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  #21  
Old 01-18-2020, 07:31 PM
Fhechene Fhechene is offline
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How about controlling all objects height?
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  #22  
Old 01-18-2020, 07:48 PM
Sita Sita is offline
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i'm afraid that it could bring a lot of issues ... even with artelery it's not always work correctly..
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Last edited by Sita; 01-27-2020 at 07:51 AM.
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  #23  
Old 01-18-2020, 09:27 PM
Fhechene Fhechene is offline
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Quote:
Originally Posted by Sita View Post
i'm afraid that it could bring a lot of issues ... even with artelery it's not always wark correctly..
That's too bad, then.
How about female voice packs for the female soviet squadrons? And maybe more squadrons, too. Like more ANS units or Belgian squadrons. Or whatever.

Thanks for reading and answering these post, BTW.
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  #24  
Old 01-27-2020, 12:19 AM
Avimimus Avimimus is offline
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I thought I'd add a mention of one of my most desired features (for the past 15 years): A difficulty option for 'realistic morale' - which if selected would increase the chance of enemies attempting to disengage.

Example:
If an aircraft gets separated (e.g. no allied aircraft within 1000 metres) there would be a certain probability of the AI 'returning to base'.

Feasibility:
The AI already does a check for allied aircraft within 8000 metres before calling for help... so there is an ability to do this already programmed.

One could get more elaborate of course - considering the AI level, conducting a comparison of the number of allied and enemy aircraft, considering the relative ranges. However, I think the basic check for whether there are any allied aircraft nearby would do a good job.

An alternative (or additional) approach:

One could also add a probability of retreating once the AI has expended a certain amount of ammunition (e.g. a probability of disengaging after 50% ammunition used, and a higher probability of disengaging after 75% ammunition is used). This would increase the chance of the AI making a single pass instead of remaining engaged (as frequently was the case - either to increase chances of survival when bouncing larger formations - or simply because the attacking fighter lost track of its target and couldn't find it again).

There are many other minor features (e.g. incorporating gun jams for the Mk-108, MG-FF etc.) - however, this basic feature for making the AI be sometimes less aggressive is the thing I keep coming back to as the one feature that would most increase realism.
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  #25  
Old 01-27-2020, 08:41 AM
Sita Sita is offline
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i'm not a programmer ... and for me it's even hard to imagine how it's all work ... i mean how AI work in Il21946 ... and i'm afraid that today we didn't have qualify enough specs to work with AI in il2 ...
on the other hand ... on aviaskins we have person - Leader AI he make inreresting modifications to AI paterns... and i hope some day some how we can include his work ...
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  #26  
Old 01-28-2020, 01:42 AM
Avimimus Avimimus is offline
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Quote:
Originally Posted by Sita View Post
i'm not a programmer ... and for me it's even hard to imagine how it's all work ... i mean how AI work in Il21946 ... and i'm afraid that today we didn't have qualify enough specs to work with AI in il2 ...
on the other hand ... on aviaskins we have person - Leader AI he make inreresting modifications to AI paterns... and i hope some day some how we can include his work ...
I hope! I remember I looked at the classfiles to see if I could do it myself years ago (that is how I know that the check is for 8km)... but I lack the skill. I did manage to get it so that, if they AI saw the enemy - it would simultaneously go into an RTB & Evasive action cycle until it hit the ground though

Anyway, on the AI note - if someone could track down ZloyPetrushkO - he made a good anti-aircraft gun suppression mod that was really neat. It doesn't work with the current version though. He still has a youtube account, an account on the DCS forums, and he has an e-mail address at gamedev.ru if you want to try talking him into updating it.
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  #27  
Old 02-04-2020, 08:00 PM
Sita Sita is offline
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Guys... may be some one seen that book but in full version..
with all chapters ..

https://bulletpicker.com/pdf/Mine%20...20Part%203.pdf
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  #28  
Old 02-07-2020, 01:05 AM
Fhechene Fhechene is offline
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Quote:
Originally Posted by Sita View Post
Guys... may be some one seen that book but in full version..
with all chapters ..

https://bulletpicker.com/pdf/Mine%20...20Part%203.pdf

This paper uses the 'Mine Disposal Handbook, part 3', as a reference.
You may want to contact the authors so they can help you

Last edited by Fhechene; 02-09-2020 at 01:14 AM. Reason: Deleted personal data
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  #29  
Old 02-07-2020, 07:34 AM
Sita Sita is offline
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i copy adreses ... thanks) if i couldn't find pdf.. will try to write to them
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  #30  
Old 03-05-2020, 11:03 PM
Marabekm Marabekm is offline
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This request may be a bit out there. But how about adding some new vehicle objects, used by the Aviation Engineer Battalions, and thus likely to be encountered on or near the airfields

2 1/2 ton, 6x6 truck dump truck variation -- https://en.wikipedia.org/wiki/2½-ton...2A2,3_dump.tif

6 ton, Prime Mover ---- https://en.wikipedia.org/wiki/6-ton_6x6_truck

Caterpillar Road Grater --- http://usautoindustryworldwartwo.com/caterpillar.htm

LeTourneau Road scrapper --
http://usautoindustryworldwartwo.com/letourneau.htm

Asphalt Truck
https://en.wikipedia.org/wiki/Diamon...asph._dist.jpg


Crash and Firefighting Trucks!!!! (These are definitely needed!)
Class 135 --- http://www.armyfiretrucks.com/135%20page.htm
Class 150 --- http://www.armyfiretrucks.com/class%20150.htm

As far as aircraft....
IMAM Ro 37 bis
Breda Ba. 65
Fiat Cr. 32
Caproni Ca. 109/110
Type 0 Observation Plane F1M2

Last edited by Marabekm; 04-11-2020 at 10:05 PM.
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