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-   -   CO-OPs again... (http://forum.fulqrumpublishing.com/showthread.php?t=28757)

ACE-OF-ACES 01-04-2012 09:19 PM

Quote:

Originally Posted by Tree_UK (Post 376338)
No problem buddy, we are lucky to have you and this fantastic game. :grin::grin:

No thank you!!

IamNotDavid 01-04-2012 09:22 PM

Quote:

Originally Posted by Tree_UK (Post 376338)
No problem buddy, we are lucky to have you and this fantastic game. :grin::grin:

I think the game is even more lucky to have your continued support. They keep kicking you out, and you keep coming back to support it even more! I am inspired by you.

Ataros 01-04-2012 09:26 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 376270)
Thus those who know C# can do amazing things in CoD that could not be done in IL-2.. But now the pool of people making missions (coops) is much smaller

C# is not needed to create a coop mission. Banks did everything for us already. What is needed is to copy Banks' files to your HD, load game, open Banks' lobby and open any offline mission (from any campaign or single player) via it. This allows to play this offline mission as coop.

Recent version allows running several coops at the same time (that was not possible in Il-2 and is much more closer to IRL airwar). Worth coping here
Quote:

Originally Posted by 41Sqn_Banks (Post 376147)
I've completely rewritten most of the code in the last days and not all features are completed so far. However this is that the next release will feature:

- It allows to run several missions at the same time. Players first select the mission and then one of the aircraft of the mission.

- When a new mission is initiated by the host the aircraft of the missions are preloaded, this means they are idle and without fuel on the airfield (aircraft with air start are spawned on a random airfield, aircraft that spawn by script are also spawned). When a player selects an aircraft he is placed in the preloaded aircraft. This allows him to read the briefing.

- When one of the preloaded missions is started the preloaded aircraft are removed and the mission is loaded. The players are placed into the preselected aircraft. Of course aircraft with air start are supported. Also aircraft that spawn delayed by script are supported, the players are placed as soon as the aircraft is spawned.

- Players can select missions that are pending (the mission is only preloaded) and running (the mission normally loaded). This allows players to jump into a mission that is already in progress because they were late or to continue a mission after a game crash.

I will also include a automatism that allows to run a dedicated server that loads for example to preload a random mission from a folder every 15 minute and starts the mission after 15minutes. So you have always several missions in progress and one mission that is pending.

This system can also run on top of any "dogfight" server (some players dogfight and others fly coops in the same airspace).

ACE-OF-ACES 01-04-2012 09:30 PM

Quote:

Originally Posted by Ataros (Post 376342)
C# is not needed to create a coop mission. Banks did everything for us already. What is needed is to copy Banks' files to your HD, load game, open Banks' lobby and open any offline mission (from any campaign or single player) via it. This allows to play this offline mission as coop.

You know that..

And I know that..

But some of the nay-sayiers refuse to know that..

That or they don't know how to copy Banks files to thier HD! ;)

Chivas 01-04-2012 09:30 PM

Quote:

Originally Posted by Tree_UK (Post 376295)
Now where have we heard that before? Seriously 9 months on and we are still hoping. I admire your faith lads truly i do, mine had gone completely before release :grin::grin:

Now if that were true hopefully you would left along time ago. ;)

HR_Naglfar 01-04-2012 10:29 PM

Quote:

Originally Posted by Blackdog_kt (Post 376327)
Have some imagination people, we just have to wait for scripting to evolve or the SDK and manuals to be released. ;)

This.

Unfortunately the people here seems to lack a lot of imagination and patience :rolleyes:

furbs 01-04-2012 10:35 PM

Quote:

Originally Posted by Ataros (Post 376342)
C# is not needed to create a coop mission. Banks did everything for us already. What is needed is to copy Banks' files to your HD, load game, open Banks' lobby and open any offline mission (from any campaign or single player) via it. This allows to play this offline mission as coop.

Recent version allows running several coops at the same time (that was not possible in Il-2 and is much more closer to IRL airwar). Worth coping here


This system can also run on top of any "dogfight" server (some players dogfight and others fly coops in the same airspace).

----------------------------------------------

One more time for old times sake...

THEN WHY IS THERE NO BLEEDIN CO-OPS BEING PLAYED? IL TELL YOU WHY, BECAUSE THE SYSTEM DOESNT WORK!!

Are you saying that somewhere back in development history they said "i know, you know that old style CO-OP that worked 100%...lets swap it for all sorts of cool stuff that nobody will use because you need to learn C+ to do anything...oh and lets not provide any manual or documents as well for at least 8 months"

You need to learn C+ to make CO-OPs? are you fecking metal??

THERE ARE NO PUBLIC CO-OPS BEING PLAYED BY ANYONE AFTER 8 MONTHS!!! DO YOU UNDERSTAND, ITS NOT WORKING!!!

---rant over--- :grin: needed that.

HR_Naglfar 01-04-2012 11:13 PM

Quote:

Originally Posted by furbs (Post 376360)
THEN WHY IS THERE NO BLEEDIN CO-OPS BEING PLAYED? IL TELL YOU WHY, BECAUSE THE SYSTEM DOESNT WORK!!

May be because of the memory leak problems that the game have right now, wich can cause a crash just before dropping bombs, or even better, just before landing after a completely succesfull mission :mrgreen:

Quote:

Originally Posted by furbs (Post 376360)
Are you saying that somewhere back in development history they said "i know, you know that old style CO-OP that worked 100%...lets swap it for all sorts of cool stuff that nobody will use because you need to learn C+ to do anything...oh and lets not provide any manual or documents as well for at least 8 months"

Just because you can't do anything with the scripts doesn't mean that nobody can and nobody use the script system.

I think that the decision to include it was the best decision they ever make with this game.

Quote:

Originally Posted by furbs (Post 376360)
You need to learn C+ to make CO-OPs? are you fecking metal??

You don't need to learn C# (CoD use C# for scripts, not C+) to make coops. You just have to use a script made by other people (the one made by Banks for example), wich is a very simple thing to do.

Quote:

Originally Posted by furbs (Post 376360)
THERE ARE NO PUBLIC CO-OPS BEING PLAYED BY ANYONE AFTER 8 MONTHS!!! DO YOU UNDERSTAND, ITS NOT WORKING!!!

As I said, there are other problems more serious than the lack of an old coop system.

But anyway that's false. E69 played recently a public coop, and I think that they had more problems with the crashes than with the CoD online system.

jimbop 01-04-2012 11:25 PM

Yes, I doubt coops will take off (pun intended!) until the CTD issues are resolved. This was interesting from the guy who runs the ATAG server:

"Hopefully we'll get a patch out soon, so we can include some of the other missions we've made that are more focused to the formation/bomber flights/ground pounding. Just in the current situation of the game, it's not worth running until the launcher issues are sorted.."

From here. I can't wait for these types of missions but agree there's not much point starting them until people can reliably take off, fly a decent length mission and land again without crashing. Hopefully the next patch sorts out the memory leak.

Blackdog_kt 01-05-2012 01:49 AM

I can understand the frustration, but keep the "fighting" in check please.

Also, try the solution/workaround/whatever before you deem it not working, if you haven't already done so. If you have tried it and it didn't work, post in the relevant thread (eg, the one where Banks released his co-op tool) and ask for help.

In short, use proper forum etiquette like the reasonable beings you are, instead of getting worked up just for the sake of getting worked up. Or else the moderating team will also start to get worked up and do a thread clean-up. Just saying :-P


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