment as someone was on the way to their death. Server is very good and I was averaging 80-90 ping from here in California. I even got a couple of hits on a 109 before I went into an uncontrollable spin and hit the cliffs. I am very new to the realism settings. Between this and DCS A-10 simming is at a high point for me. Time is already squeezed and when SWTOR comes out it is gonna be even tighter.

Spinfx 10-29-2011 04:34 PM

Hi Guys,


Just a note to say we are testing a new mission Battle of France. We're looking at bugs/performance etc, so bear with us while we tweek it.

Reading the brief is suggested to get handle on where everything is.

The mission, has multiple ground targets missions for both Human German and British bombers. Mostly close to the front, with only a few for deep strike missions. Completion notices will be displayed when targets are destroyed.

Multiple AI bomber flights from low medium and high altitudes doing strike missions periodically show up running mostly north south routes.

The mission rotates back to the normal Battle of Britain channel mission every 8 hours.


Spinfx.

Helrza 10-30-2011 09:09 AM

Holla guys, just wanted to drop a line. Had an absolute blast on the server aver the last few days :D had some awsome dogfights with a few of the boys, and looking forward to more fun :D

on another note, i wish to appologise to those i was having fights with, and i CTD. Big <S>, and thanks for your understanding :)

335th_GRAthos 10-31-2011 09:39 AM

AAAAAAAAAAAA!!!!!!!!!


AAA killed me at 3,5K alt over England!!!!!! :-O

This is a disgrace!!!! The game is completley crap, unrealistic, overmodelled!!!!
This can not be happening!!!! What a cheat! rubish!

R.O.F.L. :D :D :D :D


I swear, it was a 3inch AAA hit and everything went black!
I think I should post it a the bug thread.... ;)

~S~

Bewolf 10-31-2011 10:03 AM

Hey guys, just a bit of feedback here. Lately I have played around with the Repka servers and one of them had a "Operation Sealion" going on. Scripts for taking ground and defending all included was much fun. What really made the difference though were the moving ships. No idea what is planned in this regard on ATAG but attacking ships actually moving has been much more exiting then the static ones on ATAG. Or maybe I never encounted ones, dunno.

However, would be great to see some in the future.

P.S. Are vehicle convois and trains included? Never noticed them if they are included.

ATAG_Bliss 11-01-2011 12:33 AM

I'm currently working on a mission that has moving objectives etc., but they don't always work right. It seems anything attached to a spline road is bugged in a dediserver environment. For instance, trains, something I've tried putting in before, simply won't work with a dserver. They load fine through the FMB and a listen server, but just not yet!

I haven't really given too much thought about changing the current mission in that regards simply because noone has yet to get all the non-moving objectives for either side in the 7 hour window the mission runs. And if they're moving, it would make it that much harder atm. Granted, I think 1/2 of that has to do with the fact that by the time you finally get a bomber up and on the way to target, there's a possibility that you could have a CTD. That kinda ruins everything in the 1st place. Once that issue gets fixed, I'm hoping to see the bomber guys come out in waves!

Here's hoping for some fixes really soon ;)

ATAG_Bliss 11-01-2011 12:56 AM

Hmm, maybe they got fixed after the last official patch. I haven't tried them since the #2 beta.

Thanks for the info ;)

salmo 11-01-2011 02:10 AM

Quote:

Originally Posted by 335th_GRAthos (Post 356592)
AAAAAAAAAAAA!!!!!!!!!


AAA killed me at 3,5K alt over England!!!!!! :-O

This is a disgrace!!!! The game is completley crap, unrealistic, overmodelled!!!!
This can not be happening!!!! What a cheat! rubish!

R.O.F.L. :D :D :D :D


I swear, it was a 3inch AAA hit and everything went black!
I think I should post it a the bug thread.... ;)

~S~

QF 3 inch 20 cwt AA had an effective range of 16,000 ft (4,900 m)
See http://en.wikipedia.org/wiki/QF_3_inch_20_cwt

British 40mm Bofors AA had a maximum range of 7,160m - 12,500m
See http://en.wikipedia.org/wiki/40_mm_Bofors

It might have been a lucky shot from 3,500m, but you were well within the AA range.

ATAG_Bliss 11-01-2011 05:50 PM

Quote:

Originally Posted by cheesehawk (Post 357033)
Haha, in my experience, under normal circumstances, if you get hit by AA its just a lucky hit, maybe a 1-50 chance of taking a round that causes enough damage to force you down. The odds go up the longer you fly low over the airfields obviously.

On the other hand, if you are attacking Bliss's ground targets, THOSE are DEADLY! Under 500m for low level skip bombing, you are dead 75% of the time before you can drop. High level bombing seems safe over 2k. Dive bombing (this I haven't tested as much yet) has gotten me killed before drop 3/4 tries, with 1 death immediately after drop, hehe, so 4/4 times I died. Those were tested from 3-3.5k in a near vertical dive, with automatic drop set to 500m. I have not yet returned to base in a Stuka flying against those targets, lol.

I need to learn low level bombing in the Ju-88, I think I can get the entire target area in 1-2 passes.

Well to be fair, those 2 armor objectives inland are supposed to be for the bigger heavies (level bombing). Stukas should be for the ship obj's, airfields, or radars - My fault as I should explain it more thoroughly in the briefing. I have successfully destroyed the targets by dive bombing before, both in a heavy and in a 110, but it was rather unorthodox. I climb to 3000m and dive like a stuka, (in a 110 or 88 - divebrake comes in handy!) and drop all bombs and be pulled up well before 1000m. If you are above 1000m there's hardly any danger at all for the armor placements. You get within 750m or closer, and you'll wish you wouldn't of ;)

Bewolf 11-01-2011 06:48 PM

Quote:

Originally Posted by ATAG_Bliss (Post 356923)
I'm currently working on a mission that has moving objectives etc., but they don't always work right. It seems anything attached to a spline road is bugged in a dediserver environment. For instance, trains, something I've tried putting in before, simply won't work with a dserver. They load fine through the FMB and a listen server, but just not yet!

I haven't really given too much thought about changing the current mission in that regards simply because noone has yet to get all the non-moving objectives for either side in the 7 hour window the mission runs. And if they're moving, it would make it that much harder atm. Granted, I think 1/2 of that has to do with the fact that by the time you finally get a bomber up and on the way to target, there's a possibility that you could have a CTD. That kinda ruins everything in the 1st place. Once that issue gets fixed, I'm hoping to see the bomber guys come out in waves!

Here's hoping for some fixes really soon ;)

Kay, that makes more then enough sense. Still waiting for moveables nevertheless. It's just a quantum leap in immersion, imho. So, really looking forward to those times!

ATAG_Bliss 11-01-2011 10:12 PM

Quote:

Originally Posted by ATAG_Bliss (Post 356928)
Hmm, maybe they got fixed after the last official patch. I haven't tried them since the #2 beta.

Thanks for the info ;)

Confirmed - trains (albeit buggy in the FMB) actually now work both with and without a spawn script :grin:

Expect some new objectives soon :)

trumps 11-01-2011 10:34 PM

Great to hear Bliss, always looking for new and exciting places to plant a couple of Sc500's. ;) looking forward to getting back into town so I can start making my deliveries to England!

Cheers
Craig

bw_wolverine 11-01-2011 10:48 PM

Quote:

Originally Posted by trumps (Post 357251)
Great to hear Bliss, always looking for new and exciting places to plant a couple of Sc500's. ;) looking forward to getting back into town so I can start making my deliveries to England!

Cheers
Craig

Return to sender.

SEE 11-02-2011 02:09 AM

How can a player be in your sights then instantly warp onto your six, is this some sort of bug?

I heard players discussing this 'phenonema' on teamspeak but this is the first time I have actually witnessed it happening. The ac warped vertically and then re-appeared behind. There were no other ac around and nothing came of it but it was weird even so!

klem 11-02-2011 10:49 AM

Warps and skins
 
Quote:

Originally Posted by SEE (Post 357283)
How can a player be in your sights then instantly warp onto your six, is this some sort of bug?

I heard players discussing this 'phenonema' on teamspeak but this is the first time I have actually witnessed it happening. The ac warped vertically and then re-appeared behind. There were no other ac around and nothing came of it but it was weird even so!

Been wondering that myself. I put it down to connections. I hope we don't have an IL-2 PrtScr 'feature' again!

By the way, a friend pointed out the obvious to me regarding Custom Skins. You can uncheck Custom Skins under Network settings. He said he didn't get stutters or freezes for the 1.5 hours he played. I'm trying it out on ATAG tonight (I had it checked until now).

SEE 11-02-2011 11:36 AM

I tried unchecking custom skins and it seemed better. However, I noticed that some ac appeared as dots then vanished as they got close enough to be rendered. I am not sure wether this was down to the custom skins being disabled or another bug. I have enabled Skins for the time being and will be very interested to see how you get on Klem.

TomcatViP 11-02-2011 12:09 PM

Quote:

Originally Posted by SEE (Post 357283)
How can a player be in your sights then instantly warp onto your six, is this some sort of bug?

I heard players discussing this 'phenonema' on teamspeak but this is the first time I have actually witnessed it happening. The ac warped vertically and then re-appeared behind. There were no other ac around and nothing came of it but it was weird even so!

I hve seen that myself. Firing on a Spit after what seems to be hours to try to catch him trolling ard french coast at med alt. But mine disappeared from my visor with a rapid ascent just to reappear in a fraction of a second in my 6 all guns blazing !

Manage to hit him tough just to see me CTD less than 10 sec latter.

I wrote that else where but we also hve SPit and Hurri with no neg G cutout and a speed (in dive and level) similar to a 109

bw_wolverine 11-02-2011 01:07 PM

Quote:

Originally Posted by TomcatViP (Post 357377)
I wrote that else where but we also hve SPit and Hurri with no neg G cutout and a speed (in dive and level) similar to a 109

The neg G cutout is working just fine and is a damn nuisance, speaking as someone who flies Spits and Hurricanes exclusively.

TomcatViP 11-02-2011 03:18 PM

Quote:

Originally Posted by bw_wolverine (Post 357396)
The neg G cutout is working just fine and is a damn nuisance, speaking as someone who flies Spits and Hurricanes exclusively.

For sure I know as I am flying the hurri much more than anything else ;)

I am just saying that I hve noticed that some Hur&Spit does not suffer from this in MP :rolleyes:

klem 11-02-2011 04:55 PM

Quote:

Originally Posted by TomcatViP (Post 357435)
For sure I know as I am flying the hurri much more than anything else ;)

I am just saying that I hve noticed that some Hur&Spit does not suffer from this in MP :rolleyes:

Are they making an abrupt dive or pushing over perhaps just short of cutout or including a roll element during which they can keep a little stick-back and maintain positive G ?

bw_wolverine 11-02-2011 05:10 PM

Quote:

Originally Posted by TomcatViP (Post 357435)
For sure I know as I am flying the hurri much more than anything else ;)

I am just saying that I hve noticed that some Hur&Spit does not suffer from this in MP :rolleyes:

Just going back to re-read, I think you might be refering to the possibility that some people are cheating with spits and hurris that don't suffer from the nose down effect (through edited files or whatever - I have no idea how they could do this). That I absolutely can't attest to since I'm not in anyone else's cockpit but my own :P If so, it's despicable...just like if someone is using a lag trick to avoid being hit.

Yeah, sorry, I think the conversation got a bit mixed up through translation. Cheaters will cheat, unfortunately. Not much can be done about it. Very difficult to find solutions or we wouldn't have punkbuster this and VAC that. There's no clear solution.

SEE 11-02-2011 05:46 PM

Just out of curiosity, what is the 'IL2 printscreen' problem that Klem mentioned in his last post?

I have to say that most of the players seem to be honest, I haven't seen anything that would make me think otherwise. I do find that players with very high pings cause me lots of instabilty issues if they are in my area. I am not sure how a player can enjoy MP with a Ping of 2000 or 4000ms which were shown in netstats the other night...:confused:

klem 11-02-2011 06:53 PM

Quote:

Originally Posted by SEE (Post 357499)
Just out of curiosity, what is the 'IL2 printscreen' problem that Klem mentioned in his last post?

I have to say that most of the players seem to be honest, I haven't seen anything that would make me think otherwise. I do find that players with very high pings cause me lots of instabilty issues if they are in my area. I am not sure how a player can enjoy MP with a Ping of 2000 or 4000ms which were shown in netstats the other night...:confused:

First of all SEE, I have the dots disappearing to a practically invisible aircraft before it becomes more visible (with custom skins on). I think the transition from dot to visible aircraft needs reviewing by MG.

The PrtScrn 'feaure' in IL-2 meant that you could interrupt the data flow from your PC by holding down the PrtScrn key while you changed direction and the host would only be able to update your position when you released the key.

Its my understandong that this is not possible in CoD (but I can't remember where I read it).

TomcatViP 11-02-2011 09:23 PM

For me the game has become un-practicable at certain period of time.

No cut out
Hyper accel
Speed higher than 109 now
One hit all damage on
Plane disappearing at Med range only to be seen then at very close range
if egressing after being hit and flying back near base game systematically crash whatever time I hve to fly to the drome
...and from time to time of course our favorite: UFO and SOUND RADAR !

By the way those guys tend to fly in band

I 'll try single player. Thx I never really played that way.

Until so, Adios amigos

Riksen 11-04-2011 04:23 PM

Bomber in missions
 
Hey Bliss what's up my friend....???!!
I know its been a long time but, as ive already done earlier, i would like to congratulate u and ur crew once again for the server. Now that the latest patch has fixed up some important game engine mechanics, i started flying it again and couldnt resist to hope in ur server. First impression after a long time without flying couldnt been better but, as a bomber pilot, i couldnt help to notice the lack of land targets or even the difficulty in flying bombers in a server full of fighters... lol. As matter of fact i would like to suggest, if u dont mind, that the initial flying altitude of the bombers be changed to approximately 2000 m since it takes forever to get to a good bombing altitude; about 10 to 15 min to get to 3000 m in the He-111. This would sure stimulate more bomber pilots to pick bombers instead of fighters i think and would surely garantee additional fun for the bomber hunters as well, afterall who doesnt like to bust some bombers wings... lol

Regards,
Riksen

ATAG_Bliss 11-05-2011 09:57 PM

Hi Riksen!

Did you happen to read the briefing? There's 4 bomber objectives for each side, red and blue. 3 on each side, are inland. The other is ships. Plenty to bomb!

As far as the bomber spawns go, there are 2 airfields (1 on each side) that has an airstart of 1500m for the heavy bombers (no 109/110). Many of the airfields are spawnable for both bombers and fighters, so you don't necessarily have to spawn around where the fighters like to hang out.

The AI bombers are aprox 3000-5000m depending on the groups.. There are 60 some bomber groups for both sides within the 7 hour window the mission runs. These bombers have been slowed down a bit as well. So as a bomber pilot, you could actually get altitude and form up with the AI for a big gaggle.

As always, get on TS3, and ask for an escort. I'm sure anyone in there would be more than happy to help you out.

S!

335th_GRAthos 11-06-2011 08:56 AM

Quote:

Originally Posted by TomcatViP (Post 357377)
I hve seen that myself. Firing on a Spit after what seems to be hours to try to catch him trolling ard french coast at med alt. But mine disappeared from my visor with a rapid ascent just to reappear in a fraction of a second in my 6 all guns blazing !

Manage to hit him tough just to see me CTD less than 10 sec latter.

I wrote that else where but we also hve SPit and Hurri with no neg G cutout and a speed (in dive and level) similar to a 109


Common situation that you can experience in two cases:

#1. It happens, when the memory leak has reached its max limit, you start experiencing strange things and a few min later, CTD!

#2. What I have also experienced is: Strange lag, then 2min later the ATAG server did its daily restart. I was on TS that night so all of us experienced the same thing (strange lag) some earlier than others.


~S~

Attila 11-06-2011 03:31 PM

Hi ATAG-Team!
Great server thx! But...., please ban idiots like alambash, boxer etc.! These guys do just basecamping and shot on every starting plane! 25 kills! Wow! But all in a range of 1 km around the airfield, that says all for me! These "pilots" makes your server empty, sooner or later!
PS: Sorry for my english!

klem 11-06-2011 03:37 PM

Quote:

Originally Posted by Attila (Post 358707)
Hi ATAG-Team!
Great server thx! But...., please ban idiots like alambash, boxer etc.! These guys do just basecamping and shot on every starting plane! 25 kills! Wow! But all in a range of 1 km around the airfield, that says all for me! These "pilots" makes your server empty, sooner or later!
PS: Sorry for my english!

Take off from another base and jump them.

Not me of course ;)

TomcatViP 11-06-2011 03:51 PM

Quote:

Originally Posted by 335th_GRAthos (Post 358570)
Common situation that you can experience in two cases:

#1. It happens, when the memory leak has reached its max limit, you start experiencing strange things and a few min later, CTD!

#2. What I have also experienced is: Strange lag, then 2min later the ATAG server did its daily restart. I was on TS that night so all of us experienced the same thing (strange lag) some earlier than others.


~S~

Sry Grath but I hve to say that I disagree.

We know that since long : a lag that give you a firing opportunity is 99.99% a cheat. In that case, that guy jumped directly from my 12 to my 6 opening fire.

I am sry to hve to say that CoD has been infested so soon, but for sure it does. :evil:

Regarding Mr.X I don't believe him to be a serial cheater (I mean a guy that will jump on every opportunity tht will give him unfair advantage) but think that he lost himself crossing the line as their is no fence to guard the code using a small bunch of tricks that other did disagree to use.

It's a moralistic call that I made, not a personal vendetta after who ever is Mr X that I am sure is an honest and sympathic fellow just like most of us (wait I am not that much :evil::rolleyes: grrr)

TomcatViP 11-06-2011 04:06 PM

Wait... I did not said that from him.

I said that he use flaw in the game that is not in line with a sim : Snorkling, bugged convergence/Weapon setting, Camo and what ever else that I don't know abt.

CWMV 11-06-2011 04:11 PM

Now I actually had a chance to play on the Repka server today.
Generally I have to say that I refuse to play Repka because they use the Spit MkIIa, but I have to say that I was impressed. The game ran very smoothly, and there was no issue with custom skins that people talk about here.
Is there something fundamentally different about Repka that makes it run so much better?

Attila 11-06-2011 04:53 PM

Quote:

Originally Posted by klem (Post 358712)
Take off from another base and jump them.

Not me of course ;)

It´s not the problem! Usualy i´m flying blue like these guys, but in my opinion it´s not gentlemen-like! That´s all!
Salut!

ATAG_Snapper 11-06-2011 05:18 PM

Quote:

Originally Posted by Attila (Post 358740)
It´s not the problem! Usualy i´m flying blue like these guys, but in my opinion it´s not gentlemen-like! That´s all!
Salut!

I fly Red all the time and realize that if I spawn from Hawkinge or Lympne there's a good chance I'll get strafed (vulched) as my aircraft is warming up or on the take off roll. Personally, I have no problem with that since it certainly happened during the Battles of France and Britain. I've gotten very good at pushing the limits of my Spits and Hurries in quick engine startups, quick crosswind takeoffs, and hugging the terrain while I build enough energy to return and engage the marauder(s). It's all part of the game based on realism. And it's sooooo satisfying to launch under their noses and then shoot down one of the Blue Blighters! :D

If things are a little too "hot" to allow a safe takeoff, as mentioned earlier it's possible to simply spawn at a different airfield to get in the air and chase the vulching Blue pirates out! :)

DUI 11-06-2011 08:07 PM

Hi guys,

after days of trying to run CoD in multiplayer I finally found a server to connect to and run Cod rather successfully (SoV). But as the map is "ugly" and as it is only duel-orientated, I would by far prefer to play on the ATAG setting.

I have not read anyone experiencing my problems on ATAG (and also Repka) servers but maybe someone can help me: In most times I even cannot jump into cockpit, as I already have a CTD at side or plane selection. If I succeed in getting into the plane, the fun lasts just for a very short period until experiencing a CTD again.

My system specifications are:
AMD Phenom II X6 1095T
AMD Radeon HD 6970 2GB
Most current Catalyst 11.10
4 GB Ram
Windows Vista 32 bit

I already tried deactivating my firewall (including the Windows firewall), anti-virus software, MSI Afterburner, etc. but without any change. CTDs en masse... :(

Someone an idea why this bad condition happens on ATAG and Repka but not on SoV? And much more important: An idea how to improve things?

klem 11-06-2011 10:05 PM

Quote:

Originally Posted by SEE (Post 357371)
I tried unchecking custom skins and it seemed better. However, I noticed that some ac appeared as dots then vanished as they got close enough to be rendered. I am not sure wether this was down to the custom skins being disabled or another bug. I have enabled Skins for the time being and will be very interested to see how you get on Klem.

Well its been smooth and no problem on the Jg27 server - the Kanakampf scenario currently running. About 60 players I think plus four groups of AI bombers (about 12 each).

We are getting some warping problems on ATAG lately but that may be the server rather than the game settings, it did it tonight before finally crashing. It doesn't happen all the time in fact its quite stable.

We like the ATAG server very much and hope the warping can be fixed soon although it wont stop us using it.

ATAG_Bliss 11-07-2011 04:16 AM

Quote:

Originally Posted by CWMV (Post 358721)
Now I actually had a chance to play on the Repka server today.
Generally I have to say that I refuse to play Repka because they use the Spit MkIIa, but I have to say that I was impressed. The game ran very smoothly, and there was no issue with custom skins that people talk about here.
Is there something fundamentally different about Repka that makes it run so much better?

Custom skins spawning cause stutters on dedicated servers. This is unquestionable and can easily be tested by yourself. As far as the "smoothness", there's a whole bunch of stuff going on in the mission. At any given time there are probably in excess of 70 AI bombers in the air at any given time. Some are taking off, some are landing, some are en-route to their target, etc.,etc.,.. This can put a heck of a strain on a client. But there are many people wanting to play on non-peak times as well. It wouldn't be a whole bunch of fun playing on the channel map with 5 people without plenty of stuff to shoot at. So it's currently a compromise until A.) MP gets bigger.. B.) we have a better viewing system to find people and track other contacts.

I could easily tone down the mission, take the AI out, and have only moving ground objectives. It would be much less of a performance strain on players this way, but without the huge player controlled bomber force (more than likely due to problems with the bombers and CTD's currently), what you're left with is a huge map where people dogfight only. Might as well put up a quake map at that point.

I've reported a problem with steam with the latest official patch where servers will randomly become unresponsive (server messages stop, players are unable to see other players - then randomly, like a light switch it comes back on) This has never happened before and has only occurred during the latest official patch. Steam has updated several times since then and it's been a little while since I've seen the problem, but considering the amount of bandwidth we've been pushing lately (over 3 terabytes of bandwidth last month compared to 600gig the month before), I'd say there's a big problem somewhere. And this isn't because of leaching. It's all coming from IL2COD. We as server providers don't exactly have any sort of documentation as far as config settings, or well, anything either. I'm sure more is answered where some of the dev team responds (the Russian forums), but google translate only gets you so far.

The server has the best hardware and bandwidth money can buy. Running a IL2COD server on it is about as equivalent as playing minesweeper on your own personal PC. There are other factors, I'm sure, that cause more instability for other people, but personally, I'm smooth as silk 99% of the time when I'm flying. I do have top of the line hardware for my personal pc as well - which probably helps immensely.

Quote:

Originally Posted by klem (Post 358866)
Well its been smooth and no problem on the Jg27 server - the Kanakampf scenario currently running. About 60 players I think plus four groups of AI bombers (about 12 each).

We are getting some warping problems on ATAG lately but that may be the server rather than the game settings, it did it tonight before finally crashing. It doesn't happen all the time in fact its quite stable.

We like the ATAG server very much and hope the warping can be fixed soon although it wont stop us using it.

If the warping is caused right before server restart, this is normal. When the server restarts, it will close down the dserver and steam. Then it will restart steam and the dserver + the proper .cmd line to load the mission. But when the server is closed down you won't be kicked immediately. Usually it will take 3-5 minutes before you are kicked out of game. So in a sense, you are playing on a server in limbo that isn't even running. Every plane you see (besides your own) will be flying sideways, upside down, or just plane doing the weirdest stuff you've ever seen. I've seen the AI do plenty of weird stuff before. But it was only this latest patch where I've seen some clients rubber banding as well. Again, I'd wager a guess it has to do with the aforementioned problem we've experienced with steam, coupled with the access streaming of bandwidth. Currently there's 10 players on the server, but it wants to stream 12mbps of upload and 4.6mbps of download speed. It should be 1/20th of that. I've changed the netspeed in the config to a client level to see if it will have any sort of effect. This should will apply automatically when the 7 hours of the mission runs out and the server automatically restarts itself.

Let me know if it's helping.

TomcatViP 11-07-2011 02:10 PM

Hello Bliss,

I hve no stutters here (Fr) playing on ATAG since I disabled the custom skins on my computer.

The weird think is that I still hve skins appearing in my temp folder after deleting all file here. But I did try other sever. So I don't think this to be related to ATAG.

As a personal preference I would not like to see the amount of air activity being tunned down. With the ATAG server you are on the right way with high & Med flying bombers (although most of them are too low IMHO). However there is a too much bomber activity on the red side. It would be nice to see only bomber command sorties at dusk and low level attack by light bombers. Perhaps this will ease the level of activity on the client side and help to switch the action over southern england.

On the same ground, London mission could be nice as it is a point target were all the player and AI will hve to converge. I know tht many fear the lack of perf associated with the London area but actually, it has not to be really London. It could be an other point on the map ;)

Still I am not a Map makers so this is only speculation. But be assured that I really Thx you for the effort you provide for all of us !

~S!

klem 11-07-2011 03:02 PM

Quote:

Originally Posted by TomcatViP (Post 359098)
Hello Bliss,

I hve no stutters here (Fr) playing on ATAG since I disabled the custom skins on my computer.

The weird think is that I still hve skins appearing in my temp folder after deleting all file here. But I did try other sever. So I don't think this to be related to ATAG.

...............................

~S!

I don't have any new .jpg or .dds files since 30th Oct which is about when I turned off skin d/load. I do have about 6 from last night in the Shaders folder - whatever they are.

irrelevant 11-07-2011 08:53 PM

Just had an amazing experience on ATAG today and a good 3 hours of flying. Managed some bomber kills and my first non-AI fighter kills. Also got shot up pretty bad a couple of tmes, but all in all it was really, really fun.

But the best part of the day was receiving an escort from another player to help get my wounded bird back to base. Fallen Angel, I salute you for being a great team player!

Hats off to the ATAG crew for giving us a great server to play on!

ATAG_Snapper 11-07-2011 10:35 PM

Quote:

Originally Posted by irrelevant (Post 359313)
Just had an amazing experience on ATAG today and a good 3 hours of flying. Managed some bomber kills and my first non-AI fighter kills. Also got shot up pretty bad a couple of tmes, but all in all it was really, really fun.

But the best part of the day was receiving an escort from another player to help get my wounded bird back to base. Fallen Angel, I salute you for being a great team player!

Hats off to the ATAG crew for giving us a great server to play on!

+1

ATAG_Bliss 11-07-2011 11:19 PM

Yeah, those AI kill messages are confusing if you're not used to them. I know someone made a script to keep pilots in the planes until landing or destroy to keep people from jumping out prematurely (Kodiac perhaps?) but I could never get it to work right. The problem was if you couldn't take off, no fuel for example, you're just stick in your plane until you reconnect.

But something like that should be in option in the game anyways, like the old one!

irrelevant 11-07-2011 11:28 PM

Quote:

Originally Posted by cheesehawk (Post 359370)
There's no such things as a AI fighter kill on ATAG, if it is a fighter, it has/had a pilot. :)

oh, good news for me then! LOL :)

Quai1Ooth5d 11-08-2011 02:32 AM

Until you find a mission replacement, I can add various bomber objectives (so you guy's dont' feel left out). Someone would have to test those as it would probably take me 20 goes to land a bomb in the right place, lol.

Currently adding a fuel truck convey - with a destination to a fuel yard (big boom - nice find to the guy who posted about that in a thread).

I'll look into getting trains working too, as another objective.

Ships could be another tasty objective.

http://forums.nichechoppers.com/imag...ine=1292495981
http://www.bingertoday.info/huang2.jpg
http://www.bingertoday.info/huang3.jpg

reflected 11-08-2011 07:41 AM

Hi guys,

After reading all the good stuff about your server, I flew a mission there yesterday. Hats off to you, it was by far the best MP expeirience I've had in CloD. I usually hate channel servers, it usually means flying around for 30 minutes without seeing anyone. Not on your server though, with all the AI flights and objectives, and ground controller.

Too bad my ping isn't good enough, it was above 200 yesterday. Where is your server located?

ATAG_Bliss 11-08-2011 05:45 PM

Hi reflected,

The server is the same hosting that I started the ROF server back in the day, out of Chicago. Are u using the in game stats browser for checking ping? The external server browser ping isn't very reliable. But I wouldn't worry with 200 ping. I used to play on the server with 2 cans and a string Internet back when I was deployed in the middle east. ;)

smurf-oly 11-08-2011 09:17 PM

How do I access the in game stats browser?

klem 11-08-2011 09:33 PM

Quote:

Originally Posted by smurf-oly (Post 359730)
How do I access the in game stats browser?

If S doesn't do it go to

Options...
Controls...
Chat...
Set a key for either:
Flash Net Stats (displays while pressed)
or
Toggle Net Stats
(or both)

Sokol1 11-08-2011 09:46 PM

Or click RMB in any place of screen and in pop up menu mark NET.

Sokol1

smurf-oly 11-08-2011 09:54 PM

Thanks for the feedback on accessing the net stats...

Also, every time I fly on the ATAG server... I'm trying to (not) get my feet wet (so to speak)... I have been disconnected after about 30 minutes and dumped to CloD's interface with a message box saying: "The communication with the remote host was lost. Reason: Timeout". I haven't had to take a timeout since I was 6 and got sent to my room by my parents. Any particular reason this is happening or is it an inherent rule on of the server?

ATAG_Striker 11-09-2011 08:55 AM

Quote:

Originally Posted by smurf-oly (Post 359749)
Thanks for the feedback on accessing the net stats...

Also, every time I fly on the ATAG server... I'm trying to (not) get my feet wet (so to speak)... I have been disconnected after about 30 minutes and dumped to CloD's interface with a message box saying: "The communication with the remote host was lost. Reason: Timeout". I haven't had to take a timeout since I was 6 and got sent to my room by my parents. Any particular reason this is happening or is it an inherent rule on of the server?

this could be steam issue side of server being logged out for updates but i could be wrong.

smurf-oly 11-09-2011 12:11 PM

I've never had that problem with any other online games I've played through Steam.

This is happening very consistently at about 30 minutes every time I play on the ATAG server. I will have to try some other servers to see if they all do that. However, I'm in the Pacific Northwest and ATAG's Chicago based server has far and away the best pings for me, not to mention being the most likely to have other people playing on it at the times I'm able to play. I hope there's a solution!

ATAG_Striker 11-09-2011 01:33 PM

hmm it might be ur connection if your wireless might be problem if hard wired through modem you should be good best bet would to be hop on our ts see if bliss or me or watchman might half to see what your setup is might be a port or somthing going on but i have no problems with that at all only when server be restarted or mission rotation.

smurf-oly 11-09-2011 02:59 PM

I'm hardwired (though I do have an Ethernet hub between me and the modem). I'll try to get teamspeak figured out and catch someone online in the next day or so.

l3uLLDoZeR 11-09-2011 05:21 PM

You must have bad timing...that's the message I get when they restart the server. When you get that message..just wait 1 min then reconnect!

FallenAngel 11-09-2011 05:29 PM

Quote:

Originally Posted by irrelevant (Post 359313)
Just had an amazing experience on ATAG today and a good 3 hours of flying. Managed some bomber kills and my first non-AI fighter kills. Also got shot up pretty bad a couple of tmes, but all in all it was really, really fun.

But the best part of the day was receiving an escort from another player to help get my wounded bird back to base. Fallen Angel, I salute you for being a great team player!

Hats off to the ATAG crew for giving us a great server to play on!

It's been a pleasure, mate! That's the way it should be in a fullreal server, rather than the same messy dogfight arena!
s!

Riksen 11-11-2011 01:36 AM

Bomber objectives
 
Hey Bliss.... its me again. Sorry about that, i really did not read the briefing. I just found out, now that u mentioned it, that for some unknown reason i could not see the briefing in multiplayer mode, thats why i kinda assumed it was none. I re-installed it and now and can see, click on, and finally read it as well :grin:
Thxs for ur time and quick reply Bliss. I really do love the server.... Just couldnt been on it this last week due to a bussiness trip i had to attend to but ill be back for more thats for sure


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