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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-11-19 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17383)

choctaw111 11-19-2010 04:29 PM

There are some great things in the controls menu.
Will we actually see the ground crew removing the chocks?

Edit...with all of these new features, the serious simmer will HAVE to make a simpit for all of this stuff :)

Feuerfalke 11-19-2010 04:29 PM

Quote:

Originally Posted by House M.D. (Post 199506)
Well, actually this has been noticed and answered here:
http://forum.1cpublishing.eu/showpos...9&postcount=17

I agree that the new GUI is excellent. Modern and efficient.
What I like most, is that it seems, like the whole game, to have been structured in a way to be able to add/delete various options and thus this product may have a life span even bigger than IL-2, which would be fantastic.

Thank you for the update Oleg.

:)

Thanks

28_Condor 11-19-2010 04:38 PM

S!

Quote:

Originally Posted by Oleg Maddox (Post 199409)
Yes we have different categories :) Some of them will be closed for the release and we will open them later.

Hi Oleg

What are these categories (and what are the open for the release)? I'm very curious!

Thanks for the update!

Blackdog_kt 11-19-2010 04:50 PM

Updated "smoky" tracers, awesome contrails, all around graphical goodness but most of all...after so long, a glimpse of what's under the hood.
I really like the ability to define controls in 3 ways: on, off and toggle. This way it will be simpler for people to assign custom made 2-way switches, etc.

I'm very happy to see it has all of those controls modelled, as it is exactly what i felt was missing from prop-era combat sims. Even the cowl flaps and oil cooler controls are separate now. I also like how people finally understand the need for the clickable interface when presented with this vast array of different controls. I'm not going to fire guns or manipulate flight critical controls like radiators with the mouse, but i'm not going to assign keys to the altitude calibration knob either ;)

Also, the sensitivity and mapping options seem very well thought out and intuitive.

Question: Will it be possible to have "smooth", gradual control when using the keyboard? For example, i fly with an old MS sidewinder precision 2 and it has only one throttle. If i press the "increase pitch" key, will it change in steps like it was in IL2, or will it be gradual (the longer i press it the longer it keeps moving the pitch lever)? If yes, then will we be able to set an "acceleration" factor, so that if i keep the key pressed it queues commands faster?

Great job on coding all these systems, give your guy Roman my best :grin:


Quote:

Originally Posted by Splitter (Post 199437)

PS....I can already see all of the "what happened" posts on here after release. "Why did my engine sputter and stop when I cut power back?" lol. I am so looking forward to this sim.

That's going to be the best thing about it all. I've been a user of combat flight sims for 18 years. Every few years i get a few moments of surprise when running a new title for the first time. Last time it happened was when i tried out the IL2 demo. I think it's time to be surprised again ;)

Bolelas 11-19-2010 05:01 PM

Can anyone tell me if the game will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Because i want to add a switch to control gear, UP and DOWN position, instead of only: press key... press same key again...

I loved today update, so many axis, so many functions, thank you Mr Oleg and team!

Bloblast 11-19-2010 05:04 PM

Oleg,

Can you tell at the moment how many planes we can expect in a bombing mission?

Foo'bar 11-19-2010 05:40 PM

Quote:

Originally Posted by kendo65 (Post 199473)
Page 7 and no-one has mentioned the smoking tracers?!?

Maybe too many other great things to comment on?

Excellent.

Only bad things will be commented. Good things are expected. ;)

philip.ed 11-19-2010 05:46 PM

We haven't seen the tracers in motion so it's hard to comment :D Also, with the spiral, was this a common feature or is it down to camera shake? I've heard strong arguments for both reasons.

furbs 11-19-2010 05:49 PM

very good update! lots of very nice stuff for sure :)

would love to see some weathering on the 109s though...they look so clean and pretty :)

constant 11-19-2010 05:53 PM

Quote:

Originally Posted by Oleg Maddox (Post 199429)
dead

Awesome.


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