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  #11  
Old 05-06-2022, 07:24 AM
stugumby stugumby is offline
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Look on il2 2nd squadron site, has the RC 2 Beta read me file, it seems they are adding in New camouflage skins for existing ships and redoing the ground skins for vehicles as well. Also shows an artillery tractor and a new gaz staff car. New planes should be just-52 flyable and D520 as flyable. Keep in mind it is posted as a Beta and subject to changes.
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  #12  
Old 05-06-2022, 07:33 PM
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idefix44 idefix44 is offline
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I hope that the 4.15 Dedicated Server will be HyperLobby compatible...
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  #13  
Old 05-06-2022, 10:27 PM
Sita Sita is offline
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Quote:
Originally Posted by idefix44 View Post
I hope that the 4.15 Dedicated Server will be HyperLobby compatible...

)
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  #14  
Old 05-07-2022, 07:33 PM
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idefix44 idefix44 is offline
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I saw it, but my second nickname is "St. Thomas".
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  #15  
Old 05-23-2022, 03:31 AM
stugumby stugumby is offline
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been looking but havent seen anything, no news on VK or czech wings or avia sims web sites, so i guess still in beta 2 or 3. maybe Sita can give us an update?
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  #16  
Old 06-03-2022, 06:07 AM
_1SMV_Gitano _1SMV_Gitano is offline
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Hi, we are on Release Candidate 4. This might be the good one, stay tuned...
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  #17  
Old 06-03-2022, 08:38 AM
Volksfürsorge Volksfürsorge is offline
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Good. Thank you.
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  #18  
Old 06-03-2022, 10:04 AM
JacksonsGhost JacksonsGhost is offline
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Quote:
Originally Posted by _1SMV_Gitano View Post
Hi, we are on Release Candidate 4. This might be the good one, stay tuned...
Thanks for the update. It looks like Daidalos Christmas is almost here!
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  #19  
Old 06-03-2022, 06:45 PM
daidalos.team daidalos.team is offline
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Hi Guy's)

some small note)

https://docs.google.com/document/d/1...f=true&sd=true
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  #20  
Old 06-05-2022, 11:44 AM
taly001 taly001 is offline
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Hopefully 4.15 using more modern Java release and improved sound fixes (the source of some rare crashes for me) and improved modding compatibilty (i hope) will get mod makers interested in 4.15+

There was also a bug in the scenario objects .mis loading (in DGen), where if you use a custom skin on a parked plane, but that plane is not used (due to loading only objects in flight path) that skin will still be attempted to be loaded on the next parked plane that is in game (usually failing) but it prevents the custom skin for that plane to be loaded and a default skin is loaded instead.

(I saw 4.15 does make it easy to get a customisation.ini skin name which can override this? or else I could set to display all objects in map - which could be huge number!)
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