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Theatre of War series The most historically accurate RTS games |
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#11
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Quote:
AMD Phenom II X4 940 @ 3.0 Ghz ATI Radeon 4870 Windows XP 32-Bit I can post a log file after my next crash if you think that would help. Thank you for your quick reply. I haven't experienced any problems with TOW1 either in about 20 hrs of gameplay. |
#12
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You play all tow games on the same system? Post log.lst here please.
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#13
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Quote:
Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 1033Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.18251877 Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - enabled [buffers : 62] Extensions - enabled : EAX ver. 1 [X] - enabled EAX ver. 2 [X] - enabled EAX ver. 3 [X] - enabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 4319 milliseconds (4 seconds) Loaded user music tracks: [Ingame: 0] [Non-Game: 0] ::: setLoading=true VoicesTable.load(): files were scanned in 578 ms ::: setLoading=false ================== START LOADED MISSION missions/ussr/cherkasskoe_south/mission.xml===================== ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5250 ms Normal: availNodeNum/availNodeList.Size = 0/0 --PFSCache read-- ================ MissionManager.loadMissionBriefing() missions/ussr/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === ::: setLoading=false ================== START MISSION missions/ussr/cherkasskoe_south/mission.xml===================== Time overflow (0): speed 0.3323486 save unit - pz_iiil_kursk1943 id = 1155 save unit - pz_ivf1_kursk1943 id = 1161 save unit - pz_iiil_kursk1943 id = 1195 save unit - pz_ivf1_kursk1943 id = 1189 save unit - pz_vd_panther_kursk1943 id = 1223 save unit - pz_vd_panther_kursk1943 id = 1229 save unit - pz_ivg_kursk1943 id = 1235 save unit - pz_iiil_kursk1943 id = 1241 save unit - pz_iiil_kursk1943 id = 1247 save unit - stug_40_g_kursk1943 id = 1297 save unit - stug_40_g_kursk1943 id = 1303 save unit - stug_40_g_kursk1943 id = 1308 save unit - stug_40_g_kursk1943 id = 1313 save unit - pz_vd_panther_kursk1943 id = 1330 save unit - pz_ivf2_kursk1943 id = 1336 save unit - pz_ivg_kursk1943 id = 1342 save unit - pz_vie_tiger_kursk1943 id = 1544 save unit - pz_vie_tiger_kursk1943 id = 1550 save unit - sdkfz_232_8rad_kursk1943 id = 1556 save unit - pz_vie_tiger_kursk1943 id = 1561 save unit - pz_iiin_kursk1943 id = 1641 --PFSCache created-- IO >>> serialized=(0) ms, save=(307 ms, trees=(-1953), typemap,deform=(172) ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=6932 PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=22084 ================== DESTROY GAME IS DONE===================== ::: setLoading=true ================ MissionManager.loadMissionBriefing() missions/ussr/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5344 ms === END OF TRIGGER COMPILATION === load unit - pz_iiin_kursk1943 id = 1641 load unit - pz_vie_tiger_kursk1943 id = 1561 load unit - sdkfz_232_8rad_kursk1943 id = 1556 load unit - pz_vie_tiger_kursk1943 id = 1550 load unit - pz_vie_tiger_kursk1943 id = 1544 load unit - pz_ivg_kursk1943 id = 1342 load unit - pz_ivf2_kursk1943 id = 1336 load unit - pz_vd_panther_kursk1943 id = 1330 load unit - stug_40_g_kursk1943 id = 1313 load unit - stug_40_g_kursk1943 id = 1308 load unit - stug_40_g_kursk1943 id = 1303 load unit - stug_40_g_kursk1943 id = 1297 load unit - pz_iiil_kursk1943 id = 1247 load unit - pz_iiil_kursk1943 id = 1241 load unit - pz_ivg_kursk1943 id = 1235 load unit - pz_vd_panther_kursk1943 id = 1229 load unit - pz_vd_panther_kursk1943 id = 1223 load unit - pz_iiil_kursk1943 id = 1195 load unit - pz_ivf1_kursk1943 id = 1189 load unit - pz_ivf1_kursk1943 id = 1161 load unit - pz_iiil_kursk1943 id = 1155 Total #4308 objects post-Loaded. Total #4720 post-processed for GUI. Normal: availNodeNum/availNodeList.Size = 213/0 --PFSCache read-- ::: setLoading=false ================== START LOADED MISSION missions/ussr/cherkasskoe_south/mission.xml===================== ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=6488 PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=22120 ================== DESTROY GAME IS DONE===================== ::: setLoading=true ================ MissionManager.loadMissionBriefing() missions/ussr/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5297 ms === END OF TRIGGER COMPILATION === load unit - pz_iiin_kursk1943 id = 1641 load unit - pz_vie_tiger_kursk1943 id = 1561 load unit - sdkfz_232_8rad_kursk1943 id = 1556 load unit - pz_vie_tiger_kursk1943 id = 1550 load unit - pz_vie_tiger_kursk1943 id = 1544 load unit - pz_ivg_kursk1943 id = 1342 load unit - pz_ivf2_kursk1943 id = 1336 load unit - pz_vd_panther_kursk1943 id = 1330 load unit - stug_40_g_kursk1943 id = 1313 load unit - stug_40_g_kursk1943 id = 1308 load unit - stug_40_g_kursk1943 id = 1303 load unit - stug_40_g_kursk1943 id = 1297 load unit - pz_iiil_kursk1943 id = 1247 load unit - pz_iiil_kursk1943 id = 1241 load unit - pz_ivg_kursk1943 id = 1235 load unit - pz_vd_panther_kursk1943 id = 1229 load unit - pz_vd_panther_kursk1943 id = 1223 load unit - pz_iiil_kursk1943 id = 1195 load unit - pz_ivf1_kursk1943 id = 1189 load unit - pz_ivf1_kursk1943 id = 1161 load unit - pz_iiil_kursk1943 id = 1155 Total #4308 objects post-Loaded. Total #4720 post-processed for GUI. Normal: availNodeNum/availNodeList.Size = 213/0 --PFSCache read-- ::: setLoading=false ================== START LOADED MISSION missions/ussr/cherkasskoe_south/mission.xml===================== *** FAILURE *** [SYSTEM] Main loop: Structure handled exception arized, see cppcrash java.lang.RuntimeException: Structure handled exception arized, see cppcrash at com.maddox.core.Scene.RenderScene(Unknown Source) at com.ic.ww.game.Render3D0.render(Unknown Source) at com.maddox.core.Renders.doPaint(Unknown Source) at com.maddox.core.Renders.paint(Unknown Source) at com.ic.ww.game.MainWin3D.checkFocus(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=6369 PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=21976 ================== DESTROY GAME IS DONE===================== WWThreadPool.destroy(): Thread pool is destroyed |
#14
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It's a generic error, difficult to determine why it happens in your case. Kursk has higher memory requirements than Africa, maybe the game runs out of memory. When it happens, on first run of a scenario or after you load save or new map several times?
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#15
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That particular time occurred after loading a quick save. It doesn't happen every time I load a save. I can start a new scenario on a fresh installation and have it crash just the same sometimes 5 minutes in. I don't think memory is an issue. I have 4 GB's and I haven't seen the game demand anywhere near what is available during play.
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#16
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If it crashes not after loading a save, post log.lst here as well, that error should be different.
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#17
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[Oct 11, 2010 9:02:24 AM] ------------ BEGIN log session -------------
Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 1042Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.17048684 Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - enabled [buffers : 60] Extensions - enabled : EAX ver. 1 [X] - enabled EAX ver. 2 [X] - enabled EAX ver. 3 [X] - enabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 4569 milliseconds (4 seconds) Loaded user music tracks: [Ingame: 0] [Non-Game: 0] ::: setLoading=true VoicesTable.load(): files were scanned in 625 ms ::: setLoading=false ================== START LOADED MISSION missions/germany/cherkasskoe_south/mission.xml===================== ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5437 ms Normal: availNodeNum/availNodeList.Size = 0/0 --PFSCache read-- ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === ::: setLoading=false ================== START MISSION missions/germany/cherkasskoe_south/mission.xml===================== Time overflow (0): speed 0.32751092 save unit - pz_vd_panther_kursk1943 id = 1832 save unit - pz_vd_panther_kursk1943 id = 1862 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - sdkfz_6_2_kursk1943 id = 2682 --PFSCache created-- IO >>> serialized=(0) ms, save=(2187) ms, trees=(-640), typemap,deform=(156) save unit - pz_vd_panther_kursk1943 id = 1832 save unit - pz_vd_panther_kursk1943 id = 1862 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - sdkfz_6_2_kursk1943 id = 2682 --PFSCache created-- IO >>> serialized=(0) ms, save=(2109) ms, trees=(-625), typemap,deform=(141) Re-starting time... Time overflow (10450): speed 0.40467626 save unit - pz_vd_panther_kursk1943 id = 1832 save unit - pz_vd_panther_kursk1943 id = 1862 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - sdkfz_6_2_kursk1943 id = 2682 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 --PFSCache created-- IO >>> serialized=(0) ms, save=(207 ms, trees=(-672), typemap,deform=(141) Re-starting time... Time overflow (11054): speed 0.41058394 ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=5917 PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=20257 ================== DESTROY GAME IS DONE===================== ::: setLoading=true ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5641 ms === END OF TRIGGER COMPILATION === load unit - su_12m_kursk1943 id = 708 load unit - su_12m_kursk1943 id = 703 load unit - su_12m_kursk1943 id = 698 load unit - su_12m_kursk1943 id = 693 load unit - su_12m_kursk1943 id = 688 load unit - m3_lee_kursk1943 id = 489 load unit - m3_lee_kursk1943 id = 489 load unit - m3_lee_kursk1943 id = 495 load unit - m3_lee_kursk1943 id = 495 load unit - m3_lee_kursk1943 id = 501 load unit - m3_lee_kursk1943 id = 501 load unit - m3a1_stuart_kursk1943 id = 507 load unit - m3a1_stuart_kursk1943 id = 517 load unit - m3a1_stuart_kursk1943 id = 522 load unit - sdkfz_6_2_kursk1943 id = 2687 load unit - sdkfz_6_2_kursk1943 id = 2682 load unit - pz_vd_panther_kursk1943 id = 1844 load unit - pz_vd_panther_kursk1943 id = 1826 load unit - pz_vd_panther_kursk1943 id = 1167 load unit - pz_vd_panther_kursk1943 id = 1850 load unit - pz_vd_panther_kursk1943 id = 1862 load unit - pz_vd_panther_kursk1943 id = 1832 Total #4375 objects post-Loaded. Total #4774 post-processed for GUI. Normal: availNodeNum/availNodeList.Size = 300/0 --PFSCache read-- ::: setLoading=false ================== START LOADED MISSION missions/germany/cherkasskoe_south/mission.xml===================== ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=5989 PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=20257 ================== DESTROY GAME IS DONE===================== ::: setLoading=true ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 5579 ms === END OF TRIGGER COMPILATION === load unit - su_12m_kursk1943 id = 708 load unit - su_12m_kursk1943 id = 703 load unit - su_12m_kursk1943 id = 698 load unit - su_12m_kursk1943 id = 693 load unit - su_12m_kursk1943 id = 688 load unit - m3_lee_kursk1943 id = 489 load unit - m3_lee_kursk1943 id = 489 load unit - m3_lee_kursk1943 id = 495 load unit - m3_lee_kursk1943 id = 495 load unit - m3_lee_kursk1943 id = 501 load unit - m3_lee_kursk1943 id = 501 load unit - m3a1_stuart_kursk1943 id = 507 load unit - m3a1_stuart_kursk1943 id = 517 load unit - m3a1_stuart_kursk1943 id = 522 load unit - sdkfz_6_2_kursk1943 id = 2687 load unit - sdkfz_6_2_kursk1943 id = 2682 load unit - pz_vd_panther_kursk1943 id = 1844 load unit - pz_vd_panther_kursk1943 id = 1826 load unit - pz_vd_panther_kursk1943 id = 1167 load unit - pz_vd_panther_kursk1943 id = 1850 load unit - pz_vd_panther_kursk1943 id = 1862 load unit - pz_vd_panther_kursk1943 id = 1832 Total #4375 objects post-Loaded. Total #4774 post-processed for GUI. Normal: availNodeNum/availNodeList.Size = 300/0 --PFSCache read-- ::: setLoading=false ================== START LOADED MISSION missions/germany/cherkasskoe_south/mission.xml===================== ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 1363725992 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 908963504 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 1378314712 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed GObj.finalize (1): C++ object 1389439904 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0 save unit - pz_vd_panther_kursk1943 id = 1832 save unit - pz_vd_panther_kursk1943 id = 1862 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - sdkfz_6_2_kursk1943 id = 2682 save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 --PFSCache created-- IO >>> serialized=(0) ms, save=(2250) ms, trees=(-656), typemap,deform=(140) save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - sdkfz_6_2_kursk1943 id = 2682 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1832 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1862 PFS recalculate SaveLoad for Normal: nodeNum= 55340, availNodeNum=97 --PFSCache created-- IO >>> serialized=(0) ms, save=(2750) ms, trees=(-782), typemap,deform=(157) save unit - pz_vd_panther_kursk1943 id = 1832 save unit - sdkfz_6_2_kursk1943 id = 2687 save unit - pz_vd_panther_kursk1943 id = 1167 save unit - m3a1_stuart_kursk1943 id = 522 save unit - m3a1_stuart_kursk1943 id = 517 save unit - m3a1_stuart_kursk1943 id = 507 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 501 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 495 save unit - m3_lee_kursk1943 id = 489 save unit - m3_lee_kursk1943 id = 489 save unit - su_12m_kursk1943 id = 688 save unit - su_12m_kursk1943 id = 693 save unit - su_12m_kursk1943 id = 698 save unit - su_12m_kursk1943 id = 703 save unit - su_12m_kursk1943 id = 708 save unit - pz_vd_panther_kursk1943 id = 1826 save unit - pz_vd_panther_kursk1943 id = 1844 save unit - pz_vd_panther_kursk1943 id = 1850 save unit - pz_vd_panther_kursk1943 id = 1862 save unit - sdkfz_6_2_kursk1943 id = 2682 --PFSCache created-- IO >>> serialized=(0) ms, save=(2453) ms, trees=(-734), typemap,deform=(141) ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=5859 PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=20302 ================== DESTROY GAME IS DONE===================== ::: setLoading=true ================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms ::: setLoading=false Structure handled exception arized, see cppcrash java.lang.RuntimeException: Structure handled exception arized, see cppcrash at com.maddox.core.SpeedTree.LoadTrees(Unknown Source) at com.maddox.core.SpeedTree.loadSpeedTrees(Unknown Source) at com.ic.ww.game.Mission.loadMissionFromSaveFile(Unk nown Source) at com.ic.ww.game.Mission.loadMissionFromSaveFile(Unk nown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) *** FAILURE *** [SYSTEM] Main loop: BackgroundTask crashed: java.lang.RuntimeException: BackgroundTask crashed: at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ================== DESTROY GAME ===================== ================== DESTROY GAME IS DONE===================== WWThreadPool.destroy(): Thread pool is destroyed There is my latest crash. It was also while loading a game. I don't know if it provides you with any new insight to my problem. I did a re installation and reinstalled graphic drivers also and now it seems I am only getting crashes on loading. Crashes are very frequent upon loading, I would say 65%-75% of the time I get a crash. If I get a crash w/o loading I will upload that log also. Thanks again for looking into this issue. Last edited by panamajack; 10-11-2010 at 01:23 PM. Reason: added content |
#18
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How much video RAM your card has? 512Mb? It should be enough really, i don't know while it crashes upon loading (in your log file it says failure to load trees).
It's also worth to mention that your PC will definitely benefit from installing a 64-bit Vista or, much better, Win7. You have 4Gb RAM, but only 3Gb are being used now in your 32-bit OS. While in theory there should be no difference between Kursk on 32-bit and Kursk on 64-bit systems, in practice Kursk on 64-bit happens to be a lot more stable (i don't recall crash reports from Win7 64-bit users) because of more effective memory management. Of course, it's not worth to install 64-bit because of just one game though. Try to lower graphics settings. Turn off HDR (memory hog), high sky and landscape detail, maybe set unit detail to medium (btw, turning off shadows will give you around 100% performance boost). If crashes disappear, then it's a not enough memory problem, probably not enough video RAM. |
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#20
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This game reminds me of an old DDOS 1980s game.
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