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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Just imagine CloD with WoP map (http://forum.fulqrumpublishing.com/showthread.php?t=23132)

HamishUK 05-23-2011 01:29 PM

I think the point here is that CloD was intended to be an all aspect sim where you can jump into AAA and tanks as well as aircraft. This if my memory recalls was Oleg's vision to have a sim where we fight on all levels.

With this in mind I can understand the level of ground details for CloD. I am however very sceptical the ground based side of this game will ever see the light of day? It has obviously drained resources and caused more issues than we know about.

Personally I prefer WoP's terrain (same as DCS's A10C) over CloD's as it 'feels' more realistic with the level of detail. But both have their good and bad points and the ideal solution is somewhere inbetween.

HamishUK 05-23-2011 01:30 PM

Quote:

Originally Posted by timej31 (Post 287741)
WOP is nice but still yesterdays sim.

I don't think that was in question it was more about the terrain model.

Friendly_flyer 05-23-2011 02:06 PM

One of the things I have always found lacking in the IL2 maps (I don't have CoD yet, waiting for new computer) is a natural placement of buildings. The auto-populated IL2 towns have the houses all lined up neatly. In real life, buildings follow inclines and roads, not the adjacent building. Houses are built together, forming continous structures. Here's a real life shot of 1940's small industry from West Bromwitch, and an attempt at replicating the look in FMB, using as few different objects as possible (large number of texture maps swamps the CPU):

http://i8.photobucket.com/albums/a37...g?t=1306159386

http://i8.photobucket.com/albums/a37...g?t=1306159470

This kind of thing takes an insane amount of time. This is where I think the community can really be of help to the developers.

RocketDog 05-23-2011 04:28 PM

Quote:

Originally Posted by ChicoMick (Post 287706)
Even low shots look good I think.

...just an innocent comment btw ;)

http://forum.1cpublishing.eu/picture...&pictureid=718

That looks excellent!

jf1981 05-23-2011 04:57 PM

Hi

In my opinion, this has to do with the fact that CoD is realistic & complex management oriented while WoP is Graphic design oriented. Much work has been done in one or the other way but not both ... yet.

ATAG_Doc 05-23-2011 06:25 PM

But at the end of the day this is the one that is being heavily developed and is the sim of choice going forward 2011 and beyond.

David198502 05-23-2011 06:35 PM

well but it should look at least superiour to il2 146.but in many instances it doesnt.look at the trees colours and positions.look at the colours of fields....
i will stick with clod because of its flight and damage model, but the overall look of the landscape is a pain in the ass.and i really hate to say that!

ATAG_Doc 05-23-2011 07:50 PM

If some of us were able to travel back in time and actually strap on one of them spitfires I am sure some would mention that these spitfires do not fly / look the same as in IL-2. lol Can't please everyone.

David198502 05-23-2011 07:55 PM

Quote:

Originally Posted by timej31 (Post 287853)
If some of us were able to travel back in time and actually strap on one of them spitfires I am sure some would mention that these spitfires do not fly / look the same as in IL-2. lol Can't please everyone.

well all i would say:"damn it looks like reality"

David Hayward 05-23-2011 08:14 PM

WoP looks like complete crap. It cracks me up that there are people who are still trying to sell green puke as looking better than CoD.


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