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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Morning sir, hope the weather at your location is better than here lol..we have frost and snow and rumors that a snow blizzard are heading our way
![]() Well after that i have either a qustion or a sucjestion. One thing i have noticed in the IL2 FMB is the way you set up AI planes. Well im a huge fan of patrol sectors, but its a pain in the frozen butz cheeks to set up a sector that have CAP going for 3 hours. Any chance there is a duplicate or copy choise for this in SOW/COD?? Would be awsome to be able to set up one flight and then tell it if it loops ( how many times the flight goes, 1 time every hour, one time every 30 mins etc) Or you mark the flight, copy the flight then ad the time for the copy to activate.... Having 8 patrol sectors with two planes taking of / landing every 30 mins for a 3-4 hour map is a huuuuge time killer. Would love to have a tool where i could duplicate or loop. dreams ( and the cream on top, have the first flight land, rearm/refuel take of again on second sortie) Well sir enough from me, snow is waiting to be moved... have an awsome day Ltbear PS. An idea. Like in IL2 when you choose homebase you have the radios selector, make one the same way that defines the sector (large cirkle where you set how big radios it have. In that menu (flight selector) you can choose between CAP/ scramble and set plane numbers (type, experience,loadout etc) The altitude they fly at, and if its a repeat flight, and then the number of repeats.... well that was an idea... sorry lmao...couldnt help my self ![]() Last edited by Ltbear; 11-24-2010 at 11:47 AM. |
#2
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+1 Absolutely brilliant idea. Let's hope it's already in the bag for the initial release.
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#3
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i have also some wishes for the SoW FMB.
-it would be nice if there would be a watch/clock when you start a testrun out of the editor. this watch also should react when you accelerate the time. So you would have accurate times for the briefings. - altitude over ground/MSL. The default setting should be MSL in SoW (there is no low flying IL2 anymore as main plane ![]() |
#4
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There were some interesting mission builder features described in the sukhoi.ru forums after the Igromir fair. Hard to digest through Google translate but what I (hopefully) understood were copy and paste features, options to merge template files into a mission and some scripting features. All of that should come in handy for creating more complex missions. Hope we'll get a view on that soon in one of the Friday updates.
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#5
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What I always missed in IL2 were the ground spotters. This was an intergral part of the 'Home Chain' in BoB.
It could be implemented by having a radio truck, with a certain 'visual radius', so that any a/c entering this radius will appear on the map and then dissapear on exiting the said radius. This would simulate ground to air comms of a/c in the vacinity and encourage map builders to place these radio trucks. This'll work for both sides and destroying one of these vehicles creates a gap in the defence. Keh!!! ![]()
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![]() Last edited by K_Freddie; 11-24-2010 at 07:58 PM. |
#6
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Freddie, the basic concept you suggest would be great. However, I think that if it's not already included, and I for one have not seen any suggestion that it is, we are for sure not going to get it this time round.
All of that said, I think your understanding of the reporting organisational set up is a little confused terminology wise. Firstly, "Chain Home" was the chain of radar stations along the East and South coasts of the UK. These stations could detect aircraft out to a maximum of 120 miles dependent upon the height of the aircraft. but were blind below about 5000 feet. By virtue of their locations on or close to the coast they were useless once the aircraft were very close or behind them. To cover the lower levels a second system called "Chain Home Low" using higher frequencies and a rotaing antenna were installed which could detect aircraft down as low as 2000 feet but the range was much shorter, about 35 miles. Secondly, the "ground spotters" as you call them were unpaid civilian volunteers of the "Observer Corps" located at a multitude of locations inland from the coast. They were invariably connected to Fighter Command Headquarters and/or Sector Operations Rooms by landline telephones. To the best of my knowledge none were connected by radio (truck of fixed). The input from these reporting stations was vital to the accurate guidance of defending fighter aircraft to intercept the Luftwaffe formations once they had crossed the coast since those formations invariably changed course once inland. By the way the Observer posts were very small sandbagged enclosures, sometimes on rooftops but also in open fields and were very difficult to target, although I believe some were hit during raids it was more often not from a deliberate attack. Their equipment was minimal and simple: a bearing table with angled theodolite, for bearing, height and course; binoculars, for identification; and a telephone instrument and line, for reporting. I hope you find the above helpful. It should in no way detract from your excellent suggestion. Here's hoping that Oleg can include such an immersive element into a future update. Pete
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Puffer_2 Last edited by peterwoods@supanet.com; 11-24-2010 at 10:36 PM. Reason: Typo |
#7
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I used 'home chain' loosely as part of the whole defense network.
Yes, I was aware of all of the above ![]()
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