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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #91  
Old 01-07-2009, 08:45 AM
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forlik forlik is offline
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Yesterday I've tried to remove graphical post-effects from MoT missions, and I've got an unexpected result
It seems to me, that MoT missions without post-effects looks better!
Please see screenshots here:
http://motmod.at.tut.by/posteffects_en.html
and say me what do you think about it?
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  #92  
Old 01-07-2009, 01:42 PM
warrant officer warrant officer is offline
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Quote:
Originally Posted by forlik View Post
Yesterday I've tried to remove graphical post-effects from MoT missions, and I've got an unexpected result
It seems to me, that MoT missions without post-effects looks better!
I agree! I am confident, that the removal of post-effects will considerably improve missions of the MoT. forlik, if you remove these effects from missions, MoT will become more colorful
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  #93  
Old 01-07-2009, 03:59 PM
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forlik forlik is offline
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Quote:
Originally Posted by warrant officer View Post
I agree! I am confident, that the removal of post-effects will considerably improve missions of the MoT. forlik, if you remove these effects from missions, MoT will become more colorful
Thanks for your opinion.
AHO, hykao and others (especially who have MoT) what do you think?
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  #94  
Old 01-07-2009, 11:53 PM
hykao hykao is offline
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Hmm...maybe without effects the spectacle is more colourful, but what about the feeling?!
I think without effects all the places are too light, chiefly the Novy Sonch Castle and the docks.
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  #95  
Old 01-08-2009, 08:28 AM
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forlik forlik is offline
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Quote:
Originally Posted by hykao View Post
Hmm...maybe without effects the spectacle is more colourful, but what about the feeling?!
As for me, they are absolutely the same

Quote:
Originally Posted by hykao View Post
I think without effects all the places are too light, chiefly the Novy Sonch Castle and the docks.
I can send you the detailed instructions how to disable post-effects in PGift (UBoat) mission. And you can see the difference by yourself Can you work with hex-editor?
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  #96  
Old 01-08-2009, 08:52 AM
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Well, I cannot say anything, because MoT is still not published in
Europe.

But I think, both look good, with and without the effects.
I would not disable them, because this is a specific characteristica
of the MoT game and it defines the whole athmosphere partially...
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  #97  
Old 01-08-2009, 09:21 AM
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forlik forlik is offline
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Thanks for your opinions, guys! As I see, the best solution is to make these post-effects switchable. But how?
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  #98  
Old 01-08-2009, 09:58 AM
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Quote:
Originally Posted by forlik View Post
Thanks for your opinions, guys! As I see, the best solution is to make these post-effects switchable. But how?
Good question...
If it's possible, It would be very complicated I think...

Perhaps you can add it to shadvs file where the config is stored.
I do not know if its saved to config file. Must try it out...
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  #99  
Old 01-08-2009, 11:31 AM
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forlik forlik is offline
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Quote:
Originally Posted by AHO View Post
Perhaps you can add it to shadvs file where the config is stored. I do not know if its saved to config file. Must try it out...
It's a part of swd-file
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  #100  
Old 01-08-2009, 11:33 AM
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Quote:
Originally Posted by forlik View Post
It's a part of swd-file
Hmm, that is not good. Perhaps via script, but I dunno...
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