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Theatre of War series The most historically accurate RTS games

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  #11  
Old 09-28-2010, 09:01 AM
panamajack panamajack is offline
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Join Date: Sep 2010
Posts: 12
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Quote:
Originally Posted by Sneaksie View Post
It's strange since engine in ToW2 games is almost the same. Did you see my post in Steam forum about running the game on a CPU with more than 4 cores, maybe it'll help you as well?
Yes I did see the post and changed the affinity as you suggested. I have newest drivers for all my hardware.

AMD Phenom II X4 940 @ 3.0 Ghz
ATI Radeon 4870
Windows XP 32-Bit

I can post a log file after my next crash if you think that would help. Thank you for your quick reply. I haven't experienced any problems with TOW1 either in about 20 hrs of gameplay.
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  #12  
Old 09-28-2010, 09:27 AM
Sneaksie Sneaksie is offline
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Join Date: Mar 2008
Posts: 823
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You play all tow games on the same system? Post log.lst here please.
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  #13  
Old 09-28-2010, 10:30 AM
panamajack panamajack is offline
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Join Date: Sep 2010
Posts: 12
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Quote:
Originally Posted by Sneaksie View Post
You play all tow games on the same system? Post log.lst here please.
Here is the log file. And yes all games or on the same system and all purchases through steam. Thanks again.

Sound: Native library (build 1.1, target - P IV) loaded.
Main3D >>> renderer type: DIRECT3D9
Available Texture Memory: 1033Mb
WWThreadPool.create(): Thread pool is created. Threads count = 0
Load gui skin from: Data/Settings/gui.ini
=========================== CampaignRecList.updateList() begins ===========================
=========================== CampaignRecList.updateList() ends ===========================
Time overflow (0): speed 0.18251877
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - enabled [buffers : 62]
Extensions - enabled :
EAX ver. 1 [X] - enabled
EAX ver. 2 [X] - enabled
EAX ver. 3 [X] - enabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 32

Initializing animator...
Animator was initialized in 4319 milliseconds (4 seconds)
Loaded user music tracks: [Ingame: 0] [Non-Game: 0]
::: setLoading=true
VoicesTable.load(): files were scanned in 578 ms
::: setLoading=false



================== START LOADED MISSION missions/ussr/cherkasskoe_south/mission.xml=====================



::: setLoading=true
ERROR file: File ww.cmd not found
Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0
--------------------------- Precache Effects begins ---------------------------
--------------------------- Precache Effects ends ---------------------------
MapsStorage.aiMapAddRoads(): roads where added in 0 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
SpeedTrees.load() done in 5250 ms
Normal: availNodeNum/availNodeList.Size = 0/0
--PFSCache read--
================ MissionManager.loadMissionBriefing() missions/ussr/cherkasskoe_south/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
=== END OF TRIGGER COMPILATION ===
::: setLoading=false



================== START MISSION missions/ussr/cherkasskoe_south/mission.xml=====================



Time overflow (0): speed 0.3323486
save unit - pz_iiil_kursk1943 id = 1155
save unit - pz_ivf1_kursk1943 id = 1161
save unit - pz_iiil_kursk1943 id = 1195
save unit - pz_ivf1_kursk1943 id = 1189
save unit - pz_vd_panther_kursk1943 id = 1223
save unit - pz_vd_panther_kursk1943 id = 1229
save unit - pz_ivg_kursk1943 id = 1235
save unit - pz_iiil_kursk1943 id = 1241
save unit - pz_iiil_kursk1943 id = 1247
save unit - stug_40_g_kursk1943 id = 1297
save unit - stug_40_g_kursk1943 id = 1303
save unit - stug_40_g_kursk1943 id = 1308
save unit - stug_40_g_kursk1943 id = 1313
save unit - pz_vd_panther_kursk1943 id = 1330
save unit - pz_ivf2_kursk1943 id = 1336
save unit - pz_ivg_kursk1943 id = 1342
save unit - pz_vie_tiger_kursk1943 id = 1544
save unit - pz_vie_tiger_kursk1943 id = 1550
save unit - sdkfz_232_8rad_kursk1943 id = 1556
save unit - pz_vie_tiger_kursk1943 id = 1561
save unit - pz_iiin_kursk1943 id = 1641
--PFSCache created--
IO >>> serialized=(0) ms, save=(307 ms, trees=(-1953), typemap,deform=(172)



================== DESTROY GAME =====================



PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=6932
PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=22084



================== DESTROY GAME IS DONE=====================



::: setLoading=true
================ MissionManager.loadMissionBriefing() missions/ussr/cherkasskoe_south/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
MapsStorage.aiMapAddRoads(): roads where added in 0 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
SpeedTrees.load() done in 5344 ms
=== END OF TRIGGER COMPILATION ===
load unit - pz_iiin_kursk1943 id = 1641
load unit - pz_vie_tiger_kursk1943 id = 1561
load unit - sdkfz_232_8rad_kursk1943 id = 1556
load unit - pz_vie_tiger_kursk1943 id = 1550
load unit - pz_vie_tiger_kursk1943 id = 1544
load unit - pz_ivg_kursk1943 id = 1342
load unit - pz_ivf2_kursk1943 id = 1336
load unit - pz_vd_panther_kursk1943 id = 1330
load unit - stug_40_g_kursk1943 id = 1313
load unit - stug_40_g_kursk1943 id = 1308
load unit - stug_40_g_kursk1943 id = 1303
load unit - stug_40_g_kursk1943 id = 1297
load unit - pz_iiil_kursk1943 id = 1247
load unit - pz_iiil_kursk1943 id = 1241
load unit - pz_ivg_kursk1943 id = 1235
load unit - pz_vd_panther_kursk1943 id = 1229
load unit - pz_vd_panther_kursk1943 id = 1223
load unit - pz_iiil_kursk1943 id = 1195
load unit - pz_ivf1_kursk1943 id = 1189
load unit - pz_ivf1_kursk1943 id = 1161
load unit - pz_iiil_kursk1943 id = 1155
Total #4308 objects post-Loaded.

Total #4720 post-processed for GUI.

Normal: availNodeNum/availNodeList.Size = 213/0
--PFSCache read--
::: setLoading=false



================== START LOADED MISSION missions/ussr/cherkasskoe_south/mission.xml=====================






================== DESTROY GAME =====================



PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=6488
PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=22120



================== DESTROY GAME IS DONE=====================



::: setLoading=true
================ MissionManager.loadMissionBriefing() missions/ussr/cherkasskoe_south/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
MapsStorage.aiMapAddRoads(): roads where added in 0 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
SpeedTrees.load() done in 5297 ms
=== END OF TRIGGER COMPILATION ===
load unit - pz_iiin_kursk1943 id = 1641
load unit - pz_vie_tiger_kursk1943 id = 1561
load unit - sdkfz_232_8rad_kursk1943 id = 1556
load unit - pz_vie_tiger_kursk1943 id = 1550
load unit - pz_vie_tiger_kursk1943 id = 1544
load unit - pz_ivg_kursk1943 id = 1342
load unit - pz_ivf2_kursk1943 id = 1336
load unit - pz_vd_panther_kursk1943 id = 1330
load unit - stug_40_g_kursk1943 id = 1313
load unit - stug_40_g_kursk1943 id = 1308
load unit - stug_40_g_kursk1943 id = 1303
load unit - stug_40_g_kursk1943 id = 1297
load unit - pz_iiil_kursk1943 id = 1247
load unit - pz_iiil_kursk1943 id = 1241
load unit - pz_ivg_kursk1943 id = 1235
load unit - pz_vd_panther_kursk1943 id = 1229
load unit - pz_vd_panther_kursk1943 id = 1223
load unit - pz_iiil_kursk1943 id = 1195
load unit - pz_ivf1_kursk1943 id = 1189
load unit - pz_ivf1_kursk1943 id = 1161
load unit - pz_iiil_kursk1943 id = 1155
Total #4308 objects post-Loaded.

Total #4720 post-processed for GUI.

Normal: availNodeNum/availNodeList.Size = 213/0
--PFSCache read--
::: setLoading=false



================== START LOADED MISSION missions/ussr/cherkasskoe_south/mission.xml=====================



*** FAILURE *** [SYSTEM] Main loop: Structure handled exception arized, see cppcrash
java.lang.RuntimeException: Structure handled exception arized, see cppcrash
at com.maddox.core.Scene.RenderScene(Unknown Source)
at com.ic.ww.game.Render3D0.render(Unknown Source)
at com.maddox.core.Renders.doPaint(Unknown Source)
at com.maddox.core.Renders.paint(Unknown Source)
at com.ic.ww.game.MainWin3D.checkFocus(Unknown Source)
at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)
at com.ic.ww.game.Main.exec(Unknown Source)
at com.ic.ww.game.GameWin3D.main(Unknown Source)



================== DESTROY GAME =====================



PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=6369
PFS recalculate missionDestroy for Normal: nodeNum= 90614, availNodeNum=21976



================== DESTROY GAME IS DONE=====================



WWThreadPool.destroy(): Thread pool is destroyed
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  #14  
Old 09-28-2010, 10:56 AM
Sneaksie Sneaksie is offline
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Join Date: Mar 2008
Posts: 823
Default

It's a generic error, difficult to determine why it happens in your case. Kursk has higher memory requirements than Africa, maybe the game runs out of memory. When it happens, on first run of a scenario or after you load save or new map several times?
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  #15  
Old 09-28-2010, 02:06 PM
panamajack panamajack is offline
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Join Date: Sep 2010
Posts: 12
Default

Quote:
Originally Posted by Sneaksie View Post
It's a generic error, difficult to determine why it happens in your case. Kursk has higher memory requirements than Africa, maybe the game runs out of memory. When it happens, on first run of a scenario or after you load save or new map several times?
That particular time occurred after loading a quick save. It doesn't happen every time I load a save. I can start a new scenario on a fresh installation and have it crash just the same sometimes 5 minutes in. I don't think memory is an issue. I have 4 GB's and I haven't seen the game demand anywhere near what is available during play.
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  #16  
Old 09-29-2010, 05:52 AM
Sneaksie Sneaksie is offline
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Join Date: Mar 2008
Posts: 823
Default

If it crashes not after loading a save, post log.lst here as well, that error should be different.
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  #17  
Old 10-11-2010, 01:22 PM
panamajack panamajack is offline
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Join Date: Sep 2010
Posts: 12
Default

[Oct 11, 2010 9:02:24 AM] ------------ BEGIN log session -------------
Sound: Native library (build 1.1, target - P IV) loaded.
Main3D >>> renderer type: DIRECT3D9
Available Texture Memory: 1042Mb
WWThreadPool.create(): Thread pool is created. Threads count = 0
Load gui skin from: Data/Settings/gui.ini
=========================== CampaignRecList.updateList() begins ===========================
=========================== CampaignRecList.updateList() ends ===========================
Time overflow (0): speed 0.17048684
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - enabled [buffers : 60]
Extensions - enabled :
EAX ver. 1 [X] - enabled
EAX ver. 2 [X] - enabled
EAX ver. 3 [X] - enabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 32

Initializing animator...
Animator was initialized in 4569 milliseconds (4 seconds)
Loaded user music tracks: [Ingame: 0] [Non-Game: 0]
::: setLoading=true
VoicesTable.load(): files were scanned in 625 ms
::: setLoading=false



================== START LOADED MISSION missions/germany/cherkasskoe_south/mission.xml=====================



::: setLoading=true
ERROR file: File ww.cmd not found
Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0
--------------------------- Precache Effects begins ---------------------------
--------------------------- Precache Effects ends ---------------------------
MapsStorage.aiMapAddRoads(): roads where added in 0 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
SpeedTrees.load() done in 5437 ms
Normal: availNodeNum/availNodeList.Size = 0/0
--PFSCache read--
================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
=== END OF TRIGGER COMPILATION ===
::: setLoading=false



================== START MISSION missions/germany/cherkasskoe_south/mission.xml=====================



Time overflow (0): speed 0.32751092
save unit - pz_vd_panther_kursk1943 id = 1832
save unit - pz_vd_panther_kursk1943 id = 1862
save unit - pz_vd_panther_kursk1943 id = 1850
save unit - pz_vd_panther_kursk1943 id = 1167
save unit - pz_vd_panther_kursk1943 id = 1826
save unit - pz_vd_panther_kursk1943 id = 1844
save unit - m3a1_stuart_kursk1943 id = 522
save unit - m3a1_stuart_kursk1943 id = 517
save unit - m3a1_stuart_kursk1943 id = 507
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 489
save unit - m3_lee_kursk1943 id = 489
save unit - su_12m_kursk1943 id = 688
save unit - su_12m_kursk1943 id = 693
save unit - su_12m_kursk1943 id = 698
save unit - su_12m_kursk1943 id = 703
save unit - su_12m_kursk1943 id = 708
save unit - sdkfz_6_2_kursk1943 id = 2687
save unit - sdkfz_6_2_kursk1943 id = 2682
--PFSCache created--
IO >>> serialized=(0) ms, save=(2187) ms, trees=(-640), typemap,deform=(156)
save unit - pz_vd_panther_kursk1943 id = 1832
save unit - pz_vd_panther_kursk1943 id = 1862
save unit - pz_vd_panther_kursk1943 id = 1850
save unit - pz_vd_panther_kursk1943 id = 1167
save unit - pz_vd_panther_kursk1943 id = 1826
save unit - pz_vd_panther_kursk1943 id = 1844
save unit - m3a1_stuart_kursk1943 id = 522
save unit - m3a1_stuart_kursk1943 id = 517
save unit - m3a1_stuart_kursk1943 id = 507
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 489
save unit - m3_lee_kursk1943 id = 489
save unit - su_12m_kursk1943 id = 688
save unit - su_12m_kursk1943 id = 693
save unit - su_12m_kursk1943 id = 698
save unit - su_12m_kursk1943 id = 703
save unit - su_12m_kursk1943 id = 708
save unit - sdkfz_6_2_kursk1943 id = 2687
save unit - sdkfz_6_2_kursk1943 id = 2682
--PFSCache created--
IO >>> serialized=(0) ms, save=(2109) ms, trees=(-625), typemap,deform=(141)
Re-starting time...
Time overflow (10450): speed 0.40467626
save unit - pz_vd_panther_kursk1943 id = 1832
save unit - pz_vd_panther_kursk1943 id = 1862
save unit - pz_vd_panther_kursk1943 id = 1850
save unit - pz_vd_panther_kursk1943 id = 1167
save unit - pz_vd_panther_kursk1943 id = 1826
save unit - pz_vd_panther_kursk1943 id = 1844
save unit - sdkfz_6_2_kursk1943 id = 2687
save unit - sdkfz_6_2_kursk1943 id = 2682
save unit - m3a1_stuart_kursk1943 id = 522
save unit - m3a1_stuart_kursk1943 id = 517
save unit - m3a1_stuart_kursk1943 id = 507
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 489
save unit - m3_lee_kursk1943 id = 489
save unit - su_12m_kursk1943 id = 688
save unit - su_12m_kursk1943 id = 693
save unit - su_12m_kursk1943 id = 698
save unit - su_12m_kursk1943 id = 703
save unit - su_12m_kursk1943 id = 708
--PFSCache created--
IO >>> serialized=(0) ms, save=(207 ms, trees=(-672), typemap,deform=(141)
Re-starting time...
Time overflow (11054): speed 0.41058394



================== DESTROY GAME =====================



PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=5917
PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=20257



================== DESTROY GAME IS DONE=====================



::: setLoading=true
================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
MapsStorage.aiMapAddRoads(): roads where added in 0 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
SpeedTrees.load() done in 5641 ms
=== END OF TRIGGER COMPILATION ===
load unit - su_12m_kursk1943 id = 708
load unit - su_12m_kursk1943 id = 703
load unit - su_12m_kursk1943 id = 698
load unit - su_12m_kursk1943 id = 693
load unit - su_12m_kursk1943 id = 688
load unit - m3_lee_kursk1943 id = 489
load unit - m3_lee_kursk1943 id = 489
load unit - m3_lee_kursk1943 id = 495
load unit - m3_lee_kursk1943 id = 495
load unit - m3_lee_kursk1943 id = 501
load unit - m3_lee_kursk1943 id = 501
load unit - m3a1_stuart_kursk1943 id = 507
load unit - m3a1_stuart_kursk1943 id = 517
load unit - m3a1_stuart_kursk1943 id = 522
load unit - sdkfz_6_2_kursk1943 id = 2687
load unit - sdkfz_6_2_kursk1943 id = 2682
load unit - pz_vd_panther_kursk1943 id = 1844
load unit - pz_vd_panther_kursk1943 id = 1826
load unit - pz_vd_panther_kursk1943 id = 1167
load unit - pz_vd_panther_kursk1943 id = 1850
load unit - pz_vd_panther_kursk1943 id = 1862
load unit - pz_vd_panther_kursk1943 id = 1832
Total #4375 objects post-Loaded.

Total #4774 post-processed for GUI.

Normal: availNodeNum/availNodeList.Size = 300/0
--PFSCache read--
::: setLoading=false



================== START LOADED MISSION missions/germany/cherkasskoe_south/mission.xml=====================






================== DESTROY GAME =====================



PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=5989
PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=20257



================== DESTROY GAME IS DONE=====================



::: setLoading=true
================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
MapsStorage.aiMapAddRoads(): roads where added in 0 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
SpeedTrees.load() done in 5579 ms
=== END OF TRIGGER COMPILATION ===
load unit - su_12m_kursk1943 id = 708
load unit - su_12m_kursk1943 id = 703
load unit - su_12m_kursk1943 id = 698
load unit - su_12m_kursk1943 id = 693
load unit - su_12m_kursk1943 id = 688
load unit - m3_lee_kursk1943 id = 489
load unit - m3_lee_kursk1943 id = 489
load unit - m3_lee_kursk1943 id = 495
load unit - m3_lee_kursk1943 id = 495
load unit - m3_lee_kursk1943 id = 501
load unit - m3_lee_kursk1943 id = 501
load unit - m3a1_stuart_kursk1943 id = 507
load unit - m3a1_stuart_kursk1943 id = 517
load unit - m3a1_stuart_kursk1943 id = 522
load unit - sdkfz_6_2_kursk1943 id = 2687
load unit - sdkfz_6_2_kursk1943 id = 2682
load unit - pz_vd_panther_kursk1943 id = 1844
load unit - pz_vd_panther_kursk1943 id = 1826
load unit - pz_vd_panther_kursk1943 id = 1167
load unit - pz_vd_panther_kursk1943 id = 1850
load unit - pz_vd_panther_kursk1943 id = 1862
load unit - pz_vd_panther_kursk1943 id = 1832
Total #4375 objects post-Loaded.

Total #4774 post-processed for GUI.

Normal: availNodeNum/availNodeList.Size = 300/0
--PFSCache read--
::: setLoading=false



================== START LOADED MISSION missions/germany/cherkasskoe_south/mission.xml=====================



ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed
GObj.finalize (1): C++ object 1363725992 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0
ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed
GObj.finalize (1): C++ object 908963504 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0
ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed
GObj.finalize (1): C++ object 1378314712 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0
ObjState.finalize: Object of com.ic.ww.core.ActorMinimalMesh NOT destroyed
GObj.finalize (1): C++ object 1389439904 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 1, last link count = 0
save unit - pz_vd_panther_kursk1943 id = 1832
save unit - pz_vd_panther_kursk1943 id = 1862
save unit - pz_vd_panther_kursk1943 id = 1850
save unit - pz_vd_panther_kursk1943 id = 1844
save unit - pz_vd_panther_kursk1943 id = 1826
save unit - pz_vd_panther_kursk1943 id = 1167
save unit - sdkfz_6_2_kursk1943 id = 2682
save unit - sdkfz_6_2_kursk1943 id = 2687
save unit - m3a1_stuart_kursk1943 id = 522
save unit - m3a1_stuart_kursk1943 id = 517
save unit - m3a1_stuart_kursk1943 id = 507
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 489
save unit - m3_lee_kursk1943 id = 489
save unit - su_12m_kursk1943 id = 688
save unit - su_12m_kursk1943 id = 693
save unit - su_12m_kursk1943 id = 698
save unit - su_12m_kursk1943 id = 703
save unit - su_12m_kursk1943 id = 708
--PFSCache created--
IO >>> serialized=(0) ms, save=(2250) ms, trees=(-656), typemap,deform=(140)
save unit - sdkfz_6_2_kursk1943 id = 2687
save unit - sdkfz_6_2_kursk1943 id = 2682
save unit - m3a1_stuart_kursk1943 id = 522
save unit - m3a1_stuart_kursk1943 id = 517
save unit - m3a1_stuart_kursk1943 id = 507
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 489
save unit - m3_lee_kursk1943 id = 489
save unit - su_12m_kursk1943 id = 688
save unit - su_12m_kursk1943 id = 693
save unit - su_12m_kursk1943 id = 698
save unit - su_12m_kursk1943 id = 703
save unit - su_12m_kursk1943 id = 708
save unit - pz_vd_panther_kursk1943 id = 1167
save unit - pz_vd_panther_kursk1943 id = 1826
save unit - pz_vd_panther_kursk1943 id = 1832
save unit - pz_vd_panther_kursk1943 id = 1844
save unit - pz_vd_panther_kursk1943 id = 1850
save unit - pz_vd_panther_kursk1943 id = 1862
PFS recalculate SaveLoad for Normal: nodeNum= 55340, availNodeNum=97
--PFSCache created--
IO >>> serialized=(0) ms, save=(2750) ms, trees=(-782), typemap,deform=(157)
save unit - pz_vd_panther_kursk1943 id = 1832
save unit - sdkfz_6_2_kursk1943 id = 2687
save unit - pz_vd_panther_kursk1943 id = 1167
save unit - m3a1_stuart_kursk1943 id = 522
save unit - m3a1_stuart_kursk1943 id = 517
save unit - m3a1_stuart_kursk1943 id = 507
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 501
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 495
save unit - m3_lee_kursk1943 id = 489
save unit - m3_lee_kursk1943 id = 489
save unit - su_12m_kursk1943 id = 688
save unit - su_12m_kursk1943 id = 693
save unit - su_12m_kursk1943 id = 698
save unit - su_12m_kursk1943 id = 703
save unit - su_12m_kursk1943 id = 708
save unit - pz_vd_panther_kursk1943 id = 1826
save unit - pz_vd_panther_kursk1943 id = 1844
save unit - pz_vd_panther_kursk1943 id = 1850
save unit - pz_vd_panther_kursk1943 id = 1862
save unit - sdkfz_6_2_kursk1943 id = 2682
--PFSCache created--
IO >>> serialized=(0) ms, save=(2453) ms, trees=(-734), typemap,deform=(141)



================== DESTROY GAME =====================



PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=5859
PFS recalculate missionDestroy for Normal: nodeNum= 55340, availNodeNum=20302



================== DESTROY GAME IS DONE=====================



::: setLoading=true
================ MissionManager.loadMissionBriefing() missions/germany/cherkasskoe_south/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
MapsStorage.aiMapAddRoads(): roads where added in 0 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
::: setLoading=false
Structure handled exception arized, see cppcrash
java.lang.RuntimeException: Structure handled exception arized, see cppcrash
at com.maddox.core.SpeedTree.LoadTrees(Unknown Source)
at com.maddox.core.SpeedTree.loadSpeedTrees(Unknown Source)
at com.ic.ww.game.Mission.loadMissionFromSaveFile(Unk nown Source)
at com.ic.ww.game.Mission.loadMissionFromSaveFile(Unk nown Source)
at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source)
at com.maddox.rts.BackgroundTask.doRun(Unknown Source)
at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)
at com.ic.ww.game.Main.exec(Unknown Source)
at com.ic.ww.game.GameWin3D.main(Unknown Source)
*** FAILURE *** [SYSTEM] Main loop: BackgroundTask crashed:
java.lang.RuntimeException: BackgroundTask crashed:
at com.maddox.rts.BackgroundTask.doRun(Unknown Source)
at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)
at com.ic.ww.game.Main.exec(Unknown Source)
at com.ic.ww.game.GameWin3D.main(Unknown Source)



================== DESTROY GAME =====================






================== DESTROY GAME IS DONE=====================



WWThreadPool.destroy(): Thread pool is destroyed

There is my latest crash. It was also while loading a game. I don't know if it provides you with any new insight to my problem. I did a re installation and reinstalled graphic drivers also and now it seems I am only getting crashes on loading. Crashes are very frequent upon loading, I would say 65%-75% of the time I get a crash. If I get a crash w/o loading I will upload that log also. Thanks again for looking into this issue.

Last edited by panamajack; 10-11-2010 at 01:23 PM. Reason: added content
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  #18  
Old 10-15-2010, 07:01 AM
Sneaksie Sneaksie is offline
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Join Date: Mar 2008
Posts: 823
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How much video RAM your card has? 512Mb? It should be enough really, i don't know while it crashes upon loading (in your log file it says failure to load trees).

It's also worth to mention that your PC will definitely benefit from installing a 64-bit Vista or, much better, Win7. You have 4Gb RAM, but only 3Gb are being used now in your 32-bit OS. While in theory there should be no difference between Kursk on 32-bit and Kursk on 64-bit systems, in practice Kursk on 64-bit happens to be a lot more stable (i don't recall crash reports from Win7 64-bit users) because of more effective memory management. Of course, it's not worth to install 64-bit because of just one game though.

Try to lower graphics settings. Turn off HDR (memory hog), high sky and landscape detail, maybe set unit detail to medium (btw, turning off shadows will give you around 100% performance boost). If crashes disappear, then it's a not enough memory problem, probably not enough video RAM.
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  #19  
Old 10-17-2010, 01:47 AM
panamajack panamajack is offline
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Join Date: Sep 2010
Posts: 12
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Quote:
Originally Posted by Sneaksie View Post
How much video RAM your card has? 512Mb? It should be enough really, i don't know while it crashes upon loading (in your log file it says failure to load trees).

It's also worth to mention that your PC will definitely benefit from installing a 64-bit Vista or, much better, Win7. You have 4Gb RAM, but only 3Gb are being used now in your 32-bit OS. While in theory there should be no difference between Kursk on 32-bit and Kursk on 64-bit systems, in practice Kursk on 64-bit happens to be a lot more stable (i don't recall crash reports from Win7 64-bit users) because of more effective memory management. Of course, it's not worth to install 64-bit because of just one game though.

Try to lower graphics settings. Turn off HDR (memory hog), high sky and landscape detail, maybe set unit detail to medium (btw, turning off shadows will give you around 100% performance boost). If crashes disappear, then it's a not enough memory problem, probably not enough video RAM.
Thank you for the reply, I will try the suggestions and see what happens. My video card has 1GB of ram on it.
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  #20  
Old 10-18-2010, 03:09 PM
Korsakov829 Korsakov829 is offline
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Join Date: Sep 2009
Posts: 1,021
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This game reminds me of an old DDOS 1980s game.
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