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-   -   King's Bounty: 'Crossworlds' (http://forum.fulqrumpublishing.com/showthread.php?t=14862)

Metathron 07-01-2010 04:09 PM

It's not about making all units equally good. Is that even possible?

It's about giving the sucky units more of a fighting chance. I'd be quite satisfied with giving these sub-par units an extra boost, perhaps something in the vein of the zombie's pass ability.

bladeking77 07-01-2010 05:27 PM

I know what you're trying to say and I mostly agree with you.
Several units are too weak to use... But that still doesn't mean that they can't be a real pain in the ass when your opponent has them.
And I'm not saying that they shouldn't make them a little stronger. I too would love to see some of those units have cool talents, or at least better stats.
I would also like to say that there are also some too strong units on AP. TL was better balanced and therefore more of a Challenge (On Impossible) than AP.

I hope we understand each other, :grin: and I hope that Crossworlds is pretty much already done and that they are now taking time to Balance and Polish it. :grin:

rickah88 07-01-2010 10:05 PM

Why am I not surprised I didn't get an answer to my question as to whether this game will be available on hard copy: initially, later, or never??

travelingoz 07-12-2010 09:38 PM

Zechonophobe,

Reading between the lines here...Seems like you want the new expansion designed to conform specifically to your style of play!

The beauty of TL and AP was/is it's ability to accommodate almost any style of play! Sure some units are lame but as others have already pointed out, when an NPC has 1000's of them, they present their own unique challenges!

And because of most of the things you want changed, the game has excellent re-playability! Hopefully the Dev's will use the same commonsense that has already produced 2 winners and give us a 3rd installment at least equal in fun as the first 2!

Zechnophobe 07-13-2010 05:43 AM

As odd as it sounds, I think I want the game to confirm oppositely to my play style :P. I feel the reason I play the way I do is because it is ultimately the most effective way, and would like it not to be!

Or I guess you could say that my play style is wanting to have a lot of different options. Then yes, I am horribly biased towards having as many strategic options as possible.

Rhygadon 07-14-2010 01:26 PM

Quote:

Originally Posted by Zechnophobe (Post 166116)
Random Ideas:

1) Don't limit how many units you can have in your army by the leadership, instead limit how many from your army you take into combat. So you can have 1000 black dragons, but only the first 4 will follow you into combat.

This ... is absolutely brilliant. I agree with all your other suggestions ... but this one alone would instantly solve several of the most annoying problems in the game, without requiring significant recoding or rebalancing.

I hereby dub this concept Unlimited Non-combat Leadership.

Let us all chant its name until it echoes from the rafters and even the devs can hear it from their perch on Olympus!

UNLIMITED NON-COMBAT LEADERSHIP!

malcolmm 07-15-2010 09:20 PM

Quote:

Originally Posted by Rhygadon (Post 169753)
This ... is absolutely brilliant. I agree with all your other suggestions ... but this one alone would instantly solve several of the most annoying problems in the game, without requiring significant recoding or rebalancing.

I hereby dub this concept Unlimited Non-combat Leadership.

Let us all chant its name until it echoes from the rafters and even the devs can hear it from their perch on Olympus!

UNLIMITED NON-COMBAT LEADERSHIP!

This is not something I would be in favour of. I like the decisions involved with trying to determine which troops to select. Part of the decision process is how many are available for resupply locally.

Zechnophobe 07-15-2010 09:44 PM

Really? I don't think I've ever cared how many are nearby. I choose my force based on the total number of that troop available to me at the moment, and then by how good the unit is. I never grab troops because "hey they suck, but at least there's a lot of them nearby."

welcome 07-19-2010 07:52 AM

Quote:

Originally Posted by rickah88 (Post 167757)
Why am I not surprised I didn't get an answer to my question as to whether this game will be available on hard copy: initially, later, or never??

Since AP is coming out in hard copy, it's likely Crossroads will too.

http://www.ebgames.com/Catalog/Produ...oduct_id=78455

Pazvante 07-19-2010 06:02 PM

AP is already out in hard copy -at least in Spain. It's €9.95.

I have already made a gift out of one copy to a friend.

It has a 34 page colour manual, a map of Teana and the stats/description of the bosses.


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